Seismic Assault

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seismic Assault

Enchantment

Discard a land card: Seismic Assault deals 2 damage to target creature, player or planeswalker.

SufferFromEDHD on Time for Dessert

2 months ago

Green Sun's Zenith + Dryad Arbor + Natural Order is crucial to land strategies. You have a swiss army knife of quality targets.

Dust Bowl the flavor AND utility.

I say cut Sol Ring and add Collector Ouphe and Null Rod. Force your opponents to play on your terms.

Seismic Assault might have potential in this list.

Khurgar on Modern Lands

2 months ago

Allright, so here's the "how the fk does it work?" part.

The deck is a prett slow one that takes some time before it really activates, so several cards both in the main deck and side board are there to mitigate the pressure that we might suffer from early plays. Lightning Bolt, Fire / Ice and Arboreal Grazer fills these slots in the main deck.

What the deck wants to do is generally to discard lands with Seismic Assault to deal damage to the enemy, then use cards such as Wrenn and Six, Life from the Loam and Slogurk, the Overslime to recur those lands to your hand again.

Trade Routes is used for 3 reasons. The first is pretty straight forwards, use your land cards in hand to generate new cards. Second use is to be able to play your channel lands early in the game to give mana while being able to pick them up later in the game to use their channel effect. And the third one is to make Slogurk, the Overslime to grow rapidly. If you discard a land and opt to dredge a Life from the Loam, Slogurk, the Overslime can grow anywhere between +1 to +4 +1/+1 counters for a single mana, ontop of digging for utility lands that you can return later.

Sadly I have not had a lot of time playtesting it, and I think that the sideboard needs a lot of work. First and foremost I feel like I have doubled down a bit too hard on artifact hate, albeit with a lot of cards with multi purpose.

Anyways, the rundown of why I included the cards are as follows: Damping Sphere was included to stop decks such as tron and titan, and it also works well versus decks such as breach or storm or other more jank combos such as neobrand.

Pithing Needle and Relic of Progenitus dont need explaining.

Brotherhood's End was included to deal with asmo decks, affinity, prison tron, goblins, merfolk and other similar decks to these.

Force of Vigor is in the deck solely because I have no way to stop a turn 2 kill from hammer, other than blocking with an Arboreal Grazer. I am strongly considering cutting it though.

Haywire Mite is included to stop Kaldra Compleat, but will probably see play in the same games that my other artifact and enchantment hate cards.

Otawara, Soaring City is just so that you are more likely to draw them, especially in matchups where they run pithing needle to stop Boseiju, Who Endures, but is also really good for returning combo pieces to hand, or just big beaters like murktide. Its also really good vs tokens.

Boseiju, Who Endures just a really solid card, deals with most problems the deck faces, such as graveyard hate and blood moon effects.

Bojuka Bog is a fantastic card in this deck. With this card and Trade Routes you can exile your opponents graveyard every turn if you'd like, although it is only in sorcery speed.

Cards that I would like to experiment with: Expressive Iteration is a card that I am gonna experiment with in place of Fire / Ice. I think that Fire / Ice is much better at stalling out the game, but expressive is such a valuable card to have in the mid game.

Academy Ruins and Buried Ruin to be able to get artifacts back from the graveyard.

Shadowspear to deal with agressive matchups where the opponent have no good way of dealing with my constructs or Slogurk, the Overslime.

Orvar, the All-Form versus decks that enjoy discarding your hand, so generally versus decks that runs archong or liliana.

I hope you enjoyed the read, give me some thoughts in the comments if you have any =)

SufferFromEDHD on Keranos Lands

8 months ago

Such a clever concept. Big fan of "less is more" and this list is it. I too have an Izzet 43 Lands.dec list piloted by Keranos but my theme/gimmick was Legacy 43 lands.dec your glass cannon heavy land based combo is awesome!

I'm going to spit ball some ideas because your list got my creative juices flowing:

Cursed Scroll that many basics makes this efficient colorless damage.

Valakut, the Molten Pinnacle make something out of all those basic mountains.

Fiery Islet/Prismari Campus high quality filter and card draw.

Tolaria West tutor for the utility lands.

Burning Sands/Mana BreachOverburden I always try and sneak a stax tax or 2 in my combo decks. These similar cards are an irrelevant tax to you but brutal to aggro strategies.

Back to Basics brutal to greedy mana bases.

Retreat to Coralhelm/Valakut Exploration good value for playing lands.

Fathom Trawl cascade tutor. Treasure Hunt #2

Cut Tectonic Reformation. Add Trade Routes. The synergy with Seismic Assault is necessary to your strategy.

SufferFromEDHD on Keranos' Treasure Assault

10 months ago

Huge fan of Lands.dec especially in EDH.

I like your straightforward concept but this glass cannon needs a playset or 2 of support cards to streamline your strategy. Stuff like Gamble, Mystical Tutor, Personal Tutor, Muddle the Mixture, Drift of Phantasms, Ring of Three Wishes

Land's Edge #2 incase Seismic Assault has been dealt with.

Otawara, Soaring City much needed removal that doesn't mess up your strategy.

Dust Bowl is incredible with basic lands.

Sunstone convert to snow covered lands and this card alone would grant you real time via green/white Fog tech.

If you were to use every suggestion I just made your land percentage would be 87% which still wipes out a table of 4.

BRAZATO on HAZORET'S TRIAL OF THE RECKLESS PAIN 【Primer】

1 year ago

Yeah KBK7101, Lets hope Hazoret and Amonkhet will return in another awesome future set, and this time with much more love for the Commander enviroment as usual today!!

Love Mizzix's Mastery, very powerful card, I could try it in this deck. The only problem I have with it is that in this deck I have many X costs, and it could be a bit "nonbo".

Seismic Assault is also a good idea, I'll check it.

About the runaway, I think in my case, I have already nice mana generation engine, and as I play many artifacts it could not trigger so often.

KBK7101 on HAZORET'S TRIAL OF THE RECKLESS PAIN 【Primer】

1 year ago

Wonderful write-up on one of my favorite underutilized commanders! Like you, I am a big fan of Amonkhet and I love Hazoret's design. Really curious to see how she (and the plane as a whole) fares after the end of Hour of Devastation.

Would cards like Runaway Steam-Kin, Mizzix's Mastery and Seismic Assault interest you at all? They've all been fairly successful in my own Hazoret deck (which isn't posted on here).

Quick question, though, how did you do the big tabs with the art on them? they look amazing!

Load more
Have (2) Rogue_Prince , reikitavi
Want (1) ZAC727