Call the Coppercoats

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Call the Coppercoats

Instant

Strive — This spell costs more to cast for each target beyond the first.

Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.

Nunu312 on Orzhov Spirit Tokens

2 months ago

Love a good spirit deck, and nice to see a new commander doing it!

I think you've got some great cards in there that probably don't work as well as you want them to. Luminous Angel is incredibly expensive for a 4/4 flyer that might generate 2-3 tokens. By the time you put it down that's just not a relevant amount. Oyobi, Who Split the Heavens Is in very much the same boat. Because it only happens on casting, it can at most happen 5 times, as that's the amount of spirits you have to cast (and you have no arcane spells). Elesh Norn, Grand Cenobite Is a fantastic card but can occasionally create friction at the table. I don't necessarily suggest that you cut it, but do consider it. It can easily create an environment where some people are unable to play their decks at all until it is delt with.

A bit of the same but Long-Forgotten Gohei definitely fits, but you only have 6 spirit spells and no arcane spells, so you're only using half of it. Etchings of the Chosen is the same price but has an extra ability. You may just want to run both though?

The first thing for additions are the token doublers. These will really help you capitalise on your commander as they will act upon each instance. So instead of casting Triplicate Spirits and getting a rather underwhelming 3, you instead get 6. Then at the end of turn you get another 6... only this is doubled as well, instead of 3, you get 18.Mondrak, Glory Dominus and Anointed Procession are the standouts here, although they are pretty pricy in real world dollars.

Overall though, I feel your ways of generating tokens is very on theme, but not very sustainable. A key thing that you might have missed is that your commander generate spirits for each tokens you make, not spirit tokens. So Collector's Vault, makes a treasure token, free spirit. You have a huge amount of ways to make tokens but a lot of them are humans or other some such (Call the Coppercoats, Martial Coup) so they may not be on brand. Look into ways you can make those one or two treasure / clue / food tokens as you just otherwise play normally.

A conspicuous absence is any of the Teysas. Teysa, Envoy of Ghosts is expensive but fun. Teysa, Opulent Oligarch is much cheaper and synergises VERY well with your commander. Teysa, Orzhov Scion requires a bit more of the black/white spirits, but might still work very well. Teysa Karlov doesn't synergise super well, but has good abilities regardless and certainly isn't a bad pick. The Kaya planeswalkers also often deal with white black spirits as well as having a bit of control so they might be good to look at Kaya the Inexorable being the standout.

another fun card that is changed entirely by your commander Afterlife Insurance and having any method of sacrificing your spirits changes it from just saving those spirits, to doubling their amount. It would go well with Ayli, Eternal Pilgrim, but that starts to lean more into aristocrats than pure spirit tokens.

Another thing is that a lot of white ramp works well with bounce or sac land, you've got the obvious one but you might be able to increase it with Lotus Fieldfoil and Lotus Vale. Things like Land Tax is a staple for white, but even when you're just running Priest of the Blessed Graf they can help you make him work.

My final point is that you don't seem to have a good way of protecting your quite expensive commander. Your group might not place that big an emphasis on commanders, but it's more fun if she sticks around. There are the old standouts of Lightning Greavesfoil and Swiftfoot Boots, but there are a lot of options.

Last_Laugh on Galaxy News Radio

4 months ago

Definitely run Dolmen Gate and Iroas when you get them but first and foremost of these effects is Reconnaissance. The good news is it's getting reprinted in Assassin's Creed in just a few weeks. Reconnaissance let's you attack with every creature safely, deal combat damage in most situations, and have every one of those creatures untapped by the end of combat.

Anim Pakal, Thousandth Moon, Krenko, Tin Street Kingpin, and Call the Coppercoats are all excellent ways to go wide here for more dudes to carry those Aura copies.

Hall of Heliod's Generosity is another card I suggest. It's another card that's not budget friendly but repeatedly getting enchantments back from your grave in these colors is tough but definitely worth it here.

Feel free to check out my Three Dog list for more ideas. I've admittedly never played the list but I'm confident the deck would slap (I just don't want to track all the Aura copies tbh). Upvotes on any of my decks are appreciated. "Wake Up, Wasteland! It's Me, Three Dog!"

Last_Laugh on Sorry For Party Mobbing

9 months ago

Call the Coppercoats is a party-in-a-can.

Scepter of Celebration can spit out massive amounts of tokens while giving a beefy dude trample.

City on Fire is a bit pricier than the 1.50 or so avg. the deck has, but it's well worth the price and a slot. It's tanked in price somewhat recently but I don't see it staying this cheap personally.

Last_Laugh on

9 months ago

Crow_Umbra First, ty for taking a look and posting. Good catch on Broodmoth, it definitely deserves a spot. I'll have to keep a few of those in mind, especially the cheap go-wide counters and Kodama. Can you think of any cheap early game token production like Call the Coppercoats/Flurry of Wings/Scepter of Celebration that will produce a decent chunk of bodies and possibly scale well as the game progresses? I feel like going wide early needs another slot or 2 for consistency.

I spotted the Sovereign Okinec Ahau while building, but that wording is confusing trash... is it everything attacking with less than Sovereign's power gets +1+1 counters equal to the difference? (I.e. he's 3 power and him and some 1/1's attack, the 1/1's all get 2x +1+1 counters to bring them to 3 power too?) If so, yeah it 100% deserves a spot.

The struggle I had in building this is prioritizing between a bit of go-wide early game creatures (mainly tokens), +1+1 counters, historic, and flash speed casting. I had to drop several payoffs I was eyeballing like counter/token doublers, the Ozolith, etc.

Last_Laugh on Operation: Desert Storm

1 year ago

This looks like a fun deck. I have a few ideas for you though.

Grand Crescendo is board protection plus a lot of potential tokens if you pay into X.

Indulge / Excess is another army-in-a-can with the added payoff of potentially ramping hard.

Call the Coppercoats is meta dependent, but this thing can make a LOT of tokens at instant speed.

Ogre Battledriver is an underrated haste enabler that turns all those 1/1's into immediate 3/1 threats.

Skyhunter Strike Force gives +3+3 to your army just for attacking all 3 opponents. It doesn't need to attack itself either, which is nice.

Mirror Entity is downright amazing when you're ramping and going wide.

Kamahl, Fist of Krosa is a finisher and a boardwipe deterrent all in one. You can threaten to turn an opponent's lands into 1/1's in response to a boardwipe.

Luminous Broodmoth makes your deck more resilient while addressing the lack of flyers.

Sleepysherlock on Spell-Slinging Mardu Copies

1 year ago

Lot of my suggestions are leaning into tokens because Blood Avatar clearly wants that, and if i can find a spell that makes tokens than Extus will be happy too. Thats my idea.

Big Score, Unexpected Windfall, Blood for Bones, Rakdos Charm, Fiery Confluence, Crackle with Power, Storm King's Thunder, Bonus Round, Sram's Expertise, Electrodominance, Jaya Ballard, Liliana, Dreadhorde General, Elspeth, Sun's Champion, Assemble the Legion, Secure the Wastes, Call the Coppercoats, Fury Storm, Ashnod's Altar, Prosperous Partnership, Divine Visitation

Let's take a short break here, because you need better creatures. Creatures that have VALUE as you recast them over and over, maybe even discard outlets. I hate to say it (and i'm not going to list them) but Aristocrat creatures are ideal here because they are cheap, and gain life which can then be used to cast wild stuff like Bolas's Citadel.

Dragonmaster Outcast, Viscera Seer, Cathar Commando, Leonin Relic-Warder, Mondrak, Glory Dominus, Lagomos, Hand of Hatred, Pitiless Plunderer, Mahadi, Emporium Master, Woe Strider, Ophiomancer, Mayhem Devil, Children of Korlis, Insolent Neonate, Elenda, the Dusk Rose, Sengir Autocrat, Syr Konrad, the Grim, Sun Titan

Also if this just ins't the direction you wanna go thats ight

Last_Laugh on Jetmir's Myriad Debauchery

1 year ago

Scepter of Celebration, Indulge / Excess, and Call the Coppercoats will all produce large amounts of tokens here.

Toski, Bearer of Secrets and Dhalsim, Pliable Pacifist will help keep your grip full.

Dolmen Gate and Reconnaissance will allow you to swing safely with anyone and in the case of Recon, have everyone untapped by the end of combat while still dealing combat damage in most situations.

Roar of Resistance is a new card that'd work well here.

H-E-N-R-Y on The Government

2 years ago

I didn't look super close at the list but here's a few that I saw that you might get a kick out of:

Entrapment Maneuver, Unbreakable Formation, Call the Coppercoats, Veteran Armorsmith, Darien, King of Kjeldor, Veteran Swordsmith, Prava of the Steel Legion, Mobilization, Ballyrush Banneret, Daru Warchief, Defiler of Faith, Horn of Valhalla, Valiant Veteran

Sorry if this has some things that are already there, I'm a little rushed atm

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