Citanul Hierophants


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal

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Set Rarity
Urza's Saga Rare

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Citanul Hierophants

Creature — Human Druid

Creatures you control have "Tap: Add (Green) to your mana pool."

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0.04 TIX $0.83 Foil

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$1.33 Paper

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Citanul Hierophants Discussion

Superphreak on Kamahl, Fist of Krosa viable?

1 month ago

Green beatdown is pretty hard to deal with, and also very straight forward. Bonus because you're already pretty fond of green. The only real problem is dealing with mana hate, like Contaminate. But there are ways around it. Overgrowth, Wild Growth, Dawn's Reflection and since you're planning on running druids, Citanul Hierophants is always a great choice. Add to that Mana Reflection and you don't even have to worry about land hate.

illumfolly on The Responsibility To Create

1 month ago

wew cool deck.

Here me out:

Titania's Song -- Yes, it hurts you somewhat. BUT. You could do some absolutely heinous things with this. Don't play it every game, but DO play it against other dedicated artifact decks. Your deck looks perfectly content to sit back and pop out fatty after fatty -- the artifact shenanigans are just gravy. But, against a deck that needs all of its artifacts to work correctly (especially mana rocks), you will see a huge advantage.

I definitely recommend Whisperwood Elemental too -- each servo replaces itself on the event of board wipe.

Add Ugin, the Spirit Dragon -- he can wipe -7 or even -8+ and you can sit there with an army of artifact beaters.

Rishkar, Peema Renegade --> Citanul Hierophants

DanteBeleren on Budget Yisan

1 month ago

Seems alright. Few cards seem a bit... odd or like you were trying to replace cards?

I'd recommend removing the following:

Judging upon you creature base, you don't have much of a win-con. You have tons of 1 and 2 drops which will help Yisan trigger multiple times in one turn, but no end result. The only two I'm really seeing are Craterhoof Behemoth and Shaman of Forgotten Ways. While both are good, Craterhoof seems moot since I imagine your board being blown up before getting the chance to attack with anything besides him. If you trigger Shaman early on, that can easily be a game-ender, but what happens if someone uses Swords to Plowshares on it before you get the chance? Not trying to be mean, or pick you deck apart, but unless I'm missing something your deck has a solid premise with nowhere to go. Most Yisan deck's I've seen or played against create some form of stax, or each creature he cheats into play has a prominent or dominating effect on the board/game. Being fast as hell feels super awesome until you have nothing to do, but can't win.

Some cards I'd recommend are below and some will hopefully help abuse Yisan's verse counter-curve:

So many cards... Point being, ramping into Yisan and triggering his ability is awesome, but a moot point if you can't hit anything that does something. But again, I could be completely missing the point of what you're going for, and if so I apologize for the wall of text. It's your deck and you are free to do with it as you please, I just wish you a grand time of obliterating your games.

NyanNijet on Rhys G/W Token Mayhem

2 months ago

Love the deck so far! Here are a few cards I think would have a nice fit in here

Cryptolith Rite makes the tokens into mana dorks, sudo Citanul Hierophants.

Wayfaring Temple good body plus on hit populate.

Sundering Growth good removal plus polulate

Rootborn Defenses allows the board to avoid any destroy type board wipes. plus populate.

Giant Adephage great body, copies himself on hit

Caller of the Pack Myriad is fun with cards like Parallel Lives and Doubling Season.

Secure the Wastes instant speed army maker

GoldenDiggle on Dream Horizon

3 months ago

This looks pretty fun! Have you considered using Paradox Engine? It acts like a psudeo-Intruder Alarm. (and is super fun with mana dorks, Cryptolith Rite, and Citanul Hierophants.)

I always wanted to run land shenanigans with Kruphix. Natural Affinity all lands, tap your little creatures for mana, drop an Evacuation, then just play Kruphix from your hand. Epic level wipe.

I'd see if you could get an Arcane Lighthouse for pesky shroud.

MrTomDawson on Rishkar EDH

3 months ago

Finally got around to checking the deck out last night, and I have a few ideas. In terms of straight swaps, I'd say;

  1. OUT - Xantid Swarm.
  2. IN - Wirewood Symbiote.

Swarm isn't great as a 1-drop in a ramp deck, whereas the Symbiote lets you bounce Rishkar to re-cast and put counters on other creatures, and untap one of your mana dorks to help with re-casting. You can also use it to duck spot removal on your general in a pinch.

  1. OUT - Khalni Heart Expedition.
  2. IN - Citanul Hierophants.

The Expedition is pretty slow assuming it's on curve (play on turn 2, then assuming a ramp spell on turn 3, you're still waiting until turn 4 to get your extra lands) and I don't think you need it. The Heirophants basically replicate your general's ability on a bigger scale and will do more for your mana production.

  1. OUT - Den Protector.
  2. IN - Aquastrand Spider.

Protector can get a single +1/+1 at a cost of 5 mana; the Spider has two counters you can redistribute as required, as well as additional utility for pushing damage through.

  1. OUT - Wall of Blossoms.
  2. IN - Elemental Bond.

Get rid of the cantrip blocker, replace with an engine that will draw you a lot more over the course of the game.

  1. OUT - Harmonize.
  2. IN - Garruk's Packleader.

See above. One-shot draw effect is never as good as a repeatable effect that rewards what your deck was already doing.

On a more general point, the deck doesn't have much in the 1/2 drop part of the curve, which I think is a mistake. The middle is fairly loaded, but by the time you're getting your beater creatures out and putting counters on them you no longer want to tap them for mana because you want them to be attacking. I'd say drop out 3/4 of your Forests and replace them with 1-drop creatures or token producers. This will allow you to get early creatures out, drop Rishkar, and immediately accelerate up the curve by turning them into mana dorks.

Got to go now, the child demands attention, but I'll try and write more later!

GoldenDiggle on Ghave degeneracy

5 months ago

Earthcraft, it's less pricey cousin, Cryptolith Rite, and the creature Citanul Hierophants all let your saprolings tap for more mana.

Seedborn Muse is an all-star, letting you make saprolings on other player's turns.

My favorite card in my Ghave deck is Last Laugh. If one of your saprolings die, every creature dies, which means everyone dies. If you have lifegain or a Blood Artist out, you die last, giving you the last laugh.

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