Duskmantle Guildmage


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

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Set Rarity
Gatecrash Uncommon

Combos Browse all

Duskmantle Guildmage

Creature — Human Wizard

: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.: Target player puts the top two cards of his or her library into his or her graveyard.

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Duskmantle Guildmage Discussion

MRDOOM3 on Let me help you aging

23 hours ago

All my suggestions are going to be combos, so if you don't wish to piss off your friends, ignore this comment altogether.

Sanguine Bond+Exquisite Blood is nice, but it can lose friends if you run it.

Mindcrank+Duskmantle Guildmage creates a nice little infinite mill/damage loop.

MRDOOM3 on Black Blue Mill

2 days ago

Some mill cards not really on the budget side of things are Glimpse the Unthinkable and Archive Trap. Also, in my opinion, you need 4 Hedron Crabs, because one does not simply run 2 Hedron Crabs... Mirko Vosk, Mind Drinker is also useful, since he is a pseudo-walking version of Mind Funeral. Szadek, Lord of Secrets is on my meh board. If you really want to, you can run him. Some more stuff you can run are Sire of Stagnation and Ulamog, the Ceaseless Hunger.

If you want, you can also run the Duskmantle Guildmage+Mindcrank infinite mill+damage loop.

Braig on Commander Mill Deck - Help!

3 days ago

Well if you're looking to deal more damage with your mill I would consider something like Duskmantle Guildmage

mazrimtaim on Creature Mill

1 week ago

you could always put in 2 Duskmantle Guildmage and 2 Mindcrank for the ability to combo off.

Duskstrike on Wilt-Leaf Junk/Abzan Aggro

2 weeks ago

a question to you, my friend. I'm playing an extremely quick deck that will win on turn 4 pretty consistently. It's the old Duskmantle Guildmage, Mindcrank, Tome Scour trick. currently i run 4 Jace's Phantasm so even if they kill my combo pieces I can win the game in a few turns. I also run 4 Turn Aside and 4 Negate.Should I replace any of these with 4x Mausoleum Wanderer? It seems like a really good card and it fills a mana gap I have on turn 2 (On turn 2 I have 3 mana available, 2 of which would be used for a combo piece, the last was used for the rather pointless Jace's Phantasm

Ziembski on

3 weeks ago

AND OMG, YOU LACK Mindcrank. Goes infinite with Duskmantle Guildmage and Bloodchief Ascension.

generalrenard on Wonderful World of Wizardry! (Cephalid Breakfast)

4 weeks ago

jrogers16 wouldn't the Cephalid Illusionist trigger have you automatically lose? Each time you target Cephalid Illusionist with Shuko, you would mill three. Your library h=would have to be an number that evenly divides by three. What are the chances of that? Say you kept a 7 card hand. you have all the pieces you need to win. Shuko + Cephalid Illusionist. You would have 53 cards in your library and you need 0 to win. 53/3 = 17.6 to the infinite. You would lose because by default if you need to mill X cards and X is greater than the number of cards in your library, you would lose. You would not have enough cards to put in your library. This is how Dimir combo with Duskmantle Guildmage/Bloodchief Ascension + Mindcrank wins. You would mill infinite cards and lose infinite life. So how would you win before you lose?

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