Adorned Pouncer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare
Promo Set (000) Rare

Combos Browse all

Tokens

Related Questions

Adorned Pouncer

Creature — Cat

Double Strike

Eternalize 3WW (3WW, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)

Adorned Pouncer Discussion

Darth_Savage on Sigarda's Hammer

1 month ago

I've been messing around with something similar (to be exact Duelling Pouncer Swiftblade Hammer very much in development) honestly the deck feels a little like a glass cannon. That being said Adorned Pouncer is a strictly better Fencing Ace, since you can (if things go wrong) play it from the graveyard.

DaWubber on Ghired being disrespected?

1 month ago

He looks like a ton of fun with Godsire , ETB effects off of Mimic Vat , an Eternalized Adorned Pouncer , and all the things that really shouldn't be tokens with God-Pharaoh's Gift .

Funkydiscogod on Shared Fate theme deck

2 months ago

I have a slightly different take on the Shared Fate archetype. The traditional method of making the deck is to not have any win conditions, and win by stealing your opponents' things. The problem is that this leaves you open to all the opponents' mischief. And any removal spell that you can use to slow them down will be used against you when you cast a threat from their library. This almost guarantees the opponent will always have a superior board position: anything you have that is good against their board before Shared Fate will be good against you after.

So, what you want are cards that break the symmetry:

  • Suspend: Suspend cards can only be suspended from your hand. An opponent could not suspend Ancestral Vision , and could not cast it for its mana cost, effectively making it a blank card under Shared Fate. Other suspend cards like Ith, High Arcanist or Mindstab , the opponent would have to wait many turns before being able to cast, if it even did them any good.

  • Flashback: These are generally symmetric. Before Shared Fate, you can cast it twice. After Shared Fate, the opponent can cast it, and then you can cast it. Lingering Souls is the best one, because it's cheaper for you to flashback then for them to cast.

  • Aftermath: I'm sure you heard this before, but the opponent can get the first half of the spell, but only you can get the aftermath half. These vary wildly in usefulness, but Never Cut Rags Spring Farm Start are all worth considering, especially because you can still get the first half before Shared Fate is on the battlefield.

  • Eternalize: These cards work differently from your graveyard, allowing you to actually have win conditions. Consider, for example: Proven Combatant . Before Shared Fate, you have a 1-mana 1/1. After Shared Fate, your opponent gets a 1-mana 1/1, but you get a 6-mana 4/4. Bonus points, because it's a zombie and cannot be targeted by Victim of Night , allowing you to have removal spells that can kill the opponent's creatures, but the opponent cannot use to kill your eternalized creatures. Of these, Adorned Pouncer , Sunscourge Champion and Dreamstealer are the pretty good, but Champion of Wits is absolutely nuts: eternalizing it with Shared Fate on the battlefield is "draw 4" with no drawback.

  • Dredge: You can choose which draw replacement effect replaces your draw, allowing you to dredge even from under Shared Fate. This means you can always get your Darkblast . Bonus points if you're using Aftermath and Eternalize cards.

  • Origins Flip Planeswalkers: This cycle of 5 specifically says to return it to the battlefield under its owners' control, so an opponent could never control them in their planeswalker form. I saw you had the blue one in your deck, but only Liliana, Heretical Healer  Flip can be forced to transform against her controller's will (the opponent will still get the 2/2 zombie she makes).

  • Cycling: Cards that cycle must be in your hand, but there are a few important cards to consider: Gempalm Polluter and Krosan Tusker don't have any abilities for casting them normally, only cycling. Faerie Macabre isn't really cycling, but it is important because it is one of the few graveyard hate spells the opponent cannot use from under Shared Fate.

  • Recover: These cards from Coldsnap allow you to keep putting the card back in your hand from your graveyard, if you have the mana to do so. None of the cards its printed on are particularly good, but of these Sun's Bounty , Krovikan Rot and Grim Harvest might be the closest to playable. It's too bad there aren't more good cards in red for Shared Fate, because Rekindled Flame is pretty sweet.

  • Other: Fragmentize can kill a Leyline of the Void but not a Shared Fate . Damping Matrix and Damping Sphere work regardless of who played them. You'll be able to cast Panglacial Wurm when cracking a fetchland you got from the opponent's deck. If you have any targeting spells or abilities that only you can repeatedly use (like Darkblast ), or ways to exile it from your graveyard that only you can use (like Bone Dragon ) then Eternal Scourge can provide a lot of value.

You're probably wondering about how any or all of these ideas fit the theme of Shared Fate, and the answer is simple: unlike the traditional style, where you're trying to beat them with their deck, these ideas center around a Shared Deck; both you and the opponent will be playing your cards, and it doesn't really matter what's in their library. Sure, their cards give you more options, but the idea is that you can win without ever casting anything of theirs.

Tzefick on Pattern Recognition #114 - New ...

2 months ago

Boza I think this just puts emphasize on a failure point for Infect. It's simply too poor a mechanic because it plays on an entirely different parameter than most other Magic mechanics. Very few mechanics interact with Infect, for better or worse. You really have to commit to draw the most strength out of the mechanic and that makes it basically a turn 2-3 coin flip in many cases.

And as you say, the result is a very strict deck build, just to make it function on competitive level. This is a contributing factor to why I consider Infect a poorly designed mechanic. However because it can pull of turn 2-3 lethals with pump spells, the mechanic is not necessarily weak. It's just very restrictive and for many unfun to play against.

In a vacuum, Infect damage to a player is the equivalent of a Double Strike creature in a 20 Life format. The cheapest Double Strike creatures are Viashino Slaughtermaster , Fencing Ace or Adorned Pouncer . There are 1 CMC Double Strike creatures, but they are all conditional. And none of the 2 CMC Double Strikers have evasion.

For Infect we have a land, a Elf and a 2 CMC Infector with the best evasion.

Those cards are pushed... and still the deck can struggle to overcome some of the counter measures against it.

Dare I say a third time that the mechanic is...

DSquirrel on Catpocolypse

4 months ago

NV_1980 thank you both for the advise. I found 3 more cats in Adorned Pouncer , and Zarichi Tiger but I'm not sure if i have enough forests to make Uktabi Wildcats worth it.

now just looking for cat themed removal if there is any.

Gadianten on Magic the Gathering Presents, Cats

5 months ago

I think your theatrical feline cast is a bit thin and you might want to look over a few potential talents such as Regal Caracal , Adorned Pouncer , Balan, Wandering Knight , Brimaz, King of Oreskos , Jazal Goldmane , Jareth, Leonine Titan , Leonin Abunas , Leonin Shikari , Leonin Warleader , Oreskos Explorer and Raksha Golden Cub to fill out any roles you may have.

Equipment is a very costly prop for such a play and as such I would look to add some more mana sources such as Thran Dynamo , Everflowing Chalice , Worn Powerstone and other efficient sources.

UsagiBlade on meow

5 months ago

Cards to consider adding:

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Cards to consider cutting:

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Adorned Pouncer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%