Demon of Catastrophes

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Demon of Catastrophes

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature.

Flying, trample

Price & Acquistion Set Price Alerts

M19

Ebay

Demon of Catastrophes Discussion

lagotripha on B/G Demon Midrange

1 week ago

This is a good start. I feel like you are starting to look at cards the right way- assessing how to balance their disruptiveness and value, but the deck still feels a little unfocussed.

Lets look at a core concept in magic- card advantage- and build to that.

There are enablers; cards that don't do things on their own (lands, ramp spells, combo pieces, most 1/1s, etc). Proactive cards that are very good when your play them on their own (kitchen finks type stuff, planeswalkers) Reactive cards that are good at trading 1-for-1 with proactive cards (mana leak, fatal push), Card advantage spells (things that mean you effectively have more cards played, even if they don't always read 'draw a card'.)

If you have more relavant answers than your opponent has proactive cards, then they'll mostly find it difficult to hit you. If you have more playable proactive cards than your opponent you'll probably be able to race them. If you have cards that slot into multiple categories in useful ways, you have virtual card advantage, and can pick the appropriate approach for the particular matchup. These are the core concepts that you need to build midrange.

Lets look at what your deck wants to do. A build around Demonlord of Ashmouth and Demon of Catastrophes, with enablers in the form of small creatures and ramp spells, and a few spot answers with light card advantage tools to clear the way. You're prepared to give up cards to demonlord of ashmouth or demon of catastrophies to have a big threat hitting your opponent. This is a really good start that the rest of your deck should build to support. A big threat that goes over aggro and fights through answers.

So general principals- you want enough card advantage to offset your enablers, or to make those enablers useful in other ways. You want enablers that also help you race down other decks with big flying demons. And you want tools to protect those demons.

Budget lists can't afford the 'universally good' stuff, like Collective Brutality or Cryptic Command, so you need to look at larger groups of teir 2 cards with good synergy and large print runs, preferably with deckbuilding restrictions that cut the price further. So lets cover some general options, explain the why, and then leave you to find things to fill out the list.

You want things that make small creatures and make these big things easier to cast. Llanowar Elves(price listing on this is busted) and Elves of Deep Shadow will let you cut the land count some- and they'll let you slam a big demon earlier whilst providing a body to sacrifice. Turn 1 extra mana is strong enough for people to spend their lightning bolt on it- and thats one more thing not pointed at the threats.

While Sylvan Caryatid is a great card, spending an extra mana to 'blank' a removal spell with hexproof is less relevant when your big stuff doesn't also blank removal, and likely isn't worth the extra mana (its great when your threats are stuff like enchantments or combos which are hard to disrupt).

Scavenging Ooze should be maindeck- its a graveyard meta, and its a decent body that likes you sacrificing creatures, lifegain is relevant, and even against decks that play no creatures it hits their snapcaster targets. Its both a threat and an answer. Cards that give you lots of options are good.

Cards that let you play with +1/+1 and -1/-1 counters are good in sacrifice lists- much like Gavony Township makes Kitchen Finks nigh-unkillable, Cauldron Haze and cards like Exemplar of Strength or Hapatra's Mark/Heartmender/Nest of Scarabs with Young Wolf and Safehold Elite or Black Sun's Zenith can really put in work. You just need to be sure to pick cards that all work well together. While individually they are worse than high value cards, as a group they can outperform- and most importantly, choose them to be versatile.

A card that gives an aggressive and defensive option is perfect for midrange. When building the spine of your deck, look for groups like this to fill it out. Having interseting choices makes the game fun.

Most of all, playtest, and have fun playing. Because thats how you get a top-notch deck. I'd take a look at Rite of Belzenlok decks in standard right now, they showcase a lot of the tools you'll be looking for, and its a good card for the archetype (even if its a little slow).

bootsworthy on Token Up

1 week ago

Hi kamarupa! Your feedback is super useful! Thank you so much for putting so much time and energy into it. I'm going to mull this all over and really try to revamp this deck. The main thing I want to happen is to be able to essentially create a bunch of tokens pretty quick and then mostly sacrifice them to pull out the bigger creatures that either require sacrificing to be pulled out, or that cost less to pull out by sacrificing. I liked the idea of also being able to use a bunch of tokens and maybe one big creature to allow me to pull out a Ghalta, Primal Hunger for no cost, but it's true that I'm throwing in another mechanic in there when I should really be focusing on being able to do the first part of the strategy, which is to pull out a bunch of tokens, gain a bunch of life while doing it, and then pulling out the heavy hitters like Demon of Catastrophes and Demon of Death's Gate and Torgaar, Famine Incarnate. Thanks again!

TypicalTimmy on Card creation challenge

2 weeks ago

Demon of the Catacombs

Creature - Demon

Flying, Trample

When Demon of the Catacombs enters the battlefield, you may sacrifice a creature. If you don't, it enters the battlefield tapped.

6/6


I currently run 3x Demon of Catastrophes in my Standard Abzan Aggro deck, where I sac either my Generous Strays, or my tokens via Call to the Feast, Sworn Companions, and Queen's Commission. Otherwise I can pay an additional and play a Llanowar Elves first to sac that since it's useless without Haste.

So the same guy without the sac clause, but a steeper color cost? Yup. I'd do it.


Keep the bulk rare draft challenge going!

amicdeep on Mono Black Zombies (Guilds of Ravnica)

2 weeks ago

have you considered mb Mausoleum Secrets? in your deck its a 2 mana instant speed tutor for all the fun stuff

Demon of Catastrophes could also be strong against decks that run Lyras and dragons

Ouroboros_47 on Token Snack

3 weeks ago

Have you considered Demon of Catastrophes?

MurderForBrunch on B/w menagerie

3 weeks ago

Hi! It seems like a cool idea, but I think it needs a bit of focus. As you say, the deck seems more Midrange, but both Knight of Malice and Knight of Grace seem to be more Agro than Midrange. I think I would swap those for a playset of Demon of Catastrophes, a 6/6 flyer for 4 mana (even if you have to sacrifice something relevant) is probably a big threat that ends games!

On the other hand, Hunted Witness seems like it could be a cool include in the deck, it's quite a nice sacrifice target for your Demon. Or maybe even Vicious Offering, which comes handy in the agro matches. Also the Witness gives you tokens to sacrifice to the demon or Torgaar.

Finally, I understand you're including Discovery / Dispersal mostly as a card draw spell. I think it would be better to include Arguel's Blood Fast  Flip in the maindeck, and side it out against the red. Or maybe not, I'm not sure about this one to be honest.

In general I think is a cool concept, only needs a bit of tuning in my opinion. Have fun brewing! :D

TypicalTimmy on Calling All Golgari Players.

1 month ago

So first thing's first, I like to go heavy on creatures. Creatures are ultimately what lets you win unless you do some jank combo or are super into burn.

I find a lot of success with Ritual of Soot. I play 2x in my deck and it works beautifully.

I also run 3x Ravenous Chupacabra. I like how it lets me pick off whatever is harassing me the most while giving me a 2/2 body. It also survives Ritual of Soot, which really sets players aback.

If you'd like a more controlling aspect, you can run 4x Kitesail Freebooter alongside 4x Assassin's Trophy which will really hinder them.

I match up against a lot of burn (monored, sometimes Boros), and some burn/control (Izzet burn & counter). Not much experience with UWx. But it's the same concept, more or less.

I find creature recursion is key here. Let them waste their spells on cards they assume are threats, then bring those threats back out.

For this, I find Jungle Creeper and Gravewaker work the best.

Jungle Creeper is nice as an early-game to mid-game blocker. The downside here is that in order to go from the graveyard to the battlefield in the same turn you need 8 mana of two different colors. So this is really a card that will trade off back and forth between turns.

Gravewaker is really good because you can bring anything back straight from the graveyard to the battlefield for 7 mana of one color. He's great as a late-game boss that can go toe-to-toe with most dragons / drakes in the game.

Additionally, there is Demon of Catastrophes which you can get out T3. You Llanowar Elves T1, Jungle Creeper T2, sac JC and Demon of Catastrophes T3. T4 you can Ritual of Soot to clear the board and swing for 6, and T5 bring JC back to your hand or play a Planeswalker or whatever you want.

Like I said, I play heavy on creatures and use them to build off of each other. I understand that's a completely different deck design from what you've got, but you asked for advice and that's mine.

Also, there's that new Severed Strands that works well with JC / Gravewaker. Idk about it though. I don't run it, but I thought I'd mention it.

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