, : Double the amount of each type of mana in your mana pool.
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|Commander / EDH||Legal|
Latest Decks as Commander
Doubling Cube Discussion
3 days ago
If you ever want to add some cards to this deck Doubling Cube would make a great inclusion but it might be a little above your price range
4 days ago
Jhoira's Familiar is another discount option, admittedly on a 4 mana body Doubling Cube can do some bananas things for mana, esp when combined with Manifold Key or Voltaic Key Shimmer Myr is a cheap alternative to Vedalken Orrery The only other suggestion would be to consider a couple of Windfall or Wheel of Fortune effects - the roadblocks come when you run into a full hand of lands, sometimes one big refill is all you need to get to the win?
3 weeks ago
Hey dude, thank you for the recommendations. I basically did a whole overhaul of the deck and made it more focused on life gain with Vito, Thorn of the Dusk Rose as my commander. (for some reason the CMDR name format still didn't work) if you ever get a chance, u think you could look at it for me? I feel like I should put more land, but I do have some more ramp and quite a few things that can double my mana. I wanted to get Doubling Cube but it was a little pricey. thanks!
1 month ago
Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.
This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .
When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.
Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .
As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .
If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.
If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.
What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.
Witherbloom isn't bad or terrible. She's specific.
Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.
Again, Witherbloom is absolutely a God --- if you build her properly.
1 month ago
Mana Drain is not modern legal, so you shouldn't be running that :)
I would personally drop the large cmc cards, as modern is quite a fast format and they won't get a chance to see play a lot of the time - also they appear to be sucking up a lot of places in your deck by requiring you to run mana rocks. I'd ditch Darksteel Forge , Doubling Cube , Manalith , Vedalken Orrery , Mastermind's Acquisition and Master Transmuter here, as all of them are either too slow, or not doing enough (or both). You want to plan to have won the game on turn 5 or sooner (in a goldfish situation), and none of these cards help to make that dream consistent.
I feel like Mirrormade is probably also not strong enough, as i'm not sure what you'd target with that that'd be worthwhile?
As you're in blue and black, I would highly recommend some early game disruption to make sure that your pieces get to stay in play happily. Stuff like Thoughtseize and Inquisition of Kozilek would do wonders here.
As far as strengthening your ability to grab cards and solidify your board, stuff like Whir of Invention and Emry, Lurker of the Loch both help you get everything going a lot faster. They also let you run more of a toolboxy build where you can run a bunch of 1-ofs in the deck and fish them up for any given situation (i'm thinking single copies of Ensnaring Bridge , Relic of Progenitus , Welding Jar ), as well as being able to recur stuff like a playset of Mishra's Bauble for constant gain with Emry.
I think given the above suggestions, there is really strong odds that you can win faster without Time Sieve than with it (by just swinging with a bunch of thopters). Maybe drop down to a single copy of that card also, so you can toolbox for it in the rare times where it provides a faster clock.
1 month ago
I just cheated out 11 Elder Dragons on Turn 6. I had more creatures in play, but only 11 were Elders. I also had three more Elders in my hand I could have cast but that's no fun. They all had haste thanks to Fervor , Temur Ascendancy and Purphoros, Bronze-Blooded . Damage was doubled and tripled thanks to Angrath's Marauders and Fiery Emancipation . +1/+1 counters thanks to Rhythm of the Wild . They had lifelink thanks to True Conviction , which also gave them double strike in addition to Atarka, World Render . Mana was doubled with Doubling Cube and I had both Mirari's Wake and Vorinclex, Voice of Hunger in play. I also had Tawnos, Urza's Apprentice and Rings of Brighthearth , which if these were not bad enough I can use Rings to not only copy Golos' ability, but Tawnos' as well.
Needless to say, I think I won.
1 month ago
Good Point on the "Keys". On the face of it, Cloud Key looks amazing because he let's Kozilek 2-hit people all day. But I (as i am the player i the other side of this deck most of the time) don't recall this ever being a thing. this means Voltaic Key is strictly better, allthough without Rings of Brighthearth I also don't see any utility for the ability to untap the Key itself. Do you see any in the deck? One could also make the argument to just play both, if there are more Rocks in the deck that produce at least 2 mana, with Doubling Cube and Grim Monolith being possible additions to the deck to provide consistent nut draws.
Rossa on Drana mtgo
1 month ago
I have checked the entire deck and it is really diverse and I have no doubts it probably works well. It seems very well prepared for various challenges. But independently from my first impressions I have to ask you what was your purpose with this deck? I am asking this, because from my point of view, it is a versatile vampire tribal, with most of the black staples - however I can not see the direction where it wants to go. This commander is clearly a volton general, but the deck is full of with non-voltron style cards, however it lacks some other typical voltron cards like Blackblade Reforged , Fireshrieker , Whispersilk Cloak . If you play against only one opponent you may find Hatred , Unspeakable Symbol useful. Have not you experienced speed issues with it? You play on few mana stones, and your main mana sources are bit expensive ( Nirkana Revenant , Caged Sun ) and Doubling Cube starts to provide real advantage if you reached 8+ mana. Nevertheless my ultimate opinion is that it is a good deck, and I would try it out gladly. :-)