Nezumi Shortfang

Creature — Rat Rogue

, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.


Stabwhisker the Odious

Legendary Creature — Rat Shaman

At the beginning of each opponent's upkeep, that player loses 1 life for each card fewer than three in his or her hand.

3/3

Browse Alters View at Gatherer

Trade

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Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Nezumi Shortfang Discussion

Peatearpan on UB Rat Attack

1 month ago

Nezumi Shortfang  Flip could work As well

[email protected]_only on 'Tis Tinybones' Trinket Taking Time Tonight

2 months ago

love the deck - I have a similar concept (less self discard, more bounce) Mind crusher, Dream Breaker

possible includes:

Okiba-Gang Shinobi - heavy hitting discard, and resets Burglar Rat & its ilk

Nezumi Shortfang  Flip - instant speed discard, and once hand is empty acts as another The Rack effect

Words of Waste - pairs stupidly well with Geth's Grimoire. all the cards!

Painful Quandary - makes every spell hurt

Oppression - painful quandary's smaller, more angry brother

Paupers' Cage - aoe rack effect is good

Wheel of Torture - aoe rack effect, with the best flavortext pun ever

Bottomless Pit yet another aoe discard

Rackling - rack with legs

Dango on Tinybones Undertale

3 months ago

Thank you folks for your comments and suggestions! I'll be addressing both of you and each of your suggestions in order of appearance within this message for the sake of being concise.

theseax After much playtesting, I have made the seemingly controversial decision of cutting Cabal Coffers and Urborg, Tomb of Yawgmoth from the list. The pairing itself was a little too cute for my liking as I could never consistently boot it. Even then, on its own, Cabal Coffers requires three other land drops, specifically being swamps in order to net any sort of valuable return from it. Since the mindset of this deck is rather all-in, it often wants to pressure a win between turns 3 and 5, so I've personally opted in favor of a more consistent manabase by dropping the pair. As such, Manascape Refractor probably isn't for this deck I'm afraid. It sort of faces the same issue I had with running Urborg, making it rather dead outside of being used in conjunction with Coffers, especially since I wasn't on Mana Web either.

Meessee Chain of Smog is interesting, but I feel like it could often backfire onto me rather than being a comparable mass discard outlet. Arterial Flow seems solid, although I'm tending to favor permanents like Necrogen Mists and Bottomless Pit that can continuously accrue and churn out card advantage for me in the presence of Tinybones while disrupting my opponents. Tasigur's Cruelty is a rather high top end in the presence of Dark Confidant when I'm already running a risky top end on my curve with him.

Since I'm on Shadowbag, I greatly value the cleanup step at the end of my turn to serve as a sort of discard outlet in case I don't have Skirge Familiar or Zombie Infestation in play to do it for me. Anvil of Bogardan is probably not for my list.

Plain and simple, I like Karn, the Great Creator. Will consider.

For Geier Reach Sanitarium, I think my playgroup is going to appreciate me giving them looting effects a little too much, so I'm going to have to pass on that. I'm also not a huge fan of how Nezumi Shortfang  Flip targets a single player and I don't get to see their hand and choose which card they discard.

I don't feel as though I have enough creatures to sacrifice consistently to Contamination in order to keep that sort of effect around, and through a similar vein, Infernal Darkness becomes heavily taxing on me with its cumulative upkeep trigger. I want the stax pieces I'm running to not heavily impact my lines of play while also being able to stick on the board once they resolve without any sort of maintenance conditions associated with them if that makes sense.

Conqueror's Flail is a little too dicey to run in my opinion. It's a bit expensive to boot for a Grand Abolisher effect, and I'm often sacrificing creatures on my board to Razaketh or fast mana outlets so that would be an added layer to play around and pay attention to. I like Defense Grid in here though, considering in conjunction with Shimmer Myr I could play it as a sort of interruption at instant speed to protect my combo from folding to interaction. It's just one of those cards that I should only play when I think I'm going to win and not play it just because I have to mana open to play it. The table often relies on interaction so I could otherwise kingmake if I'm not careful about it. Lastly, Boseiju, Who Shelters All probably won't get enough traction in this deck considering most of my instants and sorceries are either tutors or disruption. A protected Goryo's Vengeance or Shallow Grave would be nice, but if I was on more impactful instants like Ad Nauseam my answer might be a bit different.

Hope I addressed everything fully. Thanks again!

Meessee on Tinybones Undertale

3 months ago

Hi, very nice deck, thanks for sharing it. I'm working on my own build of Tinyboy aswell, so I wanted to bring you some cards you may consider for yours:

  1. Chain of Smog, Arterial Flow, Tasigur's Cruelty are some mana efficient discard spells that you may use on your turn to get card advantage, since the other engine cards only function during opponents' turn.

  2. Anvil of Bogardan is an efficient artifact that makes your opponent discard a card every turn, drowning you in card advantage. It also has a weird synergy with Chains of Mephistopheles.

  3. Karn, the Great Creator is an asymmetrical Null Rod that we can tutor for with Wishclaw Talisman.

  4. Geier Reach Sanitarium and Nezumi Shortfang  Flip are some nice repeatable effect that you may activate at instant speed.

  5. Contamination or Infernal Darkness are some very strong staxy effect that can lock your opponents out of the game.

  6. Conqueror's Flail, Defense Grid, Boseiju, Who Shelters All are some anti-counter cards.

I hope to be of some kind of help to you, keep up the good work.

KayneMarco on Discarded Treachery

5 months ago

Since you’re using a discard strategy have you considered cards that punish opponents for having a low hand count rather than Megrim effects? Cards such as this list:

With these types of cards your opponents will be taking damage even if they haven’t discarded. The problem with megrim type cards is if opponents have nothing to discard the megrim type cards are just dead cards at that point. The cards I suggested on the other hand will be doing damage every turn. I’m not saying use all of them just saying some of them could replace megrim type cards. Myself though, I’ld make room for all of them because I go all in when it comes to certain themes.

Barbarian_Sun_Pope on Let's see what kind of trouble we can get into

6 months ago

No problem, glad to help.

I like Ayara, First of Locthwain for card draw and it works nicely with Piper of the Swarm. I think these two work fine without the Nezumi Shortfang. I think you deal enough damage with the other rats in the deck without jumping through hoops for the "Rat-Rack" (Rat-ck?), also I think the Nezumi Bone-Reader is a little better anyway since you can make people discard more than one a turn.

As far as card draw goes, Barren Moor is fine, Castle Locthwain though might conflict with your ninjas a bit if you plan on returning creatures to your hand. Morbid Curiosity, Priest of Forgotten Gods, and Read the Bones might be better options than potentially losing more than paying four mana (including tapping the castle) and life for one card. Morbid Curiosity works particularly well with your expensive ninjas and fuels Ayara (or sac Ayara for 3 cards in a pinch).

Westvale Abbey is a great finisher for this deck. You can pair together with Oketra's Monument to set it up even faster. Hope this helps.

Lamplighter on Let's see what kind of trouble we can get into

6 months ago

Thanks for the comment.

Very True, I did not think about taking Gnat Miser out as, like you said, is very situational.

I definitely like Changeling Outcast moving Throat Slitter to the mainboard might work after that change and adding Okiba-Gang Shinobi may help with discard as well. If that seems viable I really like Waste Not because of that mana and card ramp. I just need to figure out what is going to be taken out. Icon of Ancestry seems good, but im not sure how well it will fit if I am going more towards discard now.

How do you like Ayara, First of Locthwain (even though it is not a rat) as well as Piper of the Swarm and Nezumi Shortfang? I think the quickness of this combo can really come in handy. Create rat > gain 1 life/deal 1 point > sac rat > draw a card. All of that for 2 mana then having damage continue every turn they do not have cards in hand. (i.e. sort of like The Rack)

Lastly, I was looking at land Barren Moor or Castle Locthwain for card draw when I am really hurting for cards. Westvale Abbey  Flip can just be a late game win con if the game is at a stalemate.

Thank you again for the feedback and suggestions. I made a could of changes accordingly.

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