Mortality Spear

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Mortality Spear


This spell costs less to cast if you gained life this turn.

Destroy target nonland permanent.

Housegheist on Always time for second breakfast

5 months ago

I don’t wanna be picky, but that are more than your suggested 5 non-land cards from other sets (Agent of the Iron Throne, Putrefy, Mortality Spear, Netherborn Altar, Cranial Plating, Disciple of the Vault).

What do you think abiut using Call of the Ring. It provides constantly card-draw at a neglectable cost and constantly tempting triggers. Galadriel, Gift-Giver and Horn of the Mark can do some work.

May i ask you the reason of cutting Merry, Warden of Isengard? You will automatically tutoring him/Pippin, Warden of Isengard if you cast the other. Kinda-Cantrip.

But i like your approach. I restricted myself to up to 10 non-LotR cycle cards (lands too, currently used 9). Maybe we can share some thought?

Frodo & Sam (LotR only…almost)

Commander / EDH* Housegheist


TTT60 on Belbe's Big Mana Spells, Fog, & Magecraft Combos

9 months ago

I think the deck would do better with a bit more board interation. Maybe replace Worst Fears with In Garruk's Wake?

And maybe Sadistic Sacrament, Utopia Sprawl, and Well of Lost Dreams with cards like Mortality Spear or Maelstrom Pulse or World Breaker (a personal favorite of mine as well as theme-fitting for you)

thesilentpyro on Casual CoCo Food Aggro/Combo

1 year ago

4x Mortality Spear
2x Forest

1x Academy Manufactor
3x Binding the Old Gods
2x Boseiju, Who Endures

Also, manabase updated to reflect reality a little better.

I hate removing instants, but having crucial removal spells that can be found with Trail of Crumbs is important. It might be better to keep a pair of Mortality Spear in or go to 4x Wicked Wolf and replace the other three with Caustic Caterpillar or Green Slime, but testing will tell.

JacobAGrossman on Glittering Company

1 year ago

That's a really cool card, never really registered its existence haha. I messed around with it for a little bit, and it basically would end up the same as the trophy.

As I have it right now, I'm just stuck with using Abrupt Decay in the early game, and Assassin's Trophy later on. Would be the same with Mortality Spear at that point, since it would take a bit to have set up lifegain and a wish.

For the most part, that's fine. I'm just worried about threats that can get out early, that have a higher mana cost. Things with Delve, or Madness, or Affinity, or idk. It's the only thing that makes the current set up not ideal. Not really sure if there's anything to do about it though, or just wait for the next set of removal cards to get printed at this point. I think the Trophy and Decay are still the best two.

Also, I've been messing with the mainboard again. I feel like I thinned the deck out a little bit too much with one ofs, and only having one of each of Devoted Druid and Vizier of Remedies felt like handicapping myself. Going with only 3 of each of the combo pieces main board, with one of each on the side, was a big move. Between that and finally going down to 3 Glittering Wishes, the numbers are finally starting to feel right.

nbarry223 on Glittering Company

1 year ago

Have you considered Mortality Spear? You have enough lifegain in the deck that it will be a 2 CMC spell often enough, and if not, you have Abrupt Decay if you need the 2 cmc spell, or you can just pay the extra 2 if you really need that removal that badly. I think it may work out well in here, worth a test. Paying an extra 2 to not ramp your opponent sounds reasonable enough to me, so I think it is at least worth the consideration.

xram666 on

1 year ago

You need definitely more lands.

Very rough breakdown of a Commander deck:

  • 45-50 mana sources (for example: at least 36 lands and 9 ramp spells)
  • 8-10 removal spells (4-5 spot removal / 4-5 mass removal)
  • 8-10 draw options
  • Rest is for strategy of the deck.

Some options for the deck:




Removal and ramp


The deck needs more focus: Do you want a fungus / sapproling tribal deck or a +1/+1 counter deck Maybe a better commander for the deck:

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