|Commander / EDH||Legal|
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Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.
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Duskmantle Guildmage Discussion
1 day ago
Very nice deck! I run an almost exact deck.
I used to run Mirko Vosk, Mind Drinker. I switched it out for Thought Scour as it procs Consuming Aberration and is a cheap activation of Duskmantle Guildmage. On top of that it draws you into more gas.
I'd also -1 Grisly Spectacle so that you can add a +3 of Thought Scour. GS is good, but it relies on your opponent to play hefty creatures to really be effective for its mana cost. I'd keep it to a silver bullet copy, since your destroying their library anyways.
2 days ago
Anyway, let's get to my suggestions. You may or may not like them, and I have no problem against that. It is your deck, after all.
Glimpse the Unthinkable is a nice 2-mana mill spell, however, it's second ability is "Destroy Target Wallet".
Jace, Memory Adept and/or Jace Beleren and/or (If he's EDH legal, I have not checked recently) Jace, the Mind Sculptor are fun mill as well (Mind Sculptor's fifth ability, his +4, I believe, is Destroy Target Wallet).
Hope this wall of text I typed helped to an extent. Good luck with the deck.
2 days ago
kills them on the spot, fits pretty well in the mill shell.
3 days ago
Duskmantle Guildmage also combos with Mindcrank if you pay for duskmantle's first activation and a card goes to opponents graveyard. Maybe you already knew this, but I didn't see it in your descriptions so thought I'd flag it for you.
Also, you should consider 1 drop counters to protect your combos, if that is the win condition you tend to go for. Cards like Dispel, Flusterstorm, Spell Pierce, Turn Aside, and Abjure are all good options, but the best of the bunch is undoubtedly Pact of Negation.
3 days ago
If you want this deck to perform well, id suggest splurging on some mana fixing, specifically replacing the woefully slow tap lands you are currently running. Drowned Catacomb is a cheap yet powerful mana fixer.
Manabase aside, ask yourself, are you playing combo, or control? Id suggest play combo. Bring in faster, better draw by replacing Taigam's Scheming and Fascination with a playset of Serum Visions to give you the dig you need. Peek Is a nice alternative if visions is too much, but its quite cheap thanks to the reprint.
Surgical extraction is a great card in some matchups, but utterly useless in others. Move it to the sideboard, and bring in some more removal to keep you in the game.
Cut Ghoulcaller's Bell, as you are never going to win without going to combo. Therefore, remove every mill option aside from Duskmantle Guildmage. You should have no problem starting the chain through damage, or simply waiting till you have 6 mana.
Finally, in the sideboard, have a playset of Despise. You are going to need it against creature heavy and planes walker heavy decks,, as you don't have enough removal to keep up
6 days ago
sinooffire but with Sphinx's Tutelage you can control the repetition. plus using it with Jace's Erasure it will mill them out both way. you draw with Sphinx's Tutelage and that drawing triggers Jace's Erasure while at the same time Sphinx's Tutelage triggers itself. and plus if the mill chain ends you can use mana to start it up again. but with the + combo can be used on multiple opponents, the decks main weakness. and the best part of the combo is with multiple opponents you just have to activate the mana cost of Duskmantle Guildmage and when one opponent swings at another and manages to damage them your Mindcrank will kick in and in turn will make your Duskmantle Guildmage kick in.
1 week ago
1 week ago
I'm a huge fan of mill. Please check out my stuff sometime, I think you'd like Arkham