Phage the Untouchable
Legendary Creature — Avatar Minion
When Phage the Untouchable enters the battlefield, if you didn't play it from your hand, you lose the game.
Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.
Whenever Phage deals combat damage to a player, that player loses the game.
|Want (2)||BaronVonBlut , gbjackalope|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Phage the Untouchable Discussion
14 hours ago
14 hours ago
libraryjoy I primarily play with my friends so I will change it to casual. Some of my favorite cards that I would like to keep are Grand Abolisher and Kambal, Consul of Allocation . I am open to creating any style of deck, but it seems like I already have a lot of exile and destruction cards that I use. I just got Rune-Scarred Demon and Phage the Untouchable for the deck, but I am not super attached to them if you think I should take them out.
3 weeks ago
TheoryCrafter, K'rrik, Son of Yawgmoth sounds excellent, I would love to add him in but am having a bit of trouble finding a spot. Maybe take out 1x Grave Titan and then either 1x Phage the Untouchable or something else? Banehound is wonderful and actually helps out a lot, will definitely replace with Vampire of the Dire Moon . Any other suggestions?
1 month ago
1 month ago
Hey, well done on a budget. Nice Aurelia, the Warleader :)
Phyrexian Reclamation can be a repeatable source of recursion for Kaalia or any other creature, even at instant speed. Let Kaalia die, put her into your graveyard not the Command Zone; recur her to your hand which bypasses Commander tax. Dragon Tempest is a source of haste for Kaalia and any flying creature you cast or reanimate. It has the bonus of being able to do damage if the creature is a Dragon.
Dragon Mage pairs well with Emeria Shepherd . Mage discards the permanents that you then reanimate with Shepherd and Mage refills your hand to keep doing it. Nahiri, the Harbinger can be reanimated by Shepherd and her -8 in two turns can tutor for any creature or artifact including Shepherd. -8 Nahiri, tutor for Shepherd, play a Plains and reanimate Nahiri. Nahiri has other uses besides her -8 she can be repeatable discard/draw for reanimation or even repeatable removal that exiles.
Rakdos, Lord of Riots is a Demon who can reduce the casting cost of all other Angels/Demons/Dragons. If he or other creatures are attacking and doing combat damage to opponents then he's ramp to cast high CMC creatures which helps if Kaalia is disrupted. Arcane Signet is a staple mana rock in Commander. Orzhov Signet and Rakdos Signet is more two drop ramp.
Some changes to consider, with suggestions of cuts close to or equal in price:
- Phyrexian Reclamation --> Phage the Untouchable
- Dragon Tempest --> Sigarda's Aid
- Dragon Mage --> Hero's Blade
- Nahiri, the Harbinger --> Sword of Vengeance
- Rakdos, Lord of Riots --> Akroma, Angel of Fury
- Bloodgift Demon --> Demanding Dragon
- Arcane Signet --> Exquisite Archangel
- Orzhov Signet --> Avarice Amulet
- Rakdos Signet --> Chancellor of the Annex
My advice is cut the majority of the equipment theme for more ramp since ramp is going to help more to cast Kaalia and high CMC creatures. Phage the Untouchable and Sigarda's Aid are two expensive price cards for your budget that aren't doing much in your deck. You can't cheat Phage onto the battlefield with Kaalia or reanimation which makes it pretty useless. Aid is a good card, but not taking enough advantage of equipment and I don't think you need to since the most important equipment you want to play Greaves/Boots are low mana cost to cast and equip.
If interested I offer more advice. Good luck with your deck.
1 month ago
Just a heads up, the Endless Whispers + Phage the Untouchable + sacrifice outlet doesn't work. According to rule 800.4, 800.4a. When a player leaves the game, all objects (see rule 109) owned by that player leave the game, any effects which give that player control of any objects or players end, and all spells and abilities controlled by that player on the stack cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game. In short, this means Phage the Untouchable gets exiled rather than returning to your control. If u have ways to instantly bounce or regain control of it that would work, but the 3 cards themselves don't quite do the trick.
I'd also recommend Biomancer's Familiar and, if you're willing to spend the money, Training Grounds . These both make your morph activations cheaper. I was running both in my build and it helped a lot.
2 months ago
This is a cool deck. I love the chaos aspect. +1 to Endless Whispers . It is part of a combo with Phage the Untouchable . When Phage dies, it comes into play under an opponent's control. That player loses, and you regain control of Phage. If you're playing with those cards, then you can sneak Phage into play without paying its mana cost (or losing the game) with Scroll of Fate .
I think it's kool that you're using both Karona and Phage in the same deck. Did you know that they are both Jeska?
The inclusion of Vows with Karona is essential, but you can also take advantage of her ability to boost the tribe of your choice, by including something like Conspiracy .