Sram's Expertise

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a card with converted mana cost 3 or less from your hand without paying its mana cost.

duchessCretina on Bazaar Enchantments Reanimator

1 month ago

It seems you are clearly going for a competitive deck in here, so why not some Force of Wills?

also Faithful Mending seems nice. Gifts Ungiven could tutor specific cards for the graveyard and, along with Noxious Revival could make it so you find combo pieces on the opponent's end step.

Magus of the Bazaar is Bazaar themed and has a cool ability. (although i'm not a fan of 'bazaar' effects outside of dredge, but it seems to bear some significance to you).

Sandwurm Convergence is nice. if you tutor Form of the Dragon (maybe with gifts), you can lock the opponent out of combat.

and As Foretold would let you cast Resurgent Belief for free. Same as with Sram's Expertise and Baral's Expertise (but this one is high on the curve).

I think maybe you could have Prismatic Vista to tutor for Snow-Covered Plains for On Thin Ice

and a Karakas wouldn't hurt.

with some tutors you could even play around with Ghostly Prison and Blood Moon if you wanted to...

I really like the deck idea and it's nice to see people innovating in Legacy :)

Epicurus on My Shield is my sword

6 months ago

I like the deck, but you're missing a lot of my favorite token deck cards. Here's a list worth perusing. It's a long list, and I wouldn't expect that you could find room for all of them. Just something to give you some ideas to think about.

Also, if you already have any of these on your list and I didn't notice, I apologize.

The only other thing I might mention would be Monologue Tax, which would be useful the way that you have your list set up.

Cheers!

Saccox on

1 year ago

Hi MistaMint, Sram's Expertise ?

Saccox on Mono White Vigilance

1 year ago

Hi Breakaway,Sram's Expertise and Seraph of the Masses? Are budget cards and works good with the ability "convoke"

Peoni on Kykar's Tokens & Cantrips

1 year ago

So the ones I'm leaning towards are Assemble the Legion, Sram's Expertise, and a buff or two of your choice, maybe Spear of Heliod and Goldnight Commander.

Assemble I feel lacks synergy with the rest of your token generation and it costs a lot for what it does. Eventually it'll accumulate a lot of counters and pump out an absurd number of little dudes every turn, but that'll take some time to get there, and there's a good chance it'll get blown up before it does.

Sram's I'm iffy about. It's 2 spells in 1 but it's also just a one time token generator where you could have something potentially more impactful but idk. That's really gonna be up to you.

The buffs I feel are nice but potentially unnecessary. The way I see it they could potentially end up being win more cards as you'll probably be able to flood the board with little creatures and win that way (or at least be able to hold until you have your combo pieces), but at the same time it's worth keeping some in just in case you need the little extra oomph to beat someone down. That's why I'm leaving it at 1 or 2 of them, so it's up to you which ones you want in and how many you want to take out.

I'd suggest swapping out Mizzium Mortars for another boardwipe. If Wrath and Cyclonic Rift are out of reach for now, Earthquake is a solid option that misses Kykar and your spirits, can also hit players, and serves as a potential mana sink. There's also Sublime Exhalation, basically just Wrath in EDH minus the no regen clause.

Finally you might also like some artifact/enchantment hate with Wear. Never hurts to have options.

If you end up making more changes and still want to modify what you have, then we can keep going from there. :^)

Holograph273 on Budget Karlov Duel Commander

1 year ago

Hey there, I just updated my deck to the list I ended up running in the tournament (it was reported to a month later in favor of multiplayer commander as many of us had unfinished decks)

I had the opportunity to trade for some cards and made a lot of changes to the deck, adding more hand attack and removal to better fit the meta, and removing all accelerants. Sorry I didn't see your comment, but from my experience at the tournament I don't think a banner effect would've helped me much.

So about the tournament (more like an FNM to be honest) : there were only 4 of us so we played against every one of us and I faced :

  • A Feather, the Redeemed deck which had a lot of cards that targeted its commander for value, and this was the matchup I was quite scared of as it would surely pack quite a few 'protection from color' cards that would blank all of my removal, and my lifegain isn't quite as useful as the deck intends to win on commander damage. I still managed to win 2-1, thanks mostly to Kambal, Consul of Allocation as my opponent played a lot of spells every turn and Priest of Forgotten Gods which helped me kill Feather through all the protection and damage prevention spells.

  • A Grenzo, Havoc Raiser deck full of goblins that I thought I had a good matchup against but it was still scary as it was very well optimized. I lost 1-2, losing every game in which I was on the draw as the goblin horde was just too hard to deal with (especially Goblin Recruiter which absolutely destroyed me one game). Sram's Expertise and Cruel Celebrant proved to be very strong in this matchup.

  • A Heliod, Sun-Crowned deck with lots of enchant-based removal, cheap creatures and the infamous Walking Ballista combo. I think this was my best matchup as most of my removal would easily stop the balista combo and I was right. I won 2-1, thanks to my greater card advantage with Skullclamp and Hymn to Tourach, and the one game i lost was besause I had only black creatures and my opponent gave protection from black to his commander out of nowhere, so if I do get a banner effect it probably won't be Honor of the Pure x).

Thus I came in second place in the tournament, not too bad for a first :) (though I did play 5-10 games with the deck before the tournament to test it and make changes)

Overall I felt like Lingering Souls was the strongest card in my deck as it provided sacrifice fodder, an evasive threat, and creatures entering the battlefield for the soul sisters. Effects like Unearth, Vesperlark and Revival / Revenge gave me a lot of value throughout the games and were key to my success.

It was very fun playing this Karlov deck that I intended as an aggro deck with a good amount of card draw as I'm generally not a fan of aggro but I really didn't have the cards to make a proper control or combo deck. I'll be playing it again and hopefully updating it from time to time.

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