Mortality Spear

Mortality Spear


This spell costs less to cast if you gained life this turn.

Destroy target nonland permanent.

Latest Decks as Commander

Mortality Spear Discussion

legendofa on Black Green Gain/Drain Midrange WIP

4 months ago

Keep pulling those foil mythics!

Another question about strategy: Are you trying to use life gain as a means to an end, or as an end in itself? Do you use the lifegain cards to fuel Well of Lost Dreams , Dina, Soul Steeper , Mortality Spear , and friends, or do you want to finish a round with 50+ life?

legendofa on Black Green Gain/Drain Midrange WIP

4 months ago

Okay, you have a plan. If you want to get this into Modern, how competitive do you want to be and how much money are you willing to spend?

For at least a couple of starting thoughts, Ivy Elemental is worse here than Endless One , and both of those are worse than Stonecoil Serpent .

You won't get the full effect of Mythos of Nethroi unless you have a Lotus Cobra out, so right now it's expensive creature removal with a conditional upside. Switch it for another Mortality Spear , Maelstrom Pulse , Abrupt Decay , or Assassin's Trophy , depending on your budget. If you add , consider Felidar Sovereign .

Conduit of Ruin only finds It That Betrays , Avenger of Zendikar , and Void Beckoner , and only Void Beckoner might have some use in your main strategy. Take those out and build a different deck around them.

amicdeep on The Impossible Deck

5 months ago

It's a solid start, but there are a couple of changes I would make, first, drop damnation, it's about 35% of your budget and only so, so in this deck. Next I would have a look at your removal packages (over the last year standard has done wanders for budget options)

I would seriously consider Bonecrusher Giant as a solid body and nice removal. It's a really nice hit by bloodbraid due to its duel nature

And Vraska, Golgari Queen it's a card draw engin late game and normally 2 abrupt decays. Which is always welcome.

I would also consider 2 copy's of Chevill, Bane of Monsters as he's solid card advantage and your offen going to be killing stuff.

As your not running dark confident or goyf your probably should be running 2 Tasigur, the Golden Fang as it's a solid mid game beater and late game card advantage engin.

Stone rain is ok but far from ideal in this deck, offen it's a do nothing card.

Putrid Leech , Mortality Spear , Terminate Are all cards I would consider

Also if your running blighting I'm a big fan of Chandra, Acolyte of Flame as she's basically a 2 snap casters mages. (She dose need some help for teh double red mana but it's with the range of workability)

On the subject of plainswalkers apart fro vraska (which is your best budget option) your other solid options are Domri, Anarch of Bolas , ramps, protects against control lists, it pumps and it removes stuff. He's probably the best option. After that there's also Liliana, Waker of the Dead (as close to lilly of veil as where going to get) and Nissa of Shadowed Boughs who is deceptively good over a long Grindy match, bringing back your best creature with counters, and being triggered twice a turn but evolving wilds.

Lastly I would also run a few utility lands. With Ifnir Deadlands , Hissing Quagmire , Raging Ravine and Treetop Village being the best options on a budget.

Hope some of this helps.

DemonDragonJ on Waste Not

5 months ago

I have replaced Bramblecrush with Mortality Spear , because the latter card is an instant, and destroying a creature is usually better than destroying a land. This deck has no lifegain to reduce the cost of the spell, but both cards cost 4 mana, so that is not a major issue.

Apollo_Paladin on

5 months ago

I'm really struggling with my Historic Arena golgari build to justify using Mortality Spear instead of Assassin's Trophy . Especially with all the other control you're running, I just don't see the downside to running Trophy still, even with reliable Lifegain. Giving an opponent a land isn't a massive cost when you've got so many different ways of dealing with threats. Particularly because, if needed, Trophy can even destroy lands...

For a Standard build this looks pretty solid (at least till rotation), I'm just wondering why if it's Historic you haven't opted to use the Trophy (asking seriously, not as a criticism; as I said I'm on the fence with this choice in a deck myself).