berryjon Deckling

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Part of my problem with Heroic comes from my problem with Theros in general. It's just a very meh block that might have done better if it wasn't caught between RtR and Tarkir.

As I wrote, I just couldn't shake off that feeling of ambivalence that came with going through the block again. And I'm feeling drained just trying to defend this position.

But building a Hero, as you point out, doesn't quite work as the Heroic only comes into play when the spell resolves. If it had been worded as being a passive boost if affected by an Aura and at the same time, an active trigger for being the target of an instant or sorcery, I would see that.

But it's not. It's a passive bump whose design space got taken over by Prowess, and Prowess-like effects.

Another commentator off-site replied thusly (crossposted for completeness sake):

  • Yes, strive was deliberately designed to combo with heroic. https://magic.wizards.com/en/articles/archive/making-magic/incredible-journey-part-2-2014-04-14-0 - See here.
  • Also heroic was designed to reward Auras and building up a hero over time, not to to enable hyper aggro deck. While aggressive, its nowhere near as fast as landfall.
  • What was other mechanic were you going to address besides Prowess?
  • Heroic is a four on the storm scale, the same as monstrous (which came back in Conspiracy 2) . And in a 1 block model where every large set is supposed to have a returning mechanic, I expect to see Heroic come back someday.Prowess gives blue a combat based keyword which opens up a ton of design space...
  • Prowess also gives a blue-red keyword overlap.
  • Prowess was play tested with variable numbers and anything higher than +1/+1 and was found to be too good.Prowess that gives the creature a +1/+1 counter was placed at rare in Ixalan, presumably for limited power level reasons.
  • Prowess gives less of a boost, but considering the sheer lack of deckbuilding restrictions you need to use it combined with the risk of being 2-1 with every trigger, this completely fair. Heroic has a bigger cost, and thus gets better boosts.
  • And in Dragon of Tarkir the Jeskai had a secondary non-named mechanic of effects that trigger off casting noncreature spells. So yes, Prowess effects that function like Heroic Exist... (White pumps your team, a blue enchantment that makes tokens, a Dragon that gives itself +2/+2 until end turn as double prowess.).
  • Contrast Akroan Crusader with Monastery Mentor and Young Pyromancer at why power creeping prowess triggers is a bad idea and why WoTC only made the +1/+1 until end of turn variant evergreen. Prowess having a fixed and limited output is good....
  • As was choosing to make Prowess evergreen.
  • "Outside of of the block it ran into larger problems where Creatures don't matter" is not going to stop it from being re-used for limited play and probably won't effect it in standard any worse than it already was in a format with heroes downfall and ultimate price/murderous cut.

And then another person replied:

  • Nitpicking the nitpick. The storm scale only refers to how likely a mechanic is to return in a standard legal set. Being printed in Conspiracy 2 doesn't really count.
September 21, 2017 7:24 p.m.

Said on Simon_Williamson...

#2

Welcome back from your sabbatical!

September 19, 2017 11:22 p.m.

Said on Why is my ......

#3

Filogonio: My mistake. I saw 'pre-release' and thought of Ixalan, not Amonkhet. Should have read more.

September 17, 2017 1:20 p.m.

Said on Why is my ......

#4

Short answer is that the cards aren't legal yet as you're using pre-release cards that haven't been officially released yet.

Wait until Friday, and it will clear itself up.

September 17, 2017 1:09 p.m.

Starke, Ever Loyal

Legendary Creature - Human Horror
: Destroy target creature that was dealt damage this turn.
: Destroy target artifact if it's controller put a creature into the graveyard this turn.
"I have what I want. All for just a small price."
2/2


De-phyrexianize someone.

September 17, 2017 11:55 a.m.

TheRedGoat: Too expensive for removal, and it's symmetric. It's a "Win Harder' button, little more.

September 17, 2017 11:50 a.m.

Orim, Pathogen Crafter

Legendary Creature - Human Cleric Horror
: Prevent that next 3 damage that would be dealt to target creature, player or Planeswalker. If damage would be prevented in this way, target player loses that much life.
0/3


Next.

September 16, 2017 4:47 p.m.

Sisay, Predator Captain

Legendary Creature - Vampire Horror
When Sisay, Predator Captain enters the battlefield, you may search your library for a Vehicle and put it into play tapped. If you do, shuffle your library.
Vehicles that Sisay, Predator Captain crews gain Deathtouch and First Strike.
Her blood is the blood of her ship, and she seeks to feed.


Karn, I think is next.

September 16, 2017 4:22 p.m.

Camrakul: Good luck with those!

September 13, 2017 12:57 a.m.

You accidentally tagged your Commander/EDH deck as a Standard deck. You might want to fix that so it can be searched for properly.

Also, Domri Rade has little synergy in this deck, as he works best in creature heavy decks. If you're looking for an RG 'walker, I would go for Samut, the Tested, as her ultimate lets you grab more 'walkers out of your library.

September 10, 2017 2:34 a.m.

I'm not saying that Gideon Jura is unimpressive. I'm saying that "Gideon Jura" as a whole is unimpressive. I will respect a 6/6 that can't die, and as I pointed out, comboing him with Terferi's Emblem is a very powerful way to lock down creature based decks.

The problem, to put it simply, is that Gideon Jura has a gimmick, and that is to become a creature. That gimmick takes up one of the three loyalty abilities on every version of him, leaving him with two typically lacklustre, or better costed elsewhere abilities. He is, on the whole, a mediocre 'walker for a colour that sometimes struggles to get out of the 'reliable, but average' mindset to its resources.

September 10, 2017 1:40 a.m.

rothgar13: Of course I did. You just cited a Control Deck, which kinda shoots yourself in the foot when you claimed that a Weeny deck want's Gideon Jura. At least show me a White Weeny deck with you cite a source!

Besides, I agree that Gideon of the Trials is a great choice for any white deck - control, combo or aggro (he appears in your cited deck more often than Gideon Jura). His ultimate is excellent when paired with a version of Gideon that's a little more tough. Like, say, the four drop Gideon, Ally of Zendikar right after the three drop Gideon of the Trials.

September 10, 2017 1:21 a.m.

rothgar13: No, they want Gideon, Ally of Zendikar instead.

September 9, 2017 3:40 p.m.

Updated again to include the new Vraska that I totally forgot was going to be in this set.

September 9, 2017 10:42 a.m.

Said on Lands Matter...

#15

PickleNutz: No UnCards please.

September 8, 2017 10:47 p.m.

Tyrant-Thanatos: ...

This is the part where I put my hands in my face, and bemoan my inability to read rules properly.

September 7, 2017 3:25 p.m.

Articles

Pattern Recognition #45 - We can be Heroes

Today, berryjon talks about one of Theros' more prolific mechanics, and the reasons why it failed - leading into the version of it that did succeed. Mostly because his actual planned article for this week couldn't be done in time.

Opinion , Pattern Recognition 09/21/2017 by berryjon


Pattern Recognition #44 - Flowstone

Shape the world, shape your creatures. Today, berryjon looks at an old theme in an old set, and why the results were important for combat.

Opinion , Pattern Recognition 09/14/2017 by berryjon


Pattern Recognition #43 - Gideon Jura

Today, with Jace Totally Lost , berryjon talks about the next member of the Gatewatch, and why having only two loyalty abilities is a hinderance.

Opinion , Pattern Recognition 09/07/2017 by berryjon


Pattern Recognition #42 - Band of Brothers

With this mechanic, berryjon describes how none of us are as strong as all of us. As long as you understand the rules. Urza knows even the author has problems sometimes!

Opinion , Pattern Recognition 08/31/2017 by berryjon


Pattern Recognition #41 - Licids

Adding creatures to creatures is something that was done once long ago, and once in more recent history. Today, berryjon looks at Licids, and their place in history.

Opinion , Pattern Recognition 08/24/2017 by berryjon


Pattern Recognition #40 - Removal

I cast Fatal Push. I cast Counterspell. I cast Crossbow Infantry . What do they all have in common? Today, berryjon talks about removal and why it's so powerful, and fragile at the same time.

Opinion , Pattern Recognition 08/17/2017 by berryjon


Pattern Recognition #39 - Upkeep

Pay now, or pay later, but you will always need to pay during the upkeep. berryjon rambles on about one of the important points in the game, and why its use has changed over the years.

Features , Opinion 08/03/2017 by berryjon


Pattern Recognition #38 - Spellshapers

Today, berryjon looks at a creature type that hasn't been in the game for a while, but still comes up from time to time when Creatures think they can be Players, if only for just one moment.

Features , Opinion 07/27/2017 by berryjon


Pattern Recognition #37 - Figure of Destiny and Level Up

What do you do when you draw a 1/1 for 1 on turn 8? Unless it has something spectacular going for it, there's not a lot, really. Today, berryjon looks at a couple attempts by Wizards to alleviate that potential problem.

Features , Opinion 07/20/2017 by berryjon


Pattern Recognition #36 - Damage and Life Loss

When is taking damage not taking damage? And when has taking damage never done a thing? This issue of Pattern Recognition has berryjon splitting some really fine hairs when it comes to damage and life loss.

Features , Opinion 07/13/2017 by berryjon


Pattern Recognition #35 - Core Sets

Who likes things that are reliable? berryjon does, and this issue of Pattern Recognition will explain what he thinks is one of the most reliable things in Magic - when done right.

Features , Opinion 07/06/2017 by berryjon


Pattern Recognition #34 - Dual Lands

Today, berryjon talks about Dual Lands and what makes them different from all the others.

And gets annoyed in the process when his sense of pattern recognition picks something out.

Features , Opinion 06/29/2017 by berryjon


Pattern Recognition #33 - Volvers Redux

In this reprint of a lost issue of Pattern Recognition, berryjon talks about the best multi-coloured card cycle in the game. At least, in his opinion.

Features , Opinion 06/15/2017 by berryjon


Pattern Recognition #32 - Functional Reprints

No, you're not seeing this article again for the first time. Nor is it an article you're never going to see again. berryjon looks at one of the great mistakes of Magic, and some of the fallout from it.

Features , Opinion 06/08/2017 by berryjon


Pattern Recognition #31 - NWO

berryjon says there ain't no Hulk here! Just an explanation about how the game design of Magic has stayed stable for years and years and years.

Features , Opinion 06/01/2017 by berryjon


Pattern Recognition #30 - Regeneration

berryjon keeps coming back for more and more and more in this installment of Pattern Recognition. Just what can keep a good creature down anyway?

Features , Opinion 05/25/2017 by berryjon


Pattern Recognition #29 - Leviathans

Go big or go home with this week's issue of Pattern Recognition. And even if you do go home, there might be nothing left by the time you get there.

Features , Opinion 05/18/2017 by berryjon


Pattern Recognition #28 - In Response, Spin Top

In Response to a certain Banning, berryjon will sit and spin in circles until he gets what he wants.

Features , Opinion 05/11/2017 by berryjon


Pattern Recognition #27 - Enchanted

In this issue of Pattern Recognition, berryjon looks at one of the weak points in Magic's design - and the brilliant workaround that Wizards created to make the concept workable again.

Features , Opinion 05/04/2017 by berryjon


Pattern Recognition #26 - Rarity

In this issue of Pattern Recognition, berryjon attempts to prove that a whole class of cards don't exist! Success not guaranteed.

Features , Opinion 04/27/2017 by berryjon


Pattern Recognition #25 - Hybrid Mana

A little bit of this or a little bit of that means that cards can be made easier to play. In this issue of Pattern Recognition, berryjon discusses the history of Hybrid Mana.

Features , Opinion 04/20/2017 by berryjon


Pattern Recognition #24 - Ninjutsu

Sneaky-sneaky goes the mechanic. Right into the dustpile of history. berryjon looks at Ninjitsu in this issue!

Features , Opinion 04/13/2017 by berryjon


Pattern Recognition #23 - The Stack

What goes up, must come down. Join berryjon as he goes down into the dark depths of Magic's history to show why we play the game the way we do.

Features , Opinion 04/06/2017 by berryjon


Pattern Recognition #22 - I hate Jace

You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?

Yeah. I thought so too.

Features , Opinion 03/23/2017 by berryjon


Pattern Recognition #21 - Mana Rocks

You know what rocks? Mana rocks! In this issue of Pattern Recognition, I go back to an old subject and bring forward one of the possible solutions to it.

Features , Opinion 03/16/2017 by berryjon


Pattern Recognition #20 - Hunted

In this issue, we look at cards that are hunted for the benefits they bring. And I mean that with a straight face!

Features , Opinion 03/09/2017 by berryjon


Pattern Recognition #19 - Modern Master

You all know it. You all want it. So... where did it come from, and why was it a mistake? After all, Modern wouldn't be Modern without it.

Features , Opinion 03/02/2017 by berryjon


Pattern Recognition #18 - A Purchased Rare

In this issue of Pattern Recognition, berryjon talks about the first rare he bought as a single, and the subsequent versions of that card that have been printed.

Features , Opinion 02/23/2017 by berryjon


Pattern Recognition #17 - ACC

ACC. Bet you don't know what that is a backronym for, do you? Well, neither did I before I started writing this article. What is Aggro, Combo and Control?

Features , Opinion 02/16/2017 by berryjon


Pattern Recognition #16 - Nothing to Fear

What is there to Fear when you play against Black? Quite a lot, it seems.

Features , Opinion 02/09/2017 by berryjon


Pattern Recognition #15 - The Two Great Cycles

What goes around, comes around. So, what exactly is going around anyway?

Features , Opinion 02/02/2017 by berryjon


Pattern Recognition #14 - Formats

In this issue of Pattern Recognition, berryjon touches on the many different formats there are in the game.

Features , Opinion 01/26/2017 by berryjon


Pattern Recognition #13 - Board Wipes

Well, why not blow everything up? berryjon talks about the hows and the whys of wiping out the board.

Features , Opinion 01/19/2017 by berryjon


Pattern Recognition #12 - Lands Matter

Lands don't really matter, do they? In this issue of Pattern Recognition, berryjon talks about some of the ways in which they do matter.

Features , Opinion 01/12/2017 by berryjon


Pattern Recognition #10 - Alternate Casting Costs

So, when is a card's casting cost, not it's real casting cost? berryjon takes a look at a cycle of cards that redefined what it means to play a card. And a few other cases.

Features , Opinion 12/11/2016 by berryjon


Pattern Recognition #9 - Winning and Losing

When can you win without winning, or lose without losing? berryjon looks at what goes into Alternate Win and Loss conditions in this issue.

Features , Opinion 11/24/2016 by berryjon


Pattern Recognition #8 - Bears

In this issue, berryjon talks about one of the inhabitants of Oz. Lions and Tigers and ... what?

Features , Opinion 11/17/2016 by berryjon


Pattern Recognition #7 - Tribal

What's on every creature, and you tend to ignore until it becomes the most important thing in the world? Find out when Berryjon talks about perhaps the most pervasive concept in Magic.

Features , Opinion 11/10/2016 by berryjon


Pattern Recognition #6B - Card Draw 2

In this issue, berryjon finishes answering the question about Card Draw by breaking it down by colors and discussing the pros and cons of each.

Features , Opinion 11/03/2016 by berryjon


Pattern Recognition #6 - Card Draw Part 1

This week's issue of Pattern Recognition is the first half of a response to the first request - what exactly is Card Draw?

Features , Opinion 10/27/2016 by berryjon


Pattern Recognition #5 - The Problematic Planeswalker

There is a problem with a certain Planewalker, and it's not their fault. Pattern Recognition #5 takes a look at a larger issue and how one 'Walker is the perfect exemplar of it.

Features , Opinion 10/20/2016 by berryjon


Pattern Recognition #4: Live Faster, Die Harder

This issue brings to the table a series of creatures that all do the same thing, from Fourth Edition to Kaladesh, and very often in between. Assuming they stick around long enough for you to see them.

Features , Opinion 10/13/2016 by berryjon


Pattern Recognition #3 - Combat Tricks

Pattern Recognition #3 - in this issue, berryjon talks about Combat Tricks that appears on creature cards, and why most of them have failed.

Opinion , Pattern Recognition 10/09/2016 by berryjon


Pattern Recognition #2 - Protection

Opinion , Pattern Recognition 09/29/2016 by berryjon


Pattern Recognition #1 - The Alpha Boons

Opinion , Pattern Recognition 09/22/2016 by berryjon

Decks

To Infinity and Beyond

Modern berryjon

SCORE: 11 | 7 COMMENTS | 1069 VIEWS | IN 4 FOLDERS

With a Rebel Yell

Modern berryjon

SCORE: 8 | 8 COMMENTS | 1065 VIEWS | IN 2 FOLDERS

Cheese it, It's the CoPs!

Modern berryjon

SCORE: 29 | 24 COMMENTS | 2147 VIEWS | IN 12 FOLDERS

Keeping it Simple, Silly

Modern berryjon

SCORE: 27 | 14 COMMENTS | 1753 VIEWS | IN 9 FOLDERS

Lands Matter

Modern berryjon

SCORE: 10 | 19 COMMENTS | 1316 VIEWS | IN 2 FOLDERS

Planeswalker Reference Deck

Casual* berryjon

SCORE: 12 | 5 COMMENTS | 698 VIEWS | IN 10 FOLDERS

The Lumbermill

Modern berryjon

SCORE: 7 | 716 VIEWS | IN 2 FOLDERS

Finished Decks 17
Prototype Decks 2
Drafts 0
Playing since Limited Edition Beta
Avg. deck rating 9.79
T/O Rank 4
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Favorite formats Standard
Good Card Suggestions 38
Venues Star Lotus
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