Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Dragon
When Foe-Razer Regent enters the battlefield, you may have it fight target creature you don't control.
Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
6 months ago
Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:
- Zaren, Omnath, Locus of Rage, 4x 5/5 Elemental tokens, Akroma, Angel of Fury, Toralf, God of Fury Flip, Myojin of Life's Web whom I removed the counter from in order to bring into play Myojin of Towering Might, Foe-Razer Regent, Gruul Ragebeast, Vorinclex, Monstrous Raider, Kolvori, God of Kinship Flip, Kodama of the East Tree who brought out Thorn Mammoth and Arcane Signet because that's all I had that were less MV. I also had a very early Elemental Bond, so I kept drawing a ton of cards. My hand currently sits at Forest, Pit Fight, Mountain, Ghalta, Primal Hunger, Apex Altisaur, The Tarrasque, Kogla, the Titan Ape and Dragonlord Atarka with Hunt the Hunter, Furious Rise, Frontier Siege, Mountain, Hornet Queen and Boxing Ring in my graveyard.
- It's my Turn 9.
Game ended with me at 24 life.
Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.
I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T
At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.
7 months ago
Foe-Razer Regent can finally go in a deck haha
I think I'll build Zaren later tonight since a few plans of mine got cancelled. Was going to buy a truck but the owner is being noncompliant.
7 months ago
Whenever a creature you control fights, put a +1/+1 counter on it. If your creature survives, draw a card.
I really want to make use of Foe-Razer Regent but Fight isn't a prominent enough mechanic to truly make use of.
Make a Commander who has Fight as a major theme.
1 year ago
Xytheria, Empress of Stone
Legendary Creature - Gorgon
Whenever Xytheria, Empress of Stone destroys another nontoken creature, you may pay 3 life. If you do, exile that creature and create a colorless artifact token named Petrified Statue. It has ", , sacrifice this token: Prevent all damage dealt by target source this turn."
Xytheria, Empress of Stone gets +1/+1 for each token you control named Petrified Stone.
Probably a really nice Precon Commander. First thoughts that come to mind are putting Fight cards in the deck with her, so she doesn't actually have to attack. Cards such as Epic Confrontation would be beautiful. Another solid pairing with her is Foe-Razer Regent for some additional +1/+1 counters. You could also introduce Doubling Season for that as well, and Parallel Lives and Primal Vigor. Once she's thiccer than your library, you can begin attacking relentlessly for some combat damage as your primary wincon via 21 Commander Damage. Slapping some Lifelink onto her is a great way to not die to the -3 payment, and adding on Trample is a good way to ensure she connects.
There are plenty of enchantments, equipment, instants and sorceries to ensure she always gets through. Basically, she's Voltron with an appreciation for tokens. For example, Thornbite Staff and Sword of Fire and Ice immediately come to mind.
Thematically, the tokens are being destroyed when damaged, and that's what is "taking the damage".
I was originally going to make the tokens be Artifact Creatures - Constructs with Defender, but then I decided to drop Artifact and changed Construct to Golem as that was more appropriate flavor-wise. It was going to be a 0/0 with toughness equal to the exiled creatures. Exiling a massive 10/10 should yield a 0/10 statue, not a 0/1 statue or something like that. The thoughts are that a bigger creature should be able to brunt more damage before being destroyed. But, this turned into word-soup and became very clunky. I also was not a fan of the idea that the statue you just created could also attack if you remove Defender. That felt cheesy and not thematically appropriate. It was also going to be difficult to track who was what toughness and what they exiled, so I settled on just a generic 0/3, but again that felt horrible. I compromised by going the route of noncreature artifacts that can be sacrificed to prevent damage, if you are willing to pay the . Basically it's a really shitty Fog, but it does allow you to precisely pinpoint when and where you want to stop the hurt, which is something I feel is actually pretty powerful and has room for design growth.
A hidden special power of her deck is that, with this current iteration, the Petrified Statues are immune to wraths. Because they aren't creatures, when the boardstate blows up, they remain intact (pun purposefully intended).
What's interesting with this wording and structure is you can play politics and sacrifice a token to stop another opponent from taking some serious damage, in exchange for a called-in favor later on. For example, you could prevent 12 incoming damage from a very large creature or spell, and in exchange you don't want to be attacked for the next turn, or you want a spell to resolve, or something. Clever players will spot appropriate moments to call these favors in.
1 year ago
Hey, nice version so far with a high budget. Cutting Garruk's Uprising was a mistake, the card is really good in creature decks.
Apex Altisaur and Thorn Mammoth are upgrades for Ravager Wurm and Foe-Razer Regent for repeatable fight. You don't really need Regent since you have Vigor which has a much better ability to put counters on creatures you control. Vrondiss, Rage of Ancients from the new Draconic Rage Commander precon is a target for fight and good with Vigor. He can also be a repeatable source of big tokens to abuse Greater Good, Terror of the Peaks and Garruk's Uprising.
Quartzwood Crasher is a five drop to pair with Garruk's Uprising, another repeatable source of big tokens and it's combat damage trigger goes well when you can double the power of a creature with trample. Garruk, Primal Hunter and Garruk, Unleashed can be repeatable sources of tokens for attacking and fighting. With fight it's easier to protect them to get to their ultimates.
Arcane Signet is a ramp upgrade for Rampant Growth. Harrow is an upgrade for Kodama's Reach. Karplusan Forest, Grove of the Burnwillows, Cragcrown Pathway Flip are three more Gruul dual lands that always ETB untapped to consider adding. Cinder Glade is an upgrade for Temple of Abandon.
Some cards to consider cutting:
- Temple of the False God
- Temple of Abandon
- Rampant Growth
- Kodama's Reach
- Golden Guardian Flip
- Ravager Wurm
- Zilortha, Strength Incarnate
- Nylea, Keen-Eyed
- Foe-Razer Regent
Good luck with your deck.
1 year ago
I just really want something to synergize with Foe-Razer Regent T-T
But I think the honor should go to Suns_Champion