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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)
DrukenReaps on Challenging Maarika
3 months ago
Gleeock yeah, I was thinking about them 4 pips too which is why as much as I wanted to keep it.... you're right about removing Phyrexian Obliterator. I've got Worldslayer in the deck but I generally don't want to push things in that direction. One or two such effects in a deck makes for an occasional lockdown win but doing it a lot isn't fun for me. Oh Zurgo would definitely be worth looking at too for ideas! Thanks!
Thanks Tur! I'll see about making some of those changes. I do have a tendency to overcommit to strategies xD
wallisface on Squadron Hawk in Modern?
3 months ago
A loooong time ago I had a deck that utilised Squadron Hawk to ramp up counters on Quest for the Holy Relic. The wincon was then to use that Relic to slap Worldslayer on one of the birds, and with the help of something like Selfless Spirit, keep my own creatures alive while wiping everything else, and edge out a win through a few turns of combat damage before the opponent can find lands and rebuild a board.
That deck also had the old infinite mana combo with Devoted Druid and Vizier of Remedies, with Duskwatch Recruiter Flip then acting as a solid game piece to further both potential wincons. The deck would often go infinite and win on turn 3, or else worldslay everything turn 4.
Saying all this, the meta has shifted considerably since I was running this deck, and i’m not sure such a combo brew would be viable in such a high-interaction meta these days. But I can say that, at the time, Squadron Hawk was great for all of fueling the combo, buying me time with expendable blockers, and thinning the deck in a way that felt meaningful.
14jatwood on Angels and Artifacts for Matt
4 months ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
TypicalTimmy on Misery is waiting at the gates of Armageddon
10 months ago
Your deck won the playtest last night, by the way. Once Avacyn hit, the deck worked like a charm. Your side dropped Worldslayer which another deck used the cost of Cyclonic Rift to stall for a turn because they didn't have 7 mana available, but the next few turns once Avacyn returned and was equipped once more, it decimated everything and quickly won the game thereafter.
carpecanum on Kefnet, Worldslayer
11 months ago
Khalni Gem and Firemind Vessel so you have more ways to cast Reshape for Worldslayer. Maybe even Sisay's Ring to replace Thran Dynamo if you need to hit a lower budget.
DreadKhan on Sarulf Voltron
1 year ago
Tyrite Sanctum can give Sarulf an indestructible counter, as can Daring Fiendbonder, but it might be hard to get that one into your graveyard. Witch's Clinic might be nice if Sarulf gets big. Other stuff that gives an ability counter might also be worth a look, Titanoth Rex for Trample, but Indestructible is a particularly useful ability in a deck like this. Culling Ritual might be a good way to get under Sarulf and grab a bunch of +1/+1 counters, especially if people run lots of tokens in your meta.
Not sure it's wise, but it'd be hilarious to throw in a Worldslayer for Sarulf to use with Darksteel Plate or some other indestructible source, it's pretty strong if you can set it up. It's also funny imagining a big wolf clamping a human-sized sword between his teeth.
I could be wrong on this too, but I feel like you probably want some ramp sources that put lands into play, Green has tons of ways to do that. If you're really that concerned about cards being 1 dimensional (and being potentially dead), you can run Wood Elves, Farhaven Elf and Springbloom Druid to get lands into play while also offering a blocker I guess?
I like the idea of adding more defensive spells, very cool and challenging Commander to build.
Niko9 on Sword tribal
1 year ago
Hmm, for purely more swords how about
Godsend is kind of swordy
Icingdeath, Frost Tyrant is a dragon who becomes a sword
and the biggest of them all Worldslayer
But really, this is awesome, and I'm sure your friend will appreciate it a ton : )
griffstick on Rare commander build?
1 year ago
That's cool. I've never seen that cmdr built around that befor. And I've never seen that card befor. I feel there are just so many better options that that card gets put aside and forgotten about.
I've built 4 decks that I would consider having a unique cmdr. I can only share the decks of 2 of them with you today.
The first deck was built around Kiku, Night's Flower. Bring her out and holding the 4 mana up over your opponents head was a sweet tactic that caused your opponents to change what spells they are gonna play. So that was fun. That deck I built a while back and I can't share that with you.
The second unique cmdr I built around is Kagemaro, First to Suffer, similar to Kiku, holding a board wipe over peoples heads is a lil bit of a struggle for your opponents to play around. Because this deck is built to abuse board wipes its pretty fun for me. Not anybody else though. They all hate it. Nobody likes getting board wiped over and over again. Oh it's also a Demon tribal. That deck can be found right here
The third deck is built around Multani, Maro-Sorcerer, the original concept of the deck was to have every creature in the deck to have power and toughness greater than its casting cost. Also to have as many ways or drawing cards from casting creatures. That deck has evolved alot. You can see it here
The fourth and last unique cmdr I built a deck around is Michiko Konda, Truth Seeker. I built this deck to have tons of protection against removal. So naturally it was life gain, enchantments, and angel's with recursion built in. And a win condition that was Avacyn, Angel of Hope + Worldslayer. I don't have that deck on tapped out either. I still have this deck though.
I hope you enjoyed that and I'd also like to hear about some more unique decks and cmdr's
|Have (4)||BillyBalverine , Galdelonian , reikitavi , orzhov_is_relatively_okay819|
|Want (2)||MarshCasualty , loparte|