Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life. : Target player puts the top two cards of his or her library into his or her graveyard.
|Want (2)||danleniumfalcon , IronTaurus|
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|Commander / EDH||Legal|
Duskmantle Guildmage occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
UB (Dimir): 0.99%
Duskmantle Guildmage Discussion
1 week ago
1 week ago
3 weeks ago
Unclear if you meant a defector like Humble Defector or a defector from Selesnya.
Creature - Centaur Warrior
At the beginning of your upkeep, target opponent may put a +1/+1 counter on another creature you control and have that creature gain trample until end of turn, if they do, they gain control of Capricious Zealot.
"Fighting with the generous is the only correct way. Growth for all!"
Creature - Elf Scout
, : Target creature you control fights target creature you don't control.
, : Target creature you control gets +1/+1 and gains lifelink until end of turn.
"The conclave has abandoned natural growth for the regimented and the artificial, and so I must abandon it."
I'd like to see a psuedo guildmage, like this one, but for an empowered/ruling Dimir
2 months ago
I've been trying to fix it, but I haven't found a solution yet. It's a common issue with Pauper EDH decks on TappedOut.
2 months ago
- mistborn314 I'm aware of the primer problem, but I'm short on time to fix it right now.
Dream Halls is basically a double edged sword (a high risk high reward play). When you cast it, be prepared to kill or die this turn. The way I usually play it is setting the board first (1 or 2 cards that deal damage on discard/draw) and having a wheel in hand to cast after the DH. I run a lot of wheels in this deck, most of the times I'm able to chain 3+ wheels and win the game, but if you want a more "safe" way to interact with DM, try adding more counters and cards like Grand Abolisher.
I used to run Kess, Dissident Mage but people always shut her down pretty fast. I've been thinking about Yawgmoth's Will for some time , but I don't have the money for it right now. Underworld Breach is a nice substitute, thogh.
I reaaaaaaaaaaaaaaaallllyy like Hive Mind, Omniscience + Show and Tell , Torment of Hailfire, Dramatic Reversal + Isochron Scepter (won some fun games with these cards), but it is quite understandable for someone to cut them off (I even recommend it in the primer, before the code start trolling me lol).
Thank you a lot for the info exchange and sorry it took me some time to reply! o/
2 months ago
Could you please make Duskmantle Guildmage legal as a commander for Pauper EDH? Or can I somehow force the deck to not be a prototype despite the "illegal" card in it? Thanks.
2 months ago
@ Maizena, just a heads up, but still having trouble with the link to the primer.
On a different note, I am looking at building a wheel deck around Dream Halls, (WUBR, Tymna the Weaver and Kraum, Ludevic's Opus as the commanders). I am curious how you break parity once you wheel with Halls out since you basically refill your opponent's hands and turn all interaction into pseudo-Force of Will. I really want to build around Halls, but it seems foolhardy to go full archenemy and give your opponents god-hands. What's the line the of play here? How has Halls worked out for you? Is it worth it?
Overall, it seems like a really awesome deck. As a fellow wheel player, here are some cards worth considering:
Temple Bell and Geier Reach Sanitarium are sweet and simple repeatable effects that are pure gold in this deck. Additionally, Bell goes infinite with Mind Over Matter and Library of Leng--cards you already run. (Tap Bell to have the table draw, discard with Mind to the top of your library with Leng and untap Bell--rinse and repeat--deck the table but never yourself since your just redrawing the same card). Could be nice since it works independent of your commander in case he gets hated out of the game.
Duskmantle Guildmage is an insta-win with Mindcrank, can add redundancy for Bloodchief Ascension. Burning Inquiry is pretty good (better than Jace's Archivist IMO). Narset, Parter of Veils is a MUST--wheel and you are the only one with a hand. Plus, it's only $2 or something...
You run more shuffle wheels than I do, so take this with a grain of salt. I love Underworld Breach and Yawgmoth's Will to replay key cards--especially Breach, since you can cast Wheel of Fortune as many time as you can afford since it's not exiled. Mission Briefing, Snapcaster Mage, and Kess, Dissident Mage are pretty dandy utility single spell flashbackers. Bone Miser and Shadow of the Grave are hidden gems (don't appear on most lists). They go crazy with the discard wheels, Library of Leng, Mind Over Matter, and Dream Halls.
In closing, I haven't seen the deck play, but Hive Mind, Omniscience, Torment of Hailfire, Isochron Scepter/Dramatic Reversal, Mizzix's Mastery, and Wheel and Deal are fun, but they don't seem to fit the game plan of a Nekusar pain train. There seems to be plenty of wincons without jamming all of these amazing, but unrelated cards in there. They feel like "win-more" cards that deflects the focus of the deck. In the case of Wheel and Deal, it you don't net cards off of it but you give your opponents a full grip. You already run the best wheels aside from Timetwister, it seems like an extra "meh" wheel. Maybe cut some of these cards and go for low CMC interaction or cantrips. Just food for thought.