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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Call the Coppercoats
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
4 months ago
I didn't look super close at the list but here's a few that I saw that you might get a kick out of:
Entrapment Maneuver, Unbreakable Formation, Call the Coppercoats, Veteran Armorsmith, Darien, King of Kjeldor, Veteran Swordsmith, Prava of the Steel Legion, Mobilization, Ballyrush Banneret, Daru Warchief, Defiler of Faith, Horn of Valhalla, Valiant Veteran
Sorry if this has some things that are already there, I'm a little rushed atm
4 months ago
Blobby_Bobby, the Gaea's Cradle shows it's become a favorite. The Elves have the other one! As for Coat of Arms, there are several tribal decks knocking around in my meta, so it's too much of a double-edged sword.
5 months ago
Your deck looks sweet. I also have a Chun-Li deck and I want to make 3 recommendations.
The first card I recommend is Release to the Wind, you can cast this right at the end step before your turn to cast Chin-li for free so then you can focus on only spending mana to kick chun-li instead of paying 3 for her initial cost. You can even exile Release to the Wind with Chun-li and do it again if you ever want to put more kick counters on things.
I also went with a heavy token approach, we selected very similar cards! You should definitely run Mystic Reflection it is so good with cards like Secure the Wastes and Call the Coppercoats. You can just copy tons of opponents creatures.
My last suggestion is Vesuvan Duplimancy. Any time you target Chun-li you can make a copy of her, the copies can still cast the kicked cards. This cards not officially out yet. But it will be out very soon!
I’d love if you checked out my Chun-li deck here: https://tappedout.net/mtg-decks/13-08-22-kicking-and-screaming/
5 months ago
5 months ago
Hi kimosabe! Thanks for the comment!
I’m really loving this deck despite only having one creature. For me the protection spells are helpful but I find myself holding up mana for a bounce spell like Unsummon to avoid removal, only because 3 players will likely have chances to remove Chun-li most games so if she’s going to be removed I just bounce her to my hand.
As for creatures I’ve got a few token makers that help the deck survive a ton. Spiritual Visit, Secure the Wastes, Recruit the Worthy, Rally for the Throne, Raise the Alarm, Midnight Haunting, Master's Call, Errand of Duty, Call the Coppercoats and Lazotep Plating. The tokens are fun to create every turn and can accumulate to be a pretty big board state fast.
While those creatures are strong and I appreciate your recommendations I just personally like the idea of owning a deck with 0 creature cards in it, just kind of funny and different.
If you have a chun-li deck I’d love to see yours, one thing I’ll add is that Release to the Wind is absolutely nasty in Chun-li, so if you have her I recommend that card.
9 months ago
So I have Chandra, Pyromaster in play and -7 her, exiling Call the Coppercoats... because I get to choose the number of targets, and each one increases the spells cost, versus being an additional cost, I'm assuming I can choose each opponent, and for no additional cost...? Of course, then tripling the spell. Or am I missing something in the rules here...? Thanks in advance! :)
11 months ago
One, maybe it would be funny to call the list Hinata-Kun XD
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
1 year ago
I like the deck, but you're missing a lot of my favorite token deck cards. Here's a list worth perusing. It's a long list, and I wouldn't expect that you could find room for all of them. Just something to give you some ideas to think about.
Also, if you already have any of these on your list and I didn't notice, I apologize.
The only other thing I might mention would be Monologue Tax, which would be useful the way that you have your list set up.