|Commander / EDH||Legal|
Printings View all
|Ultimate Masters (UMA)||Common|
|Guilds of Ravnica (GRN)||Common|
|Explorers of Ixalan (EO2)||None|
|Aether Revolt (AER)||Common|
|Conspiracy: Take the Crown (CN2)||Common|
|Eldritch Moon (EMN)||Common|
|Duel Decks: Heroes vs. Monsters (DDL)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
|Have (24)||MythicWinter111 , ochenian , ironax , richardmv , sonnet666 , TThors , frederiklw , Ashy , Hootiequack , Totally_A_Spy , ZombieSam , Sprx101 , Yawkcorb , nakni , Corlini , , n8dm , xpsychovampx , ztanos , DFDGamer , ninjaclevs13 , FiggyMadison , qgloafhun , orzhov_is_relatively_okay819|
|Want (21)||BringerOfStorms , Tomcat202 , LAAKIO , aeonblue , Thunderlump , ElCamino , talonmcshay , gamerhat , AlphaSp , Lazysaurus , 2gherkins , savagemind00 , cybertop , MaxusNexus , Saxuie , Turtlelover73 , fatloser , RudyFromTexas , snowmaster55555atgmaildotcom , buildingadeck , adbsjb|
Prey Upon Discussion
5 days ago
Lanzo493 - If an opponent casts Lightning Bolt on my Mirrorwing Dragon , the spell will copy for each of my opponent's creatures and target his/her creatures. I will definitely add Apostle's Blessing or another protection spell in there. Thanks for the advice.
PlatinumOne - This deck was made on a budget and to be used in casual play. I don't plan on taking it to tournaments. All those lands are very useful, as is Utopia Sprawl and Birds of Paradise , but again this is a budget deck. I may even drop the Sylvan Caryatid for Voyaging Satyr . However, you are right about creature removal. I may add a few Prey Upon so that I can play one on Mirrorwing Dragon or Zada, Hedron Grinder after I buff up my field.
1 week ago
Hello, i'm sorry for the delay in responding here. Anyways here are the changes I would make:
Cut 3x Forests and 5x Swamps for these: Command Tower , Golgari Rot Farm , Woodland Cemetery , Tainted Wood , Overgrown Tomb , Hissing Quagmire , Temple of Malady , Blooming Marsh , Jungle Hollow , Golgari Guildgate , Blighted Woodland , Temple of the False God , Llanowar Wastes , Bojuka Bog . (I gave you more than 10 choices here so you have options at varying prices, choose whichever 10 or even more that you would be willing to include here, keep in mind also that I have ordered them based on my most recommended to least, but all are fine choices here).
I have to get going for now, but I hope that you will find all of this useful, and let me know what you think of these changes!
3 weeks ago
Thanks Madcookie. I would have tried to look up the rule myself, but didn't know where to go. Can you tell me where you found that, for future reference?
And I love the card suggestions. Where Ancients Tread would be gloriously fun. Kinda mana intensive to do all that, but if that goes off, it would be great fun. Fling and Prey Upon would be fun with that, too.
1 month ago
1 month ago
1 month ago
Atarka's Command is usually a sideboard card.
2 months ago
You're very welcome, always fun to help out!
Harrow is a good card if you want to continue the landfall theme. Note that you can sacrifice one of the lands you already tapped for mana, That way you won't lose any unused mana.
I think Modern-casual is a great starting format, since you have a larger card pool than say standard, which will give you more flexibility when creating decks!
Now, since you're playing casual magic you don't need to spend a lot of money on great cards. There are really good commons, uncommons and even rares that are very cheap.
Some more things to consider when building decks: - A common mistake for newer players is to focus to much on your life total. The game is not lost until your life is at 0 (or if your library runs out of cards..). This means that as long as you have one point of life left, you're still in the game. Cards such as Grazing Gladehart is only good if you're already winning. It's landfall-ability is not very impactful, meaning it doesn't do much to affect the playing field.
Card advantage/card draw. You start with 7 cards in your hand and naturally draw one extra at the start of your turn. Now, say that you manage to play two or even three cards in the same turn. This means that you will have a net card-advantage of -2. The last thing you want is to rely on that one card draw each turn to get out of a situation (also called top-decking). If you have 5 cards in hand you'll possibly have answers to the opponents creatures and spells. But if you have no cards in your hand, your options are severely limited. So make sure you're able to draw extra cards to keep that hand filled up with juciy answers to what your opponent does!. River Hoopoe is a great example of a great card that generates good advantage. If you draw it early, you'll be able to play it turn 2 and do some damage or stall by blocking your opponents creatures. Late game, it's not a dead draw, since you can use it's ability to gain more cards and draw into an answer.
Removal is good! Cards such as Prey Upon is perfect for you, since it's a green card that can take care of creatures with evasion! It's also very good to Murder your opponents creature that he's invested several cards in, with just one card.
Bit of a long section, but in my opinion some very important points to keep in mind :)
As for more cards to fit into your deck (i'll try to keep the list on the cheaper side):
Rampaging Baloths - Great Landfall card!
Prey Upon - As mentioned above, Great removal!
Overrun - A great finisher, buffs all your creatures and gives them trample!
Llanowar Elves - Since most of your cards costs a bit of mana to play, having some creature based ramp is very good.
Retreat to Kazandu - Again, landfall that either stabilizes your health if needed or gives your creatures a boon.
Think Twice - One of my favorite cheap card draws out there. You play it once to draw one card and can also play it again from the graveyard when you have some mana left!
Giant Growth - A perfect battle trick to buff your creatures, either to deal that extra 3 damage to the opponents life or to play in order for your creature to survive!
Vapor Snag - A cheap card to return your opponents creatures in order to squeeze some of your big hitters through. A bit better than unsummon, since your opponent loses 1 life as well!
Dissipate - Since you have access to blue, why not throw in some counters, to negate some of your opponents spells?
Arcane Flight - To give your landfall creatures flying..
These are only a few suggestions, but it might help you get some ideas on what to build!
3 months ago
So I would have Pounce over Prey Upon, because I doubt 1 mana is going to be much of a difference, and I would rather have an Instant than a Sorcery. You would be surprised how nice that can be. Blazing Volley could be nice against the Goblin side of Mono-Red Aggro, as for Burn I would consider Dragon's Claw, or anything that gains life for you. Life Goes On could work too. Although it is extremely off-synergy, Archetype of Endurance would destroy Hexproof Merfolk decks. Only drawback is it it being a 8 CMC card. Always an option. Glaring Spotlight could work. Also Boompile too. Also, you don't have much against flying. A few Plummets might be good. Other than that pretty good for so cheap on TCGPlayer. Nice deck. I don't know what format you are looking at, but there you go. Good luck!
Prey Upon occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%