Artificer's Assistant

Artificer's Assistant

Creature — Bird

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Latest Decks as Commander

Artificer's Assistant Discussion

lagotripha on A Dozen Miracles (Help Needed)

1 month ago

I know that I've seen Counterbalance lists in legacy miracles, but the wider CMC variety in modern right now means its likely to fall flat.

You could look for some real value from things like Artificer's Assistant, Treasure Map  Flip or Marit Lage's Slumber which offer repeated scry. All of them need support, but it'll offer more reliable access to miracle payoffs.

Condescend's scry is also a major upside.

WalbenQuakeblade on Jhoira cEDH

6 months ago

Update 5/29/2021

Out- Narset, Parter of Veils , Mystic Forge , Ponder , and Preordain

In- Cloud Key , Ragavan, Nimble Pilferer, Disapprove, Dragon's Rage Channeler

First change was easy I swapped out Narset, Parter of Veils in favor of Cloud Key . Simply put I didn't own a Cloud Key until the reprint because they were slightly pricey and I couldn't bring myself to purchase one. Now that they're reasonable I took the opportunity to finally grab a copy. I understand that Narset slows down opponents draws and combos well with Wheel of Fortune and Timetwister as well as digs 4 cards when we might need another artifact. However simply put Hullbreacher fits that slot as well and comes in at the end of other players turns which allows us to hold up counter magic or bluff our opponents into thinking we have counter magic.

The rest of the changes weren't as simple but with Modern Horizions 2 spoiler season in full swing I think these new cards earned spots in the list.

Ponder and Preordain have been on the short list for awhile now. Without a fetch Ponder just lets you see what's coming up and sadly that happens more often than I would like it to happen. Preordain has the opposite problem. Most of the time getting cards to the bottom of the library is great but inevitably a fetch will shuffle them right back into the deck.

This gave the opportunity to cut both cards in favor of Disapprove and Dragon's Rage Channeler. Disapprove is making the cut simply to help stop Thassa's Oracle decks. Flashing it into play in response to Oracle gives the deck yet another way to fight off the fish.

Dragon's Rage Channeler gives us what Artificer's Assistant couldn't. Artificer's Assistant while very nice only put the cards on the bottom of the deck which gave us the same problem as Preordain. Most of the time when we would scry we would be putting lands to the bottom of the deck. With such a low curve once we can cast Jhoira we rarely need any more mana so while Assistant would be helpful it never found its way into the deck. Channeler on the other hand is a different story in my opinion. First of all it triggers off more things; Assistant only triggers off historic spells while Channeler triggers off non-creature spells. Secondly it surveils on cast of non-creatures which allows us to get those unneeded lands out of the deck and into our graveyard before drawing with Jhoira by stacking the triggers correctly.

Saving the best for last I'm super excited to be swapping out Mystic Forge for Ragavan, Nimble Pilferer. Mystic Forge was mostly in the deck to remove lands when we didn't want them, which Channeler does now, and to combo with Sensei's Divining Top . While the combo was always good it rarely came up so at best Forge always was a 4 cost draw a card with slight upside by allowing us to cast stuff from the top of our deck. The latter was always good and allowed us to continue to combo, however recently with how mana more artifacts we're running now not having enough in hand rarely is an issue.

Ragavan however is an absolute powerhouse in this list or at least I think it will be. For a single red in the early game we get a creature that will help us cast Jhoira faster and potentially rip combo pieces out of other players decks. Late game we have a repeatable draw spell on each of our turns. Ragavan having Dash is huge as Dash is still a cast. So late game we cast Ragavan for his Dash cost, draw a card, and then at end of turn he's back to hand ready to draw us another card the following turn. I'm really excited to try the monkey out in this list and see how he fairs.

All in all

lagotripha on $5 Budget Birds

2 years ago

Does Judge's Familiar fit in budget?

Have you considered a Glint Hawk / Artificer's Assistant / Neurok Familiar / Sky Theater Strix / Serra Disciple as a Bone Saw / Springleaf Drum / Cathar's Shield / Herbal Poultice beatdown/value engine?

Thrummingbird offers a +1+1 counters theme, but I don't feel like there is enough in the low-to the ground slots to make it work.

PeanutCoffee on

2 years ago

I would recomend losing the focus on tap lands and look more at mana rocks/dorks (maybe even some fetches) for color fixing. It will be hard to storm off with only getting one mana a turn. With the Clock of Omens every rock and dork counts as at least 1 and 1/2 mana. Astral Cornucopia and Everflowing Chalice would work well for rocks. For dorks the tried-and-true Hedron Crawler , Silver Myr , Iron Myr , and Plague Myr

Also I would recomend Counterspell over Stoic Rebuttal

For creature you could look at Riddlesmith (to double on draw engine), Artificer's Assistant (to fix drawing and avoid mana flood), and maybe even Mirror Image to copy a creature for a little extra value. ( Mirror of the Forebears would be a better pick over Mirror Image if you have it)

For mana I would do basics over tap lands every day of the week. If you can get cards like Steam Vents that come in untapped more power to you. Mana Severance is a high risk high reward card that would synergize great with storm.

I love the build though, these are just suggestions and ideas. I have over half the decklist in my cart on TCG now! Keep up the good work!!

Bramdal on Blue - Artifact

2 years ago

Maybe a little less agressive and more value artifacts? with Ramp like Powerstone Shard and maybe even Manifold Key . Something like Jhoira's Familiar or Artificer's Assistant . Then a funny payoff like Mishra's Self-Replicator or Retributive Wand (with all the untaping). Sage of Lat-Nam for carddraw (and killing your own wand).

Xindlepete on Jhoira's Breakfast of Champions

2 years ago

@Bchong: Curiosity does work with my pingers, but until I draw into them it is effectively a dead card. Jhoira already has more than enough draw herself, and I have plenty of alternative/incidental draw cards throughout the deck. While I do like Curiosity as a card, I don't particularly like it here.

Chain of Vapor doesn't really strike me as all that great, either. I can use it on myself for some more play recursion, but it costs me sacrificing a land in order to do that and is much more limited than my other bounce spells. Or I target something on my opponent's board, and give them the chance to sacrifice a land in order to bounce Jhoira or my pingers or Aetherflux Reservoir and completely ruin any momentum I've built up with that turn? I don't particularly think that exchange would work out well for me.

The deck already has both available spellbombs, Aether Spellbomb and Pyrite Spellbomb . Typically they act as alternate draw effects when I need them to prevent whiffing, though the Aether Spellbomb can bounce Jhoira to my hand to keep her protected from removal. I agree that Pyrite Spellbomb can be useful as a removal piece if necessary.

I originally had Top in the deck, thinking that the filtering would help, but found that the deck draws too quickly and cannot afford to pay the 1 generic very often, when I would rather be spending that mana on playing another artifact. Artificer's Assistant and Riddlesmith are my answers to that problem, since they also allow me to filter my draws and continue ripping through the deck quickly, without costing me any mana after I have them in play.

The deck honestly doesn't care too much about finding the fast mana. So long as I have 4 lands and at least one R and one U source by turn 4 for Jhoira, I'm pretty much set. The mana rocks are mostly to help avoid whiffs while I'm burning through the deck, allowing me to play some of the more costly 2- or 3-cmc artifacts I draw into. Once I get a single cost reducer on the field, it gets significantly easier to not whiff, and the fast mana becomes a lot less necessary overall. Draw cards in general feel a lot less necessary when Jhoira adds "Draw a card" onto 62 total cards in the deck.

Most storm decks are glass cannons. If I can fire the cannon on turn 5 or 6 before most other players have their board states set up, then I'm golden. If I don't get it set up to fire by then, I'm extremely likely to lose. However, I am really only planning on playing this deck when my friend brings out his Cascade Slivers deck, and I am confident that this Jhoira Cheerios build can consistently fire off before he can. In general, I am not too competitive with my playgroup so I don't really care about winning or losing that much. Also, the playstyle of this deck basically forces it into not playing counterspells, since I don't typically leave mana open during my opponents' turns. I have to play out as much as I can to keep the storm count ticking up and the draw engine running in order to win. Setting aside mana for counterspell protection slows down the overall gameplan, so I decided against it.

Bchong on Breya, Combo God

2 years ago

Lol this deck looks like an early version of my breya deck. So I am going to comment/make advise from that point of view. I don't know what your meta is like and I don't know if you are trying to be super competitive or not, because it seems to me that this is a competitive casual deck.

The 2 biggest vulnerabilities of this deck are that:

You are unable to effectively kill your opponents quickly, efficiently, and most importantly all at once. Only one or two of your combos can actually kill every opponent the moment it touches the board, namely Nim Deathmantle + KCI or ashnod + Breya. The rest of the combos/wincons are fluff, because you can't seriously expect that the opponents are going to sit there and let you kill them one by one. So instead of having tons of combos, instead substitute for only a couple of combos and fill the void with cards like Demonic Tutor Enlightened Tutor Mystical Tutor and the rest of the space with protection/interaction with your oppenents which leads me to my next point.

You have little to no ability to interact with your opponents. Cards like Null Rod or Stony Silence are hilariously powerful against you. If one of these is on the battlefield, then you literally only have 2 cards in your entire deck to deal with it namely Vandalblast and only for Null Rod the more uncommon of the 2. Also have you ever played a game against anyone with counterspells? it will make you miserable. You need to play cards like Swan Song Wear Swords to Plowshares and any number of other interactive cards should be considered.

Another thing I notice was the fact that you have little to no cheap 1-2cmc cantrips or filtering. Consider: Ponder Preordain Faithless Looting Cathartic Reunion Night's Whisper Artificer's Assistant Riddlesmith Thought Scour Brainstorm . One of the most disgusting things in EDH is amount of crazy good recursion from the graveyard that exists. Consider your graveyard as an extra hand imagine T1: play Goblin Welder ; T2:play a random 1 cmc artifact and Faithless Looting discarding Bolas's Citadel and you win, probably.

Your deck's CMC is also way too high. One of the worst feelings that you can have in a game is watching another person combo off and you have only played a land or 2. Add every Talisman of Indulgence type of mana rock that you can.

It might be good for you to look at more competitive EDH decks and built towards it. There is also a different mindset that those deck have than you have and it will totally confuse you as it did me. If you look at my Breya deck...(its eggs kind of)... it is a little confusing(sorry) and its purpose is to delay opponents who would win uninterupted turns 3/4/5 with spellbombs/other interaction so that I can combo on turns 5/6. Ignore the lack of lands I just happen to be a person who never gets mana screwed.

https://tappedout.net/mtg-decks/trash-becomes-better-together-copy-copy/

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