Darkest Hour

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Seventh Edition Rare
Urza's Saga Rare

Combos Browse all

Darkest Hour

Enchantment

All creatures are black.

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Darkest Hour Discussion

StopShot on Dark Phoenix, Who Frowns At Fun

3 days ago

@foxboy93, for Hexproof I'd recommend pairing with Impact Tremors or Zulaport Cutthroat. That aside I feel even if you're to go for the kill with a sac engine you should be running Goblin Bombardment and give a moderate consideration to Blasting Station since its still better to win ten times out of ten than nine times out of ten, but I'm incredibly picky so its just my perspective on the matter. I just don't like small loop-holes that ruin the combo you assembled.

I feel like a non-graveyard based combo is a really big question to answer. If your deck generates mana like no ones business I'd recommend Mana Echoes + Myr Matrix for the slow terrifying kill your opponents can't stop. Another cute one is Sword of Feast and Famine + Aggravated Assault and if you're really banking to have every hit connect I'd suggest putting in Key to the City, Darkest Hour, Break Through the Line, Nether Traitor, and Mogis's Marauder. If you want a combo that involves putting in even smaller spells you could try risking it to build Isochron Scepter + Final Fortune + Sundial of the Infinite in which Shred Memory would be a good friend of yours which tutors any of the pieces of this infinite turn combo. My personalized non-graveyard combo is Kiki-Jiki, Mirror Breaker + Thornbite Staff and then take any creature and a Goblin Bombardment to sac the token copies infinitely.

Daedalus19876 on The Deckwatch [Home Base]

1 week ago

So what would you all include if you were to build Teysa, Orzhov Scion? :) I'm thinking black token-generators, black/white creatures, stax pieces, deathtouch, Darkest Hour, sac outlets, etc.

Mostly just looking for a place to use my foil Anguished Unmaking, haha.

StopShot on Help generating infinite colored/red mana ...

1 week ago

My deck: http://tappedout.net/mtg-decks/alesha-who-smites-death/

I've been having trouble lately landing infinite combos with Alesha who Smiles at Death. The combos I like pulling off involve the graveyard and work very well to my liking, but heavily fall apart to cards like Leyline of the Void, Rest in Peace, etc.

To counteract this I'm trying to go infinite with cards that don't use the graveyard, but many of those combos I've been finding very highly unsatisfactory. Instead I've came up with a new approach. If I can generate an infinite combo the produces infinite red or colored mana and I have either Blasting Station or Goblin Bombardment I can cast and sacrifice my commander, Alesha, Who Smiles at Death, infinite times killing my opponents. I'm just unfamiliar with infinite mana-combos in my colors that also don't use the graveyard. Any ideas? (Skip past the break below if you aren't going to ask whether I've tried a speific non-infinite mana combo.)

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Extra: List of Non-Graveyard combos that I've already tried and won't reconsider. (Please don't recommend I try these. I've used many of them before already, and they're not reliable enough to my liking.)

Splinter Twin + Village Bell-Ringer Cons: I have to wait a round of turns after drawing Bell-Ringer after drawing it to mitigate summoning sickness before going infinite. I'd rather have something more instantaneous so I have more options to choose from when deciding to go off.

Kiki-Jiki, Mirror Breaker + Village Bell-Ringer Cons: Kiki-Jiki is pretty clunky to cast and you can't rely on him to sit a full round of turns without him getting removed.

Ad Nauseam + Angel's Grace + Sickening Dreams OR Mana Geyser + Reiterate OR Dualcaster Mage + Heat Shimmer Cons: You have to cast all combo pieces at once rather than set up over a few turns in advance which requires usually completely tapping out. Also if the combo is thwarted it's too much trouble in Mardu colors to recur instants and sorceries from graveyard back to hand just to reset it.

Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment Cons: I've tried pretty hard to make this combo work, but for some reason having an extra creature to sacrifice makes this combo a little too unreliable for my liking.

Helm of Obedience + Rest in Peace OR Alesha, Who Smiles at Death + Master of Cruelties Cons: I mostly play multiplayer and I'd rather take out all my opponents at once rather than one-by-one.

[Any combo that involves milling] Cons: My playgroup runs the Eldrazi Titans meaning they're impossible to mill. Adding graveyard-hate interferes with my other combos and adds another piece to the mill-combo.

Parallax Wave + Opalescence + Impact Tremors Cons: Half the time this works. You can preset up Opalescence and follow up with Parallax Wave some turn later once you draw into it, but not the other way around since Parallax Wave has fading which becomes an unreliable clock to get Opalescence if you preset the combo in that order.

Sword of Feast and Famine + Aggravated Assault Cons: With the exception to Nether Traitor there are no other cheap CMC creatures with a form of reliable evasion and haste. Etched Champion and Mogis's Marauder are nice, but aren't as reliable as I'd like.

Eldrazi Displacer + Emrakul's Hatcher + Impact Tremors OR Restoration Angel + Impact Tremors + Felidar Guardian//Conspiracy Cons: Requires too much mana to set up at once or similar to the problems with Kiki-Jiki + Bell-Ringer in that you may have to preset the combo with a creature and hope it doesn't get removed by a board-wipe.

Mindcrank + Bloodchief Ascension Cons: Despite it being a multiplayer game getting three quest counters on Bloodchief Ascension is awkward and situational considering it gives my opponents extra time and turns to react.

Near-Death Experience + Plunge into Darkness//Fire Covenant Cons: Near-Death Experience has to sit on the field for a whole round of turns at the very least. An opponent removing Near-Death Experience after I've brought myself down to 1 life before my upkeep is also too high of a risk to take as well.

Anafenza, Kin-Tree Spirit + Murderous Redcap + Goblin Bombardment Cons: This combo already uses the graveyard, so its not a non-graveyard combo. Also I'm fine not using this one since the other graveyard combos I use I feel work better than this one.

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As you can see I've covered a long range of different non-graveyard combos, but each one is too unsatisfactory for me. Unless I have missed a non-graveyard infinite damage combo I would like to know what infinite colored-mana or infinite red-colored-mana combos exist in my colors if anyone knows of any that don't use the graveyard. Thank you for your help.

GoldenDiggle on Field to Plowshares

2 weeks ago

Hey the.beanpole! Thanks for your comment!

I agree, Eliminate the Competition and Gaze of Justice have been removed, in favor of Darkest Hour and Ashnod's Altar.

Leonin Relic-Warder actually looks really great! Thank you! On a scale of 1 to 10, how worthwhile do you consider Voldaren Pariah  Flip to be? Twilight Drover was removed because it was a bit slow, but with Ashnod's that may change.

Enduring Renewal looks great, but I don't really care to cast artifacts, even if I can sac em.

GoldenDiggle on Small revisions in W/B tokens.

3 weeks ago

Hey everyone! I have a Teysa, Orzhov Scion deck that I want to add cards to, but I can't figure out what to remove. I was hoping some outside eyes would help with that.

I have 3 cards I want to add to the deck: Darkest Hour, Ashnod's Altar, and It That Betrays.

I also think that Hidden Stockpile or Call for Unity could find a place but I am not sure.


Field to Plowshares

Commander / EDH* GoldenDiggle

SCORE: 2 | 6 COMMENTS | 350 VIEWS | IN 1 FOLDER


Izu_Korasu on Help Wanted: New Combo Database

1 month ago

Sculpting Steel/Phyrexian Metamorph+Sharuum the Hegemon+Altar of the Brood = infinite mill

Nature's Will/Bear Umbra+Aggravated Assault/Hellkite Charger = infinite attack steps

Teysa, Orzhov Scion+Darkest Hour+Blasting Station+a creature = infinite damage

Mikaeus, the Unhallowed+Walking Ballista = infinite damage.

Melira, Sylvok Outcast/Anafenza, Kin-Tree Spirit+Kitchen Finks/Murderous Redcap+ a sac outlet = infinite life/damage and if sac outlet is Blasting Station/Viscera Seer/Altar of Dementia infinite damage/scry/mill aswell.

Kormus Bell+Urborg, Tomb of Yawgmoth+Massacre Wurm/Elesh Norn, Grand Cenobite = no lands for opponents (lockdown)

Exquisite Blood+Sanguine Bond = infinite life loss/life gain

Labratory Maniac+Mesmeric Orb+Basalt Monolith = infinite self mill +draw=win

similar combo works with Labratory Maniac+Puresight Merrow+Paradise Mantle = infinite self exile

Omnath, Locus of Rage+Elemental Mastery+Intruder Alarm = infinite haste tokens that die for infinitex3 damage, but the combo works similarly with any other token making engine.

Heat Shimmer/Twinflame+a creature for initial target+Dualcaster Mage = infinite dualcasters with haste

Seniorhobo on Orzhov has many minions

1 month ago

Yes, I had noticed that Ablaze, which is why Darkest Hour is not run. It does still combo with Teysa. Any creature that dies will still create a spirit, but the spirit will also be black and therefore cannot be sacked. The idea is that as long as Teysa is out, I get unlimited blockers. That's just not the way I want to go with the deck.

EternalBrewmaster on Withering Pestilence

2 months ago

This deck is really cool, I wish there was a place to play Darkest Hour in it so your creatures can attack and block with impunity.

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