Dragon Egg

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dragon Egg

Creature — Dragon Egg

Defender (This creature can't attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

seshiro_of_the_orochi on Card creation challenge

10 months ago

Lathliss, the Broodmother

Legendary Creature - Dragon

Flying

Whenever ~ enters the battlefield or attacks, create a token copy of the permanent card named Dragon Egg.

At the beginning of each end step, you may sacrifice an Egg. If you do, discover 3.

6/6


Create a creature card that is both a rabbit and a fox.

TypicalTimmy on Card creation challenge

10 months ago

Cinder-Cone Whelp

Creature - Dragon

Flying, haste

Whenever Cinder-Cone Whelp attacks, you may have it deal 3 damage to target creature instead of dealing combat damage.

Cinder-Cone eggs are laid within deep volcanic fissures, and hatch when they erupt into their namesake.

3/3


Make a mother Dragon that creates Dragon Egg tokens, in Jund colors.

You can save space on the card by simply saying "Create a token of the permanent card named Dragon Egg."

indieinside on

1 year ago

freddiefrick, we took out the Worldslayer combo along with Dragon Egg and Dragon Hatchling. Added the following -

Ancestral Anger, Dictate of the Twin Gods, Heartless Hidetsugu, Terror of Mount Velus

Thanks so much for the help.

freddiefrick on

1 year ago

indieinside I'm glad you found my suggestions helpful! Those two cards are very strong and will certainly speed up the game, if not win it outright. Here are some cards I might cut if I were you:

  • Brash Taunter: not a Dragon and rarely will be dealt damage. All your Dragons are scary enough blockers, too.

  • Dragon Egg: again, you have far more powerful blockers and a 2/2 that you can pump is just not good enough for 3 mana. It would be better to spend that mana in early turns getting ramp on the board.

  • Dragon Hatchling: same rationale as Dragon Egg.

  • Dragonmaster Outcast: OK in the late game, but it triggers on your upkeep so the Dragons you get will have summoning sickness. It takes a long time for this card to get going.

  • Doubling Cube: a very good card, but I'm not sure if you need it in this deck. Other ramp and cost reducers will probably achieve the same effect. Plus, playing this card may signal to other players that you're going to do a big combo, potentially putting a target on your head.

  • Worldslayer: probably don't need this. Your main wincon here is sending burn at opp face and turning your cards sideways.

Also, you might want to add cards like Ancestral Anger that give your Dragons trample. That card is especially good because it cantrips too. Hope this helps -- I'm eager to see the final version of the deck!

DreadKhan on Sarkhan Unbroken Fight Club

1 year ago

Neat deck idea!

Not sure how fast the decks you play againset are, but have you considered some lower to the ground dragons? These seemed somewhat interesting, most have colourless in their cost, for the potential discount. Bhaal's Invoker has 4 power, Silvanus's Invoker could be a maybe, Reckless Barbarian seems interesting, Dragon Egg deters people from wiping the board/attacking with bigger non-flyers, Scaled Nurturer is ramp and life, Korlessa, Scale Singer seems interesting, Chaos Dragon is effectively a 2/4 Haste Flying for 3 (it can't swing half the time, but it can still block), and while it's pricey Shivan Devastator can come down early or late.

zachz on $50 BUDGET OGNIS

2 years ago

Yeah, you need firebreathing in this as a ready source of manadumps.

Creatures: - Flamekin Brawler - Dragon Egg - Dragon Hatchling - Chartooth Cougar - Everflame Eidolon - Immolating Souleater - Hellkite Overlord - Goblin Fire Fiend - Furnace Whelp - Molten Ravager - Tattermunge Witch

Enchantments: - Firebreathing - Captive Flame - Ghitu Firebreathing - Shiv's Embrace - Dragonrage (Instant, gives all creatures firebreathing)

seshiro_of_the_orochi on Billy Hatcher: the MTG Deck

3 years ago

This looks fun, great job. Maybe add in either some egg creatures, e.g. Roc Egg , Dragon Egg etc. or try Maskwood Nexus . Atla is propably the best commander to make use of it.

TheVectornaut on Tarkir Dragon Hoard

3 years ago

I recommend adding some more early game ramp creatures or spells, probably as replacements for the Dragon Egg s and the risky Nikya of the Old Ways . More Dragonlord's Servant are totally fine, but I could also see Voyaging Satyr working to untap Gruul Turf for big mana or Zhur-Taa Druid bridging the gap between acceleration and aggression. On the spell side of things, some good old Rampant Growth effects could make Dragonmaster Outcast a nasty threat. Just looking at the cards you already have, I think more copies of Thunderbreak Regent , Atarka, World Render , and Goreclaw, Terror of Qal Sisma wouldn't hurt. Another option if you don't mind infinite combos is upping the count of Savage Ventmaw and Grand Warlord Radha so you can run Hellkite Charger for endless combat phases.

I'll also list some possible upgrades and sidegrades based on my own experience playing with and against dragons. Dragon Tempest is nearly a direct upgrade for Impact Tremors in dragons and Scourge of Valkas is also decent. Draconic Roar seems like it would be better than Magma Jet and/or Jaya's Greeting most of the time. Spit Flame might be even better if targets tend to have 4 toughness. Flying destruction feels unnecessary here, but I'd prefer something cheaper than Pinion Feast like the flexible Broken Wings regardless. Frontier Siege might be better than Atarka Monument if you need more mana or removal. Crucible of Fire could replace Sight of the Scalelords or Dragon Throne of Tarkir , depending on how much power you need. Sarkhan, Fireblood can be a rummager, accelerant, and bomb in the world you keep him alive. Even with so many legendaries, I still prefer Elvish Piper to Thran Temporal Gateway here. A final card that I'm not sure on is the new Draconic Intervention . Seems like it could be an interesting sweeper follow-up to a Descent of the Dragons that turns all your dorks into immune dragons. That is fairly slow though.

Let me know if you have any questions and good luck with your deck!

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