Sigiled Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sigiled Paladin

Creature — Human Knight

First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

jesmister on Bant Exalted

4 years ago

Add +2 Sublime Archangel Since she is insane. -1 Giltspire Avenger or Ardent Plea As cascading into path to exile, blossoming defense, or rancor with no creatures out is bad, or -1/2 Sigiled Paladin As he just seems very weak and you wont always have double white turn 2 with Cathedral of War , Breeding Pool , or basic island/forest draws? Also, Finest Hour (or Battlegrace Angel If you want a creature?) Looks very strong even though its 5 mana maybe replace one Rafiq of the Many with it or something?

triproberts12 on Odric, All Is Fair When We Share

5 years ago

Oh, also, if you need to shave dollars to stay in your budget, I would start with Archetype of Courage , Fiendslayer Paladin , Gift of Immortality , Kazandu Blademaster , Lingering Souls (It's not legal in your colors to begin with, so that should be cut regardless), Mimic Vat , New Benalia , Prototype Portal (What is this even doing here?), Return to Dust ( Crush Contraband is roughly as good and much cheaper), Rogue's Passage (only really worth it in a voltron deck), Seal Away ( Crib Swap and Stasis Snare are better and cheaper), Sigiled Paladin , Silverbeak Griffin (how is a card from an intro deck a dollar, anyway?), and Thalia's Lancers .

Dango on Valor & Vanity | Foil Knight Tribal

5 years ago

Knight of the White Orchid seems like more of a value card than Sigiled Paladin as it allows you to ramp a bit on the same 2/2 body with first strike. I only suggest it considering that I don't see you attacking alone enough aside from a turn one Student of Warfare into a turn two Sigiled Paladin to fire of an exalted trigger. I know you mentioned you settled for Sigiled in the description, and that you think White Orchid loses its purpose due to the lack of emphasis on playing 4-drops, but I believe it is rather important to ensure you play your 3-drops. White Orchid allows you to comfortably be on the draw with a two land hand knowing that you'll still hit that needed third land. Just something to consider thinking over again, but it's ultimately up to you.

Other than that, you might want to consider picking up Aether Vials. I swear by these things being an avid merfolk player for years, and also some humans as well. They are just too good and help with the tempo of every match.

solarbeam on Black White Knights

5 years ago

You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.

Instead of Murder, Fatal Push or Path to Exile are better choices. For more budget options, Declaration in Stone, Go for the Throat, Cast Down, Anguished Unmaking, and Oblivion Ring are good options.

You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.

Always Watching is an amazing anthem effect! Plus if you run this, History of Benalia, and removal like Oblivion Ring, or Banishing Light, you could run Blood-Cursed Knight!

Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.

Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.

Sorin, Solemn Visitor may not make a knight, but that uptick can be a crushing blow for you enemy. Gideon, Ally of Zendikar makes knights and can drop an emblem to give your team a permanent buff.

You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.

You should also definitely be running lands like Isolated Chapel, Concealed Courtyard, and Godless Shrine

For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.

Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!

NensouHiebara on Valor & Vanity | Foil Knight Tribal

5 years ago

@DragonKing90

There is a real cost when it comes to colourless lands. You can only have so many before you start running into mana problems. This deck demands White sources as its first two land drops every single game. Opening hands that do not meed this demand are unkeepable. More colourless lands won't do my -costed creatures any favours and will lead to more frequent mulligans. The set of Mutavaults is this deck's hard limit of colourless sources.

Nykthos, Shrine to Nyx is inherently win-more. It's only going to be beneficial when you have a board set up and aren't experiencing disruption. If the best it can do is level up Student of Warfare or allow me to needlessly burn through my hand, I can perfectly live without it.

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History of Benalia has been growing on me in the past several weeks. Dominaria offered a much needed boost for Knight Tribal, and I shouldn't ignore this boon.

I'm planning on dropping the curve in this deck a bit for space. Eight 4cmc cards are no longer necessary.

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Modern has a plethora of quality removal options. Opponents relentlessly killing off all of my creatures is a reality I must accept.

The major problem I have with Kinsbaile Cavalier is its 2/2 body. A 4cmc "game-ending haymaker" shouldn't fold so easily to commonly used burn effects. Valiant Knight is a better 4cmc option than Cavalier. It doesn't give double strike right away, but it has the Lord boost and a more resilient body.

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I say Flagstones of Trokair 'does nothing' because it has no tangible utility. Its selling point involves being removed from the field, which most decks can't do outside its own interaction with the Legend Rule. More often than not, said ability is pulling off a very poor Fetchland impression.

Flagstones doesn't offer anything relevant for this deck, so it's never going to be a part of it.

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Gideon, Ally of Zendikar is the choice between an Anthem, an endless legion of Knights, or an indestructible 5/5. Honor of the Pure is only ever an Anthem. He may cost twice as much, but that mana is well spent considering his flexibility and raw strength.

Honor of the Pure's smaller cost doesn't really help, as there's never an ideal time to cast it:

  • Turn 2) If I have a Student of Warfare on board, it's leveled to Lv2. Otherwise, a 2cmc Knight is cast. Leveling up Student is better than casting Honor of the Pure. A 3/3 with first strike beats out a vanilla 2/2. Casting Honor of the Pure instead of a 2cmc Knight prevents me from attacking next turn.
  • Turn 3) Aside from a Turn 1 Student, this is the earliest this deck can begin attacking. My options now include a Knight Lord or History of Benalia. Playing a Knight Lord is an additional body to develop my board presence and may be giving Student/the 2cmc Knight indestructible. History of Benalia begins setting up a power play on Turn 5. I'm also experimenting with Sigiled Paladin, a creature that boosts the lone attacker on this turn while leaving mana open.
  • Turn 4) At this point, I'll have two available attackers. This would be the first turn I would consider casting Honor of the Pure, except Gideon is now active to either drop his Emblem or stonewall my opponent with Knight tokens. Another Knight Lord or activating Mutavault to conserve resources are also options.

Of course, if my opponents have interaction to disrupt this curve, Honor of the Pure becomes a much weaker play with my board kept small. Gideon can still function in games with heavy attrition, repopulating my board and clocking my opponent by himself.

Gideon, along with the influx of new Knight support this year, has antiquated Honor of the Pure. Any conceivable way to add it into this deck would be an objectively wrong decision.

kojiro on Budget Orzhov Aggro

5 years ago

I run a similar deck, not quite as budget as yours, but almost the same creatures. (I opted for a Plague Stinger instead of your Mirran Crusader, and I went Sigiled Paladin instead of Tidehollow Sculler)

You're running WAY more hand disruption than I am. How do you find that in games? Is it helpful to you, or do you find yourself in longer games wishing that you had something other than the disruption?

(My list here here, btw: High and Mighty Infected)

NensouHiebara on Valor & Vanity | Foil Knight Tribal

5 years ago

@Khunjund

What's kept Accorder Paladin in the deck over other 2-drop is its 3 power and ability to boost other Knights. I'm currently looking at Sigiled Paladin as Accorder's replacement, as it can do the same.

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Knight of Meadowgrain is okay, but doesn't make the cut due to a lack of synergy. Having my Knights benefit each other makes the deck play better.

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Brave the Elements was in the deck before and was cut to make room for a full set of Gideon and additional removal. This deck plays to a strict curve, leaving almost no mana to spare for additional spells in the first few turns of the game. If any mana does happen to be left open, I feel it's better spent interacting with my opponent's board.

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Flagstones of Trokair doesn't add anything to the deck whatsoever.

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Horizon Canopy has a real cost in its lifeloss. An early Canopy would deal damage to me that otherwise wouldn't of happened, which will matter against other aggro decks and decks that use burn spells for reach.

GrizzL on Rafiq, c'est Chic

5 years ago

Hi, it's me, another Rafiq-player

So, I took a look into your deck. I see you have gone more equipment/aura-heavy approach than me, and so way more straight forward voltron-tactic. I really like how you utilize many of the new creatures and equipments from latest commander sets.

Here are couple of my observations from you deck:-You have very little card draw/cantrips-You have very little removal and protection (you are playing blue, play couple of counterspells)-You play multiple cards that give +1/+1 for your creatures, but you actually play just couple of creatures and very little token creation. You also want to attack only with one creature so i find this irrelevant (yes, you need blockers aswell, but with more control (removal, counterspells, cantrips) this could be solved)

Also option is to go kinda creature-heavy Rafiq deck and play stuff like Avenger of Zendikar but it just seems worse.

Cards that mostly striked my eyesight were Balan, Wandering Knight, Rhox Charger, Sigiled Paladin, Sigil of Valor and Venser, the Sojourner

Lets start with Balan. I kinda see why he is in there. I mean, he is 2nd Rafiq if you cant get him out on the field but otherwise first strike and doulbestrike are pointless abilites. Yes, attathcing all equipments is nice, but in my opinion he is just not generally worth.

Second, as I mentioned in my decks comment section, I generally think that playing card only for the exalted trigger is bad and you shouldn't do it. This applies to both Rhox Charger, Sigiled Paladin.

Then there is Venser. Yes, he can give unblockable, but is there any other reason to play him? You don't seem to get enough value from his blink-ability to make him worth.

Lastly Sigil of Valor. Again, you play very little amount of creatures. Yes, this could pump creature a ton, but it is so called winmore-card: you need to have something else on the board in addition to this and equipped creature for this to work.

I'd suggest considering some protection, such as Counterspell, Lightning Greaves and Hinder, some removal, such as Swords to Plowshares, Beast Within, Capsize and Trygon Predator, some catrips, such as Think Twice, Ponder, Preordain, Mystic Remora, some ulitity, such as Bant Charm and maybe some control, such as Wrath of God and Day of Judgment.

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