Back:Stabwhisker the Odious
Creature — Rat Rogue
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
Stabwhisker the Odious
Legendary Creature — Rat Shaman
At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Nezumi Shortfang Discussion
2 months ago
love the deck - I have a similar concept (less self discard, more bounce) Mind crusher, Dream Breaker
Painful Quandary - makes every spell hurt
Oppression - painful quandary's smaller, more angry brother
Paupers' Cage - aoe rack effect is good
Wheel of Torture - aoe rack effect, with the best flavortext pun ever
Bottomless Pit yet another aoe discard
Rackling - rack with legs
3 months ago
Looks great. You might like these: Painful Quandary, Archfiend of Ifnir, Bag of Holding, Nezumi Shortfang Flip, Liliana's Triumph, Rankle, Master of Pranks, Animate Dead, Dance of the Dead, Alhammarret's Archive, Psychosis Crawler, Syr Konrad, the Grim, Bubbling Muck, Memory Jar, Library of Leng, Skirge Familiar, Bottled Cloister (so you don't discard anything to your own "upkeep = discard" effects. and it's pretty cheap for an extra draw each turn)
3 months ago
Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.
theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.
Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.
Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.
Plain and simple, I like Karn, the Great Creator. Will consider.
For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang Flip targets a single player and I don't get to see their hand and choose which card they discard.
I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.
Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.
Hope I addressed everything fully. Thanks again!
3 months ago
Hi, very nice deck, thanks for sharing it. I'm working on my own build of Tinyboy aswell, so I wanted to bring you some cards you may consider for yours:
Chain of Smog, Arterial Flow, Tasigur's Cruelty are some mana efficient discard spells that you may use on your turn to get card advantage, since the other engine cards only function during opponents' turn.
I hope to be of some kind of help to you, keep up the good work.
5 months ago
Since you’re using a discard strategy have you considered cards that punish opponents for having a low hand count rather than Megrim effects? Cards such as this list:
- Hellfire Mongrel
- Lavaborn Muse
- Nezumi Shortfang Flip flipped
- The Rack
- Wheel of Torture
- Quest for the Nihil Stone
- Shrieking Affliction
- Storm World
- Davriel, Rogue Shadowmage
With these types of cards your opponents will be taking damage even if they haven’t discarded. The problem with megrim type cards is if opponents have nothing to discard the megrim type cards are just dead cards at that point. The cards I suggested on the other hand will be doing damage every turn. I’m not saying use all of them just saying some of them could replace megrim type cards. Myself though, I’ld make room for all of them because I go all in when it comes to certain themes.
6 months ago
No problem, glad to help.
I like Ayara, First of Locthwain for card draw and it works nicely with Piper of the Swarm. I think these two work fine without the Nezumi Shortfang. I think you deal enough damage with the other rats in the deck without jumping through hoops for the "Rat-Rack" (Rat-ck?), also I think the Nezumi Bone-Reader is a little better anyway since you can make people discard more than one a turn.
As far as card draw goes, Barren Moor is fine, Castle Locthwain though might conflict with your ninjas a bit if you plan on returning creatures to your hand. Morbid Curiosity, Priest of Forgotten Gods, and Read the Bones might be better options than potentially losing more than paying four mana (including tapping the castle) and life for one card. Morbid Curiosity works particularly well with your expensive ninjas and fuels Ayara (or sac Ayara for 3 cards in a pinch).
Westvale Abbey is a great finisher for this deck. You can pair together with Oketra's Monument to set it up even faster. Hope this helps.
6 months ago
Thanks for the comment.
Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.
I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.
How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)
Thank you again for the feedback and suggestions. I made a could of changes accordingly.