|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
Creature — Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Price & Acquistion Set Price Alerts
|Have (8)||ironax , Fiolek , Yawkcorb , corys , nakni , XxCataclysmiCxX , NorthernCrow , n8dm|
|Want (3)||aessen , mini_tb , named.theorem|
Black Cat Discussion
3 days ago
Through the Breach seems sub-optimal here. Maybe to stick out a Steel Golem for instant blocking, but that's the only card you'd do that with. If you want to splice it onto Desperate Ritual, you need six mana to start, since you have to pay the splice cost when you cast the ritual rather than after it resolves. Through the Breach does help you get Dralnu, Lich Lord out there, but if you're paying five for it you might as well put Chromatic Sphere/Star in that spot since it serves the dual purpose that Manamorphose does. In general I think that a lot of carefully chosen removal, sweepers and draw spells would better suit the offering combo than mana acceleration.
Dralnu's jank payoff seems meager with lightning bolt. Suppose he's your offering and your opponent doesn't play Duress, Inquisition of Kozilek or Hymn to Tourach. Three timely land drops, exile SSG, cast Desperate Ritual, Manamorphose and Dralnu. Don't want to block with him. If he doesn't get bolted while under your control, turn 4 mountain, resolve Harmless Offering and then Lightning Bolt. Opponent sacrifices Dralnu and two of their smallest losses, one of which could have been Black Cat. The transaction cost you five cards, but cost the opponent only two cards or Spirit tokens. Path to Exile in response to your lightning bolt in that scenario would just suck. I would add Shivan Meteor if I was intent on harmlessly offering the Lich Lord.
Criticism always sounds so negative so I want to add that there's a lot I like about the deck too. I'll hand it to you for trying out a tricky style, I'm starting on a similar one.
3 weeks ago
Activating Brain Weevil's ability will sacrifice it so it won't be around to sacrifice to Westvale Abbey Flip. If you sacrifice it to Westvale Abbey Flip it won't be around to sacrifice to it's own ability.
You never trigger Brain Weevil. It has an activated ability which requires paying a cost (denoted by the use of a colon). A triggered ability starts with At, When, or Whenever. If it were a triggered ability, such as the one Black Cat has, it would indeed trigger when it died being sacrificed for another ability.
4 weeks ago
2 months ago
3 months ago
After several test games and a round of kitchen table magic with my buddies, this neck has been updated to Version 2.0.
All in all I'm really happy with the deck even though it still needs more polishing. The concept is by no means unbeatable, but there are a lot of fun interactions and I have a few times managed to completely turn a game on its head by getting Nacatl War-Pride into play with Lightning Greaves and thus killing off what looked like certain death just one turn away.
4 months ago
I have been trying to keep my early game cards green in an attempt to secure proper mana sources, but I like the suggestion of Black Cat. Adding more black mana sources would also help fire up Crypt Rats.
The splash of white started out as just a way to pay for Pride Sovereign's activated ability, but to be honest I have yet to get that done - I'm not a fan of exerting my best early beater. You might be right that it isn't worthwhile. I like Fertile Ground for the ramp-like effect, though, but might opt to let go of Sandsteppe Citadels - the fact that they come into play tapped is aggravating!
Thank you for the suggestions. I'll definitely be testing and tweaking some more with those in mind :)
4 months ago
The splash for white doesn't seem to do enough. I'm sure big things happen when you assemble all the components, but in my play testing it was very difficult to do that reliably.
Black Cat might be worthwhile as an early game deterrent.
Llanowar Wastes would be a good land for a budget build.
This deck feels very mid-rangey, but the individual cards don't hold enough value on their own. Each card needs another card to make important stuff happen.
4 months ago
What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.
There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.
Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.
So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?