|Commander / EDH||Legal|
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Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.
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Duskmantle Guildmage Discussion
2 days ago
So last thing is the big question. How do you win?
Your Possibilities are Cloning, Commander Damage, Mill, Mill for Damage, combo, and/or Damage.So how do we weaponize Cloning and Mill?
Fueling your clones. You can't do anything cute like Biovisionary. You can't clone your clones. I believe there is some ruling that if you clone a clone it becomes whatever the target was cloning. So I would say you need good ETB and On Attack creatures. Off the top of my head I would say Banshee of the Dread Choir, Broodbirth Viper, Colossal Whale, Frost Titan, Grave Titan, Prognostic Sphinx, Raving Dead, Sage-Eye Avengers, and/or Windreader Sphinx. The titan's are really powerful I would consider them a strong include. Maybe instead of Dimir Guildmage and/or Nighthowler
A Shapeshifter you may have missed is Duplicant.
Alright that is all I have.
4 days ago
I like the Duskmantle Guildmage for redundancy, even if it may be hard to stick. And I'm going with Crypt Ghast over Cabal Coffers as I'd like to minimize the amount of money to be spent on this deck, which is why I'm not running a more expensive land base in general. Helldozer is out because he's expensive to maintain usefulness and I can't create an excessive amount of mana. I don't have too many wheel effects, just Jace's Archivist and Day's Undoing because I've already got a dedicated wheel commander and wanted to avoid doing that again. I'm also not too worried about having this deck be totally competitive, it's more just for the playgroup I have with my friends.
4 days ago
Here's what I've seen on collective builds that I've liked so far-once your opponents are devoid a hand and board state, Bring to Light for Doomsday and just try to win on the spot with Laboratory Maniac (works best with Counterspell backup).I love the Mindcrank/Bloodchief Ascension combo (that was actually my modern pet project for a few months), and think it's a legitimate win-con, but trust me-it's hard enough keeping one opponent from killing a Duskmantle Guildmage, let alone multiple. I'd say cut it, cause while it has combo potential, mostly it'll sit dead in your hand and just trigger your stax effects on yourself.Unless you have reanimation and deck-to-graveyard effects, I'm not a fan of the Mikaeus, the Unhallowed win condition. I know it's a pure 2 card insta-win, but you also need some Counterspell backup to protect them, which isn't easy to do if you're already dropping 12 mana in fatties.The beauty of being in green and black means that you get the insane mana engine of Urborg, Tomb of Yawgmoth with Cabal Coffers, plus the land tutors to get you there-Sylvan Scrying, Crop Rotation and the like. I only say that because you have cards that want infinite (or at least a lot of) mana for cards like Exsanguinate and Helldozer. I guess one could throw infinite mana combos like Basalt Monolith and Power Artifact or one of the Deadeye Navigator combos (that's up to personal preference I suppose). But without infinite, cards like Helldozer seem to be a bit less effective, and a bit more pie-in-the-sky magical Christmas land.
I think another excellent idea is to run every single "wheel" card that basically just becomes "all opponents discard or shuffle their hand away". Cards like Dark Deal, Whispering Madness, Day's Undoing, Time Reversal...you get the idea. Those are just my thoughts at the moment, again-tell me what you think, and we can both build some sweet Leovold lists.
4 days ago
I picked up creatures for combo win-cons ( Triskelion, Mikaeus, the Unhallowed, Duskmantle Guildmage, Laboratory Maniac ), ramp from Crypt Ghast, draw from Jace's Archivist and Notion Thief, and Stax effects for the rest. Planeswalkers are definitely a good idea that I wasn't really thinking about, though they are on the more expensive end of the spectrum. Though now it's just a matter of cutting out a couple more cards to make it EDH legal, and getting down to the last few cuts it always the hardest part.
1 week ago
I avoid using transmute because it alerts everyone of an incoming combo.
Buried Alive is, in its own way, a tutor which allows you to pull out up to three creatures from your library, into your graveyard. With some reanimation in hand, you can easily set up your combo. Aside from the Ooze combo, you can use it to take Narcomoeba along with PD and DEN then cast Victimize, sacrificing Narcomoeba, to reanimate your infinite mana combo.
Instead of relying on a large amount of tutors, you should consider adding draw engines like Rhystic Study, Mystic Remora, Phyrexian Arena or Necropotence. I'm not sure how much you are willing to spend on a card but these are generally staples in UB combo decks.
I have an Oona deck (Apocalypse Project) as well. You might find something useful there if you have the time to look at it.
1 week ago
I would suggest to
-1x Tome Scour
Also, for better mana base if you don't mind losing life,
+4x Watery Grave
2 weeks ago
3 weeks ago
I like Nightveil Specter and Duskmantle Guildmage but I can't really decide on what to get rid of in their place. Lazav, Dimir Mastermind would be a good sideboard against someone with big creatures, and I think Psychic Spiral would be a good counter mill sideboard.