Funeral Charm

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral "Timeshifted" (TSB) Rare
Visions (VIS) Common

Combos Browse all

Related Questions

Funeral Charm

Instant

Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.

Price & Acquistion Set Price Alerts

TSB

VIS

Ebay

Recent Decks

Funeral Charm Discussion

Gerff on You've never seen Infect done like this before.

3 weeks ago

First off, I love the deck, Phyrexian Crusader is one of my favorite cards. For the sideboard, Relic of Progenitus is catch-all graveyard hate card. It can wipe the graveyard and cycle, or you can save it for a big blowout, exiling a card every turn until the right moment. I would definitely suggest some sort of board wipe, likely Damnation for the sideboard. This can help with decks that throw out a ton of creatures early that just chump your attackers. Against some of the faster decks Collective Brutality is decent as you can trade your worst card, perhaps an extra land, for say a Goblin Guide and a Lightning Bolt. I do not really know what sorts of decks you usually face, but those are some ideas to get you started.

As for the main board, I personally would go down a few discard spells for some extra removal. I have not played the deck, so you obviously know better than I do, but it seems that drawing discard later in the game is not super great. I am obligated to recommend another pet card that I love: Funeral Charm. It is possible that it would be absolutely terrible in this deck, but on paper it seems pretty decent. It can pump, it can remove X/1 creatures, it is instant speed discard (which should not be underestimated), and it pairs nicely with Urborg, Tomb of Yawgmoth to let your creatures become unblockable. As I was writing this, I realized you had it in your maybeboard, but I am going to keep the above to try to convince you to try the card.

I love the deck, it looks really fun to play. Good luck, and I hope it performs well!

Rwhr2d2 on DISCARD ALL THE THINGS

3 weeks ago

Why not just The Rack as well?
I would go -2 Dimir Machinations -3 Mire's Toll +1 Raven's Crime +4 Blackmail. Blackmail is a better turn 1 discard spell than Toll, and you hope to have them have very few cards in hand so the possibility of having 4 cards in hand turn 4 seems unlikely.
Funeral Charm is also good as it lets you make them discard on their draw step. Perhaps cut the Scarab Feast for them?

ClockworkSwordfish on Exiling cards from graves in ...

1 month ago

It's the fact that they're cast directly from the graveyard that stops you. For instance, if Havengul Lich's activated ability was used, you could exile the Sage in response - before the ability's resolved and he has the opportunity to play the Sage. But with Muldrotha, he has to pay the card's mana cost and put it on the stack as part of announcing that he's casting it.

It would be no different from trying to use Funeral Charm to make a player discard a spell in response to them casting it - by the time you do, it's no longer in their hand.

chadsansing on Griselbrand + Death's Shadow = (Strange) Combo

1 month ago

What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:

Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:

  • Play a swamp.
  • Play a 0-drop creature.
  • Play a dark ritual.
  • Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
  • Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.

You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.

What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.

Potential/recommended spells:

I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.

Duke.Fleed on RB Control?

2 months ago

Hand hate decks are very cool and can be tricky on a budget (I'm assuming you don't want to spend $500 for 4 Liliana of the Veil)

One thing I would suggest is to cut the 6 drops. While they maybe good at ending the game, in a fast format like modern, 6 lands is a LOT to ask. I recommend focusing on more cards like Shrieking Affliction that are low in mana cost and will deal them damage. For example: The Rack (it is very cheap, despite what tapped out thinks you can get it for $2, and does exactly what you want in a deck like this), Liliana's Caress (a little more expensive but if you have multiple discard cards it can close out the game fast), and Quest for the Nihil Stone (is a little inconsistent but it does big damage)

The other thing I would like to suggest is to focus your cards on keeping their hand size at 0. While drawing cards is great for you, if you take a turn off from making them discard, they might be able to find a way out from under your pressure. Therefore, you really want just keep making them discard all their cards while your artifacts and enchantments do the damage for you. Some good cards to do this are: Wrench Mind (one of the most efficient discard spells in modern), Raven's Crime (only need 1 or 2 in the deck, but a fantastic way to turn your top deck'd lands into discard spells), Funeral Charm (seems bad but because it is an instant you can cast it at the end of their draw phase and make them discard it before they can cast it on their main phase), Smallpox (on its face it seems like a bad card because you have to do all the things too, but in a deck where you have inevitability, you would gladly trade your land+card for their creature+land+card), and lastly Terminate might just be better in this deck than Go for the Throat.

if this was helpful or you would like some more expensive upgrade options, please let me know. Also you can look up the deck "8-rack" on youtube and find a bunch of videos of people playing a deck similar to this one. I also have made a budget 8-rack video if you'd like to check it out: https://www.youtube.com/watch?v=JUvwRUwC-aI

Darth_Savage on maralan taxes

2 months ago

Hi Minimiz,

This looks like an interesting spin on the 8-Rack deck. I'm not sure if you considered Brain Maggot or Sin Collector but I could see both fitting your deck, maybe instead of Thought-Knot Seer since it's presence means you need to be able to make colourless mana...

Another consideration is the tutor effect Transmute, particularly Dimir Machinations as it lets you tutor for Maralen of the Mornsong or mess up your opponents draws, also Shred Memory as a sideboard option against graveyard decks or tutor for a 2CMC utility card.

My last thought is replacing Thoughtseize, don't get me wrong, I love the card, but in a rack style deck the plan is to empty your opponents hand. In it's place I'd suggest Blackmail, Mire's Toll or Funeral Charm, the first two can hit lands, unlike most discard and the last is an instant so can be played after your opponent draws. The risk with Thoughtseize is the hit to your own life, when you don't really want to be blocking with any of your toolbox creatures.

Still this looks fun, so have a +1 and I hope my comments are helpful.

eyes2sky on Killer of Sparks

3 months ago

If you are trying to re-animate the crusher before turn 8 you will need ways to get it into the graveyard...try discard outlets like Funeral Charm and Putrid Imp. To fill your graveyard try things like: Thought Scour, Mental Note and Grapple with the Past.

felipe3142 on PĆ³ques

3 months ago

Austin_Smith_of_Cards, you are right, those are very solid suggestions.

As for The Rack, however, I just wouldn't replace my other damage sources with it. While Nether Spirit works also as blocker and Cursed Scroll as a removal ability, The Rack would provide only the damage.

And Funeral Charm is an interesting call, I could see it beig useful in some situations. Even though early on it would be bad as a discard spell because of the choice the opponent gets to make, it would still be viable as a removal. Then it would be the other way around later, because, as you said, it might lock the opponent for a turn.

It does seem like a versatile card, but here is what I think: the chance to actually deny a top deck with it is rather low. Liliana of the Veil + land/permanent destruction usually takes care of the lock down more consistently, even if at only sorcery speed.

I'm looking forward to test them further, thanks.

Load more