Doubling Cube

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Doubling Cube

Artifact

, : Double the amount of each type of mana in your mana pool.

plakjekaas on Doubling Cube instead of Mulligans

23 hours ago

I thought this would be about Doubling Cube

PvTimes on Incredible budget combo elves

6 months ago

The only suggestion I could make would add a Doubling Cube and Doubling Season to really help with pouring mana into Helix Pinnacle. Only downside with the cube is you need 7 mana before you start seeing any benefit from it

NV_1980 on Marchesa and things that annoy you

7 months ago

Hi,

I would have to second the suggestions of ajphisher, nagonjin and elgosu1337 when it comes to the availability of mana. In all honesty I would cut maybe 6 of your beaters for this. Also, you don't need the swords all that much; most of the creatures in your deck are inherently hard to block already and Vela makes it even harder. I would also get rid of Doubling Cube; in my view it doesn't work very well in color combinations that have low inherent mana availability anyway. So that's a potential 14 cards you could allocate to more mana and maybe some more draw too.

I would recommend adding Arcane Signet, Gilded Lotus, Mana Vault and Thran Dynamo. In order to filter through your deck quicker, I would also add Sensei's Divining Top. For additional draw, I would really consider Mystic Remora and Rhystic Study. I think Mana Drain also fits your strategy. The remainder of the space you've got left I would fill with more draw, counterspell and cheap removal opportunities. Some ideas would be Brainstorm, Ponder, Preordain, Counterspell, Feed the Swarm, Pongify and Rapid Hybridization.

Good luck.

NV_1980

drwombat on Dragon Engine Beatdown

10 months ago

Niko9, I am going to save a bit of spending and I think getting Doubling Cube and Sword of Hours makes the most sense. In gameplay one thing that has really helped this deck get off the ground also is haste, because getting to where you're casting dragons can take a bunch of turns. So in addition to Fires of Yavimaya and Dragon Tempest I am also going to be adding Temur Ascendancy and Fervor. To make room I may actually remove a dragon or two as once they're out they are really strong.

Niko9 on Dragon Engine Beatdown

11 months ago

Ramos is a really awesome commander. Big giant clockwork dragon that can do any number of things in any number of ways, yep, so cool. I've never built Ramos, just thought about it a few times, but what do you think about having ways to power counters onto Ramos and pay off his mana ability? Things like:

Kalonian Hydra

Sword of Hours

Doubling Cube

Karn's Bastion

Solidarity of Heroes

Avabruck Caretaker  Flip

Hardened Scales

Luminarch Aspirant

and Slippery Bogbonder can be really good, giving Ramos permeant hexproof, moving all counters to him, adding a counter to Ramos, and also being a counter to removal. Snakeskin Veil can be similar but more limited.

There are a ton more, but I don't know, it's just something I'd been thinking about with Ramos. Looks like an awesome dragony list you have!

hiddengibbons on Card creation challenge

1 year ago

The above card will lead to ramp decks with Doubling Cube, Nyxbloom Ancient, and the Urza Tron. It will be banned in every format except vintage (restricted there) right after a lot of people buy 4 of them at over $100 a pop.

KayneMarco on All Hail Zaxara!

1 year ago

Have got some cards ideas to think about possibly adding to your list

Another thing to consider is replacing your counterspells and creature removal with X drop versions for producing more hydra tokens.

Load more