|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Dark Ascension (DKA)||Common|
Combos Browse all
Creature — Zombie Cat
When Black Cat dies, target opponent discards a card at random.
Price & Acquistion Set Price Alerts
|Have (7)||ironax , Fiolek , Yawkcorb , corys , nakni , NorthernCrow , n8dm|
|Want (2)||mini_tb , named.theorem|
Black Cat Discussion
4 days ago
After several test games and a round of kitchen table magic with my buddies, this neck has been updated to Version 2.0.
All in all I'm really happy with the deck even though it still needs more polishing. The concept is by no means unbeatable, but there are a lot of fun interactions and I have a few times managed to completely turn a game on its head by getting Nacatl War-Pride into play with Lightning Greaves and thus killing off what looked like certain death just one turn away.
1 month ago
I have been trying to keep my early game cards green in an attempt to secure proper mana sources, but I like the suggestion of Black Cat. Adding more black mana sources would also help fire up Crypt Rats.
The splash of white started out as just a way to pay for Pride Sovereign's activated ability, but to be honest I have yet to get that done - I'm not a fan of exerting my best early beater. You might be right that it isn't worthwhile. I like Fertile Ground for the ramp-like effect, though, but might opt to let go of Sandsteppe Citadels - the fact that they come into play tapped is aggravating!
Thank you for the suggestions. I'll definitely be testing and tweaking some more with those in mind :)
1 month ago
The splash for white doesn't seem to do enough. I'm sure big things happen when you assemble all the components, but in my play testing it was very difficult to do that reliably.
Black Cat might be worthwhile as an early game deterrent.
Llanowar Wastes would be a good land for a budget build.
This deck feels very mid-rangey, but the individual cards don't hold enough value on their own. Each card needs another card to make important stuff happen.
1 month ago
What did you splash green for? Splashing additional colors is supposed to do the opposite of that since you gain access to a greater card pool. The downside of adding colors is your mana is less consistent. But in only two colors, the mana base should be easy to fix.
There are lots of zombies that would fit in a zombie tribal sacrifice-centric shell with Gravecrawler, Cryptbreaker, Relentless Dead, and Lord of the Undead. Geralf's Messenger, Undead Warchief, Plague Belcher, Nantuko Husk, Fleshbag Marauder, Skinrender, Smuggler's Copter, Mutavault, Death Baron, Black Cat, Lifebane Zombie, Rotting Rats, Tattered Mummy, Sidisi, Undead Vizier, Liliana's Reaver, Lord of the Accursed, Gray Merchant of Asphodel, Call to the Grave, Liliana, Heretical Healer Flip, Phyrexian Obliterator (not a zombie, and does not like to be sacrificed... but is just a really good card in mono black), and Diregraf Colossus would all be cards to consider. You of course would not be just limited to just zombies, but you would want a fair number of them if you wanted to abuse Gravecrawler and Relentless Dead.
Yes losing 1 life every turn might feel bad on paper, but the advantage they offer far exceeds the drawback. Your life is a resource. You only lose if you get to 0 (unless you have Phyrexian Unlife in play...). You can spend it to gain advantages. I am personally not a huge fan of Bitterblossom overall as I feel it is great in your opening hand, but a terrible card to draw any turn after turn 2. But that is simply because it does not do anything the turn it enters play, and is not a high impact play for most decks in those later turns when high impact plays are needed. But in a deck with Blood Artist effects, you dont actually lose 1 life a turn. With just 1 Blood Artist effect in play, you actually go even, and cost your opponent 1 life. Multiple effects in play begin to net you life and hurt your opponent more. Bitterblossom is just a stream of free bodies to generate advantage off of. Phyrexian Arena is similar. While it does not provide you bodies, it gives you a lot of "free" cards that are often bodies to sacrifice, or answers to your opponent's board. In most trading card games, if you have more cards than your opponent, you are probably in a good place to win the game just because there are so many more additional lines of play you can make since you have access to more resources.
So do you think you want to go with more of a zombie shell? Did any more of those cards spark your interest?
3 months ago
4 months ago
Re: Pestilence Demon. Because it says "1 damage to each creature and player" a single activation will not damage ANY planeswalkers. If you choose to redirect the damage from a player to a planeswalker they control, you may, but that would result in 0 damage to the player, and 1 point of damage to one planewalker they control.
If it said "1 damage to each creature and player and planeswalker" then you could do 2 to a single walker with a single activation by redirecting the player's damage in addition to the 1 damage the demon would normally do.
Re: Living death.
Correct, if you stack Black Cat and Butcher of Malakir's triggers in the opposite order, the only difference is that they would have to discard a card before sacrificing Solemn Simulacrum and drawing a card from it. You would still get both triggers from Butcher, because no matter how you choose to stack the triggers, both the Cat and the Butcher died at the same time, so the Butcher sees both deaths.
You're... sort of correct in the second part?
The card's effects DO happen in the order printed. So for example, if I cast Rishkar's Expertise, I draw a bunch of cards, THEN get to choose a card to cast from my hand. However, you don't have the priority part right. What really happens with Living Death is this:
Living Death Starts to resolve.
Each player exiles all creatures from their graveyard.
Each player sacrifices all creatures he/she controls.
All death/leave the battlefield triggers go off, but NONE are put on the stack yet. This is because Living Death is still resolving, and nothing can be put on the stack during a spell's resolution (except, as in Rishkar's Expertise, when it happens as a part of the spell's resolution).
Each player puts all creatures he/she controls onto the battlefield.
All ETB effects trigger, but none are put on the stack because Living Death is still resolving.
Living Death finishes resolving, and is placed in the graveyard.
You, the active player, get to choose how to order ALL triggers you control. Even though technically the death triggers went off before the ETB triggers, because they can't be put on the stack until the spell is finished resolving, you're able to put LTB effects on the stack after ETB effects, if you so choose.
Does this make sense? You do NOT get priority between sacrificing your creatures and bringing your other creatures back. You do NOT get priority between the spell resolving, and putting your (and your opponents) triggers on the stack. You DO get priority before any effects from creatures leaving/entering play resolve, and you do get priority between each effect as they resolve.
4 months ago
Much appreciated :)
Just to be totally clear, a Pestilence Demon would damage a player AND their Planeswalkers, right?
...or could you choose to quote "have it deal that damage to a Planeswalker that opponent controls instead" ?
So triggering Pestilence Demon only once could do 2 damage to a Planeswalkers and 0 to it's player/controler ? hmmm?
Parasympathetic, thats so thorough!
If you don't mind me nitpicking over it I could learn a bit here.
This Butcher of Malakir would still trigger 2 times either way because it's all simultaneous. Is that right?
I was under the understanding that a card with multiple affects resolved each affect in the order it was written on the card.
...also, also I was under the understanding that a player could take priority between affects.
My previous understanding...
Living Death: 'all sacrifices' affect, opportunity for priority then 'all enter the battlefield' affect.
If this is untrue I have been playing some of my games wrong.
Thanks for your time :)
5 months ago
Re: your second question.
When Wrath of God resolves, it destroys all creatures, and they can't be regenerated. That means that while WOG is resolving, all non-indestructible creatures are moved to the graveyard simultaneously. Any effects that trigger when a creature dies/leaves the battlefield trigger simultaneously, but NONE are put on the stack until the Wrath finishes resolving, at which point all non-indestructible creatures are now in the graveyard, and the Wrath itself moves to the graveyard as well.
THEN, the active player (whoever's turn it is) puts all triggers he/she controls onto the stack in whatever order they choose. Then the next player in turn order does the same, and so on, until all triggers are on the stack. Then all triggers resolve in last-on-first-off order.
Lets say you have a Butcher of Malakir and a Black Cat in play, and a Gray Merchant of Asphodel in your graveyard. Your opponent has an Omnath, Locus of Rage and two of his 5/5 elemental tokens in play, plus a Solemn Simulacrum in his graveyard.
If you cast Living Death, then it is placed on the stack. Assuming no responses, it begins to resolve, and the creatures in the graveyards and battlefield exchange positions. This causes Omnath, Locus of Rage to trigger three times (as three elementals die), Solemn Simulacrum to trigger as it enters the battlefield, Gray Merchant of Asphodel to trigger as it enters the battlefield, Black Cat to trigger as it dies, and Butcher of Malakir to trigger twice as both it and the cat die. NONE of these abilities go on the stack yet (because Living Death is still finishing its resolution). Once LD resolves, and is moved to the graveyard, you, as the active player, get to stack your triggers however you like - let's say you go with the Gray Merchant trigger first (at the bottom of the stack), followed by both the Black Cat trigger, then the two Butcher of Malakir triggers. Then your opponent gets to place their triggers on the stack in any order they like - let's say the put the three Omnath triggers on first, two targeting Gray Merchant, then one targeting you, then put the Solemn trigger on top.
Now, all triggers are on the stack. For the first time since the Living Death was cast, you get priority, and can cast instants or activate abilities. Assuming you and your opponent both decline to add anything else to the stack, the following happens, in order:
Your opponent gets a basic land from their deck and puts it into play tapped.
You are dealt three damage from an Omnath trigger.
Your Gray Merchant is dealt three damage from an Omnath trigger.
Your Gray Merchant is dealt three damage from an Omnath trigger. Your Gray Merchant is moved to the graveyard for having 6 damage marked on it, and only 4 toughness.
Your opponent sacrifices a creature. They choose Solemn Simulacrum (the only choice), and the Robot moves to the graveyard.
Solemn's death trigger goes off, and your opponent puts "Draw a card" on top of the stack.
Your opponent draws a card.
Your opponent sacrifices a creature. Since they have no creatures, this has no effect.
Your opponent discards a card.
Your opponent loses life equal to your devotion to black (zero) and you gain that much life.
Between each of these steps, both players will have the opportunity to cast spells or activate abilities, provided those spells/abilities are not limited to sorcery speed.