Prey Upon

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Arena [BETA] Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Explorers of Ixalan (EO2) None
Aether Revolt (AER) Common
Conspiracy: Take the Crown (CN2) Common
Eldritch Moon (EMN) Common
Duel Decks: Heroes vs. Monsters (DDL) Common
Magic 2013 (M13) Common
Innistrad (ISD) Common

Combos Browse all

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Price & Acquistion Set Price Alerts

GRN

EO2

AER

Ebay

Recent Decks

Prey Upon Discussion

LoneCrusader399 on The Stomp Chomp Romp

5 days ago

With only 3 legendary creatures, you should probably just play Prey Upon over Ancient Animus.

If you play with the deck more and feel like you need more sources of card advantage, don't forget about Jadelight Ranger and Merfolk Branchwalker.

longmuiryan on Red Green Elves

2 weeks ago

Some suggestions

  • Play at least 21 lands. You run the risk of being really inconsistent only running 18 lands

  • On that note Evolving Wilds and Adventurous Impulse are good includes to fix your mana and find your threats

  • Vine Mare is finding a lot of standard play and is relatively cheap

  • Run Prey Upon and Naturalize in your side board. Reclamation Sage is good and in theme however I'd rather play more threats in the main board

jzt0 on Modern Elves

2 weeks ago

Hello there!

I also have an elf deck I'm constantly working on, but am not restricted by format. However, my suggestions are entirely Modern legal! I would just like to preface my comments with this: These are all positive criticisms, and wouldn't mind your input for my Allies deck. I play casually and am looking for any card ($10 or less) to make it better/more consistent.

1) Anyway, right from the start, I don't quite get adding in black. The two creatures you put in aren't nearly good enough to warrant adding in another color and making the deck more inconsistent. They don't buff your other elves, and are pretty mediocre on their own. If you wanted to add in kill spells, like Doom Blade, it would make more sense to add in black. Prey Upon is a good kill spell for green.

2) The raw power of each creature is rather low, and you're highly dependent on Ezuri, Renegade Leader to end the game. Steel Leaf Champion is very strong. It's $5, but if you play around with it online, you'll see how badly the thing carries games. Talara's Battalion is also great. It's probably the most mana efficient creature in the game, as a 4/3 trampler for 2 mana. Your deck has so many one drops, including Elvish Mystic + Llanowar Elves, you'll have no problem dropping Battalion many games on turn two. That with Titanic Growth + Hashep Oasis can end games before they begin. Wren's Run Vanquisher is another ridiculously efficient creature, boasting a 3/3 body for 2 AND deathtouch. These three creatures will make your deck so much faster, stronger, and consistent.

3) Heritage Druid is expensive money-wise, crummy alone, and crummy late game (unless you're running Banefire). Elvish Archdruid is pretty bonkers. It not only helps you get mana (it's a 3 drop, but you already have 8 Llanowar Elves, so you're fine there anyway), but it boosts every elf in play. My last suggestion is Imperious Perfect. Card's great at every point in the game. Helps refill the field with 2/2s for chump blocking, after a board sweep late, or to attack with later on with an empty hand.

I think if you stick to green, and maybe test around with all or some of my card suggestions, you'll have a lot of fun, enjoy how the cards interact with each other, and have a stronger deck.

I really hope this helps and I wish you the best of luck!

lagotripha on

1 month ago

Pariah is traditional. I've always preferred to rush a Wildfire, as most decks just can't recover from the land destruction, making the rest of the beatdown pretty simple.

Its also worth looking at fight effects- Guild Feud is usually game ending if you build around it, and splashing green for Domri Rade and Prey Upon sets up a very threatening pseudo-burn.

Its also worth looking at Seismic Assault/Swans of Bryn Argoll. Its the classic reckoner counterpart.

cherl on Heroes, dude

1 month ago

Depending on what your budget range is for this, I recommend a couple things:

Rancor Is always good with these types of decks. Satyr Hoplite with a Rancor stuck on it turn 2 is a 4/2 trample that can swing that turn.

Assault Strobe is good, but this deck probably wants Temur Battle Rage instead.

Since it's a casual deck, Rogue's Passage is always good to get your big guys past some pesky blockers.

As budget removal that will also trigger heroic, you could use Prey Upon or Pounce, or even Savage Stomp if you want that +1/+1 counter.

I think since you have The Crowd Goes Wild, you don't need Thrive.

Travel Preparations is okay, but without the ability to flashback it, it's just not worth it.

Ranger's Guile is a good budget option to protect your creatures at instant speed and trigger heroic.

Hope any of this was helpful!

gwumbelbehr on Death to the Touch

1 month ago

I'm confused by the deathtouch theme, maybe i'm missing something but if everyone is always attacking on each of their combats then all creatures are basically always tapped so you are swinging into empty boards and then you are tapped out while they swing into you.

So i think you need a bunch of untap effects in your deck so if they do attack into you you the deathtouch matters. That way they are encouraged to attack each other instead. things that could untap you:

Also throwing death touch could be pretty sweet,

Pelusosa on Spider Tribal

2 months ago

Thinking of potentially reducing the number of Obelisk Spiders and Juvenile Gloomwidows in lieu of more Nyx Weavers, Grisly Salvages, Gather the Packs, and Victimize to capitalize on graveyard shenanigans. Considering swapping Prey Upon and Naturalize for some number of Nature's Ways and Putrefys, although I really like having access to naturalize in casual. Don't know if I should add another one or two Arachnus Webs, if two is enough, or if I should remove them and the Arachnus Spinners entirely. Definitely looking to swap Vivid Grove and a Rootbound Crag for some Savage Lands.

I'm pretty torn about adding Assault Formation, Obelisk of Urd, and Spider Spawning.

Load more