|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Explorers of Ixalan (EO2)||None|
|Aether Revolt (AER)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Eldritch Moon (EMN)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Price & Acquistion Set Price Alerts
|Have (21)||MythicWinter111 , ironax , richardmv , sonnet666 , TThors , _raeofsunlight , frederiklw , Ashy , Hootiequack , Totally_A_Spy , ZombieSam , Sprx101 , Yawkcorb , nakni , Vasbear1 , n8dm , xpsychovampx , ztanos , DFDGamer , ninjaclevs13 ,|
|Want (8)||BringerOfStorms , ElCamino , gamerhat , AlphaSp , Lazysaurus , 2gherkins , savagemind00 , cybertop|
Prey Upon Discussion
5 days ago
2 weeks ago
Play at least 21 lands. You run the risk of being really inconsistent only running 18 lands
Vine Mare is finding a lot of standard play and is relatively cheap
jzt0 on Modern Elves
2 weeks ago
I also have an elf deck I'm constantly working on, but am not restricted by format. However, my suggestions are entirely Modern legal! I would just like to preface my comments with this: These are all positive criticisms, and wouldn't mind your input for my Allies deck. I play casually and am looking for any card ($10 or less) to make it better/more consistent.
1) Anyway, right from the start, I don't quite get adding in black. The two creatures you put in aren't nearly good enough to warrant adding in another color and making the deck more inconsistent. They don't buff your other elves, and are pretty mediocre on their own. If you wanted to add in kill spells, like Doom Blade, it would make more sense to add in black. Prey Upon is a good kill spell for green.
2) The raw power of each creature is rather low, and you're highly dependent on Ezuri, Renegade Leader to end the game. Steel Leaf Champion is very strong. It's $5, but if you play around with it online, you'll see how badly the thing carries games. Talara's Battalion is also great. It's probably the most mana efficient creature in the game, as a 4/3 trampler for 2 mana. Your deck has so many one drops, including Elvish Mystic + Llanowar Elves, you'll have no problem dropping Battalion many games on turn two. That with Titanic Growth + Hashep Oasis can end games before they begin. Wren's Run Vanquisher is another ridiculously efficient creature, boasting a 3/3 body for 2 AND deathtouch. These three creatures will make your deck so much faster, stronger, and consistent.
3) Heritage Druid is expensive money-wise, crummy alone, and crummy late game (unless you're running Banefire). Elvish Archdruid is pretty bonkers. It not only helps you get mana (it's a 3 drop, but you already have 8 Llanowar Elves, so you're fine there anyway), but it boosts every elf in play. My last suggestion is Imperious Perfect. Card's great at every point in the game. Helps refill the field with 2/2s for chump blocking, after a board sweep late, or to attack with later on with an empty hand.
I think if you stick to green, and maybe test around with all or some of my card suggestions, you'll have a lot of fun, enjoy how the cards interact with each other, and have a stronger deck.
I really hope this helps and I wish you the best of luck!
1 month ago
1 month ago
Depending on what your budget range is for this, I recommend a couple things:
Since it's a casual deck, Rogue's Passage is always good to get your big guys past some pesky blockers.
Travel Preparations is okay, but without the ability to flashback it, it's just not worth it.
Ranger's Guile is a good budget option to protect your creatures at instant speed and trigger heroic.
Hope any of this was helpful!
1 month ago
I'm confused by the deathtouch theme, maybe i'm missing something but if everyone is always attacking on each of their combats then all creatures are basically always tapped so you are swinging into empty boards and then you are tapped out while they swing into you.
So i think you need a bunch of untap effects in your deck so if they do attack into you you the deathtouch matters. That way they are encouraged to attack each other instead. things that could untap you:
Also throwing death touch could be pretty sweet,
2 months ago
2 months ago
Thinking of potentially reducing the number of Obelisk Spiders and Juvenile Gloomwidows in lieu of more Nyx Weavers, Grisly Salvages, Gather the Packs, and Victimize to capitalize on graveyard shenanigans. Considering swapping Prey Upon and Naturalize for some number of Nature's Ways and Putrefys, although I really like having access to naturalize in casual. Don't know if I should add another one or two Arachnus Webs, if two is enough, or if I should remove them and the Arachnus Spinners entirely. Definitely looking to swap Vivid Grove and a Rootbound Crag for some Savage Lands.