Duskmantle Guildmage

Creature — Human Wizard

1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.2UB: Target player puts the top two cards of his or her library into his or her graveyard.

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Duskmantle Guildmage Discussion

savagemt on Mill to Victory EDH

4 days ago

Bloodchief Ascension goes with Mindcrank the same way that Duskmantle Guildmage does and it also makes your other mill spells very powerful, so it might be worth an inclusion. Grimoire of the Dead has a very powerful effect, however, it is a high cost (discarding cards and it can be removed before it goes off). Other cards with that effect: Rise of the Dark Realms and Liliana Vess come to mind, if you want more of that kind of thing. If you want to be more of a mill/combo-y deck, some more tutors would be helpful. One card that I'm fond of is Dimir Infiltrator . It can hit Mindcrank or Duskmantle Guildmage , so if you have half he can get the other half. It can also hit Mesmeric Orb or some other mill engine if you aren't going for a combo. And it usually hits removal if you build your deck knowing that its an option. Plus he carries a Trepanation Blade safely (or anything else you might want to put on him).

denijsx90 on Consuming Cards

1 week ago

Not really sure what you're going for here.. So improve that deck description for one.

Next, everything you've heard is correct. There's a reason people like 60 card decks. Less cards means a higher chance to draw cards you need. So reduce to 60

Exchange Dimir Guildgate for Drowned Catacomb

If you are going for the Duskmantle Guildmage + Mindcrank infinite combo, then you need more Mindcrank . Don't worry, you've certainly got enough creatures to make them worth while. It's Duskmantle Guildmage that's worthless here.

Combo decks work best in control shells, so I recommend Mesmeric Orb and the glorious Hedron Crab ! Don't worry about the self mill from Mesmeric Orb your deck is designed to kill their deck faster.. Still.. A lot of people have trouble with that because they see it as "killing options". If you're one of them Elixir of Immortality is your friend.

By the way, Traumatize is a deceptively shitty card. If your mill deck is doing it's job, the. By turn 5 (the earliest your deck will allow you to play Traumatize ) your opponent might have 26 cards left in their deck.. So one traumatize takes a mere 13. And you've got 4 of them!! Each one will do progressively less damage. Half of 13 is 6, half again is 3. Each time you pay 5 precious mana to do astoundingly little more than Glimpse the Unthinkable . The cheaper option is Breaking / Entering .

Now if you absolutely MUST have Traumatize then do yourself a favor and throw in Haunting Echoes , but you're already riding high on 5cmc cards

You're better off paying the same amount and carving out a static 10 each turn using Jace, Memory Adept

Im a huge fan of mill, please check out my various decks if you need some inspiration; The Pissed Off Librarian is a neat one.

NuBByThuMB on Geralf, Innistrad Psycho

1 week ago

Rooftop Storm ? Skaab Ruinator ?

My best suggestion is to convert this into a Grimgrin, Corpse-Born deck so you can run both Geralf and Ghoulcaller Gisa while keeping your option to play all of these zombies intact, (and giving you access to much more powerful synergy in a second color).

This deck has large potential to take your mill theme much further. Adding some cheap infinite mana combos/ mana generation engines gives you access to some explosive milling spells. Filigree Sages + Gilded Lotus + Training Grounds gives you access to infinite blue mana. Adding in Karn, Silver Golem + Voltaic Construct in place of the Sages and Training Grounds will turn your lotus into an infinite mana battery of any color. Options also exist with Cabal Coffers + Magus of the Coffers + Urborg, Tomb of Yawgmoth to produce large amounts of black mana useful for X spells such as Mind Grind , Increasing Confusion , Diabolic Revelation , Mind Spring etc.

Should you decide to run Mono-Blue, cards such as Frozen AEther and Dissipation Field are shoe-ins as they offer not only large disruption to many different potential game-enders but also targets for countermagic/removal that might otherwise be spent on your win-conditions. Think about incorporating Altar of the Brood over Jace's Erasure , it's strictly better.

Hinder + Tunnel Vision Spell Crumple and Junktroller also work here as combo pieces to go off.

Duskmantle Guildmage and Bloodchief Ascension work in conjunction with Mindcrank should you decide to go black as well.

There are plenty more Zombie Lords and bonuses available to you than some of the subpar one's you're currently listing. Obelisk of Urd , Adaptive Automaton , Door of Destinies and Coat of Arms are all viable options that are much stronger than your Hall of Triumph could ever hope to be.

Orvos101 on What was your deck supposed to do again?

1 week ago

Just a little reminder.... all eldrazi do not cause you to shuffle your graveyard into your library. There are only 2 maybe 3 that do. The strongest point that I think this deck has is that it really is not threatening at all till probably turn 4 or 5 and until then there are more than enough cards to defend with. The thing I've noticed while play testing it against some other real decks that my friends have is that I mill AT LEAST 10% of your deck on EVERY one of your turns. It only compounds when you add all the untap mechanics and the creatures that get bigger for each card/creature in the GY. I mean look at Eater of the Dead ! That card can win a game in a single turn! Mindcrank and Duskmantle Guildmage are a crazy combo. Parallel Thoughts to pull what cards I need.

There are plenty of ways to win. I just don't think the commander meta has seen a mill deck that often and that's why people say it fails. Yes there are plenty ways to get your GY back into your deck but there are also many ways to circumvent that, like Leyline of the Void or Undead Alchemist .

While this deck does focus heavily on milling them to death it is not the only way it can win. There are plenty of creatures in this deck that just get stronger as more cards enter the GY.

ChiefBell i realize that this deck would not do so well against a black green/blue self mill deck or dredge deck but EVERY deck has its counter. Even the fabled decks that win tournaments, they all have a counter to them, you just have to find it! That's whats awesome about magic! Anything can be good because there are so many ways to play.

All im trying to get at is... Dont knock it till you've tried it. I've had great success with this deck and it ramps up very quickly. Milling is an effective way to play in commander even if it might not be the very best but hey i built and effective deck for under $100 with random cards I already had lying around! Its gradually evolving and getting better and someday, who knows maybe commander mill decks will top the charts of the commander meta!

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Cardhoarder (MTGO) Price

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Power / Toughness 2/2
Color(s) Black Blue
Cost UB
Converted cost 2
Avg. draft pick 7.42
Avg. cube pick 2.71

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Gatecrash Uncommon

Combos

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