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If you're still looking for a spiky deck to try, I have Horobi, No One's Friend as something I've been looking at as something like that. Care to give it a whirl?
February 20, 2018 10:09 p.m.
Funkydiscogod: When it loses to Burn, or non-infinite sources of damage? When it gets punished either through Aven Mindcensor, Blood Moon, or in rare cases, Ob Nixilis, Unshackled; or the opponent casts Stifle or Disallow?
Fetchlands aren't perfect. They can't be in every deck. Stop trying to move goalposts!
February 19, 2018 1:13 p.m.
And yet there are decks that do none of those things that still ran Fetches? The article that I linked at the beginning pointed out that they started doing their math when they saw decks in even a single colour that ran 8 Fetches just for that one 'advantage'.
Also, I have to wonder if you read the comments above your post. A lot of people, including me, whom you seem to be putting words into my mouth here, are saying that Fetches aren't bad, they're just over-hyped, where people will, such as you have, jump on any possible advantage they offer and assume that Fetches are the perfect response.
They have their place. In every damned deck isn't one of them.
February 19, 2018 10:48 a.m.
Gargot, Protector Prefect
Legendary Artifact Creature - Human Construct Soldier
Amplify 2 (As this creature enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent comes into play with 2 additional +1/+1 counters on it for each card revealed this way.)
Modular 1 (This creature comes into play with 1 additional +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Remove a +1/+1 counter from Gargot, Protector Prefect: Choose 1 -
- Target Creature or Planeswalker takes 1 damage.
- Tap target creature.
"In life, I serve, and my life I will give as many times as it takes to bring down the gangs!
More Cops and Robbers! More old mechanics!
February 18, 2018 9:22 a.m.
Creature - Treefolk Zombie
When Rotted Yew enters the Battlefield, target creature or Planeswalker takes X damage, and target creature gains +X/+X until the end of the turn, where X is Rotted Yew's power.
Make a creature card that incorporates at least two keywords that are not creature based in nature.
February 17, 2018 9:23 p.m.
As a guy who has played serious mono- control, and one who has gone on record here in PR as saying exactly that, the idea that the only point of life that matters being the last one is only true when you realize that you have, and may need those other ones to protect the last.
On another forum, this article has spawned a not-quite-as-interesting discussion, but one where one of the participants noted that Fetch Lands only really work under the , which posits that you only get reliable results after a truly absurd number of iterations.
That, and there's something of a confirmation bias in the use of Fetches that's hard to overcome.
February 16, 2018 11:46 p.m.
Fetches have a place, and I will be the first to admit it. But putting them in every deck for a meager potential advantage whose probability resets every game is not one of them.
I tend to not play fetches. That's my choice, and I don't think my decks or I are worse off for it.
February 15, 2018 8:23 p.m.
Creature - Bear
Yeah, that was cheap of me.
Give me a non-Monk Panda, and try not to invoke World of Warcraft while you're at it please.
February 10, 2018 11:30 p.m.
I got to participate in GDS1, but after that, it was restricted to US only, rather than US and Canada.
I have to say though, after watching your views and thinking over it, I would have to offer Landfall for evergreen status. It gives lands the ability to affect the board state in the mid to late game, more than just 'eh, another land I won't tap, or keep in hand to bluff with', and it works in all formats as a nice support mechanic because unless you're running a very weird deck, all decks have lands.
On the other side of the equation, Reach could lose Evergreen status, and even keyword status without any loss. It's the only negative-interaction Keyword in the game, being dedicated to countering flying, and replacing that word with "This creature can block creatures with Flying" isn't that big of a deal.
February 8, 2018 5:58 p.m.
I'm Canadian, so I didn't get to participate in this GDS. Glad to see you guys cover it!
February 7, 2018 8:09 p.m.
lukas96: Please stop. Just stop. You're only digging yourself deeper. Moving Goalposts, Whaboutisms, Appeal to the Stone, Begging the Question, Cherrypicking evidence, Circular Logic, Echo Chamber, Divine Fallacy, Proof Reversal....
(Yes, I am guilty of an Ad Hominem myself here)
You cannot make a position, then support it with nothing but your opinion. When I make my assertions, I try to back it up with evidence, pattern recognition (hey!), quotations from primary sources, and by showing my train of thought. And when I do reach out of those bounds, I make it clear ahead of time that my personal opinion is on display, and all I say should be treated as such.
Be that as it may, there will be no PR this week as another project has come to the fore and this one keeps getting bogged down as I try to convert math into english.
February 5, 2018 10:40 p.m.
Once again, avoiding the issue, and this time you're moving goalposts around as well.
February 5, 2018 4:32 p.m.
Your comments do not address the pattern that Artifact Blocks/Sets tend to cause more problems than they solve, something which cannot be said of any other theme in the game.
You are trying to disagree with me by countering my specific examples, but again, you fail to address the larger metagame trends and far too many of your arguments reduce to "No, there is no problem here, move along".
If you have a point, it needs to be presented better.
February 4, 2018 11:20 p.m.
Today, berryjon talks about Dual Lands and what makes them different from all the others.
And gets annoyed in the process when his sense of pattern recognition picks something out.
You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?
Yeah. I thought so too.
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|Playing since||Limited Edition Beta|
|Avg. deck rating||10.50|
|Helper Rank||None yet|
|Good Card Suggestions||38|
|Last activity||2 days|