|Commander / EDH||Legal|
Printings View all
|Seventh Edition (7ED)||Rare|
|Urza's Saga (USG)||Rare|
Combos Browse all
All creatures are black.
Darkest Hour Discussion
3 days ago
For Queen Marchesa in EDH as a commander requires only grixis colored cards (R/U/B) whereas position is G/W.
2 weeks ago
Hi Loving that I'm seeing more Teysa around! I was surprised not to see Darkest Hour on this list, Its kinda a staple in Teysa, orzhov scion lists. Literally makes it whenever you sack a spirit token make a spirit token! Also if you have access to a Path to Exile I would run it.
I would probably also play Midnight Reaper for even more draw but i could understand why others would not (can be a huge life drain).
But generically like the deck i think it is well constructed.
3 weeks ago
@Mishraharad, That's understandable. Reconsidering your stax pieces a better fit for your deck would be Flameshadow Conjuring + Felidar Guardian + Mountain or any land/artifact that comes untapped and can produce .
You have Flameshadow Conjuring in play and a Mountain . You then proceed to cast Felidar Guardian . Both the Felidar and the Flameshadow trigger. You'll always resolve Felidar Guardian 's ETB first targeting your Mountain to flicker and untap it. Then you can tap the Mountain to pay Flameshadow Conjuring 's triggered ability creating a hasty Felidar Guardian token. Because a token enters Flameshadow Conjuring does not trigger again, so instead you have the Felidar Guardian token's ETB target the original Felidar Guardian blinking the cat and having it re-enter the battlefield again which will also re-trigger the Flameshadow Conjuring . You then repeat, cat blinks mountain, mountain makes another haste cat token, haste cat token blinks original cat, until you have enough hasty cats to deal lethal to everyone.
Felidar Guardian is good as it can also combo off with Karmic Guide and Goblin Bombardment . Flameshadow Conjuring may not be an optimal stand alone card, but creating extra ETB's per turn will always give it something to do. Do note if your opponent kills the cat before you can go infinite you won't be able to reinitiate the combo for lethal by recurring the cat with your commander, as you'll have wasted the combat step doing so. However, if you do so with a Goblin Bombardment or Altar of Dementia you can then deal lethal as you'll have infinite tokens to sacrifice to anyways.
There are a few other lethal combos that crossed my mind that would also by-pass all your current stax pieces:
Mana Echoes + Goblin Trenches + Drownyard Temple = Infinite goblins, infinite colorless mana, and infinite landfall. Can be activated at instant speed on an opponent's end-step making the tokens safe from boardwipe.
Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment + any other creature = Sac the other creature, since Darkest Hour made the creature black Teysa produces a 1/1 white spirit token. Darkest Hour however makes the spirit token black, so sacrificing the spirit will produce another black spirit, and again and again for endless sac-effects.
3 weeks ago
Its inefficient due to too many parts (compared to the tried and true Teysa + Darkest Hour + Sac combo), but its sorta hilarious because no one sees it coming:
Vizkopa Guildmage 's second activated ability, Soul's Attendant or Soul Warden , Darkest Hour , Teysa, Orzhov Scion , and a sac outlet with a token or two (usually Ashnod's Altar or Phyrexian Altar for me, though any free unlimited sac outlets will do).
Activate Guildmage's Ability with Warden/Attendant, Darkest Hour, and Teysa, and any old creature token at all on the field. Sac a creature token. Replaces itself with a token from Teysa, which triggers the Soul Sister's ability, which sets off the effect from Guildmage, and repeatedly sac each new creatures. Add in Zulaport Cutthroat or use your new mana to activate Vizkopa's ability again to speed things up.
3 weeks ago
It's more of a control build, using Dromar as an enabler as well as a staller. Incorporating cards like Darkest Hour to change the colors of all creature to black than using Dromar's ability to bounce all creatures.
There are a couple cards that works with this synergy like:
Not to mention with the color hacking synergy you can run cards like:
- Devout Lightcaster - Fun to bounce and redo again and again
- Circle of Protection: Black
- Major Teroh
- Northern Paladin
- Tsabo's Assassin
- Mother of Runes
It's a fun kind of cool theme, there are a lot of color hating cards in the old days, so changing the color of the board and color haxing things is pretty funny. Although you do need quite a bit of mana to work, so Esper colors do rely quite a bit of rocks.
What do you peeps think?
1 month ago
You are aware that my commander produces tokens (as well as 8 other cards in here), right? And furthermore, tutors are effectively my extra copies of Darkest Hour , so those suggestions don’t really make sense to me, I’m sorry to say. At the very least I wouldn’t cut those cards for the specific choices of inclusion you mentioned, anyhow.
1 month ago
We like your deck! We would probably add a bit more (cheap-to-cast) ramp though, to increase the deck's speed a little. Since you're using mostly basic lands, we think Land Tax would suit this deck well. We would also consider Chromatic Lantern because it makes your lands so versatile.
Using Reveillark in this deck is much more fun if you also include Karmic Guide , as together with a sac-outlet they form a combo. Make sure your sac outlet and Ark are on the field first. Then summon Guide, allowing you to return a creature from the graveyard. Now first sac Guide to your outlet, and then Ark. Ark allows you to put Guide and one other strength =< 2 creature from your graveyard onto the battlefield. As Guide reenters the battlefield, use its trigger to get Ark back on the battlefield. You can repeat this as often as you still have strength =< 2 creatures in your graveyard.
Could you please tell us why you're including Darkest Hour ? Is this part of some combo or synergy or something (or maybe some form of protection), because we can't see it.
Mrs. and Mr. NV_1980
1 month ago
Darkest Hour does nothing against the counter adding ability. Protection stops damage, enchanting/equipping, blocking, and targeting (easily remembered with the mnemonic DEBT), and the counter adding ability does none of those things.
Darkest Hour occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%