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August 15, 2018 9:28 a.m.
The Undying Vision
Legendary Creature - Wizard
Sacrifice this creature: Scry X, where X is the amount of mana spent to cast the creature when it came into play.
The only idea I had to get it to work was to borrow an idea from Commander and tie the Cascade to the Commander's cost, and then give it a self-sac outlet.
Let's see... Make a card that represents a chess piece.
August 11, 2018 9:54 p.m.
Jace, Doing Paperwork Like He Should Be
Legendary Planeswalker - Jace
+1: Scry 1, then draw a Card.
0: Until the end of your next draw step, each player plays with their hand revealed.
-2: Fateseal 2, then that player draws a card.
Create a card for Vivien Reid, something that isn't horribly generic for a Green'Walker.
August 9, 2018 8:54 p.m.
Gix, Phyrexian Deceiver
Legendary Creature - Demon Advisor
Whenever an opponent pays life, they loose that much additional life, and you gain that much life.
"What will you give to me, Mishra, to end your brother?"
I want a pirate. I want a pirate that synergizes with vehicles. Please. And thank you.
August 7, 2018 12:10 a.m.
I'm better. I just don't have the time or energy to write an article in time for review and edits on Thursday. I really need to crack down and rebuild my buffer.
August 6, 2018 10:03 p.m.
Due to sickness, work, and prep for a convention this coming week, I'm going to have to announce there will be no PR this week.
August 6, 2018 7:40 p.m.
The Infinite Consortium would have been an excellent opponent in your point. A group of essentially Interplanar thieves.
August 6, 2018 8:42 a.m.
nyctophasm: I am a spoiled brat when it comes to stories, as I grew up with the novels. And the novels and the cards tended to play well together. As I will note when I get to the end of Ravnica, in the initial stories, each of the guild mechanics is shown off in the story as relevant and properly applied, rather than being obligatory and out of nowhere.
In an ideal world, the story and the cards will compliment each other. The Story Highlights are a step back in the right direction, but one of the things needed to help bridge the gap are a return of comprehensive flavour text for cards that support it. Quotes from the story while showing said events.
Now, I'm not asking for Tempest, where the entire story can be laid out on the cards - assuming you can deduce the order.
Rather, what I would like is for a better collusion between flavour and story. Art and words. Something that would require more effort for little material gain.
August 3, 2018 7:59 p.m.
On another forum, this was the reply given to me:
I disliked your articles entire thesis.
The Eldrazi were shown as a massive threat on the cards, even in RoE. You can't criticise Annihilator as being overpowered in the same sentence you criticise the game for not showing the Eldrazi as threat.
And the Eldrazi are supposed to be cosmic horror antagonists. Their not supposed to be have actions that are characterised as evil, since they simply are. Your definition of villains is heavily biased against cosmic horror antagonists, which are typically treated as villains by leypeople. And Bfz block was fundamentally an everyone versus nature story where the card art and text showed the Eldrazi as an environmental threat. And wizards tried to give the Eldrazi cultists like Kalitas and Ayli as villains, while also having Ob Nixilis be independent so they were aware of this issue.
Your critique of New Phyrexia applies just as much to say the Borg or Chaos from Warhammer 40k. And strangely they still work as antagonists despite the audience not being nano-engineers or geneticists. You can have totally hostile enemy that tries to corrupt you and you use as a tool, and it works. Claiming that the Borg and Chaos Cultists aren't villains is a massive stretch, especially considering Geth and Glissa were actual characters.
Phyrexians have as much a right to the title of Magics Greatest Evil as Yawgmoth. Since they were synonymous before Scars block and Yawgmoth only showed up as a villain in person the Thran.
Your discount the role of environmental storytelling, which is MTG strength. Having the Mirran ratios decline each subsequent set of Scars block is an legitimate storytelling technique. And have stories where the villains win isn't an unprecedented slap in the face, it's a stock part of storytelling and is typically used to great effect. Having the Phrexians win works on a narrative level, and on artistic level. The slaping the player on the face works to set up future stories and had a greater emotional impact than any moment in the Weatherlight Saga. And there were surviving Murrans, Koth and Elspeth so no, there were good guys left.
I mostly agree with you about Bolas. To Wizard credit, they gave him a moment where he remembers the things he's forgotten and is afraid that there thing's he forgotten every knowing in the first place. To Bolas, the mending is causing him to grow senile and get dementia. He's wants to preserve his sanity as much as to gain power.
Wizards is great at telling environmental stories due to the medium of the card game. A card game is horrible for showing character narratives, which is why Tempest Block didn't work, since the actual events weren't numbered. The cards of scar of mirrodin block did a better job of telling a story than rath block. As did Innistrad and Tarkir blocks, since they played to magics strengths and not it's weakness. Environmental threats are what magics best at representing, which is why the Eldrazi and Phyrexians work since they can show up in large numbers at common. And while Amonkhet block as about Nicol Bolas, he stayed in the backdrop and the eternals did the heavy lifting.
I'll also nominate Heliad as a better villain using your criteria. He has understandable motivations, his betrayal of Elspeth makes the audience hate him and it's all shown on cards.
August 2, 2018 11:33 p.m.
Well, I will talk more about Bolas in ... 11 hours? How about we save more conversation about him for then.
August 2, 2018 1:15 a.m.
Which is a characterization completely at odds with the Emperor of Madara, and even more recently, his inner thoughts as he reshaped Amonkhet.
Bolas as petty and spiteful from Ugin's perspective (and please remember - Ugin is not unbiased) is an attempt by Wizards to set up flaws for Jace to exploit on Ravnica to finally 'win'.
July 31, 2018 7:39 p.m.
Windgrace, Master of Urborg
Legendary Planeswalker - Windgrace
+1: You may play an additional land this turn, and you may play lands from your Graveyard.
-2: Discard any number of lands, then add that much of any color.
-6: You get an Emblem that states "Whenever a land enters the battlefield under your control, each player and non-Windgrace Planeswalker they control take one damage, then you may draw a card for each point of damage dealt."
This card may be your Commander.
Not the best, but it makes the focus on Lands a bit bigger.
Make an alternate version of one of the non-Windgrace 'Walkers in C18. Just not as focused on Commander.
July 27, 2018 7:44 p.m.
By request, berryjon starts to dig deep into the history, mechanics, themes and choices that went into the second most popular Plane in Magic.
Welcome to Ravnica.
What is up with removal spells? Why can they be so hard to make work or cast?
Turns out, the problem isn't with Removal, as berryjon gives a quick discussion on why this week.
With Dominaria on the horizon, berryjon looks at some of the cards and their historical* basis.
*Cards not guaranteed to be Legends, Artifacts or Sagas.
What's the most powerful tribe? Not Elves. Not Goblins. Not Vehicles.
Today, berryjon talks about Dual Lands and what makes them different from all the others.
And gets annoyed in the process when his sense of pattern recognition picks something out.
You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?
Yeah. I thought so too.
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