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Creature — Human Wizard
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.
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Duskmantle Guildmage Discussion
1 day ago
I like this deck because mill seems like a really satisfying way to win, but be aware that it's a risky way to win, as well. It can place cards into a graveyard to help a graveyard-matters deck and enable cards like Tarmogoyf.
3 days ago
4 days ago
You need draw spells to dig for the combo pieces. The way your deck is now, you'll be the whole game hoping to draw two of the seven cards that your deck need to win the game. Try Serum Visions, Sleight of Hand, Remand or Sign in Blood for better digging. More Beseech the Queen are also nice, since you're using only 5 combo cards. And consider using Duskmantle Guildmage, so you'll have a second card to combo with Mindcrank.
1 week ago
Pulled out most of the sorceries, replaced with equivalent instants. Also sifted out some of the "themed" cards and replaced them with better versions (i.e. Mana Leak is the best 2 mana hard counter, and there is nothing better).
I spent some time balancing the instants. Instead of straight mill, I added some more counter magic, balanced kill spells (Grisly Spectacle is too costly), added Thought Scour for the cheap draw + mill and put in Rush of Vitality to make sure Consuming Aberration sticks around to make people's lives a living hell.
Still will welcome any and all suggestions.
2 weeks ago
I think the part of the deck that's struggling the most is the land base. Sets of basics in all 3 colors is definitely not going to cut it. Cheap duals like Llanowar Wastes, Yavimaya Coast, Underground River is a good place to start. Simic Growth Chamber, Dimir Aqueduct, and Golgari Rot Farm (the Ravnica bounce lands) are also a good option.
If you dont want to spend a ton on lands, (and believe me, I get it), and you want to go a cheaper route, then I would highly recommend Boundless Realms. It lets you search for all your basics and play them, which should pretty much help you win the game.
Hope this helps!
2 weeks ago
This looks like a pretty good start, but there's quite a few issues here. Your combo is cool, but if you want to use a combo like that, you need to have a lot more ways to fetch combo-pieces. Otherwise, the mill-side of the deck ends up really hurting, as Duskmantle Guildmage and Mindcrank are both very bad on their own. Also you are running many cards that are simply way too slow or expensive for modern. You are also running tons of 2-ofs, not really sure what the reasoning is there. From my understanding, and by looking at your mana-base, you are on a budget, so I'll try to give you mostly cheaper suggestions.
This leaves you 16 slots total to work with. I'd definitely suggest a few things:
Add 2x Visions of Beyond. This card is basically ancestral recall as long as you're milling. Should be a 4-of in any competitive modern mill deck.
Add 2x Archive Trap. Instant speed, and zero-cost potential. The only times you'll want to side this out is the rare Merfolk or Soul Sisters matchup where they don't have any fetches, but almost all modern decks run a minimum of 7-8 fetches, sometimes in addition to various other library searching effects.
Mesmeric Orb and Glimpse the Unthinkable are both expensive, and may be out of your budget range, but they are also some of the best milling spells available. I would highly suggest picking up 4-ofs of each, provided you can afford it.
I'd also suggest running some Darknesss, Damnations, or any other effects that can help you stall out the game to finish milling your opponents. Also consider creatures like Jace's Phantasm or Manic Scribe
Finally, I'd encourage some edits to your manabase. I assume this deck is budget, but some shocks and fetches would go a long way and make hedron crab way better. If that's too expensive, at least try and pick up a couple Underground Rivers which I believe are about $3 a piece.
Anyways, good luck building and milling. :)
2 weeks ago
Glimpse the Unthinkable is a great card, if you can afford it. Breaking is almost as good at 1/30th the price. Also if you are going to play Ashiok, Nightmare Weaver I would up the count to 3, and add in Jace, Memory Adept as well. One last card I would add, and is a sneaky way to kill someone is Duskmantle Guildmage. Activate it twice with Jace's 0 and you hit them for 20...sneaky, yes?