Duskmantle Guildmage

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.

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Trade

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Want (2) danleniumfalcon , IronTaurus

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Duskmantle Guildmage occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UB (Dimir): 0.99%

Latest Decks as Commander

Duskmantle Guildmage Discussion

Valengeta on Untempered Dread

1 week ago

Thanks man. Yeah that's a good one! Mindcrank + Duskmantle Guildmage is a nice combo as well hehe

rdean14 on Card creation challenge

3 weeks ago

Unclear if you meant a defector like Humble Defector or a defector from Selesnya.

The former:

Capricious Zealot

Creature - Centaur Warrior

Vigilance

At the beginning of your upkeep, target opponent may put a +1/+1 counter on another creature you control and have that creature gain trample until end of turn, if they do, they gain control of Capricious Zealot.

"Fighting with the generous is the only correct way. Growth for all!"

4/3


The latter:

Selesnyan Apostate

Creature - Elf Scout

, : Target creature you control fights target creature you don't control.

, : Target creature you control gets +1/+1 and gains lifelink until end of turn.

"The conclave has abandoned natural growth for the regimented and the artificial, and so I must abandon it."

2/2


I'd like to see a psuedo guildmage, like this one, but for an empowered/ruling Dimir

Dimir Guildmage, House Guildmage, and Duskmantle Guildmage for reference on covert Dimir.

Akkie on Duskmantle Millmage

2 months ago

vtcollector that's because the commander (Duskmantle Guildmage) is uncommon. As long as you have anything that isn't common in the deck, it is automatically listed as not legal.

I've been trying to fix it, but I haven't found a solution yet. It's a common issue with Pauper EDH decks on TappedOut.

Maizena on Nekusar, the Friendship Destroyer [[PRIMER]]

2 months ago
  • mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.

Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.

I used to run Temple Bell and Geier Reach Sanitarium, but I decided to cut off all cards that give my opponents "small draws" (the trade off wasn't worth most of the time).

Duskmantle Guildmage cost more to activate than Bloodchief Ascension and is easier to remove. Jace's Archivist is here because of Mind Over Matter, but i'm thinking about cutting both cards off.

I'll test Burning Inquiry and you're absolutely right about Narset, Parter of Veils, it's a MUST.

I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.

Bone Miser is worse than Waste Not in all aspects, I don't like it. I never thought about Shadow of the Grave before, I'll test it!

I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).

For last, Wheel and Deal will be cutted, don't know yet about Mizzix's Mastery.

Thank you a lot for the info exchange and sorry it took me some time to reply! o/

Akkie on Official missing/incorrect card/token thread

2 months ago

Could you please make Duskmantle Guildmage legal as a commander for Pauper EDH? Or can I somehow force the deck to not be a prototype despite the "illegal" card in it? Thanks.

mistborn314 on Nekusar, the Friendship Destroyer [[PRIMER]]

2 months ago

@ Maizena, just a heads up, but still having trouble with the link to the primer.

On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?

Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:

Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.

Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...

You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.

In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.

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