Akoum Hellkite

Akoum Hellkite

Creature — Dragon

Flying

Landfall — Whenever a land enters the battlefield under your control, Akoum Hellkite deals 1 damage to target creature, player or planeswalker. If that land is a Mountain, Akoum Hellkite deals 2 damage to that target instead.

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Trade

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Printings View all

Set Rarity
Game Night 2019 (GN2) Rare
Battle for Zendikar (BFZ) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Akoum Hellkite Discussion

TypicalTimmy on Uumaka, Nature's Fury

1 month ago

I was sitting here watching the War of the Spark Brawl episode of The Command Zone and I said:

  • "Timmy, you love Oathbreaker. You love Planeswalkers. You just built a Riku of Two Reflections EDH deck. If you built a Commandwalker specifically tied to how you derive the most glee from a game, what would that Commandwalker look like?"

Uumaka, Nature's Fury is a Human Shaman / Druid. Shamans are beings who are able to call upon spiritual life forces, and Druids commune with nature. Uumaka is skilled and mastered in both practices. She is designed for an Aggro Timmy-style Stompy deck in which you ramp hard and play big creatures to overrun the battlefield - exactly how I like it.

After thinking about it, I'd say Uumaka is from Alara.


Uumaka, Nature's Fury

Legendary Planeswalker - Uumaka

+1 You may search your library for a basic land. If you do, reveal it and put it onto the battlefield tapped. Shuffle your library.

-4 Until end of turn, the next time you cast a creature spell, create a token copy of it.

-8 You get an emblem with "Lands you control become 5/5 Elemental creatures in addition to their other types. Creatures you control gain hexproof, indestructible, trample and vigilance."

{Uumaka, Nature's Fury can be your Commander.}

4


The +1 isn't as good as Xenagos, the Reveler nor Domri, Anarch of Bolas, nor is it as overall powerful as Nissa, Who Shakes the World. However, what it does do is thin your deck by tutoring the land. Less cards in deck means better odds of drawing better spells. It also helps fix your mana, allowing you to get the specific color you need at that moment. Basic lands only. While it's not that powerful in some regards, it's also very strong in others.

The -4 is something I am very excited for. You don't need your creature spell to resolve - you merely have to cast it. Think of it like Desolation Twin, in that sense. It means even if you have a large play, such as an Avenger of Zendikar, it's okay if the creature gets countered; You still get the token copy. It also means you can have a buffer on legendary creatures, too. For example, many players won't allow an Omnath, Locus of Rage to resolve. However, if the token copy is created then it doesn't really matter. If the spell resolves, SBA the token out of the game. If the spell doesn't resolve, you still got an Omnath. This also means spells such as Parallel Lives, Primal Vigor and Doubling Season are more impactful. If I cast a Savage Ventmaw, that is some serious board presence. Or I could go unbelievably wide with a Hornet Queen. I'd also still have access to things such as Flameshadow Conjuring and Bramble Sovereign. So the chance to go insanely wide absolutely exists here. Now, personally, with the +1 tutoring out a basic land I would straight up go for creatures with Landfall abilities. Nesting Dragon, Rampaging Baloths, Lotus Cobra, Avenger of Zendikar, Akoum Hellkite, Oran-Rief Hydra, Omnath, Locus of Rage, Tireless Tracker, etc.

Lastly, the -9 sets you up for a huge wincon. All of the lands you've been tutoring plus the lands you've been playing are now 5/5 creatures that are neigh unstoppable (Though not entirely. AEtherize screws you over good.). This also then affects all creatures you control. A giant powerful emblem that should secure you the win immediately, if not putting a hard clock on the game itself.

I lowered the ultimate from -9 to -8, meaning it holds synergy with Doubling Season and is a turn sooner in general. To compensate, I bumped CMC from 5 to 6. Overall, ramping in Gruul is insanely easy so +1 CMC isn't much at all, especially with the land tutor on a +1.

Personally, I think she is immensely over powered, but not broken. I like Planeswalkers that set you up to win, but you still need to put in the effort.

DeinoStinkus on In Your Element

2 months ago

Honestly, if you feel like it, Omnath, Locus of the Roil does better overall as a commander. Gruul decks have a problem of emptying their hand really quickly, but with the card advantage gifted by Roil, you'll have a lot better chance. That being said...

Avenger of Zendikar, Akoum Hellkite, Valakut, the Molten Pinnacle, and Nissa's Renewal.

dbpunk on Dwarves and Taxes

1 year ago

I feel like you'd be better off with less pingers (tap for damage creatures) and more punishing triggered effects/etb effects on creatures.

Akoum Hellkite , Aria of Flame , Ash Zealot , Bomb Squad , Flameblade Angel (each time your dealt damage by any source with your commander on the ground, it deals 3 damage to that sources commander), Goblin Sharpshooter , Hellrider (same deal as Flameblade but attacking), Invader Parasite , Karplusan Minotaur , Leyline of Lightning , Mindsparker , Purphoros, God of the Forge , Repercussion (works even better since you control the source of damage), Satyr Firedancer (try it with damage based field wipes and you might just clear the table), Stalking Vengeance , Tephraderm , Mondronen Shaman  Flip, Tunnel Ignus , Warstorm Surge

Runeroads on Lord Windgrace Control (Worldgorger Season's Past)

1 year ago

I was gold fishing with this deck and alot of the time I would end up with the worldgorger dragon combo but nothing to spend the mana on. Have you considered adding Retreat to Hagra or Akoum Hellkite to the deck. That way every time worldgorger flickers in and out all your opponents take 1 damage for each land?

livingrock on Mina Denn You Think I Am

1 year ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

SufferFromEDHD on I'm Zirilan, ... And These Are My Cousins!

1 year ago

What mistake was corrected?

Hellkite Igniter and Hoarding Dragon are what stood out as weak dragons. Moonveil Dragon , Scourge of the Throne or Thunderbreak Regent fit a utility role currently missing from your Zirilan package.

Akoum Hellkite and/or Valakut, the Molten Pinnacle seem appropriate for a mono red deck with 24 mountains.

Is Molten Disaster not a better upgrade to Earthquake? Split second is a powerful ability.

forneyt on Windy Kitty's Landfall Engine

1 year ago

Hmm Akoum Hellkite probably would be a better switch, but either way you're right that Doubling Season is expensive, even with the reprint. Maybe it'll make you too much of a target even if you don't do anything with it right away, but maybe the risk is worth the reward? Akoum Hellkite may be able to stay in if you use it as removal rather than direct damage; it may be useful in that respect.

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