Duskmantle Guildmage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.

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Duskmantle Guildmage Discussion

cdkime on persistent petitioners

4 days ago

Fraying Sanity will double your mill triggers.

Mindcrank will ensure your opponents are contributing to your strategy. Bloodchief Ascension and Duskmantle Guildmage go infinite with Mindcrank .

Phenax, God of Deception will allow you to use all your creatures for milling.

Visions of Beyond is a great draw spell in mill decks.

Leyline of the Void ensures opponents can't take advantage of the cards you're placing in their graveyard, as well as deals with cards that would shuffle the graveyard into the library (such as the original Eldrazi Titans).

Thousand-Year Elixir is not great here, since you need to untap 4 of your creatures to make the most of this mill strategy. Also, you are not currently running any creatures that need the mini-Haste Elixir provides--you're almost never going to want to activate the first ability of Persistent Petitioners , and they do not need haste to utilize the second as it lacks a symbol in the activation cost.

TheRedGoat on The Man,The Myth,The Mill | Persistent Petitioners

1 week ago

I see others offering alt win cons and I can tend to agree that you have options. To that end I would introduce Nantuko Shrine or Duskmantle Guildmage . If you want to go for an extreme idea you can of course also look into the whole Coat of Arms tribal aggro style.

Other untappers: Intellectual Offering , Quest for Renewal , Turnabout (these're just good value).

Other pseudo resets for your board state: Mass Polymorph and Synthetic Destiny (tap your board, make a new board).

Other powerful draw spells: Sphinx of the Chimes (I mean, where else are you going to play it am I right?).

Third option: Arcane Adaptation and Xenograft (if you have infinite tokens that are all advisors, you only need one "Persistent Petitioner").

Suspect weak links: Both of your planeswalkers, Collected Company , and Fabricate (I say this without playtesting, but you do have black tutors available and all).

Bchong on Ultimate Control

2 weeks ago

Decent deck but you seem to have an incorrect deck building mentality...the graveyard is a beautiful place that also exists as your hand away from your hand. cards like Memory's Journey or Noxious Revival have the potential for graveyard interaction with your opponent but Reclaim doesn't which make me think that you are using these cards to pull things out of your graveyard. In fact you would rather be dumping cards into your graveyard instead which is why Hermit Druid is ridiculous; cards like Reanimate Dead are very simple and easy to use cards that work well with it. you should consider putting in cards like Protean Hulk. It is regarded as one of the most broken cards in the game as it is a unpunishable wincon unlike cards like Doomsday. Sultai is the color where you mess around with your graveyard you have little to no ability to pull things straight out of it (cheat out) onto the battlefield, but you have a lot of cards that are anti synergistic with the colors you are playing with.

This lackluster combo Mindcrank + Duskmantle Guildmage

a couple of cards are going to be too mana intensive to use Grave Betrayal Future Sight Mikaeus, the Unhallowed Teferi, Mage of Zhalfir Duskmantle Guildmage. some of these have obvious combo potential but the thing is that they are way to expensive to ever play normally. you have to cheat it out with some graveyard shenanigans. it also makes your deck overall more resilient towards interaction because you can always bring the cards back.

you need to be running every single green mana dork that you can. They are basically the best source of mana acceleration there is. Mystic Remora Chain of Vapor Dark Ritual upgrade your 3cmc kill spells there are better 2 cmc versions. and run some more removal that stops your meta

and to be honest why the hell are you even trying to play control. You already have the most expensive cards that you need to start consistently comboing off at turns 4,5,6. You really don't need to bother because you can out race most decks given that you add in all of the 1 cmc mana dorks

why are you running:

Helm of Awakening : you aren't running storm and this deck doesn't seem to cast more than a couple of cards a turn. this is specifically a card that you need to win with the turn you play it.

Liliana Vess: just play Dark Petition liliana is just a 5cmc paperweight and i don't think you really want to +1 or ult and you -2 doesn't straight up tutor.

Laboratory Maniac: where is you combo? you have no way to infinitely mill yourself and then draw or Doomsday

Teferi, Mage of Zhalfir: why? its just expensive and annoying just run a counterspell or something

Villainous Wealth: is this just for memes? the likelihood that you hit an infinite combo piece is pretty small and you don't have a way to make infinite mana.

Seedborn Muse: is this just for value? mana so that you can interact? if so then just add interaction like a counterspell or something

Cryptic Command: expensive meme counterspell; use Swan Song Mental Misstep Delay or just a regular Counterspell

Thirst for Knowledge: why this? just play like Frantic Search this card is really for Doomsday or artifact decks

Dig Through Time: how are you getting cards into your graveyard? this card needs self mill to be effective. you are better off running like ramp to just play your commander

Isochron Scepter: just run Dramatic Reversal

Sultai Banner: Fellwar Stone or Commander's Sphere

rybereon on Tsunami

4 weeks ago

This is an awesome deck, mate. Really love mill. Would really appreciate it if you could take a look at mine and make a few suggestions? Here it is: Breaking Sanity Mill Deck

Win cons are mill out and Duskmantle Guildmage + Mindcrank infinite combo.

DrukenReaps on Grixis mill

1 month ago

You could run Jin-Gitaxias, Core Augur and a Nekusar, the Mindrazer package. The more they draw the more they hurt and the more they discard.

You might check this page for other suggestions

https://edhrec.com/commanders/nicol-bolas-the-ravager-mill-theme

Mind Funeral, Keening Stone, Fleet Swallower, Mirko Vosk, Mind Drinker, Mind Grind, Consuming Aberration, Jace's Archivist are your big hitters when it comes to mill.

I would highly recommend including Bloodchief Ascension and Duskmantle Guildmage as win cons.

DirtyJerz on Lazav, Dimir Dominator

1 month ago

Also for your deck I would suggest playing Sands of Delirium, Geth, Lord of the Vault, Mindshrieker, Jace's Archivist, Mindcrank, Duskmantle Guildmage, and Phenax, God of Deception may make a better commander

ClockworkSwordfish on Zombie Smash Brains

1 month ago

If you're playing around with mill and running Undead Alchemist and Mindcrank, they both play very nicely with Bloodchief Ascension and Duskmantle Guildmage. I'd also definitely try to get Lich Lord of Unx in there!

dryhamm on Turbo Mill

1 month ago

Increasing Confusion is a must include in a mill deck because it scales well with progression and can be cast twice (the second time for double effect), making it a good finisher.

Mindcrank is good to have as a way to keep your options open if you might beat them to death with creatures, but also might mill them out first. If you run it, then make sure to also run at least 1 Duskmantle Guildmage since he combos with it to mill a full deck.

Similarly, Traumatize pairs quite nicely with the Fraying Sanity you already have. I'd definitely include 1 or 2 of them.

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