Duskmantle Guildmage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Uncommon

Combos Browse all

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.

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Duskmantle Guildmage Discussion

DaringApprentice on what a nice deck you have...Anand it's gone

1 day ago

I like this deck because mill seems like a really satisfying way to win, but be aware that it's a risky way to win, as well. It can place cards into a graveyard to help a graveyard-matters deck and enable cards like Tarmogoyf.

Maybe it could be good to focus on mill-related instant-win combos and the tutors and interference for those combos. Some combos could be Hinder+Tunnel Vision or Duskmantle Guildmage+Mindcrank.

jwe94 on Memorable Loss

3 days ago

I miscounted once while playing my Phenax, God of Deception deck and tried to kill my opponent with Duskmantle Guildmage on my turn then died on the crack back.

Gabriel.Vieira on Insta Death Control

4 days ago

You need draw spells to dig for the combo pieces. The way your deck is now, you'll be the whole game hoping to draw two of the seven cards that your deck need to win the game. Try Serum Visions, Sleight of Hand, Remand or Sign in Blood for better digging. More Beseech the Queen are also nice, since you're using only 5 combo cards. And consider using Duskmantle Guildmage, so you'll have a second card to combo with Mindcrank.

Zeviander on Dimir Control/Mill

1 week ago

Pulled out most of the sorceries, replaced with equivalent instants. Also sifted out some of the "themed" cards and replaced them with better versions (i.e. Mana Leak is the best 2 mana hard counter, and there is nothing better).

I spent some time balancing the instants. Instead of straight mill, I added some more counter magic, balanced kill spells (Grisly Spectacle is too costly), added Thought Scour for the cheap draw + mill and put in Rush of Vitality to make sure Consuming Aberration sticks around to make people's lives a living hell.

I am probably going to replace Duskmantle Guildmage with Jace's Phantasm for the sheer power the little ghost has (I took the Guildmage for the flavour).

Still will welcome any and all suggestions.

Atony1400 on damia

2 weeks ago

The reason you probaby get killed so fast is that there is no ramp here. Sol Ring, Cultivate, Kodama's Reach Rampant Growth are a good place to start

Have you ever considered a combo? The most noticeable one would be Duskmantle Guildmage + Mindcrank. It allows you to one shot an opponent by either causing them to lose a life or milling them once.

I think the part of the deck that's struggling the most is the land base. Sets of basics in all 3 colors is definitely not going to cut it. Cheap duals like Llanowar Wastes, Yavimaya Coast, Underground River is a good place to start. Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm (the Ravnica bounce lands) are also a good option.

If you dont want to spend a ton on lands, (and believe me, I get it), and you want to go a cheaper route, then I would highly recommend Boundless Realms. It lets you search for all your basics and play them, which should pretty much help you win the game.

Hope this helps!

Whiskerbro on Brain Vomit

2 weeks ago

This looks like a pretty good start, but there's quite a few issues here. Your combo is cool, but if you want to use a combo like that, you need to have a lot more ways to fetch combo-pieces. Otherwise, the mill-side of the deck ends up really hurting, as Duskmantle Guildmage and Mindcrank are both very bad on their own. Also you are running many cards that are simply way too slow or expensive for modern. You are also running tons of 2-ofs, not really sure what the reasoning is there. From my understanding, and by looking at your mana-base, you are on a budget, so I'll try to give you mostly cheaper suggestions.


First: Ditch the combo entirely:-2x Mindcrank-2x Duskmantle Guildmage-2x Dimir Infiltrator

Second: Take out Phenax and the Abberation. Fun, and great together in EDH, but way too slow for a fast-paced format like modern.-2x Phenax, God of Deception-2x consuming abberation

Third, get rid of all the stuff that's too slow or doesn't really help to mill, or just isn't that good:-2x Perplex-2x Psychic Spiral-2x Chronic Flooding

This leaves you 16 slots total to work with. I'd definitely suggest a few things:

  1. Add 2x Visions of Beyond. This card is basically ancestral recall as long as you're milling. Should be a 4-of in any competitive modern mill deck.

  2. Add 2x Archive Trap. Instant speed, and zero-cost potential. The only times you'll want to side this out is the rare Merfolk or Soul Sisters matchup where they don't have any fetches, but almost all modern decks run a minimum of 7-8 fetches, sometimes in addition to various other library searching effects.

  3. Add 4x Tome Scour or Shriekhorn. Neither of these cards are very good, but basically every deck needs some turn one plays if it wants to be competitive.

  4. Mesmeric Orb and Glimpse the Unthinkable are both expensive, and may be out of your budget range, but they are also some of the best milling spells available. I would highly suggest picking up 4-ofs of each, provided you can afford it.

  5. I'd also suggest running some Darknesss, Damnations, or any other effects that can help you stall out the game to finish milling your opponents. Also consider creatures like Jace's Phantasm or Manic Scribe

Finally, I'd encourage some edits to your manabase. I assume this deck is budget, but some shocks and fetches would go a long way and make hedron crab way better. If that's too expensive, at least try and pick up a couple Underground Rivers which I believe are about $3 a piece.

Anyways, good luck building and milling. :)

DrLitebur on Ashiok the killer

2 weeks ago

Glimpse the Unthinkable is a great card, if you can afford it. Breaking is almost as good at 1/30th the price. Also if you are going to play Ashiok, Nightmare Weaver I would up the count to 3, and add in Jace, Memory Adept as well. One last card I would add, and is a sneaky way to kill someone is Duskmantle Guildmage. Activate it twice with Jace's 0 and you hit them for 20...sneaky, yes?

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