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If you're still looking for a spiky deck to try, I have Horobi, No One's Friend as something I've been looking at as something like that. Care to give it a whirl?

February 20, 2018 10:09 p.m.

Funkydiscogod: When it loses to Burn, or non-infinite sources of damage? When it gets punished either through Aven Mindcensor, Blood Moon, or in rare cases, Ob Nixilis, Unshackled; or the opponent casts Stifle or Disallow?

Fetchlands aren't perfect. They can't be in every deck. Stop trying to move goalposts!

February 19, 2018 1:13 p.m.

And yet there are decks that do none of those things that still ran Fetches? The article that I linked at the beginning pointed out that they started doing their math when they saw decks in even a single colour that ran 8 Fetches just for that one 'advantage'.

Also, I have to wonder if you read the comments above your post. A lot of people, including me, whom you seem to be putting words into my mouth here, are saying that Fetches aren't bad, they're just over-hyped, where people will, such as you have, jump on any possible advantage they offer and assume that Fetches are the perfect response.

They have their place. In every damned deck isn't one of them.

February 19, 2018 10:48 a.m.

Gargot, Protector Prefect

Legendary Artifact Creature - Human Construct Soldier
Amplify 2 (As this creature enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent comes into play with 2 additional +1/+1 counters on it for each card revealed this way.)
Modular 1 (This creature comes into play with 1 additional +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Remove a +1/+1 counter from Gargot, Protector Prefect: Choose 1 -
- Target Creature or Planeswalker takes 1 damage.
- Tap target creature.
"In life, I serve, and my life I will give as many times as it takes to bring down the gangs!

More Cops and Robbers! More old mechanics!

February 18, 2018 9:22 a.m.

Rotted Yew

Creature - Treefolk Zombie
When Rotted Yew enters the Battlefield, target creature or Planeswalker takes X damage, and target creature gains +X/+X until the end of the turn, where X is Rotted Yew's power.

Make a creature card that incorporates at least two keywords that are not creature based in nature.

February 17, 2018 9:23 p.m.

As a guy who has played serious mono- control, and one who has gone on record here in PR as saying exactly that, the idea that the only point of life that matters being the last one is only true when you realize that you have, and may need those other ones to protect the last.

On another forum, this article has spawned a not-quite-as-interesting discussion, but one where one of the participants noted that Fetch Lands only really work under the , which posits that you only get reliable results after a truly absurd number of iterations.

That, and there's something of a confirmation bias in the use of Fetches that's hard to overcome.

February 16, 2018 11:46 p.m.

Fetches have a place, and I will be the first to admit it. But putting them in every deck for a meager potential advantage whose probability resets every game is not one of them.

I tend to not play fetches. That's my choice, and I don't think my decks or I are worse off for it.

February 15, 2018 8:23 p.m.

Great Panda

Creature - Bear

Yeah, that was cheap of me.

Give me a non-Monk Panda, and try not to invoke World of Warcraft while you're at it please.

February 10, 2018 11:30 p.m.

I got to participate in GDS1, but after that, it was restricted to US only, rather than US and Canada.

I have to say though, after watching your views and thinking over it, I would have to offer Landfall for evergreen status. It gives lands the ability to affect the board state in the mid to late game, more than just 'eh, another land I won't tap, or keep in hand to bluff with', and it works in all formats as a nice support mechanic because unless you're running a very weird deck, all decks have lands.

On the other side of the equation, Reach could lose Evergreen status, and even keyword status without any loss. It's the only negative-interaction Keyword in the game, being dedicated to countering flying, and replacing that word with "This creature can block creatures with Flying" isn't that big of a deal.

February 8, 2018 5:58 p.m.

I'm Canadian, so I didn't get to participate in this GDS. Glad to see you guys cover it!

February 7, 2018 8:09 p.m.

lukas96: Please stop. Just stop. You're only digging yourself deeper. Moving Goalposts, Whaboutisms, Appeal to the Stone, Begging the Question, Cherrypicking evidence, Circular Logic, Echo Chamber, Divine Fallacy, Proof Reversal....

(Yes, I am guilty of an Ad Hominem myself here)

You cannot make a position, then support it with nothing but your opinion. When I make my assertions, I try to back it up with evidence, pattern recognition (hey!), quotations from primary sources, and by showing my train of thought. And when I do reach out of those bounds, I make it clear ahead of time that my personal opinion is on display, and all I say should be treated as such.

Be that as it may, there will be no PR this week as another project has come to the fore and this one keeps getting bogged down as I try to convert math into english.

February 5, 2018 10:40 p.m.

Once again, avoiding the issue, and this time you're moving goalposts around as well.

February 5, 2018 4:32 p.m.

Your comments do not address the pattern that Artifact Blocks/Sets tend to cause more problems than they solve, something which cannot be said of any other theme in the game.

You are trying to disagree with me by countering my specific examples, but again, you fail to address the larger metagame trends and far too many of your arguments reduce to "No, there is no problem here, move along".

If you have a point, it needs to be presented better.

February 4, 2018 11:20 p.m.


Pattern Recognition #57 - Legendary

Legends make the game, and the game makes Legends. Today, berryjon talks a bit about the history of the Legendary supertype, and what this means for the game.

Features , Opinion , Pattern Recognition 02/22/2018 by berryjon

Pattern Recognition #56 - Fetches

Want to thin your deck? Well, it turns out that there are good options and bad ones. Which one do Fetch Lands fall under?

Features , Opinion , Pattern Recognition 02/15/2018 by berryjon

Pattern Recognition #55 - Artifact Sets

Today on Pattern Recognition, berryjon looks at Artifact Sets, and what their problems are, as well as a couple of solutions.

Features , Opinion , Pattern Recognition 02/01/2018 by berryjon

Pattern Recognition #54D - Dessert

Thank Urza, it's finally over! Today, berryjon gives a summary of what it means for the previous week's worth of numerical breakdown, and why Wizards has done something right with them.

Features , Opinion , Pattern Recognition 01/25/2018 by berryjon

Pattern Recognition #54C - Keyword Sandwich

In this issue of Pattern Recognition, berryjon finishes off his Keyword Sandwich with the last five mechanics. He's a bit more verbose this time. And it's almost done, he swears!

Features , Opinion , Pattern Recognition 01/18/2018 by berryjon

Pattern Recognition #54B - Keyword Salad

This week, berryjon looks at the middle third of the 15 Evergreen Creature Keywords currently in the game - Flying through LIfelink.

Features , Opinion , Pattern Recognition 01/11/2018 by berryjon

Pattern Recognition #54A - Keyword Soup, Part 1

Today, berryjon begins his multi-part analysis of all the Evergreen Creature Keywords in Magic! All 15 of them.

Features , Opinion , Pattern Recognition 01/04/2018 by berryjon

Pattern Recognition #53 - Resurrection

Hello everyone! This week, this week, berryjon addresses a curious request from a reader who wants to know why White has been losing out on cards like Resurrection.

Features , Opinion , Pattern Recognition 11/30/2017 by berryjon

Pattern Recognition #52 - Arabian Nights

With Magic's newest set coming out this week, berryjon takes a look at a different set completely!

Features , Opinion , Pattern Recognition 11/23/2017 by berryjon

Pattern Recognition #51 - Morph

What's in a card? What if you can't tell what it is? What does that make it? Today, berryjon addresses the mechanic that raises these questions, and why it is both good and bad.

Features , Opinion , Pattern Recognition 11/16/2017 by berryjon

Pattern Recognition #50 - Alpha Boons

Welcome back to Pattern Recognition, where everything that has come before will come again.

Features , Opinion , Pattern Recognition 11/02/2017 by berryjon

Pattern Recognition #49 - Modal

This week, berryjon takes a look at a different case of Two-For-One. Only this time, it's a positive thing!

Features , Opinion , Pattern Recognition 10/26/2017 by berryjon

Pattern Recognition #48 - The Great Machine

In this week's Pattern Recognition, berryjon makes a Babylon 5 reference, and points out some of the history of that reference, and what happened when it came out again.

Features , Opinion , Pattern Recognition 10/12/2017 by berryjon

Pattern Recognition #47 - Friends and Family

Friends and Family are the most important thing ever. Especially when they are in the game for that exact reason. Confused? Let berryjon's thoughts weft across your expectations.

Features , Pattern Recognition 10/05/2017 by berryjon

Pattern Recognition #46 - Pirates!

Today, berryjon builds a deck. Here's hoping it doesn't suck!

Features , Opinion 09/28/2017 by berryjon

Pattern Recognition #45 - We can be Heroes

Today, berryjon talks about one of Theros' more prolific mechanics, and the reasons why it failed - leading into the version of it that did succeed. Mostly because his actual planned article for this week couldn't be done in time.

Opinion , Pattern Recognition 09/21/2017 by berryjon

Pattern Recognition #44 - Flowstone

Shape the world, shape your creatures. Today, berryjon looks at an old theme in an old set, and why the results were important for combat.

Opinion , Pattern Recognition 09/14/2017 by berryjon

Pattern Recognition #43 - Gideon Jura

Today, with Jace Totally Lost, berryjon talks about the next member of the Gatewatch, and why having only two loyalty abilities is a hinderance.

Opinion , Pattern Recognition 09/07/2017 by berryjon

Pattern Recognition #42 - Band of Brothers

With this mechanic, berryjon describes how none of us are as strong as all of us. As long as you understand the rules. Urza knows even the author has problems sometimes!

Opinion , Pattern Recognition 08/31/2017 by berryjon

Pattern Recognition #41 - Licids

Adding creatures to creatures is something that was done once long ago, and once in more recent history. Today, berryjon looks at Licids, and their place in history.

Opinion , Pattern Recognition 08/24/2017 by berryjon

Pattern Recognition #40 - Removal

I cast Fatal Push. I cast Counterspell. I cast Crossbow Infantry. What do they all have in common? Today, berryjon talks about removal and why it's so powerful, and fragile at the same time.

Opinion , Pattern Recognition 08/17/2017 by berryjon

Pattern Recognition #39 - Upkeep

Pay now, or pay later, but you will always need to pay during the upkeep. berryjon rambles on about one of the important points in the game, and why its use has changed over the years.

Features , Opinion 08/03/2017 by berryjon

Pattern Recognition #38 - Spellshapers

Today, berryjon looks at a creature type that hasn't been in the game for a while, but still comes up from time to time when Creatures think they can be Players, if only for just one moment.

Features , Opinion 07/27/2017 by berryjon

Pattern Recognition #37 - Figure of Destiny and Level Up

What do you do when you draw a 1/1 for 1 on turn 8? Unless it has something spectacular going for it, there's not a lot, really. Today, berryjon looks at a couple attempts by Wizards to alleviate that potential problem.

Features , Opinion 07/20/2017 by berryjon

Pattern Recognition #36 - Damage and Life Loss

When is taking damage not taking damage? And when has taking damage never done a thing? This issue of Pattern Recognition has berryjon splitting some really fine hairs when it comes to damage and life loss.

Features , Opinion 07/13/2017 by berryjon

Pattern Recognition #35 - Core Sets

Who likes things that are reliable? berryjon does, and this issue of Pattern Recognition will explain what he thinks is one of the most reliable things in Magic - when done right.

Features , Opinion 07/06/2017 by berryjon

Pattern Recognition #34 - Dual Lands

Today, berryjon talks about Dual Lands and what makes them different from all the others.

And gets annoyed in the process when his sense of pattern recognition picks something out.

Features , Opinion 06/29/2017 by berryjon

Pattern Recognition #33 - Volvers Redux

In this reprint of a lost issue of Pattern Recognition, berryjon talks about the best multi-coloured card cycle in the game. At least, in his opinion.

Features , Opinion 06/15/2017 by berryjon

Pattern Recognition #32 - Functional Reprints

No, you're not seeing this article again for the first time. Nor is it an article you're never going to see again. berryjon looks at one of the great mistakes of Magic, and some of the fallout from it.

Features , Opinion 06/08/2017 by berryjon

Pattern Recognition #31 - NWO

berryjon says there ain't no Hulk here! Just an explanation about how the game design of Magic has stayed stable for years and years and years.

Features , Opinion 06/01/2017 by berryjon

Pattern Recognition #30 - Regeneration

berryjon keeps coming back for more and more and more in this installment of Pattern Recognition. Just what can keep a good creature down anyway?

Features , Opinion 05/25/2017 by berryjon

Pattern Recognition #29 - Leviathans

Go big or go home with this week's issue of Pattern Recognition. And even if you do go home, there might be nothing left by the time you get there.

Features , Opinion 05/18/2017 by berryjon

Pattern Recognition #28 - In Response, Spin Top

In Response to a certain Banning, berryjon will sit and spin in circles until he gets what he wants.

Features , Opinion 05/11/2017 by berryjon

Pattern Recognition #27 - Enchanted

In this issue of Pattern Recognition, berryjon looks at one of the weak points in Magic's design - and the brilliant workaround that Wizards created to make the concept workable again.

Features , Opinion 05/04/2017 by berryjon

Pattern Recognition #26 - Rarity

In this issue of Pattern Recognition, berryjon attempts to prove that a whole class of cards don't exist! Success not guaranteed.

Features , Opinion 04/27/2017 by berryjon

Pattern Recognition #25 - Hybrid Mana

A little bit of this or a little bit of that means that cards can be made easier to play. In this issue of Pattern Recognition, berryjon discusses the history of Hybrid Mana.

Features , Opinion 04/20/2017 by berryjon

Pattern Recognition #24 - Ninjutsu

Sneaky-sneaky goes the mechanic. Right into the dustpile of history. berryjon looks at Ninjitsu in this issue!

Features , Opinion 04/13/2017 by berryjon

Pattern Recognition #23 - The Stack

What goes up, must come down. Join berryjon as he goes down into the dark depths of Magic's history to show why we play the game the way we do.

Features , Opinion 04/06/2017 by berryjon

Pattern Recognition #22 - I hate Jace

You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?

Yeah. I thought so too.

Features , Opinion 03/23/2017 by berryjon

Pattern Recognition #21 - Mana Rocks

You know what rocks? Mana rocks! In this issue of Pattern Recognition, I go back to an old subject and bring forward one of the possible solutions to it.

Features , Opinion 03/16/2017 by berryjon

Pattern Recognition #20 - Hunted

In this issue, we look at cards that are hunted for the benefits they bring. And I mean that with a straight face!

Features , Opinion 03/09/2017 by berryjon

Pattern Recognition #19 - Modern Master

You all know it. You all want it. So... where did it come from, and why was it a mistake? After all, Modern wouldn't be Modern without it.

Features , Opinion 03/02/2017 by berryjon

Pattern Recognition #18 - A Purchased Rare

In this issue of Pattern Recognition, berryjon talks about the first rare he bought as a single, and the subsequent versions of that card that have been printed.

Features , Opinion 02/23/2017 by berryjon

Pattern Recognition #17 - ACC

ACC. Bet you don't know what that is a backronym for, do you? Well, neither did I before I started writing this article. What is Aggro, Combo and Control?

Features , Opinion 02/16/2017 by berryjon

Pattern Recognition #16 - Nothing to Fear

What is there to Fear when you play against Black? Quite a lot, it seems.

Features , Opinion 02/09/2017 by berryjon

Pattern Recognition #15 - The Two Great Cycles

What goes around, comes around. So, what exactly is going around anyway?

Features , Opinion 02/02/2017 by berryjon

Pattern Recognition #14 - Formats

In this issue of Pattern Recognition, berryjon touches on the many different formats there are in the game.

Features , Opinion 01/26/2017 by berryjon

Pattern Recognition #13 - Board Wipes

Well, why not blow everything up? berryjon talks about the hows and the whys of wiping out the board.

Features , Opinion 01/19/2017 by berryjon

Pattern Recognition #12 - Lands Matter

Lands don't really matter, do they? In this issue of Pattern Recognition, berryjon talks about some of the ways in which they do matter.

Features , Opinion 01/12/2017 by berryjon

Pattern Recognition #10 - Alternate Casting Costs

So, when is a card's casting cost, not it's real casting cost? berryjon takes a look at a cycle of cards that redefined what it means to play a card. And a few other cases.

Features , Opinion 12/11/2016 by berryjon

Pattern Recognition #9 - Winning and Losing

When can you win without winning, or lose without losing? berryjon looks at what goes into Alternate Win and Loss conditions in this issue.

Features , Opinion 11/24/2016 by berryjon

Pattern Recognition #8 - Bears

In this issue, berryjon talks about one of the inhabitants of Oz. Lions and Tigers and ... what?

Features , Opinion 11/17/2016 by berryjon

Pattern Recognition #7 - Tribal

What's on every creature, and you tend to ignore until it becomes the most important thing in the world? Find out when Berryjon talks about perhaps the most pervasive concept in Magic.

Features , Opinion 11/10/2016 by berryjon

Pattern Recognition #6B - Card Draw 2

In this issue, berryjon finishes answering the question about Card Draw by breaking it down by colors and discussing the pros and cons of each.

Features , Opinion 11/03/2016 by berryjon

Pattern Recognition #6 - Card Draw Part 1

This week's issue of Pattern Recognition is the first half of a response to the first request - what exactly is Card Draw?

Features , Opinion 10/27/2016 by berryjon

Pattern Recognition #5 - The Problematic Planeswalker

There is a problem with a certain Planewalker, and it's not their fault. Pattern Recognition #5 takes a look at a larger issue and how one 'Walker is the perfect exemplar of it.

Features , Opinion 10/20/2016 by berryjon

Pattern Recognition #4: Live Faster, Die Harder

This issue brings to the table a series of creatures that all do the same thing, from Fourth Edition to Kaladesh, and very often in between. Assuming they stick around long enough for you to see them.

Features , Opinion 10/13/2016 by berryjon

Pattern Recognition #3 - Combat Tricks

Pattern Recognition #3 - in this issue, berryjon talks about Combat Tricks that appears on creature cards, and why most of them have failed.

Opinion , Pattern Recognition 10/09/2016 by berryjon

Pattern Recognition #2 - Protection

Opinion , Pattern Recognition 09/29/2016 by berryjon

Pattern Recognition #1 - The Alpha Boons

Opinion , Pattern Recognition 09/22/2016 by berryjon


To Infinity and Beyond

Modern berryjon


With a Rebel Yell

Modern berryjon


Cheese it, It's the CoPs!

Modern berryjon


Keeping it Simple, Silly

Modern berryjon


Lands Matter

Modern berryjon


Planeswalker Reference Deck

Casual* berryjon


The Lumbermill

Modern berryjon


Finished Decks 25
Prototype Decks 8
Drafts 0
Playing since Limited Edition Beta
Avg. deck rating 10.50
T/O Rank 3
Helper Rank None yet
Favorite formats Standard
Good Card Suggestions 38
Venues Star Lotus
Last activity 2 days
Joined 1 year