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Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.
Funeral Charm Discussion
1 month ago
Each player draws a card, then discards a card at random. Then each player that has less than four cards in hand loses 3 life.
"Snowfall? In August?"
Green typically doesn't have anything to do with hand sizes, so this is pretty weird.
Create a charm. Any kind of charm, any kinds of colors. Some of my favorite charms are Dromar's Charm , Funeral Charm , Seedling Charm and Orzhov Charm . I know they're not particularly powerful, but I like them.
2 months ago
Thanks Snowmen1 !
I've just take a look at yours and they're actually pretty similar^^
I understand your preference for Fulminator Mage as you run 3 Unearth and no Blood Moon , but i personally like Blood Moon and the flexibility of Pillage . Concerning Ghitu Encampment , i'm not sure it's really better than Lavaclaw Reaches . I have to give it a go !
Hazoret is here to close the game faster. I often miss some clock and honestly, even if i appreciate the CA of Seasoned Pyromancer , i wonder if i will not return to Goblin Rabblemaster as he always was a efficient win condition.
I saw you also run Funeral Charm and it's pretty uncommon ! It's a pet card of mine but it competes with Reckless Charge as o one-of. I love the versatility of Charm but Dreadhorde Arcanist with Haste is insane !
2 months ago
3 months ago
Also I personally like adding Cartouche of Ambition in my main board to remove creatures and to give your big creatures a lot of lifelink. I found this also really good when paired with cards like Kor Skyfisher and might be good with Invasive Species.
3 months ago
I'll do some tests with the current version. I'll highly likely add in a playset of Funeral Charm s. Others i'm not sure about.
3 months ago
I recommend having a 3:1 spit of Dead of Winter and Bontu's Last Reckoning , or at least a 2:2 split. Dead of Winter scales to kill big creatures in the late game and is able to kill pretty much anything they play before turn 3 without the huge downside that Reckoning has. Plus, playing snow lands lets you play some Frostwalk Bastion as a budget Mutavault ; manlands are relatively important in 8-Rack to help increase the clock and Bastion can even buy you an extra turn when it blocks.
Next: 8-Rack's goal is to get each player to topdeck mode as fast as possible, and while Necrogen Mists is a really good value card, its higher cmc means it doesn't get them to start topdecking as fast as a normal discard spell does and it literally does nothing to the opponent once you get into topdeck mode. Liliana's Caress is in the same boat since it doesn't make them discard.
I recommend cutting the Necrogen Mists and the Liliana's Caress es to play 4 Blackmail , 2 Funeral Charm , and 2 Stupor . Funeral Charm can make them discard cards as well as remove early game creatures while Blackmail and Stupor are both decent discard spells. They are less expensive than Necro Mists/Lili's Caress, too.
3 months ago
I looove Waste Not ! Drop the Electrostatic Fields for Nyxathid , imo. Then that's pretty close to how I'd play it (this archetype is called "Blitzkrieg", btw, at least that's what I've always heard/read). I would also probably try and get some Smallpox in over Harsh Scrutiny. Obviously, Liliana of the Veil would work as well or better than Nyxathids over the Electrostatic Fields, but that makes the deck like 4x as expensive...
I like to use Funeral Charm as well but I've been just playing a straight-black version with a higher creature count for a while now. Giving 7/7 Nyxathids swampwalk is great when you play Urborg, Tomb of Yawgmoth , lol.
Oh, one other thing - have you thought about adding any Unearth for your Skelementals?
Have fun terrorizing your opponents, heh.
PS: This is my Budget Waste Not Build (sorry, hasn't been updated in a while). I honestly think straight black is best for Waste Not but the way you have it with Skelemental (and I think Unearth) makes going the Blitzkrieg route more tempting.
3 months ago
Hey thanks for the comment TitaniumChopstick. If you look at the decklist I linked you will see that the deck I have constructed is a jund style deck that involves powerful one for one removal to disable the my opponents while playing powerful creatures such as Dark Confidant and the new card, Dreadhorde Arcanist , to generate value and win the game. the main use of Dreadhorde Arcanist is to flashback powerful one cmc spells, which is why the deck is in rakdos colors as it has some of the best like Thoughtseize , Inquisition of Kozilek , Lightning Bolt , Fatal Push , Unearth , and Surgical Extraction . Since the deck is mostly cmc one cards that are powerful to play, the deck has no discard outlets and plans to simply cast the spells to put them into the graveyard for Dreadhorde Arcanist to reuse. While the deck is mostly cmc 1 spells, there are a few 2 amd 3 cmc cards like Kolaghan's Command and Collective Brutality which cant be flashed back with Dreadhorde Arcanist on its own. The deck mostly runs higher cmc spells because of their sheer power, but utilizing other multifunctional cards such Funeral Charm and Sword of Light and Shadow , you can pump Dreadhorde Arcanist and allow the option of flashing these spells back as well. While these cards are used to flash back these powerful spells, it is pretty easy to see that these cards are also individually powerful, and are not only in the deck for the purpose of increasing Dreadhorde Arcanist 's power. It is in a deck like this that I think Dreadhorde Arcanist is most powerful, and Id like to know your thoughts on the build.
As an update for everyone else who saw this thread before, I took out one Fatal Push and my one-of Slaughter Pact in favor of two Flame Slash , and I also took the two Shadowfeed out of the 75 altogether in favor of playing Collective Brutality . I may also find room for an additional Collective Brutality in the mainboard.
I added flame slash because I found that the deck still has a problem with removing big creatures. A creature four or more toughness is actually very hard to deal with, and if that creature also has a high converted mana cost, there is almost nothing that the deck can do. Additionally, with Dreadhorde Arcanist , casting and then immediatly flashing Flame Slash back increases the range of damage the deck can do to a creature with one spell from six, with Lightning Bolt , to eight. This gives the deck more of a fighting chance against a Hogaak, Arisen Necropolis , which the deck could deal with previously, but only as long as Hogaak, Arisen Necropolis did not enter the battlefield before being in the graveyard for it can be hit with Surgical Extraction .
I added Collective Brutality for the sole purpose of combating burn. Once testing against burn, I found that Shadowfeed did little to nothing against it. While I found the card to actually be very useful in graveyard matchups, the main purpose of the card was to deal with burn, so I cut and looked for a better card. Rakdos does not really have much in the way of lifegain, and most burn hate that could be feasably played would be artifacts such as Dragon's Claw and Sun Droplet . I think I would run dragons claw since it can allow the deck to gain more life than it loses, especially with Dreadhorde Arcanist allowing for you to cast red cards twice, but burn has a lot of ways to deal with artifacts, and I feel that a Dragon's Claw would quickly get destroyed by a Smash to Smithereens or Destructive Revelry . Though I can see reason to run Dragon's Claw or another artifact to deal with burn, I opted to play Collective Brutality because it allows me to discard two additional cards and use all of its modes to disable burn more efficiently. Additionally, while dragons claw is only really good against burn, Collective Brutality can be used against Storm decks, and also helps to solve wrong half problems that interractive midrange decks often face.
I will make an update to the decklist shortly.
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