Phage the Untouchable


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Mythic Rare
Tenth Edition (10E) Rare
Legions (LGN) Rare

Combos Browse all

Phage the Untouchable

Legendary Creature — Zombie Minion

When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

Phage the Untouchable Discussion

DoWell on Why has tappedout forsaken me?

3 weeks ago

I did indeed TypicalTimmy.

Even after a thorough washing they just refuse to come online, just like any deck with Phage the Untouchable as it's commander.

[email protected]_only on Pattern Recognition #124 - Flash ...

1 month ago

I will agree that the ability to untap all permanents, or all lands, or all non-lands is a HUGE advantage. seedborn muse is at the top of the list of cards that go into most green decks I make. That said, not every deck can take full advantage of the benefits, just as not every deck can take full advantage of, say Hypersonic Dragon or Teferi, Time Raveler 's +1 ability. If everyone and their grandmother are building the deck around one card (as we saw with paradox engine), then it makes sense to ban it; behold, to paraphrase the the EDH rules committee: "That $#!t don't fly".

 The ability to cast ANY spell at flash, however, is something that every deck can take advantage of.  By waiting on specific triggers, certain combinations otherwise impossible become disgustingly good.  At the end of opponent's turn?  cast 
        Phage the Untouchable
     , and respond to it with 
        Supreme Verdict
     .  Field wipes, phage resolves, untap & swing.  Sure, it's an over-the-top example, but it does illastrate the point nicely.  Hell, for ages I had a deck of "bad cards" just so I could run 
        Barren Glory
     and respond to it with 
        Kaervek's Spite
    .  the ability to flash that at the end of an opponent's turn massivly reduces the chances an opponent can do something about it.

 I think (or possibly just hope, but who knows) that wizards has discovered that 
        Vedalken Orrery
        Leyline of Anticipation
     aren't what people should have (it may be what they want, but that's another thing entirely).  In war of the spark, we saw 
        Vivien, Champion of the Wilds
        Teferi, Time Raveler
     , and 
        Emergence Zone
     , all good examples of what _should_ work as a flash mechanic - ones that have limitations built in - they have to remain in play, are on attackable, damageable permanents, or are a one-time, sac to activate effect.  
        Scout's Warning
     , and 
        Savage Summoning
     are all other good examples of this mechanic being used.

        Wilderness Reclamation
     is actually _waaaaaay_ lower on my threat-meter for one, simple reason - it only untaps once.  Honestly, the 
        Isochron Scepter
        Dramatic Reversal
     combo is far more dangerous in my book, simply due to the ability to untap creatures as well as mana rocks.  In a multi-player format, the difference between it and 
        Seedborn Muse
        Unwinding Clock
     is huge.

 Speaking of 
        Unwinding Clock
    , this is one of the cards that also don't have as much of a problem with - to get the full effect of this card, you're typically going to have to build your deck as an artifact deck.  and in a format with 
        Bane of Progress
        Nevinyrral's Disk
        Akroma's Vengeance
    ...well, the list goes on.  And since most people run 
        Sol Ring
     (I'll confess to a love/hate relationship with that card, but thats a story for another time), most decks will run at least _one_ artifact removal (or steal) effect on the assumption that their opponent's will also be running it.

anyway, just my two cents as a response.

mmartak on Russian Roulette

1 month ago

If you are going to use Phage the Untouchable , Fractured Identity provides you an insta-win. Just sayin'. Rogue's Passage might also be a useful land for her.

Helnas on Feather Redeems Boros in EDH [Primer]

2 months ago

Btw, loving the deck. First game i played i killed an opponent by taking over his Phage the Untouchable and then Eerie Interlude it back to his control XD

Mrmysticobvious on Phage Voltron

2 months ago

Yes but it's worked around through cards like Platinum Angel , Command Beacon , Torpor Orb and Sundial of the Infinite (ending the turn with Phage the Untouchable 's ETB on the stack).

bj_bancroft on Gorm the Great + Raving ...

3 months ago

What the heck would happen if I declared attacks with Gorm the Great , Raving Dead , Virtus the Veiled , & Phage the Untouchable and then cast Camouflage ??

LadyZ on Avatars the last Manabender

3 months ago

if you want some repeatable card draw, maybe look at Soul of Ravnica ? You can also use Karona, False God for a nice tribal boost. And maybe Phage the Untouchable isn't the strongest avatar, but she's a fun one. Plus, a good way to punish any Rise of the Dark Realms your opponents may play

Wesjohn11 on Riptide Madness

3 months ago

Logo79 I was actually looking for a place to put Dregscape Sliver then abandoned the idea, now I’m reconsidering. It is a very powerful sliver. And Sundial of the Infinite is probably one of my favorite cards. I use it in my Phage the Untouchable deck and it puts in work

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Phage the Untouchable occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%