Doubling Cube

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Doubling Cube

Artifact

, : Double the amount of each type of mana in your mana pool.

PvTimes on Incredible budget combo elves

3 months ago

The only suggestion I could make would add a Doubling Cube and Doubling Season to really help with pouring mana into Helix Pinnacle. Only downside with the cube is you need 7 mana before you start seeing any benefit from it

NV_1980 on Marchesa and things that annoy you

4 months ago

Hi,

I would have to second the suggestions of ajphisher, nagonjin and elgosu1337 when it comes to the availability of mana. In all honesty I would cut maybe 6 of your beaters for this. Also, you don't need the swords all that much; most of the creatures in your deck are inherently hard to block already and Vela makes it even harder. I would also get rid of Doubling Cube; in my view it doesn't work very well in color combinations that have low inherent mana availability anyway. So that's a potential 14 cards you could allocate to more mana and maybe some more draw too.

I would recommend adding Arcane Signet, Gilded Lotus, Mana Vault and Thran Dynamo. In order to filter through your deck quicker, I would also add Sensei's Divining Top. For additional draw, I would really consider Mystic Remora and Rhystic Study. I think Mana Drain also fits your strategy. The remainder of the space you've got left I would fill with more draw, counterspell and cheap removal opportunities. Some ideas would be Brainstorm, Ponder, Preordain, Counterspell, Feed the Swarm, Pongify and Rapid Hybridization.

Good luck.

NV_1980

drwombat on Dragon Engine Beatdown

7 months ago

Niko9, I am going to save a bit of spending and I think getting Doubling Cube and Sword of Hours makes the most sense. In gameplay one thing that has really helped this deck get off the ground also is haste, because getting to where you're casting dragons can take a bunch of turns. So in addition to Fires of Yavimaya and Dragon Tempest I am also going to be adding Temur Ascendancy and Fervor. To make room I may actually remove a dragon or two as once they're out they are really strong.

Niko9 on Dragon Engine Beatdown

7 months ago

Ramos is a really awesome commander. Big giant clockwork dragon that can do any number of things in any number of ways, yep, so cool. I've never built Ramos, just thought about it a few times, but what do you think about having ways to power counters onto Ramos and pay off his mana ability? Things like:

Kalonian Hydra

Sword of Hours

Doubling Cube

Karn's Bastion

Solidarity of Heroes

Avabruck Caretaker  Flip

Hardened Scales

Luminarch Aspirant

and Slippery Bogbonder can be really good, giving Ramos permeant hexproof, moving all counters to him, adding a counter to Ramos, and also being a counter to removal. Snakeskin Veil can be similar but more limited.

There are a ton more, but I don't know, it's just something I'd been thinking about with Ramos. Looks like an awesome dragony list you have!

hiddengibbons on Card creation challenge

9 months ago

The above card will lead to ramp decks with Doubling Cube, Nyxbloom Ancient, and the Urza Tron. It will be banned in every format except vintage (restricted there) right after a lot of people buy 4 of them at over $100 a pop.

KayneMarco on All Hail Zaxara!

11 months ago

Have got some cards ideas to think about possibly adding to your list

Another thing to consider is replacing your counterspells and creature removal with X drop versions for producing more hydra tokens.

FounderX on MY COMMANDER IS A MANA ROCK ♡ [PRIMER]

1 year ago

Hi tiffanyann, Doubling Cube has a reprint now, it is on The List since AFR, and is way more affordable now. I miss a few good draw spells, like Rishkar's Expertise (reprinted in AFR Commander), Return of the Wildspeaker or perhaps Shamanic Revelation, the latter might not be the best choice, better in token heavy decks. Lifeblood Hydra is both an X-cost Hydra and a big draw die trigger. For static draw you could also go for Colossal Majesty or Elemental Bond. Also, I see, you don't run a lot of recursions, Bala Ged Recovery  Flip, Reap the Past, Eternal Witness, Wildest Dreams and my personal favorite card, Praetor's Counsel, after a board wipe, you might be in trouble rebuilding. A card that has to go in your list is Rhythm of the Wild, it protects your big hydras from being countered, and you'll probably want to give them Haste to swing in. Another auto include is Garruk's Uprising, draw on ETB, Trample for your big creatures, and draw for Hydra power ETB. I'm not the biggest fan of "Genesis Wave" effects, I see you run a few of those. Digging for creatures might draw you into X-cost creatures, they enter as 0/0 and die immediately. Happy Brewing.

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