Karametra's Acolyte

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Karametra's Acolyte

Creature — Human Druid

: Gain an amount of equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)

Karametra's Acolyte Discussion

dingusdingo on Blood Moon in Four-Color Mana ...

2 weeks ago

Astrolabe is surprisingly good. Its worth running if you have enough snow basics. Compare it to Chromatic Star which sees play, and you'll like it. It gives 8 in hand starting turn 2 after dropping turn 1, while Chromatics give 7 in hand starting turn 2. If you aren't getting value from recurring the Chromatics to draw, then Astrolabe is worlds ahead.

The spirit guides are real nice, and they give some turn 1 or 2 explosiveness

Highly recommend the wild growths. They're like turn 1 dorks without summoning sickness who are removed by far fewer things than regular turn 1 dorks.

Search for Tomorrow is similar to Rampant Growth in that you will have 4 mana on turn 3 assuming land drops. It has the unfortunate drawback of being susceptible to taxing stax effects, so pass this over if you're running cost enhancers or expecting to play decks that do.

Karametra's Acolyte is pretty rad, but not helpful early. Swallow your pride and get Priest of Titania for $5, it plays in many cEDH builds so its a cheap worthwhile staple. Acolyte is helpful if your deck wants to hit infinite mana with an untapper and big dorks, but those lists will already recommend running Acolyte anyways. Not going to help you against Trinisphere and friends as much as you're picturing.

I also agree that if you have a Chromatic Lantern you should run it. While a 3 rock isn't ideal, the colorfixing that happens even after BM is fantastic. Not as many keepable hands as 2 rocks but there's trade offs to everything I suppose.

Wolfsbane706 on Blood Moon in Four-Color Mana ...

2 weeks ago

Am I allowed to suggest Karametra's Acolyte ? It's 4cmc, but personally the Devotion effect makes it worth the relatively high cmc due to just how much that mana stacks up. You just need three other green mana symbols on the field (easy to do) and it's already paid for itself. The hard part would be keeping it alive long enough to make use of its mana generation or even just keeping it in general.

Then again, I don't know a thing about cEDH so feel free to take my suggestion with a grain of salt.

Magnivore on Karametra permanents deck

3 weeks ago

Nice deck! Keeping your budget in mind I have some suggestions.

You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.

I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.

You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .

Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.

Overall the list looks good, though. I can't wait to lose to it!

dum321 on Ezuri, Renegade Leader Combo Elves *Primer*

1 month ago

Have you ever thought of running Karametra's Acolyte ? It goes infinite with the Staff, Mantle and Sword.

PandAvs on Hyd and Seek

1 month ago

Hi Rossa!

Thank you for your many recommendations!

Asceticism : I considered this a lot, but I prefer auras than enchantments like this, so I can immediately trigger the fight mechanic. Colossal Majesty : Same reason with Asceticism; plus, when I cast this on turn 2 or 3, this most probably will do nothing for me. I have a lot of ways to draw cards. But I really did consider this when making the deck.

About the creatures, I initially had Polukranos, World Eater here but then I cut it as its too much too activate, I could just remove creatures using the fight mechanic on the commander. As for Chameleon Colossus , Whiptongue Hydra , and Phyrexian Hydra (he's not ugly lol, I love me my infect creatures :) ); I used to run this along with Polukranos when the deck started out as kinda tribal hydra / enchantress. Having decided to focus on the enchantment route, all I needed to do was to put out Gargos asap and kill creatures (through auras) and attack. But I am thinking of maybe cutting Karametra's Acolyte and/or Primordial Hydra for Whiptongue and Phyhrexian Hydra. (Thanks for reminding me about these two!)

Traverse the Outlands is something I overlooked, having 5 cmc I will have to think about it still.

Thanks for your recommendations, I really appreciate it! :)

DerektheRed on Omnath, locust of mana

1 month ago

Read your deck help request -- sounds like you want to turn this into a voltron deck, where Omnath gets huge and tramples your opponents into the loam?

I think you will still need a few big-mana dorks: Karametra's Acolyte , Llanowar Tribe , Somberwald Sage , etc.

You'll also need to protect Omnath a lot more: Snake Umbra , Darksteel Plate , etc. And you need to be able to protect yourself with few/no blockers: Fog , Spore Frog , etc.

Last, you'll want to get Omnath as big as possible as fast as possible - and you need trample or it's all for nothing: Strata Scythe , Rancor ... Epic Proportions is particularly good for the flash; your opponents won't know until it's too late that 1/1 chump block meant their doom.

imSandstorm on Om nom Trample

2 months ago

Hey Profet93. Sorry for being vague. So it only goes infinite with a haste enabler and mana dork that can make more than enough mana to bounce it using Temur Sabertooth 's ability and recast itself so you can net more mana every time you tap it. Say Karametra's Acolyte is out and taps for 7 mana. I can bounce it and recast it for 6 mana total, leaving 1 left-over. As long as it has haste, I can do this repeatedly to generate infinite mana.

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Karametra's Acolyte occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.68%