Creature — Dragon
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Printings View all
|Dragons of Tarkir (DTK)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Foe-Razer Regent Discussion
1 month ago
Bro, you seriously have no idea how much I LOVE this idea! Vorthos decks PERSONALIZED FOR THEIR OWN CREATOR??
Omg yes. Since you started it, could you make a thread and maybe other users can build and showcase their own??
Legitimately going to start on mine right now! Omg omg omg there are so many raunchy options. Ahhh but it's gonna be Gruul, I can tell you that much RIGHT now. Probably Atarka, World Render.
Dude. Have you SEEN her??
- Mass-damage output (OMG Fiery Emancipation??)
- Tokens (Utvara Hellkite, Nesting Dragon, Lathliss, Dragon Queen, Dragon Broodmother, Dragonmaster Outcast, Descent of the Dragons, etc.)
- TOKEN DOUBLERS (Parallel Lives, Primal Vigor, Doubling Season, Second Harvest)
- Noncombat damage on ETB effects (Impact Tremors, Dragon Tempest, Scourge of Valkas, Frontier Siege, Warstorm Surge, Foe-Razer Regent, etc.)
- Noncombat damage triggers on attack (Too many to name)
- Powerful draw engines (Elemental Bond, Garruk's Uprising, Outpost Siege, Furious Rise, Lukka, Coppercoat Outcast, Dragon Mage, Dream Pillager, etc.)
- Cheat creatures into play (Sneak Attack, See the Unwritten, Descendants' Path, Xenagos, the Reveler, etc.)
3 months ago
I highly reccomend avoiding expensive cards for first decks- if you are going to spend >$5 on a card, you want to be picking up a card that fits into lots of decks as a format staple (for green, stuff like Birds of Paradise). A lot of cards are expensive because there isn't enough supply for a format (in whiptongue's case, commander), rather than them being the best options. There are diminishing returns on copies of legendary creatures too, and no shortage of inexpensive cards that never quite made the cut into modern that are super fun. Old standard staples are frequently <$0.30
If there are hydras you want to spend money one anyway, pick up one and run tutors like Uncage the Menagerie.
If you get bored, start messing around with synergies; a lot of 5/6/7 drops are playable in a green ramp shell like this- some will perform outstandingly, and others can sit it out with minor cost.
In terms of fighting fliers, Grappling Sundew, Wall of Tanglecord or Traproot Kami offer a delay, there is a lot of cheap spot removal like Aerial Volley, multiplayer options like Clip Wings, sweepers like Corrosive Gale/Hurricane/Skyreaping, options to turn flying into a downside like Bower Passage/Dense Canopy, utility answers like Crushing Canopy and Crushing Vines, 'total shutdown' effects like Elvish Skysweeper, Scattershot Archer or Gravity Well.
Then there are options like a 'fight' subtheme using your own fliers- allowing for answers to more than just flying Foe-Razer Regent is a lot of fun, Frontier Siege is cute, Kraul Harpooner has seen competitive modern play in sideboards.
I really reccomend packing in one answer and a couple of planned search effects- knowing that Uncage the Menagerie can get you a Vastwood Hydra/Overgrown Battlement/Kraul Harpooner makes it decent when you only have a few options, while it encourages a relaxed and varied decklist.
Feed the clan sees great sideboard play for a reason- its a good card when facing lightning bolt effects, but if they have repeatable damage it starts looking lackluster. I'd look at creatures with lifegain stapled on- Gilded Goose will be rotating soon, and so should get cheap and remain somewhat relevant in that neiche, while cards like Healer of the Glade, Pelakka Wurm or Oracle of Nectars do the thing in the meantime.
Finally, the 'I'm optimising a deck' thing- with 24 basic lands you can swap for 2-3 utility lands. There are budget cards that fix major problems without competing for slots; Emergence Zone against counterspells, Labyrinth of Skophos/Mystifying Maze to Fog attackers, small-scale lifegain like Sapseep Forest/Glimmerpost/Radiant Fountain, card advantage like Memorial to Unity, manlands like Treetop Village or threats like Rogue's Passage.
The reason deckbuilding in casual magic is so fun is that there is rarely a 'right' answer- there are about twenty ways to solve any problem, and its more about which one you enjoy more than what exactly you pick. I had a deck which aimed to use Gutter Grime with Brindle Boar and Gristleback for a while and it did great. Look around, don't worry too much about optimising and have fun.
4 months ago
On yeah I know of Tomer, wouldn't be one of his articles without the suggestion of Vedalken Orrery! Not really seeing much suggested that I don't already have or want though apart from some non-wolves like Foe-Razer Regent, Magus of the Arena and Norwood Priestess - which I'm deliberately avoiding to stay in theme (as I say in the description, this is just a casual deck so I'm not too concerned about optimisation. But thanks anyway!
5 months ago
Thanks for the comment! The reason I run straight removal over fight spells is because they don't put Chevill at risk of a trade. He's really only a 1/3 so he can't take out large creatures and survive. Of course I run as many Aggressive Instinct like cards as I can, as they work as kill spells without any risk. I'm definitely still working on the creature base of this deck. The ideal creature is something with removal built in or benefits from removal such as Polukranos, World Eater and Ob Nixilis, Unshackled. As of right now I'm at a loss of better creatures to put in. Foe-Razer Regent is cool, but I try to keep the curve low, but he's definitely on deck if I can find a spot.
10 months ago
Here are a few great includes that I should have mentioned the first time - Scythe of the Wretched to steal creatures you fight, Foe-Razer Regent to get lots of value, Darksteel Plate for protection and nonstop fights, and Frog Tongue for another enchantment cantrip.
As for my own version, I'm leaning toward focusing on the Hydra ability and cutting most of the aura / fight mechanic ability, except for Whip Silk because it's repeatable and just too good not to have. Thanks and good luck!
1 year ago
Nice you picked a really cool general for your first EDH! Nice to see Gruul getting some love. You do have a lot of noncreature stuff though, which your general seems to hate.
You might swap some of those noncreature things out for some of these: Ruric Thar, the Unbowed , Krosan Restorer , Magus of the Candelabra (this guy is super good when your general is out, all your lands will effectively make 3 mana each!), Voyaging Satyr , Reclamation Sage , Genesis Hydra , Savageborn Hydra , Apocalypse Hydra , Garruk's Horde , Garruk's Packleader , Duskwatch Recruiter Flip, Drumhunter , Artisan of Kozilek , Ulvenwald Tracker , Foe-Razer Regent , Gruul Ragebeast
1 year ago
1 year ago
I'd cut at least 5 lands and add these cards:
40 lands is too many, I think. Additionally, you're playing Foe-Razer Regent but only have two fight spells in the deck, doesn't seem worth it. Consider End-Raze Forerunners or Decimator of the Provinces instead.