Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

Latest Decks as Commander

Midnight Oil Discussion

DreadKhan on My first own deck

2 months ago

On a budget, I guess Underworld Connections might make the cut. If you find your hand is consistently tiny, Midnight Oil isn't as bad as people think, you just need to be able to play both cards you draw consistently. Castle Locthwainis another option that works if your hand is always small, and War Room might be a bit of life, but Alela has lifelink. Dawn of Hope could work if Alela deals damage often. Faerie Formation is reasonable if you want a 1/1 faerie and a card, and a 5/4 flyer is pretty beefy. Sygg, River Cutthroat is probably good enough to consider, Court of Grace and Court of Cunning both give you the Monarch, which means a card, and the bodies you generate might make it harder for people to take it from you, and 1/1 flyers going wide will always be getting it back. The Blue Court can actually be a backup win con if people can't take the Monarch from you due to Pillowfort effects.

Zur the Enchanter isn't quite card draw, but it is card advantage, possibly multiple turns worth of it. He can find removal, or potentially card draw, so Zur seems like good value for mana if your deck runs enough enchantments he can find. If you want to find him (or any other card), you might consider Transmute cards rather than card draw. If you always want to have access to Zur (or any 4 MV card) you can Transmute Dimir House Guard into that card, and it's cheaper than Diabolic Tutor while not being a spell, and thus being much harder to interact with. Transmute cards exist at other values as well, mostly 0-6 and 9, and they are always in U or B, which Alela has access to.

Hope some of this is helpful! I will probably build an Alela deck at some point myself, so it's neat to see what other people put together

VorelNailo on Blim's Comedy Hour

10 months ago

I'm not sure that Phage the Untouchable works with Blim's ability - she doesn't come into play when you give her to your opponent, so she won't trigger. If you have her in the deck just as a bomb, I would recommend swapping her out for one of the cards below:

I really like this deck! I used to play a Standard Rakdos Control with Captive Audience, so I was really excited for this commander, and your deck is the most optimized one I have seen yet!

DreadKhan on Evasive Rogues

1 year ago

zephyr_chang Part of me reads Midnight Oil and is deeply unimpressed, but what I thought of was that if you play it in the right deck, it's a slower Phyrexian Arena without the drawback. This requires you to have a low cmc average while also not running too many lands. You need an empty hand every turn somehow, and to have not had to discard to get it there.

The part of me that hates it sees it as slow, janky, and very able to backfire. This is why I run only 2, I almost never want to have more than 1 out, and don't expect anyone to bother removing it. To be frank, what am I missing? Is 4 mana so slow it's just not worth bothering with, ever?

zephyr_chang on Evasive Rogues

1 year ago

Midnight Oil is probably not good enough for modern play to be honest

Kiran_M on The Gift You Wish Would Stop Giving

1 year ago

I would definitely run Ashiok, Dream Render as it is amazing in your game plan. Other than that, maybe a Ghostly Prison type effect to slow the game down or Force of Negation as you have a lot of blue spells and sometimes countering one more thing can be vital. Maybe Midnight Oil or Steel Golem as some more donate cards. I love the overall look pf the deck, just needs a bit of fine-tuning.

TheVectornaut on

2 years ago

By using your own spells to kill off a Gray Merchant of Asphodel just to reanimate him, you'll be giving up a ton of card advantage and losing tempo. If you're really interested in abusing the Merchant's ability by getting it to trigger multiple times, I'd consider running blue for bounce effects like Unsummon , or better yet, white for flicker like Cloudshift . You could also set up a Panharmonicon to double the trigger automatically. However, there really isn't any need to do so. The better option is to just invest in the mono-black devotion plan enough that Gray Merchant will kill in one hit. I recommend looking up black devotion lists to get an idea of cards to add. I've had a lot of fun with a devotion zoo deck using 1 drops like Gravecrawler , Gutterbones , and Bloodsoaked Champion with Midnight Oil and Phyrexian Arena to refill. In general, you just want to include the most black mana symbols for the lowest cost (while also bearing card power level in mind). Vampire Nighthawk and Despoiler of Souls are two cards you already have that fit the bill. Some other favorites are Gatekeeper of Malakir , Phyrexian Obliterator , Gifted Aetherborn , Dread Shade , and Geralf's Messenger . These decks can be a little pricey, especially if you include a set of Nykthos, Shrine to Nyx . If you're looking for a more gradual form of life drain, Orzhov lists are a popular way to do so. They run cards more in the vein of Obzedat, Ghost Council , Wall of Limbs , and Kambal, Consul of Allocation . They might also take advantage of lifegain with Ajani's Pridemate , Felidar Sovereign , or the Sanguine Bond / Exquisite Blood combo. One of the reasons these decks are so popular is that they can easily be built on a budget. As a final note, I'd like to point out that you're currently lacking the mana needed for the curve you have. I'd want at least 20 lands here and maybe as many as 25 to avoid constant mana screw. Good luck with your build!

KayneMarco on One with the land

2 years ago

How bout the combination of Midnight Oil and Damia, Sage of Stone You maximum hand size will be reduced to 1 but you’ll be refilling your hand every turn and it won’t matter if you have to discard down to 1 because you can play them from the yard.

griffstick on Fractured identity combo time

2 years ago

So over time since the release of Fractured Identity I keep thinking of reasons that this card might be underrated. Definatly under used. And it's simply broken lol. Let me explain. I've thought of a few cards that go great with it. Cards that create a great situation for you or just out right win. So heres what I got so far, here we go.



So far thats what I got. With enough ideas i can make a deck out of this idea. Obviously phage the Untouchable is the best one. My question to you guys is, what did I miss?

Load more