|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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History of Benalia
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Create a 2/2 white Knight creature token with vigilance.
— Knights you control get +2+1 until end of turn.
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|Have (11)||n8dm , pskinn01 , No1HanSolo , teslacoil7992 , saj0219 , buildingadeck , bburt17 , ShishkyBob , VoidCaster113 , Daddy1ong1egs13 , jhTheMan99|
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History of Benalia Discussion
13 hours ago
Hey SSK :) Interesting new brew, really like the name, but why legendary Knights as the focus? I'll start off by saying that budget mono-white or Orzhov tribal Knights with Valiant Knight, Radiant Destiny, Aryel and Marshal is a more synergistic consistent approach that you'll have better results with.
Especially for a budget deck because Grace and Malice are some of the best budget cards in Standard and for post rotation. Play more cards that can pump them or make them even better. Tribal Knights is also very upgradeable, slowly acquiring History of Benalias and Ajani, Adversary of Tyrantss can strengthen Knights.
Primevals' Glorious Rebirth and Urza's Ruinous Blast are very powerful cards that haven't yet been explored. Currently there's just better options at the same CMC such as God-Pharaoh's Gift and Fumigate, but post rotation these cards are gone. Rebirth's card art is of the Elder Dragons which is fitting because they're the cards as well as Planeswalkers that I would play if I was to build around Rebirth. Rebirth is a card you want to build around because for seven mana you really want to get a lot of value when you cast it. To get value however you want set-up, to fill your graveyard up with legendaries. A self mill plan and some ramp is how to do this, but this strategy is the complete opposite direction then Knights.
I'm happy to help you build a deck strategy around Rebirth, but the strategy most likely won't include Knights. Instead bigger stuff Dragons, Demons, Planeswalkers with Thran Temporal Gateway, The Eldest Reborn, ramp, etc.
Blast is a creative addition with Knights, put only because of Aryel who can survive Blast and then be used to rebuild a Knight army. I could see planning a strategy around these two cards. The problem with Blast is it can only be cast if you control a legendary creature or Planeswalker. You're going to rely heavily on Aryel if playing Blast. Another problem, and it's a big one is Blast exiles all other Knights on the battlefield, it wrecks a Knight army. This is not good and conflicts with a reanimation plan of Grace and Malice which is a strong plan to use with Knights.
Dauntless and her ability to save a Knight by sacing herself is a good interaction for Knights, but can't do this interaction to save a Knight from Blast. Blast is the type of card that's not good with tribal creature strategies because too many creature are nonlegendary. Blast is a control card, control the game until you can stick a legendary Planeswalker and then Blast.
Changes to consider: add more Aryel, add more Grace, add more Malice, add Valiant. Other than more Aryel cut back on the legendary plan in favor of more Knights and tribal synergy.
Consider this creature base:
- 4x Dauntless
- 4x Grace
- 4x Malice
- 3x Marshal
- 2x Danitha
- 4x Aryel
- 2x Valiant
- 2x Arvad
Consider this other spells base:
Good luck with your deck.
5 days ago
1 week ago
Looks pretty neat! Some substitutions I recommend considering are Bonesplitter for Darksteel Axe, Godless Shrine for Isolated Chapel or other lands, and Spirit Mantle/Unquestioned Authority for Knight's Pledge. Also, History of Benalia would be insane in this deck.
1 week ago
With such a high mana curve why not run more counter? I beat a deck with my Blue mill because they couldn't get anything out on the board very similar to this one. What about Oketra's Monument to help with curve and Ajani's Welcome and/or Fountain of Renewal to help with life gain until you get your mana ramped up? Settle the Wreckage is great but by the time you have the mana I would want to be dropping Angels by the time that enters. With Shalai's hex proof extension why not run Fumigate? I believe its mana cost is less than Settle the Wreckage. I also don't see how History of Benalia fits this deck, since you are only running 8 knights. I would also recommend Herald of Faith. Just my 2 cents as a low rent player. These Angel decks keep popping up at my FNM and have not been very successful as mono. A blue/white midrange Angel deck thumped everyone at a Standard Showdown I went to on 8/1.
1 week ago
Hey, out of the two choices you named you can get more play out of Muldrotha, the Gravetide because it doesn't rotate from Standard Oct. 5th. Razaketh does rotate; if you build a deck now around the Demon then you'll only get two months to play it. If you don't care about only having two months of playing Razaketh then consider a mono-black Demon reanimation direction with Rise from the Grave?
If you want a low budget deck however than three color Sultai with Muldrotha is not the direction to go because a three color playable manabase with dual lands is not cheap. If the manabase expense is something you don't care able then Muldrotha with ramp, explore and creatures with good ETB abilities is a direction with Journey to Eternity Flip to consider since all the cards can be budget and for post rotation.
In Guilds of Ravnica, the next set for Standard, Golgari and Dimir are guilds in the set. These are two of the three guilds that make Sultai which means there's going to be support for Sultai colors.
A mono colored deck is by far the cheapest option because then you don't have to spend money on dual lands for the manabase. If you don't like red then how about green? Mono green is becoming a monster deck in Standard and post rotation it will be one of the best surviving decks. If you like green, big creatures and attacking it's a safe option. Current mono green can be adapted to be budget without Ghalta, Primal Hunger.
Orzhov Knights can be another safe budget option. All Knights are from Dominaria or M19, all are safe post rotation. Knights can be adapted to be budget without History of Benalia or Ajani. If you would like help making a deck of any of these suggestions let me know I'll help.
1 week ago
You have a LOT of copies of your legendaries. I wouldn't recommend that. 2 at most for each, especially because all of your creatures aside from Vona can be brought back with a bishop of rebirth. I'd also include some other kind of sacrifice outlet that you could find useful. As of now, Bontu is your only one. Vicious Offering is a super dope removal spell, you can sacrifice a creature to give a creature -5/-5.
Torgaar, Famine Incarnate is also a really sweet card to use.
2 weeks ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
3 weeks ago
Hello! I just pulled a History of Benalia that I have no use for. I'm looking to send it along to someone who can use it. I'd be happy to look through binders, but here are some standard cards I'm interested in:
- Tezzeret, Artifice Master
- Chandra, Torch of Defiance
- Torrential Gearhulk
- Mox Amber
- Search for Azcanta Flip
- Paradox Engine
Some (most) of those slightly outclass History at present, but I'm happy to toss in filler as needed, trade for non-rotating cards, or just look through binders for goodies. So, if you're looking for a History of Benalia, let me know!