fear not i am here to help!0.50 Shelldock Isle the milling land (run three or four)0.50 Ghost Quarter forces opponent to search their library, perfect for Archive Trap 0.50 Augur of Bolas great blocker and strong chance at a extra card0.15 Crypt Incursion way way way better than Suffer the Past 2.50 Visions of Beyond the best mill draw spell in the game4.00 Mesmeric Orb i might be pushing the budget with this one but it is just so dam good
REMOVEConsuming Aberration 5 mana is too high and it mills 5 a turn at bestArtful Dodge plain garbage Duskmantle Guildmage he is slooooooow as hellJace's Phantasm this is a great card, personaly i wouldent use it.Wight of Precinct Six not on the focus of the deck
last piece of advice every card you play should mill your opponent or get you cards to mill your opponent. a deck dose best when it has a focused way to win (thats the whole reason burn dose soo good every card they play dose dammage)
However, if you are looking for a different use of + combo, I made a deck a few months ago where I exploited the infinite mana by grinding opponents' decks with cards like Mind Grind , Mindshrieker or Duskmantle Guildmage . These combos can't be blocked by the redirection cards you cited. Here's the deck: I'll Take Your Life as Alternative Win Con.
It's not stronger than splinter twin. Never has been, never will be. It's a fun combo, but i would never take it outside of a casual environment. Duskmantle Guildmage dies to pretty much every removal spell in the format, and artifact hate is all too prevalent.
Comparatively, Kiki-Jiki, Mirror Breaker is also 5 mana and interacts with cards that operate at instant speed (Pestermite , Restoration Angel , and Deceiver Exarch ). However, Kiki-Jiki, Mirror Breaker fits into a much stronger color combination (U/R) and can be played through Blood Moon .
Then there's the issue of Mindcrank not actually doing anything on its own. Worse, some decks would happily sac a fetch and pay 2 life for a shock to mill themselves for 3. Storm would do that to fill up its yard and kill you. Birthing Pod could use that to set up a Reveillark .
I don't see how this is stronger than Splinter Twin , to be honest.
An infinite mill/damage combo using Mindcrank + Duskmantle Guildmage where if they lose one life/let a card hit their graveyard, they infinitely lose life/mill their library (if they have more than 60 life). How viable is this for competitive modern play? And what type of shell do you think it would best fit in? U/B, Mono U splashing black, or Mono B splashing blue? Thanks in advance for any input.
It's pretty hard to make a budget mill deck. Glimpse the Unthinkable will always haunt you. If you want to make a cheap deck that mills as its win condition, I'd consider going black and blue control and using Mindcrank and Duskmantle Guildmage for an infinite mill, but that's just my opinion.
Favorite guildmage is Duskmantle Guildmage because that is ridiculously fun with the mill Jace
|0.05 TIX||0.08 TIX|
|Power / Toughness||2/2|
|Avg. draft pick||7.42|
|Avg. cube pick||2.71|
|Commander / EDH||Legal|