Darkest Hour


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Seventh Edition (7ED) Rare
Urza's Saga (USG) Rare

Combos Browse all

Darkest Hour


All creatures are black.

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Recent Decks

Darkest Hour Discussion

humatinee on Teysa, Orzhov Scion (Competitive Combo)

4 days ago

The main combo with Teysa is Teysa + Blasting Station + Darkest Hour. Darkest Hour makes the tokens she produces black in addition to white, so they replace themselves upon death, allowing you to infinitely activate Blasting Station to ping everything.

I also added a two part combo, Sanguine Bond + Exquisite Blood. Off of one life gain or damage, you drain all opponents.

The final large combo is the classic Karmic Guide and Reivillark combo. A good description of it is here, because you can do a lot of things with it. I personally like to lock lands and creatures with Yosei.

StonedJesus on Round one Demon fun

1 week ago

Rythven-Fang is right, though you could bypass that by running a Darkest Hour or two, Memnite is also a good zero-drop creature, and I think you could use a more efficient tutor. +1 though

TheGodofUndead on PRIMER: Keith's blood ritual bonanza!

3 weeks ago

Nice Deck and Primer. I always enjoy cool ways like this to utilize DD. Nevertheless there is one issue with your primer, which doesn't really matter cause you can just use the given alternative line, but Darkest Hour makes all creatures lose all other colors except black, what makes it impossible to sacrifice the creatures to Teysa, Orzhov Scion, so you can't sac the spirits made by her as long as Hour is on the battlefield.

Kajarak32 on Teysa, Orzhov Scion - Life Gain/Drain

2 months ago

Hey, AntiRivet! Thanks for checking out the deck. I just got done adding all of the deck description here for TappedOut. I explain in the "Why aren't you running ___?" section that I am not playing Darkest Hour simply because it is just too easy. It doesn't fit well with the kind of deck I am trying to build for my playgroup. I am thinking of adding a section related to my metagame here for more reference, so look for that in the future. Feel free to keep suggesting things, though! I love talking EDH and Teysa. :)

AntiRivet on Teysa, Orzhov Scion - Life Gain/Drain

2 months ago

Might I suggest Darkest Hour for Spirit token loops?

sonnet666 on Should WotC Allow All PW ...

2 months ago

For people on the "ban Doubling Season" hype train here. Here are all the commanders that go infinite with a single card:

Ad that's not even counting all the cards that are essentially a 1 card combo in and of themselves, like:

Or all the commanders who win the game automatically if you can get a simple infinite mana combo off, which are too many to list here.

My point is that Commander is already super broken on a competitive level because the RC doesn't care about banning competitive cards. Having Doubling Season with PW commanders doesn't even come close to the level of broken that's already possible in EDH, and it would be stupid to ban it. (Especially since it's a lot harder to cheat out a 5 mana enchantment than a lot of the combos I listed above.)

On another note, I think Nissa, Vital Force would make a super awesome Gaea's Cradle commander.

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