The Flame of Keld

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

The Flame of Keld

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)

— Discard your hand.

— Draw two cards.

— If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

SufferFromEDHD on All Roads Lead To Hellbent

5 months ago

The problem is there are so few black AND red tokens. That's ultimately what pulled me towards Hellbent. Oddly enough she works really well with the strategy.

Land's Edge interesting suggestion. Get some value out of the lands before dumping the hand. If I do slot this in I'll go with the slight upgrade in Seismic Assault

Pyromancer's Swath wow... Fail on my part in initial deck design. This card is bent towards hell.

The Flame of Keld this is like Swath #2

Pyromancy I like your thinking here but this deck is not high CMC. I don't think the value is there.

Grafted Skullcap... yay or nay

hootsnag on All Roads Lead To Hellbent

5 months ago

I have never used Lyzolda, the Blood Witch before. A token strategy would be good to use with her. Hellbent is a good idea also. Have you considered using Land's Edge Pyromancer's Swath or Pyromancy in this deck? The Flame of Keld might also be a decent card here.

Agatha12 on Mono Red Rush

9 months ago

Aug 8th, Record 2-2 60% Game win rate (6-4)

Strangely enough my shop didn't have Experimental Synthesizer Before I started today I had already bought 3 Gut Shot and 1 Underworld Breach to replace my Tormenting Voice and Cathartic Reunion

2 things I've discovered this evening. My deck is SUPER good with 2 mana. Most games were either 1 turn away from me beating them. Or them just Combing me to the end of existence by turn 4 (literally in my last round). I won 3 games today with only 2 Mana.

The other thing. Dragon's Rage Channeler is good.

I seem to do OKAY with most other decks, and REALLY well with control-y types.

Also with the abundance of shock/fetch lands nowadays I basically have to do about 14-16 damage in a game. But it ain't easy with some of these decks.


CHANGES: Sideboard Blood Moonx2

I wanted to be that ONE special red deck that doesn't need this card. But it really does need it. There are WAY to many decks out that this shuts down (pretty much instantly) Will plan to buy more as necessary

Underworld Breachx1

Unfortunately, I don't have a million dollars, or I would buy more of this card.


Screw blue. Red also need a counter against black -.-


Kari Zev's Expertisex2

The amount of compliments I got playing this card was amazing. Pay 3 Mana to take control of a creature and then play a free card (basically with the majority of my deck being <2 mana) In the words of one of my opponents "This is the perfect cheap replacement and fits your deck SUPER well. Good thinking"

The issue is, It is WAY to situational I really wish this was an Instant. Would make this card 10x better.


Dragon's Rage Channelerx2

Again, only found 2. Need 4 likely. If I do this, might have to rethink some other components. Maybe not.

- The Flame of Keldx3

I loved this card too. But it is way too situational. And the only real benefit is the 2 cards. and it takes 2 turns to get them.

Lava Dartx4

I was extremely lucky to have someone gift me a playset of this card. I bought the dude a drink after. Was great.

Agatha12 on Mono Red Rush

9 months ago

Update PT2

I ended up Choosing Kari Zev's Expertisex2 to replace Shrapnel Blast

Straight up won a round by stealing a red creature from someone while the 3rd chronicle of The Flame of Keld was an active, decent combo.

Sideboard coming soon.

Agatha12 on Mono Red Rush

9 months ago


I somehow managed to go 2-2 in my local tournament, 1st day playing the deck, I was very impressed with its killing power.

Goblin Guidex4 => Fanatical Firebrandx4 Fanatical is a good cheap option. However, I found that goblin 1 red mana for 2/2 KILLED other opponents. This single card actually led people to discord A LOT of cards. Which helped me. MAY look for a replacement in the future. (Ragavan, Nimble Pilfererx4, If I ever get rich)

Ghitu Lavarunnerx2 => Monastery Swiftspearx2 No explanation was really needed, it was really just a cheaper/crappier version, managed to find 2 more at the store.

Goblin Chainwhirlerx4 => Kumano Faces Kakkazan  Flipx4 Goblin Chain was OKAY, there were 1/2 times where it actually did so much good. BUT, Kumano is cheaper, (does almost the same thing Chronicle 1) and also turns into a 2/2 and gives a creature a counter if you've summoned one on that turn. Which with this deck is likely to happen.

Magma Sprayx4 => Lava Spikex4 I'm not really happy about the limitations of either of these cards, But Lava Spike helped against planeswalkers and also make it easier to kill the opponent.

Its really hard for me to tell if it is a good idea to keep Tormenting Voice/Cathartic Reunion OR The Flame of Keld

I found that the Flame of Keld's draw power was enough to get me through some situations. There were moments where I wish I didn't have either a Tormenting Voice or Cathartic Reunion. This showed some flaws while facing players with counters.

as recommended by Tcbrgr Vexing Devil Or Rift Bolt would be good replacements.

Icbrgr on Mono Red Rush

9 months ago

I overall really like this list...ive been on a red deck wins kick lately and I think it looks pretty good!

I think I like Kumano Faces Kakkazan  Flip or even maindecking Roiling Vortex over The Flame of Keld.

Maybe consider Dragon rage channeler over Ghitu Lavarunner... Goblin Guide over Fanatical Firebrand...

Other good cards in the Modern pool is Lava Spike, Rift Bolt, Vexing Devil...

the big expensive cards for mono red is probably Eidolon of the Great Revel.... or Ragavan, Nimble Pilferer

Delphen7 on need help improving my deck

1 year ago

Having reviewed the list, I feel Bard Class is kind of an odd card out here. With 10 total legendaries (4 unique ones), I don't think it's worth it currently.

I also think Utopia Sprawl is worth consideration. Turn 1 Arbor Elf into Turn 2 this is 4 mana -- on turn 2. That makes your planeswalkers a lot better suddenly, and lets you drop Elder Dragon War turn two as well.

Bard Class

If you want to keep Bard Class, then I would suggest leaning heavier into the legendary theme, maybe with some Gallia of the Endless Dance, Radha, Heir to Keld, or Targ Nar, Demon-Fang Gnoll. These would make leveling up Bard Class feel a lot better, provide ramp and aggressive creatures, and make the third level a lot more relevant. With this route the Weatherseed Treaty feels a little slow.

Power Conduit

Going back to my previous comment about Bard Class power, you could cut Bard Class and some of the related cards to lean harder into the Power Conduit synergies. Some ideas are Arni Slays the Troll as it provides mana, buffs, and lifegain. The Flame of Keld looping is also very powerful. The Akroan War continually steals creatures. Waking the Trolls does a lot of very powerful things suddenly.

I ran out of time to finish these thoughts, but if you want more/different suggestions just note so :)

Praepes on 13$ Burn

2 years ago

KL185, I personally wouldn't go above 19 lands here, and think 18 would be my preferred number. I do think you're right though, Roil Eruption may be the one to take out, considering The Flame of Keld only gets better as you go up in land count.

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