Akoum Hellkite

Akoum Hellkite

Creature — Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature, player or planeswalker. If that land is a Mountain, Akoum Hellkite deals 2 damage to that target instead.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Akoum Hellkite occurrence in decks from the last year

Latest Decks as Commander

Akoum Hellkite Discussion

Azeworai on Land Twins

3 months ago

Alright, let's do this.

Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.

Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.

In order aforesaid, removal:

I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.

Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.

I would add Chaos Warp, for it hits any permanent at an efficient cost and at instant speed. One I much like is Hull Breach. Two-mana, two targets. It does not get much better than that.

Unto wraths:

I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.

Try Blasphemous Act, Chain Reaction, Molten Disaster, and Savage Twister. In the event of you finding one, do add Ezuri's Predation.

Upon card draw.

If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.

Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.

Well, Valakut Exploration has impressed me. It is essentially another Horn of Greed, which bears much dint. I would add these both for the endless engines they offer.

Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.

Courser of Kruphix is just better than Grazing Gladehart. It may be half of the life gain, but the card draw off of the library's top is fantastic.

Outside of land-related draw engines, there are the basic ones of Outpost Siege, Elemental Bond, Guardian Project, and Harmonize.

Ramp, of course.

Notably, you are in Green, the very pinnacle of ramping. I would add the basics of Rampant Growth, Farseek, Harrow, Nature's Lore, Three Visits, Skyshroud Claim, and SOL RING.

As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.

Returning from the grave, recursion it shall be.

This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery  Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.

Start your engines.

What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.

Crash of Rhinos is cute, but does not accelerate your gameplan by itself. Large, but not unbeatable. I am not fond of Akoum Hellkite myself, but it is better than others of what I would remove.

Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.

Zendikar Resurgent doubles the mana and offers much card draw, winning the game once you untap. Beast Whisperer is similar, but an early-game card.

Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.

Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.

Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.

Conclusion.

Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.

I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.

The Lands Restored

Fare thee well.

dbpunk on Dwarves and Taxes

1 year ago

I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.

Akoum Hellkite, Aria of Flame, Ash Zealot, Bomb Squad, Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter, Hellrider (same deal as Flameblade but attacking), Invader Parasite, Karplusan Minotaur, Leyline of Lightning, Mindsparker, Purphoros, God of the Forge, Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance, Tephraderm, Mondronen Shaman  Flip, Tunnel Ignus, Warstorm Surge

Runeroads on Lord Windgrace Control (Worldgorger Season's Past)

1 year ago

I was gold fishing with this deck and alot of the time I would end up with the worldgorger dragon combo but nothing to spend the mana on. Have you considered adding Retreat to Hagra or Akoum Hellkite to the deck. That way every time worldgorger flickers in and out all your opponents take 1 damage for each land?

livingrock on Mina Denn You Think I Am

2 years ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

SufferFromEDHD on I'm Zirilan, ... And These Are My Cousins!

2 years ago

What mistake was corrected?

Hellkite Igniter and Hoarding Dragon are what stood out as weak dragons. Moonveil Dragon , Scourge of the Throne or Thunderbreak Regent fit a utility role currently missing from your Zirilan package.

Akoum Hellkite and/or Valakut, the Molten Pinnacle seem appropriate for a mono red deck with 24 mountains.

Is Molten Disaster not a better upgrade to Earthquake? Split second is a powerful ability.

forneyt on Windy Kitty's Landfall Engine

2 years ago

Hmm Akoum Hellkite probably would be a better switch, but either way you're right that Doubling Season is expensive, even with the reprint. Maybe it'll make you too much of a target even if you don't do anything with it right away, but maybe the risk is worth the reward? Akoum Hellkite may be able to stay in if you use it as removal rather than direct damage; it may be useful in that respect.

LandoLRodriguez on Windy Kitty's Landfall Engine

2 years ago

forneyt I hadn't considered Doubling Season for this deck, but I do see how useful it could by. By my count, 18 cards (including Nesting Dragon) would benefit from its effects... Omnath pumps out an army of 5/5s, Avenger of Zendikar becomes an absolute nightmare, and being able to emblem either of the planeswalkers included on the turn that they enter would be fantastic. It's an expensive card though, perhaps if ultimate masters is kind to me I'll come across one. I'm not so sure I'd take Nesting Dragon's slot with it though. Part of me wouldn't be very happy taking out a card that would benefit from the one which I'm putting in. Making dragon eggs isn't the most exciting or aggressive thing to be doing, but I never mind having a plethora of chump blockers, especially ones that call in a wave of better creatures in the event of a board wipe.I'm actually thinking I might take out Akoum Hellkite. I wanted a creature that gives me direct damage for landfall triggers, but with only 5 mountains I fear I might not get the most out of it.

 Farmert3d I don't quite follow what you meant there.
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