Worldslayer

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Worldslayer

Artifact — Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (5) ((5): Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays in play if the creature leaves the battlefield.)

TypicalTimmy on Misery is waiting at the gates of Armageddon

6 months ago

Your deck won the playtest last night, by the way. Once Avacyn hit, the deck worked like a charm. Your side dropped Worldslayer which another deck used the cost of Cyclonic Rift to stall for a turn because they didn't have 7 mana available, but the next few turns once Avacyn returned and was equipped once more, it decimated everything and quickly won the game thereafter.

carpecanum on Kefnet, Worldslayer

7 months ago

Khalni Gem and Firemind Vessel so you have more ways to cast Reshape for Worldslayer. Maybe even Sisay's Ring to replace Thran Dynamo if you need to hit a lower budget.

DreadKhan on Sarulf Voltron

8 months ago

Tyrite Sanctum can give Sarulf an indestructible counter, as can Daring Fiendbonder, but it might be hard to get that one into your graveyard. Witch's Clinic might be nice if Sarulf gets big. Other stuff that gives an ability counter might also be worth a look, Titanoth Rex for Trample, but Indestructible is a particularly useful ability in a deck like this. Culling Ritual might be a good way to get under Sarulf and grab a bunch of +1/+1 counters, especially if people run lots of tokens in your meta.

Not sure it's wise, but it'd be hilarious to throw in a Worldslayer for Sarulf to use with Darksteel Plate or some other indestructible source, it's pretty strong if you can set it up. It's also funny imagining a big wolf clamping a human-sized sword between his teeth.

I could be wrong on this too, but I feel like you probably want some ramp sources that put lands into play, Green has tons of ways to do that. If you're really that concerned about cards being 1 dimensional (and being potentially dead), you can run Wood Elves, Farhaven Elf and Springbloom Druid to get lands into play while also offering a blocker I guess?

I like the idea of adding more defensive spells, very cool and challenging Commander to build.

Niko9 on Sword tribal

8 months ago

Hmm, for purely more swords how about

Oathkeeper, Takeno's Daisho

Godsend is kind of swordy

Icingdeath, Frost Tyrant is a dragon who becomes a sword

and the biggest of them all Worldslayer

But really, this is awesome, and I'm sure your friend will appreciate it a ton : )

griffstick on Rare commander build?

8 months ago

That's cool. I've never seen that cmdr built around that befor. And I've never seen that card befor. I feel there are just so many better options that that card gets put aside and forgotten about.

I've built 4 decks that I would consider having a unique cmdr. I can only share the decks of 2 of them with you today.

The first deck was built around Kiku, Night's Flower. Bring her out and holding the 4 mana up over your opponents head was a sweet tactic that caused your opponents to change what spells they are gonna play. So that was fun. That deck I built a while back and I can't share that with you.

The second unique cmdr I built around is Kagemaro, First to Suffer, similar to Kiku, holding a board wipe over peoples heads is a lil bit of a struggle for your opponents to play around. Because this deck is built to abuse board wipes its pretty fun for me. Not anybody else though. They all hate it. Nobody likes getting board wiped over and over again. Oh it's also a Demon tribal. That deck can be found right here

The third deck is built around Multani, Maro-Sorcerer, the original concept of the deck was to have every creature in the deck to have power and toughness greater than its casting cost. Also to have as many ways or drawing cards from casting creatures. That deck has evolved alot. You can see it here

The fourth and last unique cmdr I built a deck around is Michiko Konda, Truth Seeker. I built this deck to have tons of protection against removal. So naturally it was life gain, enchantments, and angel's with recursion built in. And a win condition that was Avacyn, Angel of Hope + Worldslayer. I don't have that deck on tapped out either. I still have this deck though.

I hope you enjoyed that and I'd also like to hear about some more unique decks and cmdr's

Rygalla on Angels Everywhere but There

9 months ago

This is pretty interesting deck, not going to lie. Though there are a few things about it that you could improve the deck with...

First of all is ramp, Mono-white absolutely sucks with ramp I know, especially with getting an 8 drop like Avacyn out, of course stuff like Land Tax and Archaeomancer's Map are good options, they may be a bit on the pricy side. Fortunately stuff like Burnished Hart, Solemn Simulacrum, and Monologue Tax exist and are relatively light on the budget, Knight of the White Orchid and Keeper of the Accord are also good options for mono-white to help get her out sooner. Also, since artifacts are the main source of ramp for mono-white, why not slip in Thran Dynamo, Gilded Lotus, or Semblance Anvil?

Secondly, there is a lot of removal in this deck, namely single target removal. Avacyn loves boardwipes and similar effects over single target removal as she can protect her allies from them. Worldslayer and Nevinyrral's Disk are great non-sorcery forms of boardwipe that work wonders for Avacyn and Fated Retribution can be quite the surprise. Speaking of, Vanquish the Horde and Hour of Revelation are very strong boardwipes in commander considering the chance you can cast them for cheap is very often. Also, since Avacyn will be a big target to everyone, consider adding in Swiftfoot Boots for redundancy with Lightning Greaves.

Next, the angels. For the most part, these are some pretty good choices, but there are a few issues I can see. Restoration Angel and Angel of Glory's Rise are the biggest whiffs in the deck. As of current, the only human/non-angel creature in your deck they could target/effect (excluding tokens) is Starnheim Aspirant, not bad, but both of these prefer to be in non-angel tribal decks, namely flicker and human tribal decks respectively. Aside from them, look through your angels and note any beatsticks, or angels that only exist just to hit face, and consider removing them, three of them that come to mind are Serra Angel, Seraph of Dawn, and Baneslayer Angel. Consider changing them out for angels like Angel of the Dire Hour, Herald of War, Emeria Shepherd, Serra's Emissary, or Angel of Serenity as they provide utility in addition to being a beatstick. Also consider switching Akroma, Angel of Wrath out for Akroma, Vision of Ixidor for some added oomph for your angels.

Your lands are also pretty solid, but you aren't running anything that can take advantage of all of those snow lands. You have The Book of Exalted Deeds, why not slip in Faceless Haven that can, technically, become an angel and thus receive the book's effects? Speaking of, Search for Glory and Scrying Sheets are great cards with these snow lands as one can tutor out either a snow land or a legendary card while the other works well with Herald's Horn. Emeria, The Sky Ruin is basically free recursion in mono-white while War Room and Bonders' Enclave are nice card draw options in a color that lacks it.

theanimetrix on Battle of Wits Attacks For Lethal

9 months ago

seshiro_of_the_orochi Yeah I spent awhile trying to figure out how I wanted to win with Battle of Wits. My first plan was to equip it with Worldslayer but this version ended up being what I liked more. Thanks for the upvote and stopping by!

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