Skeletal Scrying

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Skeletal Scrying

Instant

As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.

You draw X cards and you lose X life.

Price & Acquistion Set Price Alerts

C17

C14

CNS

Ebay

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Skeletal Scrying Discussion

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

cleandeceit, OptimalGreen: whistle A lot to respond to here! Going through in order...

Read the Bones: Honestly, the place I need card draw in this deck is to rebuild after getting my board wiped, which is why I've emphasized permanents that provide consistent card draw rather than one-time effects. I have enough tutors in this deck that I rarely feel starved for cards.

Mask of Memory: Could be a very good idea! I'll test it here, I've loved it in several other decks. Not a fan of Skeleton Key or the auras - the former is just generally a bad card IMO, and when using the auras it's dangerously easy to get 2-for-1'd.

Memory Jar: Pass, far too slow. It's a powerful card, but this is the wrong deck for it (Memory Jar works better in a deck with a huge number of 0 and 1 drops).

Bazaar of Baghdad: Yeah, no, not gonna pay that price tag. Not to mention that the deck isn't GY-focused enough to mitigate the card-negative aspect.

Skeletal Scrying: I think you're emphasizing the role of discard effects in this deck way too much. The deck doesn't put much in GY, and I don't like paying 1 mana per cards, especially with a highly conditional effect. I concur with OptimalGreen on this.

Whispersilk Cloak: Can be a good card in the right circumstance, and I've had it in this deck at certain points, but my current meta has more mass removal than spot removal. Probably won't help much at the moment.

Underrealm Lich and Izoni, Thousand-Eyed: I'm... not sure how either of these helps, at all? Neither does anything for my deck's goals, and they drive my curve into the stratosphere. Not a fan of such conditional, low-impact card draw.

Concordant Crossroads: I've considered it. But with my combos, Obelisk Spider or Blood Artist usually fulfill the same "win instantly" role, and are much easier to tutor for with my creature-specific green tutors. Note that this does NOT help with the Earthcraft/Squirrel Nest combo.

Viridian Corrupter: Another card that's been in and out at certain points. While the fact that he can't hit enchantments is a problem, the bigger issue is that people almost never attack me in this deck, unless they have flying (expendable, deathtouching snakes are a wonderful deterrent for attacks).

Fauna Shaman: Nah. Not repeatable, suffers from summoning sickness, dies to creature wipes and a couple global -1 counter placements.

Vedalken Orrery: I really do not like this card, honestly, especially since I need to cast certain spells before or after combat in this deck. People think it's good, but it just draws hate and gives little actual advantage. I'd rather run protective spells like Golgari Charm and Heroic Intervention.

Bear Umbra: I like the protection and discard much better on Sword of Feast and Famine, not to mention the fact that it sticks around after the creature dies.

Viridian Longbow: Heh. That's amusing, and I'm tempted to find a slot. I'd cut Ulvenwald Tracker for it, but that lowers my creature count even further for Survival of the Fittest...

Ad Nauseam: The issue here is that this deck has a lot of very high-cost spells that are meant to be cheated onto the battlefield (such as Craterhoof Behemoth). Ad Nauseam is best for decks with huge numbers of 0-drop spells, and I don't want to pay an average of 2.5 life per card, alas :/

Phyrexian Tower: I have considered this actually. Jury's out on whether Ifnir Deadlands is good enough - it's been intermittent, not bad - but the honestly bigger problem is that I hate the newer art on it.

Thank you both for your thoughts!

cleandeceit on Toxic Relationship: Hapatra EDH | *PRIMER*

4 weeks ago

Well as far as additions are concerned, I dont know if I have what you are looking for, but here are a few cards I can make a strong argument for.

Read the Bones - Not the same ceiling as a card like Driven, but definitely a higher floor. I dont know how fast your metta is, but if you are like me, when you want to draw cards, you want to draw cards now and not sit around waiting for upkeep or other conditions to be met. I think of Read the bones as a better version of Harmonize. I know for sure it deserves a spot in your 99 more than Deathreap Ritual and I would argue it more valuable than Phyrexian Arena too. With a 2 cmc commander, you do often have 7 cards in hand on turn 3, so casting Read the Bones on curve might not be that desirable, but if you are in a pinch, I feel it's still worth it to bin one card in order to get whatever peace you need. If you haven't used this card before, run some playtests with it, I am never disappointed to have Read the Bones in hand.

Mask of Memory or Skeleton Key - I personally haven't tried these two out yet but I was strongly considering them for the synergy with Archfiend of Ifnir. I was thinking that equipping the Mask to a snake would be a good way have the opponent not block, but that plan might not always work. The Key is a little more likely to connect could possibly help Hapatra get in but I'm not sure its worth it. Along the same line you could also consider Keen Sense or the slightly worse Sixth Sense. Warriors' Lesson is interesting in that you could use it on your opponents creatures.

Memory Jar and Bazaar of Baghdad both have synergy with Archfiend of Ifnir again but are useful all by themselves. And if you are going to be discarding more often why not think about Skeletal Scrying (which is also helpful with all those fetchlands you have).

In my own list I also run Whispersilk Cloak just for Hapatra but that doesn't have anything to do with card draw.

Underrealm Lich and Izoni, Thousand-Eyed are higher on the mana dump but either one is worth considering and obviously they work well together. I know these two suggestions are kinda out there at first glance, but I think if you really consider their potential, they have value. It may require to much of a direction change for the deck right now, but good to keep these cards in mind.

Concordant Crossroads - This is another card I'm surprised you dont run already. When your combo lands endless tokens, this can be a finisher for one mana.

Viridian Corrupter - Because we tutor for creatures so often, I feel like this dude is worth including. If there is an artifact you really need to take out, why not overlap with some infect potential? Every deck has artifacts in it and no one wants to start taking poison counters, especially when they know you can proliferate, but that's just the threat, the real value is in the snakes he nets you when they block or attack (and they will attack if you are blowing up their nice things).

Fauna Shaman - the budget version of Survival of the Fittest, why not run both? More tutor means more combo and more discard means more synergy for the Archfiend of Ifnir as well as other cards I mentioned like Skeletal Scrying or Izoni, Thousand-Eyed.

Vedalken Orrery - Now I know this can be less helpful in the faster metta, but if you have the time to deploy it, it is very powerful. Many of the combos in your deck are creature baised, this protects them. It also helps set up that "Defense of the Heart.

Bear Umbra - I dont know if you are in the market for more ramp but I like the idea of keeping Hapatra on the table as long as possible. And because the untap trigger doesn't require you to deal damage I would argue this is even better than Sword of Feast and Famine.

Viridian Longbow - this one I wanted to throw in just for fun. It basically gives you another Ulvenwald Tracker tracker effect and could be very useful.

Well I bet you have considered many of these cards already but sometimes the value of a card can change from the first time we see it. Sometimes its helpful to go back with a fresh perspective and decide if now is the time to shake things up. I hope my ideas here are useful, even if the cards I listed dont make it into your deck, it may help you get those brewer's juices flowing for your own ideas and help make sure the deck keeps evolving the way you want it to. I know I'll be coming back to see what updates you have in the future. Maybe Ravnica Alliance will give us something spicy :)

BahGringo on People Lands Plus Board Wipes

1 month ago

Sad to see Tempt with Discovery wiff because a bug. might want to switch it out for Scapeshift.

Another game ending combo is Dark Depths + Thespian's Stage.

Other any land card Searches you might consider are Expedition Map (also combos with academy ruins), Ulvenwald Hydra, Pir's Whim, Sylvan Scrying.

You might want to consider replacing waves of aggression with Aggravated Assault. it might be easier to remove but it would've gone infinite in your last game.

please tell me Blinkmoth Nexus is a typo and you meant to put Inkmoth Nexus in your deck.

Consider dropping Blue Sun zenith for Damnable Pact, Sphinx's Revelation or Skeletal Scrying the triple blue is too clunky in a five color deck.

It was great seeing a win from this deck.

stellarstormtrooper66 on Tey is cray

2 months ago

I can tell just by looking at this briefly that this build has been improved over time as it looks very refined. As I am not experienced with this commander, take my comments with a grain of salt as you are more of the expert here.

I wonder if you could make use of more token producers - specifically ones that make at least 3 1/1 creatures at a time in order to use Teysa's first ability on demand if she's the only creature in play. Cards that come to mind include: Sengir Autocrat, Benevolent Offering, Increasing Devotion, Entrapment Maneuver, Spectral Procession, Martial Coup.

I think you could explore morbid a little more, some cool ones include Skirsdag High Priest, Reaper from the Abyss, Tragic Slip. Tragic Slip could improve your mana curve by replacing Murder.

I think more card draw effects would be nice. I'm very surprised to not see Mentor of the Meek in here. I would argue that Read the Bones is strictly better than Painful Lesson. But overall I would consider adding a few more, some that come to mind that play well are: Damnable Pact, Skeletal Scrying, Blood Divination, Altar's Reap, Ancient Craving.

I think you could use more mana ramp. Besides mana rocks, you could take advantage of treasures with cards like Pitiless Plunderer.

Not sure if you've thought about focusing on strong cards that care about low CMC. Besides Mentor of the Meek, other cool cards could be added (some would even interact with Teysa): Unearth, Sun Titan, Reveillark, Citywide Bust.

Fun cards that come to mind that you could add:

Lastly, a few cards I think could possibility be cut for any of the above (I am often eager to cut high CMC cards btw):

  • Treasury Thrull - a good effect I'll admit, but I'm just not thrilled with the 6 CMC. If reviving creatures is your main goal, something like a Hell's Caretaker's effect for less mana might be better.
  • Voldaren Pariah  Flip - at her cmc with that effect, I think I'd rather run a board wipe instead
  • Vizkopa Confessor - looks like a fun card, but I don't like the CMC.
  • Profane Command - I don't know that this should be cut, but I'd encourage you to really ask yourself which modes you typically use because you might be able to get a card with the desired mode for less mana. If X spells are a way for you close out the game, you could consider Exsanguinate or Torment of Hailfire.
  • Tamiyo's Journal - looks like a fun card, but idk about the cmc, requires a long game before providing lots of value.
  • Tainted Sigil - I've never seen this card before, does it pay off well? I just don't like that people can see it on the board.

Overall, very impression decklist - glad you rebuilt it. Eager to face it next week.

ByrdmanAK on

2 months ago

First things first: Spore Frog is an all star in this deck.

This deck looks like it wants to make tokens and sac them off. Carrion Feeder and Viscera Seer are great budget sac outlets. I’d also recommend Phyrexian Plaguelord since you can convert tokens into -X/-X to remove stuff. This is noteworthy because -X/-X effects will kill indestructible creatures where normal damage and effects that use the word “destroy” will not. Also note that if you are trying to destroy a God such as Erebos, he needs to become a creature before you are able to get rid of him. Since you have Zulaport Cutthroat, you should also use Blood Artist.

Now, you need tokens to sac off. Avenger of Zendikar is your best option. Hornet Queen creates a small army of deathtouch fliers. Mycoloth wants to eat all nonessential creatures so he can generate an army at the start of each of your turns. Mitotic Slime is als great with Meren since it lets you build experience counters and generate tokens to sac off. Army of the Damned is an army in a can and can be abused by tossing Eterbal Witness in and out of the graveyard. Ghoulcaller Gisa is a very good choice if you’re looking to sac off Avenger of Zendikar repeatedly.

Ramp is a cornerstone of every deck with green in it. Sakura Tribe Elder is good, but you want Rampant Growth, Cultivate, Kodama's Reach, and Explosive Vegetation. You cannot really abuse these with Meren unless you sac and reanimate Eternal Witness, but they are essential for making sure you get the correct colors you need when you need them. If you want to be cheeky, you can run Abundance as well to guarantee land drops when you need them or skip lands when you don’t need them.

Card draw is necessary here. Regal Force is a great follow up once you’ve made an army of creatures. Skeletal Scrying, Read the Bones, Night's Whisper. Don’t wince at the cost in life, 2 life here and there does not matter when you have 40 life.

Board wipes will level the playing field if you fall behind. Necromantic Selection, Decree of Pain, and Black Sun's Zenith are viable options here. You can wipe and rebuild faster than your opponents more likely than not, so pull the trigger if you feel like you are losing or falling behind.

Overwhelming Stampede is good, but you need more reliable ways of closing the game out. Overrun and Pathbreaker Ibex are very good, and you should move Triumph of the Hoards to your mainboard.

Ravenrose on Every Rose has its Thorn

2 months ago

There is not an "ewwww" loud enough to be able to do this deck justice. Will admit that I would not mind facing it once. I think a Read the Bones and Skeletal Scrying may be worthy of consideration. Living Death may be an addition as well. I hope my suggestions are of some use.

If you have some time, would you be so kind as to give me some advice on my new deck: Military Intelligence Ojutai? I would appreciate it.

Raven Rose

dalkuldar on Classical Discard v2

3 months ago

I guess you should start by choosing either The Rack and Shrieking Affliction as a WinCon, or rather Liliana's Caress and Waste Not, that'll give the focus you need.

I'd like to suggest replacing Phyrexian Arena with cards like Skeletal Scrying or Sign in Blood, that'll give you the option to choose when you're low on health. With the Arena you have no way of ridding yourself of it. Creature's like Tombstalker and Gurmag Angler are pretty good since you'll be filling your GY pretty fast.

Here some cards you might want to try: Funeral Charm, Raven's Crime, Unmask, Tasigur's Cruelty, Mindwarper, Bottomless Pit, Necrogen Mists, Syphon Life, Nezumi Shortfang

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