Black Cat

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Black Cat

Creature — Zombie Cat

When Black Cat dies, target opponent discards a card at random. (Dying is being put into the graveyard from the battlefield.)

_d1giur on White Black Cat

2 years ago

How does this deck not have Black Cat

lagotripha on Ontogeny Recapitulates Phylogeny

2 years ago

I feel like leaning far harder into 1 and 2 drops would make the pyre/Vial/Crawler setup a lot stronger. Just 'fetch a zombie from your deck each turn' is pretty strong.

Undead Augur Draws cards, likes sacrifice, on type&theme, cmc right for gravecrawler.

Cryptbreaker ditto, but also a 1 drop.

Worth considering;

Black Cat / Miasmic Mummy / Rotting Rats Forces a discard and sets up for a 'go to 3 mana' turn. Amazing for getting grindy.

Dreadhorde Arcanist strongest zombie and recurring thoughtsieze is good- plays into a spells matter theme with Unearth

Corpse Knight / Wayward Servant for gravecrawler drain if the deck shifts towards W/B, with vial/pyre easing the splash.

Tidehollow Sculler Hand disruption is goood

DemMeowsephs on Discard Me, Daddy

3 years ago

On my quest to also build a tinybones deck, I found some of the cards below that have really been an asset to me. Maybe they could help you out too.

Instant Speed Discard Cards: _(Allows you to force them to discard on their turn, so you can get a draw trigger then too.)

Other Cards:

king-saproling on Rograkh's Emotional Support Kitty

3 years ago

Cool deck! You might like these:

HalbrechtHalbrecht on BLACK ZOMBIE

3 years ago

I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!

Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?

(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)

I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.

First, the deck is trying to do too many things — zombie tribal, self-mill, graveyard recursion, graveyard exiling, "swamps matter", tokens, devotion — some of which don't really complement each other. If you want to streamline it for Modern, you'll have to choose a more focused direction.

I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.

Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.

Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.

So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.

You're missing some other great zombie lords: Death Baron, Lord of the Accursed, Undead Warchief, and even Risen Executioner. While not a creature, Graf Harvest gives them all menace.

Relentless Dead and Unbreathing Horde are difficult to get rid of, the former because it can easily come back to hand (and bring a friend), the latter because of his damage prevention clause.

Graveborn Muse can provide some serious card advantage. Geralf's Messenger is amazing for devotion, he drains a little himself, and he's hard to get rid of.

If you go the route of cycling your zombies in and out of your graveyard, consider Undead Augur, Plague Belcher, and Quest for the Gravelord.

In place of Cemetery Recruitment, I'd run Ghoulcaller's Chant or Unearth. The latter is particularly good if you cut all your 4+ CMC creatures except for Gray Merchant (so aside from the cards I said to cut under "Game Plan", you'd also cut Korlash and Sidisi, which I think are good cuts anyways).

You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.

I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.

Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.

Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.

MagicMarc on Halloween Deck Ideas

3 years ago

Just a few more; Season of the Witch, Black Cat, Bubbling Cauldron, Disturbed Burial, Desecrated Tomb, Reassembling Skeleton, Ghosts of the Damned, Haunted Crossroads,Gallows at Willow Hill, Bad Moon.

Can go to the gatherer and look for creature types like werewolf, zombie, scarecrow.

Or keywords like haunted, dead, grim, blood, etc.

Dracoman on Yuriko Midrange

3 years ago

I think you should consider using more useful enabler like Cauldron Familiar which can drain opponents after repeated etbs, Entrails Feaster which can grow bigger each turn with no investment, or Watchers of the Dead that can act as graveyard hate

You could also add more email blurs with pseudo evasion like Black Cat which will force a player to discard if blocked, Dreadmalkin that has menace, Frost Lynx which will stop a blocker, and Illusory Ambusher which will draw cards if blocked

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