Creature — Human Druid
Creatures you control have "Tap: Add (Green) to your mana pool."
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Citanul Hierophants Discussion
1 month ago
Green beatdown is pretty hard to deal with, and also very straight forward. Bonus because you're already pretty fond of green. The only real problem is dealing with mana hate, like Contaminate. But there are ways around it. Overgrowth, Wild Growth, Dawn's Reflection and since you're planning on running druids, Citanul Hierophants is always a great choice. Add to that Mana Reflection and you don't even have to worry about land hate.
1 month ago
wew cool deck.
Here me out:
Titania's Song -- Yes, it hurts you somewhat. BUT. You could do some absolutely heinous things with this. Don't play it every game, but DO play it against other dedicated artifact decks. Your deck looks perfectly content to sit back and pop out fatty after fatty -- the artifact shenanigans are just gravy. But, against a deck that needs all of its artifacts to work correctly (especially mana rocks), you will see a huge advantage.
I definitely recommend Whisperwood Elemental too -- each servo replaces itself on the event of board wipe.
Add Ugin, the Spirit Dragon -- he can wipe -7 or even -8+ and you can sit there with an army of artifact beaters.
1 month ago
Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?
I'd recommend removing the following:
- Autumn's Veil: Yisan should be cheating your cards in
- Natural State: Not a huge concern, but seems underwhelming in EDH with most non-mana rocks being 4+
- Jeweled Amulet: With playing mono-green, this seems... meh.
- Tormod's Crypt: ???
- Staff of Domination: By the time this is going off, it's probably just a win-more.
- Seeds of Innocence: There are better mass artifact removal cards that don't grant life for only 1 or 2 more mana (Creeping Corrosion?).
- Carpet of Flowers: Unless your playgroup has a bunch of monoblue players, this isn't going to be super reliable.
- Strip Mine/Ghost Quarter: ???
Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:
- Kodama's Reach
- Rampant Growth
- Skyshroud Claim
- Beastmaster Ascension
- Creeping Corrosion
- Wave of Vitriol
- Baru, Fist of Krosa
- Bellowing Tanglewurm
- Champion of Lambholt
- Citanul Hierophants
- Elder of Laurels
- Essence of the Wild
- Kamahl, Fist of Krosa
- Master of the Wild Hunt
- Nylea, God of the Hunt
- Pathbreaker Ibex
- Thunderfoot Baloth
- Managorger Hydra
- Primeval Protector
- Avenger of Zendikar
- Stonehoof Chieftain
- Bloodspore Thrinax
So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.
2 months ago
Love the deck so far! Here are a few cards I think would have a nice fit in here
Wayfaring Temple good body plus on hit populate.
Sundering Growth good removal plus polulate
Rootborn Defenses allows the board to avoid any destroy type board wipes. plus populate.
Giant Adephage great body, copies himself on hit
Secure the Wastes instant speed army maker
3 months ago
For some cards with awesome creature tap/untap potential check out Waterfront Bouncer, Tradewind Rider, Razorfin Hunter, Viashino Heretic, Pemmin's Aura, Instill Energy, Llanowar Elves/Elvish Mystic/Fyndhorn Elves, Citanul Hierophants, Kiora's Follower, Fire Ants, Joraga Treespeaker, Imperious Perfect, Mul Daya Channelers, Scryb Ranger, Radha, Heir to Keld, Devoted Druid, Quicksilver Dagger, Sands of Time, Seeker of Skybreak, Quirion Elves, Diplomatic Escort, Disruptive Student, Solarion, Omnibian, Heart Warden, Utopia Tree, Dawnstrider, Goblin Snowman, Temporal Adept, Kamahl, Pit Fighter, Dwarven Miner, Tahngarth, Talruum Hero, Krosan Restorer, Glissa Sunseeker, Magus of the Library, Jeska, Warrior Adept, and Magus of the Unseen.
3 months ago
I'd see if you could get an Arcane Lighthouse for pesky shroud.
3 months ago
Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;
Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.
The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.
Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.
Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.
See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.
On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.
Got to go now, the child demands attention, but I'll try and write more later!
5 months ago
Seedborn Muse is an all-star, letting you make saprolings on other player's turns.
My favorite card in my Ghave deck is Last Laugh. If one of your saprolings die, every creature dies, which means everyone dies. If you have lifegain or a Blood Artist out, you die last, giving you the last laugh.