Citanul Hierophants

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Saga Rare

Combos Browse all

Citanul Hierophants

Creature — Human Druid

Creatures you control have "Tap: Add (Green) to your mana pool."

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Citanul Hierophants Discussion

Talonisnthavingit on Mono-Green combo deck

4 hours ago

If you go over to the deck page, you can see what the combo pieces are and what spells (and land) I have to retrieve them. However, I feel I need more tramplers (For my buffing to all hell to work) and maybe some alternate combo pieces so, if I'm not drawing my fetch cards, I can have a piece or two on the field to save a few turns (I.E. Thousand-Year Elixir can replace Akroma's Memorial if all I need is to tap my creatures for mana with Cryptolith Rite, which can actually be replaced by Citanul Hierophants). Yes, those cards are viable, but I'm at the point where I don't know what to take out, which is the last thing I (think) needs help in the deck.


Crap, We're Back In Kaladesh.

Commander / EDH Talonisnthavingit

SCORE: 2 | 2 COMMENTS | 273 VIEWS | IN 2 FOLDERS


Thorbogl on Krunchy Kobolds

3 days ago

your mana base seems to be stable enough for the three .

Not sure what to remove due to no expirience with Prosh, but Rohgahh of Kher Keep is mainly for flavor, there's no need to include him.

Maybe Citanul Hierophants is interesting for you too, since it's a Cryptolith Rite tutorable with Birthing Pod.

gcuthber on Witch-Maw Zombies

1 month ago

Thanks again, I was actually thinking about adding Citanul Hierophants which is similar to Cryptolith Rite but only green mana. The reason I went down the sacrafice for land creatures is because I can bring them back with Ravos, Soultender. Definitely something for me to think about though.

Superphreak on Kamahl, Fist of Krosa viable?

3 months ago

Green beatdown is pretty hard to deal with, and also very straight forward. Bonus because you're already pretty fond of green. The only real problem is dealing with mana hate, like Contaminate. But there are ways around it. Overgrowth, Wild Growth, Dawn's Reflection and since you're planning on running druids, Citanul Hierophants is always a great choice. Add to that Mana Reflection and you don't even have to worry about land hate.

illumfolly on The Responsibility To Create

3 months ago

wew cool deck.

Here me out:

Titania's Song -- Yes, it hurts you somewhat. BUT. You could do some absolutely heinous things with this. Don't play it every game, but DO play it against other dedicated artifact decks. Your deck looks perfectly content to sit back and pop out fatty after fatty -- the artifact shenanigans are just gravy. But, against a deck that needs all of its artifacts to work correctly (especially mana rocks), you will see a huge advantage.

I definitely recommend Whisperwood Elemental too -- each servo replaces itself on the event of board wipe.

Add Ugin, the Spirit Dragon -- he can wipe -7 or even -8+ and you can sit there with an army of artifact beaters.

Rishkar, Peema Renegade --> Citanul Hierophants

DanteBeleren on Budget Yisan

3 months ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

NyanNijet on Rhys G/W Token Mayhem

4 months ago

Love the deck so far! Here are a few cards I think would have a nice fit in here

Cryptolith Rite makes the tokens into mana dorks, sudo Citanul Hierophants.

Wayfaring Temple good body plus on hit populate.

Sundering Growth good removal plus polulate

Rootborn Defenses allows the board to avoid any destroy type board wipes. plus populate.

Giant Adephage great body, copies himself on hit

Caller of the Pack Myriad is fun with cards like Parallel Lives and Doubling Season.

Secure the Wastes instant speed army maker

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