History of Benalia

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Mythic Rare

Combos Browse all

Tokens

History of Benalia

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Create a 2/2 white Knight creature token with vigilance.

— Knights you control get +2+1 until end of turn.

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History of Benalia Discussion

Senthes on (1st at FNM! Post rotation) Mono-white aggro jank

23 hours ago

Congrats on the win ma dude! Why just 2 History of Benalia though? Does a playset not mesh well with your deck?

OberstHati on MonoWaggro

1 day ago

and of course History of Benalia hits Knight of Grace,...

multimedia on Boros Justice

1 day ago

Hey, nice first attempt.

For your current deck consider 4x History of Benalia, 4x Knight of Grace, 4x Clifftop Retreat, 3x more Foundry, 2x Ajani, Adversary of Tyrants, 3x Conclave Tribunal, 1x more Aurelia and 4x Lightning Strike?

I realize I'm suggesting a lot of cards and I'm doing this because you're trying to make a competitive deck for FNM and these cards can help. First your manabase needs to be improved; Boros Guildgate is not a land you want to play when trying to be competitive as well as playing so many two drops. Turn four is very important to potentially play Aurelia; you don't want your fourth turn land drop to prevent you from playing Aurelia. If you can't afford more Foundries than consider Clifftop Retreat? Ideally you want 4x Retreat and 4x Foundries for a competitive Boros manabase.


If budget is a concern than strongly consider only playing one color (white)? With only white then you don't need to worry about the manabase (all plains, no extra cost to get dual lands which are expensive). This is better, more competitive than playing subpar competitive dual lands (Guildgates). If you choose this direction then consider mono white aggro instead of Boros aggro? White Weenie as it is called, can be competitive as well as semi-budget for a Standard deck with History of Benalia, Ajani, Adversary of Tyrants, Legion's Landing  Flip and sideboard Settle the Wreckage as the most expensive cards. Are these cards required to make the deck competitive? No, but they help a lot especially History. If I had to choose a card from these expensive options to get a playset of it would be History.

The white aggro strategy is centered around Venerated Loxodon and Benalish Marshal to pump your weenie army up fast. The majority of the creature base are one and two drop creatures as these are best with a strategy using Loxodon; getting a quick board presence of creatures and then convoking Loxodon with all them.

Knight of Grace, Marshal and History make up a powerful Knight tribal subtheme. Grace is a good card right now in Standard because black (Golgari) is everywhere and he can get a pump from your opponent's black permanent and he can't be targeted by Ravenous Chupacabra who is a staple right now with black and Golgari.

If you're interested in these ideas then I will continue with more advice. Would you like more advice?


tastyichigo on BW Knights

3 days ago

Add 4 copies of History of Benalia since that card is broken. Add in more black permanents to trigger ability of Knight of Grace.

multimedia on Boros Legion Guild (GRN)

4 days ago

Hey SSK, nice new deck, but why are you limiting your options? I think Boros can be a pretty powerful deck in Standard with Angels and Knights (Knight of Grace, History of Benalia and Lyra Dawnbringer). Why playing cards from only Guilds of Ravnica? I don't think playing cards from other Standard legal sets is taking away the flavor of the Boros Legion on Ravnica.


If you're limiting cards only from Guilds of Ravnica then you're going to want to count on Aurelia as you're finisher and best mentor enabler (3-4x Aurelia) you want to consistently curve into her turn four. I'm not a fan of Captain I don't think she does enough for a four drop. Her difficult mana cost with 3 toughness is what turns me off because the reason to play her in the first place is to be able to redirect damage that's done to her to your opponent (it's a strong ability).

3 toughness is not enough toughness to take advantage of this ability without using other cards to protect her, give her indestructibility (Make a Stand, Sheltering Light, Assure). 3 toughness is not enough toughness to consistently be able attack with Captain turn five without help. Integrity helps to pump her, but this means using another card to make her good. She really should of had 5 toughness especially because of her difficult mana cost.

Consider Healer's Hawk as your one drop? Hawk is good with mentor because it has flying and lifelink, both these abilities can take advantage of +1/+1 counters. Having a one drop who can take advantage of mentor can be helpful to better curve out, but top decking Hawk later on in the game is not good.

Consider Legion Warboss? Warboss can take over a game if left alive. His mentor ability is a bonus, the main reason to play him is because he makes a creature each combat. Warboss is especially good in control matchups where your opponent will not have many creatures to block therefore consider him as a sideboard card?

Consider Venerated Loxodon? I've been playing Loxodon in my aggro Selesnya Elves deck, Elves of Ravnica. Loxodon is very good with one and two drops in fact he's a better mentor enabler then a lot of other Boros creatures because he can put counters on a lot of creatures (up to five of them) at one time. He puts a counter on each creature you use to convoke him this can put a lot of power on the battlefield. I very much like Loxodon with Thorn Lieutenant and Boros Challenger is your Thorn. Loxodon's 4 toughness is nice to survive Deafening Clarion as well as getting lifelink. Consider 3-4 Loxodon?

Consider this creature base:

  • 4x Hawk
  • 4x Challenger
  • 4x Swiftblade
  • 3x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

or

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Justice, Integrity / Intervention, Response / Resurgence and Clarion these are all good Boros spells especially Justice. Another card I'm playing and having good success with is Conclave Tribunal. The convoke makes this a powerful removal spell especially when playing a lot of two drop creatures. Tribunal gives you a catch-all removal spell for the main deck. More of it can go in the sideboard or all of it main deck.

Consider this other spells base:

  • 4x Justice
  • 4x Integrity
  • 1x Response (more in the sideboard)
  • 2x Clarion (more in the sideboard)
  • 3x Tribunal

or

  • 4x Justice
  • 2x Response (more in the sideboard)
  • 4x Integrity
  • 3x Tribunal

The combination of Justice/Tribunal/Integrity is nice. Justice/Tribunal can deal with everything you need to remove in Standard. Justice alone can target a huge amount of problematic creatures, but it can't target your opponent's Aurelia, Shalai, Voice of Plenty, Thrashing Brontodon and a few other annoying creatures. It can kill the big stuff that will roadblock the battlefield or just kill you (Doom Whisperer, Lyra Dawnbringer, Ghalta, Primal Hunger, Nullhide Ferox, Demanding Dragon). Because Justice can kill all these creatures that's why I like it much more main deck instead of Response.

Clarion is a strong main deck card when you're playing more Angels especially Lyra, but it's risky to play with so many two drops unless also playing Ajani, Adversary of Tyrants who can reanimate or pump two drops. Relying on Tajic to save everyone is a not a good game plan because in response to casting Clarion your opponent can kill Tajic and then you wipe your own battlefield. It's situational therefore it might be better in the sideboard. You however want it in some matchups such as Selesnya Tokens, Goblins, other aggro.


Consider this final example:

  • 4x Challenger
  • 4x Swiftblade
  • 4x Stalwart
  • 3x Tajic
  • 4x Aurelia
  • 3x Loxodon
  • 1x Legion

Other Spells

  • 4x Justice
  • 4x Integrity
  • 2x Response
  • 3x Tribunal

  • 24x Lands


The sideboard is where you're going to really miss having cards from other Standard legal sets especially Dominaria. For the sideboard I suggest including draw. One of the reasons that Boros could fail in Standard is the color combination lacks draw. Once you run out of gas if you didn't win the game then you're stuck, relying on the top of your library. Many other color combinations in Standard don't have this problem. Dawn of Hope and lifegaining sources can be a sideboard plan for Boros. Lifegain is another reason that Healer's Hawk can be an option because Hawk is good with Hope. Every time you attack with Hawk and do combat damage you gain life as a result pay and draw a card. Hawk as a life gain enabler is however problematic because it's a creature, easier to removal a creature than anything else.

Sources that can gain life without the use of mana are welcomed because then you're only paying two mana to draw a card, which is great value. Combine Hope with Ajani's Welcome or Fountain of Renewal. Renewal gives you a constant source of 1 life gain each upkeep for no additional mana cost and it can be saced later on in the game to draw a card. Welcome is worse than Renewal because to gain life you have to play a creature which means consistently you have to use more than two mana to gain life.

Welcome is however good with Legion Warboss because he can make a creature for free and you want both Warboss and Hope in the same matchups. But this set-up requires three cards (Warboss, Hope and Welcome) which is much harder to assemble than only two cards (Hope and Welcome). Hope itself can make a creature which is good with Welcome later on in the game for six mana each turn make a token, gain 1 life and draw a card.

Sideboard choices to consider:

Deafening Clarion, Dawn of Hope, Ajani's Welcome, Legion Warboss, more Response, Experimental Frenzy, another Legion.

Good luck with your deck.


Skjoldschoennemann on White Weenie

5 days ago

Have you considered Dauntless Bodyguard, Knight of Grace and History of Benalia?? I would also recommend four Benalish Marshal instead of two.

Argy on Grixis Control

5 days ago

The other thing I dislike is when someone will just suggest a card for a deck because you are using a certain colour, without taking into consideration whether or not it suits the theme of that deck.

"You're playing ? Better use Rekindling Phoenix."

"? Play Teferi."

"? You need Saproling Migration."

"? History of Benalia."

"? Fungal Infection (a lot of the time Dead Weight is better)."

Zavthedav23w on Project Valkyrie

1 week ago

I really like the deck idea but if I might suggest less Divine Visitation? Where it is a good card it is not the best for that slot, History of Benalia would be a great play. Also Charge, it isn't the strongest card and if you draw that with no creatures on the board it becomes dead. Might I also suggest a 4 copy of Legion's Landing  Flip that is a card you want more than 1 since it has late game advantage with it's flip side. Aurelia is just too good to only play 1, I'd suggest at least 3. I also think Chance for Glory is more of a sideboard card, really fun but not the most practical. If you'd like some cheap removal I'd suggest Shock, and Lightning Strike. It seems you want to go more towards tokens but you also have a lot of aggro in there, below are some good boros aggro(and even some overall just really great plays in tokens) cards to consider: - Swiftblade Vindicator - Goblin Banneret - Rekindling Phoenix - Goblin Chainwhirler - Ajani, Adversary of Tyrants - Siege-Gang Commander - Deafening Clarion - Knight of Grace - Goblin Cratermaker - Integrity / Intervention

Those may help you out, good luck with your deck!

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