Nissa's Chosen

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Nissa's Chosen

Creature — Elf Warrior

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

RedTornadoPlayer on Old Green Elf Deck

1 year ago

Nissa Revane and Nissa's Chosen is a pretty sweet combo! Some of the other people I'm playing with haven't played Magic for even longer than me, so I'm sure they'll be caught off guard the first time by the Nissa Revane.

Also I started mulling over which card to take out to fit in another land, since I may need it with stuff like Mind's Eye and Wirewood Lodge, and I was thinking about taking out either a single copy of Seeker of Skybreak or a Wellwisher. However since you reminded me of Nissa Revane, I remembered that one of her +1 abilities is the same as Wellwisher. Since I don't really have anything that interacts with healing, I thought how much healing do I really need? So I decided to just cut out a Wellwisher to put in another Forest.

Thanks for the help!

lespaul977 on Old Green Elf Deck

1 year ago

I forgot to mention, I had never seen Nissa Revane or Nissa's Chosen before. What a killer combo! I imagine those two together are absolutely deadly together.

abcdEmzi on

2 years ago

Misconception Thank you for all of your input. :)

I am not 100% sure on a set mechanic I wanted to use for it. But I will go ahead and say it's focused on the commander. I love it because it's low mana value and can really do some damage. Since it is based on how many creatures are on the battlefield AND graveyard I was trying to make my deck creature heavy so it would be stronger and do more damage in a single hit. Lightning Greaves is a really good idea actually. I feel dumb for not having thought of that myself. hahaha

I was thinking about lack of mana/lands as well. It is a concern but I wasn't completely sure on which cards to take out to make room for more mana. However, I have most of your recommended cards so I can start changing some out now because I can also agree on replacing the elves you listed as random. I think Nissa's Chosen is good just because it's a cheap mana cost and I can use it more than once..If it came back anyways. I was thinking of adding Nissa Revane which would then make it more valid and it's just a hella rude card even without Nissa's Chosen. But you're right as far as right now goes it's rather not needed. I like Talara's Battalion just because it's a low mana cost with trample. I do understand though there are definitely better choices out there though. Thornmantle Striker is in there more as to just kill off a semi-scary creature that might be on an opponent's side without losing any of my actual elves.. But I guess it is just the one single card that uses that mechanic so it's not really something that's absolutely necessary in this deck.

I didn't know that the card Skullclamp existed, but I like that one a lot. Thank you for the recommendation.

Both Bojuka Bog and Gilt-Leaf Palace are awesome and I will absolutely be getting them and putting them in.

Bounty of Skemfar I do actually have and can put that in right now. I used to have it in there and I am not sure why I took it out to begin with? Confused with myself on that one. haha

& Beast Within I was looking into a while back, but the 3/3 beast token part of the card made it less appealing to me.. But now that you've brought it back to my attention I can see more appeal in it. Especially for the fact that it could get rid of anything. Who cares if they get a 3/3 beast token if you're getting rid of something scarier than that. haha I will think more on it for sure before saying no to it again.

Thanks again for all your help. I've only been playing magic for a few months so I'm still learning a lot. I'll update the deck with what I do have currently soon. & then I can go from there. :)

Misconception on

2 years ago

So to start if off, try asking yourself what your deck is trying to do and how it interacts with your commander. Are you trying to kill through commander damage? Or to flood your board with elves and pump'em up? Maybe to get into some graveyard shenanigans? How does your commander support your strategy? And lastly, How are you going to win? At least that's how I like to build my decks :)

What comes to my attention right off the bat is your mana base. If you are running on 33 Lands (Which is not a lot) you should at least include the usual mana dorks such as Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow etc... Also, I find your lack of Sol Ring disturbing.

So far, your creatures seem to be a bit all over the place and personally, I find your creature count to be too high. Duskwielder, Masked Vandal, Nissa's Chosen, Talara's Battalion, Nullmage Shepherd and Thornmantle Striker seem the most random that do not go with any strategy I can see really apart from being an elf. Try to focus on a strategy and filter out the best elves to pull it off.

In case you are actually going for a graveyard/recursion/value theme, you need sac outlets like any Altar, really.

Generally good cards with any strat you might want to check out for this deck:

Skullclamp Amazing carddraw if tokens are available.

Beast Within Green staple for removal as it lets you get rid of almost anything, including lands.

Bounty of Skemfar Ramp + Dig a bit into your deck to get an Elf.

Lightning Greaves Commander staple for haste and protection.

Bojuka Bog Free Graveyard hate!

Gilt-Leaf Palace If not here, where else?

Hope that helped a bit :)

KBK7101 on Card creation challenge

2 years ago

Lathril's Chosen

Creature - Elf Warrior

Whenever another Elf enters the battlefield under your control, each opponent loses 1 life.

2/3

Callback to the card Nissa's Chosen but for Lathril, Blade of the Elves from Kaldheim.


Create a a God typed creature that would fit in a theoretical cycle next to MH2's Svyelun of Sea and Sky.

Gadianten on

3 years ago

I love tribal decks and you seem to have a solid base for your elves here but there are a few recommendations I have that may prove helpful.

Your commander will be a VERY high target so I would run some protective measures to keep him around like Yavimaya Hollow and Asceticism as it adds some regeneration protection to your commander although some of the options are pricey.

Removal is always useful and a good option is Song of the Dryads being a cheaper option then Desert Twister that as a plus empowers Elvish Champion, forestwalk... no one ever seems to notice that or care about it until your elves get +6/+6.

Some additional mana increases are Nature's Will and Wirewood Channeler, lets face it Ezuri is a mana sink that needs LOTS of mana to start steamrolling the game properly.

I personally love Nissa Revane and Nissa's Chosen for the life gain effects and blocker alone, the ultimate is just a bonus. Another fun choice is Immaculate Magistrate, this card is great for making players hesitant to block or attack you and will often eat a removal spell that would have been better aimed at your commander. Funny uses include politicking with this card since the target does not have to be YOUR creatures, you have not lived untill you have seen a 10/11 Birds of Paradise terrorizing the enemy.

Bring doom to your foes by empowering your commander or unblocked attackers with elves like Wirewood Channeler, or any others that can add more then three mana, paired with Umbral Mantle or Sword of the Paruns. One thing worth mentioning is that Umbral Mantle is almost a backup commander empowering mana producers before the attack, most people unfamiliar with the card wont see this coming.

SelfieM on Marwyn's Elves

3 years ago

JoJosMagic: First of all thank you for all the suggestions and kind words! The deck started of as a budget build but with addition of cards like Gaea's Cradle and Mana Crypt I've moved passes this limitation and started to pour more funds in the deck however, I still want to limit over the total cost so will most likely not add cards like Mox Diamond, but adding a Doubling Season would definitely be on the table I'm not sure if it would be beneficial as it would most likely replace Hardened Scales. Where with a lot lower cost it does not being too much impact and generally it does the same as most triggers will be on Marwyn, the Nurturer when playing other elf's. So when it comes to doubling season I'm really unsure but I'm still considering it.

When it comes to Aggressive Mammoth I've already used it in earlier days of the deck however it is way to expensive for what it does, a more likely card that I'm considering for the deck is Nylea, God of the Hunt that gives trample to everything and more wile being 2 mana cheaper plus it is indestructible however, I'm still testing out Nylea, Keen-Eyed and those two would most likely have to trade places.

As the problem with lack of defence against fliers comes down strictly to the fact that my play group for some reason always runs a small number of creature with flying, regardless in any other meta this would proably a big weakness of the deck.

The Ozolith is already on its way in the mail and will definitely be a great addition and will provide extra "protection" from creature board wipes. Then regarding the planeswalkers Nissa Revane is definitely on my "to get" radar and will replace Nissa, Voice of Zendikar however my dilemma with this card is the first plus one ability that fetches Nissa's Chosen as I do not want to use one of my 99 for a 2/3 that can be fetched as I would prefer having any other card that already is in the deck so my question would be is it still worth it to add this nissa to the deck without the Nissa's chosen in my 99.

With cards like Blanchwood Armor, Presence of Gond and Colossification I really don't like using them as then the opponents get that 2 for 1 when they use a removal spell on the enchanted creature and my play group in particular tries to destroy any creature that has some "make it big" enchantment on it.

Then with God-Eternal Rhonas I'm stuck between getting him or Rhonas the Indomitable so I'll probably leave it to whichever I can get first on a good deal and then it will go in the deck.

And last but not least Harvest Season is a card that I was thinking about getting last night as if I'm understanding the card correctly, in this deck can fetch for all remaining forest in mid to late game as most of the creatures can be tapped but it would take the slot of Cultivate and as stupid as it sounds I love the full art cultivate art and it will be difficult to cut it from the deck :)

So sorry for the lengthy reply but you had some really good points and suggestions so it is really apricated and just wanted to do the justice with my answer to such great comments!

MagicMarc on Elves without shelves

3 years ago

First, play whatever cards you want or feel like. Your deck, your gameplay, and Have Fun!

The following are all friendly suggestions not in any way meant as criticism of your deck. But the singleton thing should get stopped. Figure out which elves work best for your local metagame and the decks you play against. Then go to 2 or 4 copies each of them. Cut the situational cards and put them in the sideboard for game 2 or remove them entirely. I would also follow abby315's list of suggestions and his suggestion of ditching weak pump spells and replace them with the various lords or creatures with a pump capability like others have suggested. Here is a list of cards that may be decent replacements or adds to your deck:

Ezuri, Renegade Leader is probably one of the better elf cards for aggro elves. Provides Regeneration for any other elves you have and Overrun at will. I would go to a 2 count
Imperious Perfect: Replace Wirewood Hivemaster with this card. The hivemaster produces insects so they wont bonus from your anthem/lord effects. Is not legendary so you can have up to 4 copies. Besides pumping all your other elves, they even produce them every turn. Worth 2-4 copies.
Reclamation Sage: Replace Deconstruct with this, maybe go to 2 copies main deck. But if the deck is for 1 on 1 put them in the sideboard for game 2.
Dwynen, Gilt-Leaf Daen: Replace Stream of Life with this guy, go to 2 copies of this maybe
Loxodon Warhammer, Rancor or anything like them: Replace your instants that boost creatures with permanents like these or similar instead. Or if you are going to have a combat trick in your hand then make it something like Overwhelming Stampede, Wrap in Vigor or Heroic Intervention like abby315 suggested. If it's not a permanent you want a card that is going to change the game state dramatically not just boost 1 creature for 1 turn. Remember, if you have a card like Ezuri, Renegade Leader or your Timberwatch Elf you can activate his ability at instant speed which surprises people if they lose track of what you have in play.
Return of the Wildspeaker: An example of a go big instant instead of cards like Giant Growth. Replace any instant you have with this card. Its modal to refill your hand or giant growth all of your elves. At instant speed.
Beast Within: If you want instant speed removal, use a catch-all card like this instead of 1 card for artifacts, 1 card for creatures, etc. It doesnt need to be this card specifcally but one that targets any permanent at instant speed. And run at least 2 copies of it main deck to always have an answer in your deck for your opponent's stuff.
Lifecrafter's Bestiary: Replace wurm's tooth with a copy of this card instead. It will accelerate your deck. 2 copies wouldnt hurt.

Some good utlity cards:

Bow of Nylea: Excellent all around support card. Does many things but the big one is giving your elves deathtouch so even when you attack with them when they are tiny, they kill stuff. All the other utility is amazing value.
Leyline of Abundance: Another mana ramp/anthem/lord option that has a chance of getting put into play on turn 1.
Nullmage Shepherd: This card is like repeatable Naturalize. Sometimes holding an instant in your hand is better, but sometimes repeatable wins games.
Titania's Chosen: Replace stuff like Wurm's tooth or Nomadic Elf, Norwood Ranger with cards like this or some of your other better creatures you should be running more copies of.
Masked Admirers: Another good elf creature that provides a repeatable benefit that can be used to replace other cards you arent thrilled about.
Creeping Renaissance: Following someone wiping the table, this card or Fresh Meat can get you right back into the game.

Planeswalker suggestions. Because they are resistant to removal and can add a lot to a game if it goes long. Multiple repeatable abilities are strong. They are expensive, and I would try to trade for them if possible. If interested:

Freyalise, Llanowar's Fury: She makes llanowar elves! And she basically does all the things in Green's pie. Makes lots of elves, destroys artifacts and enchantments at will and draws cards.
Nissa, Who Shakes the World: Not on theme for elves, but she is so strong that I would feel lame not mentioning it for a mono green deck. Her static ramps you crazy style and her ultimate can finish games.
Nissa Revane: Basically, her ultimate would put all 24 of your elves into play in one turn. If you do want to put copies of her in your deck, I would also suggest replacing some other elves with 4 copies of Nissa's Chosen for added value.
Vivien Reid: This is a well-balanced walker for any green deck. Built in card advantage, removal and flyer killing, and then her ultimate is an emblem better than almost any other lord/anthem effect you can put in the deck.
Garruk Wildspeaker: My lowest choice for the list, but he plays early and produces creatures.

Land Suggestions. You may not need them, being mono-green doesnt mean there arent a couple good lands for your deck:

Oran-Rief, the Vastwood: While this is in play, most every creature you cast will get a counter. Basically a free boost for a little tempo loss.
Rogue's Passage: Does what it says, sometimes you only need 1 more hit to win. And it taps for some mana.
Pendelhaven: As long as this is untapped, a shock spell wont kill an elf! Kind of situational but useful.
Treetop Village: A forest that's also a 3/3 creature when you need it.

Again, these are just ideas to get you thinking about ways to improve your deck. The most important thing is to focus on what you want to do with the deck. Then get 4 copies of every card in your deck that makes that happen. Everything else after that should provide support, advantage or acceleration for those main cards.

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