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Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.
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Duskmantle Guildmage Discussion
2 days ago
Bojuka Bog to deal with some graveyard deck
Also Duskmantle Guildmage combos with mindcrank, one-shoting one player
I'd remove some one one-use mill cards like Mind Sculpt. Also I don't see the point of Szadek as a commander, unless you REALLY like him, Mirko and Phenax would do a better job... also there's Lazav, Dimir Mastermind, who is incredible because of hexproof
2 days ago
Finally, Phenax, God of Deception would be great (i would use it in the mainboard to be honest but it should at least be in the side board).
I really never bother with a side board, I know I should but I'm usually too caught up with the mainboard to bother with a side at all. I hope this helps!
4 days ago
Shred Memory, Muddle the Mixture, and Dimir Infiltrator are all decent cards, especially muddle, but the transmute can be used to tutor for any of your 16 2 drops. Including Duskmantle Guildmage, Mindcrank
5 days ago
Hmm, maybe put Mind Funeral in your Main board, I don't understand when you wouldn't want mill 12 for three. Jace's Phantasm seems like a four-of to me, basically 5/5 flying for . I would take Duskmantle Guildmage and Mind Sculpt out of the Maybe board, they just aren't worth it. These are just some suggestions, hopefully they are useful.
1 week ago
Okay, I guess the next place to start is by going over the various archetypes for vampires in modern. They are a pretty flexible tribe, so there are lots of directions you can take them. Aggro, midrange, control, and even combo-esque strategies are pretty viable avenues to explore.All the lists are pretty much comprised of the following creatures depending on which direction you want to go: Bloodghast, Vampire Nocturnus, Stromkirk Captain, Stromkirk Noble, Captivating Vampire, Shadow Alley Denizen, Pulse Tracker, Vampire Nighthawk, Gifted Aetherborn (AKA Vampire Nightwalk), Vampire Lacerator, Vampire Cutthroat, Stromkirk Condemned, Olivia, Mobilized for War, Olivia Voldaren, Kalitas, Traitor of Ghet, Insolent Neonate, Falkenrath Aristocrat, Indulgent Aristocrat, Falkenrath Gorger, Drana, Liberator of Malakir, Bloodthrone Vampire, Blood Artist, Viscera Seer, Blood Seeker, Asylum Visitor, Bloodline Keeper Flip, and Gatekeeper of Malakir.
Aggro lists generally stay super low to the ground in regards to CMC and include a lot of lords. Given the low CMC. Aether Vial also starts to become very good -- especially since all the lords tend to hang at 3 CMC.
There are multiple routes to midrange. One route is to to try and abuse the madness effect to turn Liliana of the Veil's +1 into a 1 sided effect.
The other is slightly more combo-y. Aristocrats is an interesting archetype that abuses the recursiveness of Bloodghast, the life-loss triggers from Blood Artist, and the instant speed sacrifice effects of Viscera Seer, Bloodthrone Vampire, Falkenrath Aristocrat and Indulgent Aristocrat. I also personally like Reassembling Skeleton, Gravecrawler, Doomed Traveler, and or Bloodsoaked Champion in the list to further be able to abuse the Blood Artist triggers with more sacrifice fodder. White also gives access to things like Rally the Ancestors -- which can be a brutal play to ping for a lot of dmg with Blood Artist triggers.
There is also more traditional midrange which just aims to play threats that if left unanswered -- typically win you the game. Kalitas, Traitor of Ghet, Bloodline Keeper Flip, and Olivia Voldaren are all very dangerous cards for your opponent to leave in play, and Gatekeeper of Malakir can be a huge pain given his ability to not only provide a decent body, but also take down an opponent's creature with his kicker cost. Vampire Nighthawk and Gifted Aetherborn are also good for similar reasons. they trade profitably wirh almost any creature and have the benefit of giving you back some life.
There are 3 routes for combo that you can also go -- the first involves Bloodline Keeper Flip and Intruder Alarm. The second route is Sanguine Bond + Exquisite Blood + vampire's ability to easily ping for 1 somehow to trigger the combo. The third is Mindcrank or Duskmantle Guildmage + Bloodchief Ascension.
I can definitely help you refine a list once you have a basic archetype in mind. Right now you seem to be in between aggro and midrange. Which is perfectly fine. You can mix and match a little bit. Devotion, as another user suggested, is also viable -- however vampires do not really have a ton of super good ways to use oodles of mana.
1 week ago
I like it quite a bit, definitely gets a +1 from me!
2 weeks ago
Pricey cards you can do without in my opinion:
- Abrupt Decay - one card for one card is not that good in commander. And this one is pretty narrow.
- Breeding Pool / Overgrown Tomb / Watery Grave lots of budget alternatives that are just a bit slower, but will do fine in most playgroups.
- Command Beacon - nice to have, but you risk lacking the right color when playing 3 colours.
- Death's Shadow - why is this creature so important?
- Hall of the Bandit Lord - Try Swiftfoot Boots instead.
- Birds of Paradise - manadorks are fragile and take a turn to get working. As land-destruction is in most playgroups not-done, better play some ramp-cards.
That should bring the deck down on budget.
Some ideas to add:
- Body Double
- Hermit Druid - mill yourself. fast.
- Extractor Demon - fill the graves
- Chancellor of the Spires - synergy!
- Chill of Foreboding
- Dread Summons
- Duskmantle Guildmage
- It That Betrays - sneak this baby in from the graveyard and have fun.
More ideas here
2 weeks ago
OK...So if you're going to go down the mill route, the following mill-themed cards have worked well for me: Bloodchief Ascension, Duskmantle Guildmage, Jarad, Golgari Lich Lord (also pairs well with Lord of Extinction which you already have in here), Lazav, Dimir Mastermind, Mirko Vosk, Mind Drinker, Nemesis of Reason, Phenax, God of Deception, Archive Trap, Glimpse the Unthinkable, Mind Funeral, Mind Grind, Talent of the Telepath, Telemin Performance, Traumatize, Tunnel Vision (pairs really well with Spell Crumple & Hinder), Keening Stone & Mindcrank.
You'll also want a bit of graveyard manipulation to get some toolbox creatures into the yards: Entomb, Buried Alive, Life's Finale & Jarad's Orders will serve you well, regardless of the direction you take.
Hopefully that gives you some ideas to mull over, good luck!