Hello good sir, I wanted to let you know that Im enjoying your P.R. submissions very much, that I for one do not hate Jace specifically (wont get into reasons here), BUT that I thought you might enjoy this portmanteau word (that I think my father came up with years ago?):
"Telepathetic" : )
Didnt see anybody use that one in the comments....
March 29, 2017 9:15 p.m.
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First is that the Storm Scale is not an absolute, set in stone thing. It is literally the opinion of Mark Rosewater, and not some policy of Wizards of the Coast. And even then, his opinion of it has bounced between 3 and 4 over the past couple of years. You cannot point at the Storm Scale, and proclaim that this is what will be.
Raid, as a mechanic, is indeed an excellent example of Storm #3. It is a robust mechanic that is easy to incorporate into future sets due to its simple design. It encourages aggressive play, and acts as a reward mechanic for doing something people would already do.
It's also dead.
Raid was never a well received mechanic. When I played during Khans, I played Mardu as are my primary colors, so why not? The universal response from my group (as I worked in my LGS at the time, I got to a lot of talking) was that Raid was the weakest of the five Khans mechanics, and the cards that supported it didn't do much with it.
When I talk about a lack of support, this is another fine example of it. Raid only appears on 11 cards. 5 Red, 3 White and 3 Black. That's it. Bellowing Saddlebrute is actively detrimental in a way that Suicide Black would hate. Arrow Storm has a laughable improvement for triggering Raid.
The effects triggered to Raid were bland and uninspired. They could be effectively ETB effects given the accepted paradigm of casting spells during your second main phase. The whole 'attacking' thing was just a conditional rider on the mechanic that only made sense when you thought about the mechanic as trying to encourage combat.
Which Dash did far better. And so did Bloodthirst in encouraging combat and damage.
So yeah, Storm Scale 3 or no, Raid is another example of a solid mechanic that's already in the dustbin. I won't hold my breath to see it again.
April 24, 2017 2 a.m.
I would like to thank everyone who came here from this week's "Channel Fireball" link. Welcome to TappedOut, and I hope you enjoy the rest of my series!
April 24, 2017 12:38 a.m.
Liliana, Geased Convert
Planeswalker - Liliana
+1: Put a 2/2 Zombie Knight token into play with First Strike that is White.
+1: Destroy target token creature.
-2: Search your graveyard for a creature card, reveal it and place it into your hand.
-7: Until the beginning of your next turn, creatures you do not control cannot attack or block.
Nissa and Ajani to go.
April 20, 2017 9:51 p.m.
Jace, the Corrupted
Planeswalker - Jace
+1: Put a 2/2 Illusion Horror creature token into play with Menace that is Blue and Black.
+1: Target Planeswalker loses 1 Loyalty.
0: Scry 1
-5: You get an Emblem that states: ", Sacrifice a non-token creature or Planeswalker you control: Counter target spell."3
Another 'changed' member of the Gatewatch, please.
April 20, 2017 9:03 a.m.
The Unnamed, Delver of Eternity
Legendary Enchantment Creature - God
Tribute X. If this creature enters the battlefield from Exile, and it had no more Time counters on it, X is equal to the number of Time counters that was placed on this card when it entered Exile plus two.
If the Tribute cost was not paid, each opponent discards X cards.
The Unnamed, Delver of Eternity comes into play with X +1/+1 counters on it.
I hope that card design came through.
April 19, 2017 7:47 p.m.
Your suggestions isn't nearly as optimal as you think it is. The BUG (heh) Mill deck can't be a good Midrange Beatstick plan, and a BUG Midrange can't be a good Mill deck. These two strategies are diametrically opposed. One wins via damage, the other via Mill, and neither supports the other very well. Having some board presence is fine, and if that board presence happens to include an alternate wincon to win through hate then so much the better!
But Tarmogoyf is a very poor way to do that. If I was going to splash Black into a deck like this, I would start with suggesting Phenax, God of Deception, who both advances the Mill plan and also provides board presence if you've got some other creatures out. You could also play Assault Formation, which both makes your walls much more dangerous in combat, and allows them to attack in a pinch, as well as buffing your walls/Phenax to mill even more once you run out of mill spells/ramp and need someplace to put all that excess mana.
What many Spikes don't understand is "Optimal" can mean a lot of different things. Sometimes it means "how can I win the game easiest?". Sometimes it means, "How can I make this hilarious deck idea work a little bit better?" Goyf may be the best answer to category #1, but category number 2 dislikes it for multiple reasons.
And Wolfsbane706 wants Category 2.
April 18, 2017 4:39 p.m.
Daeyel: Right. He's going to put a 'Goyf into a Mill deck, and toss away one of his chosen colors in favor of Black. is good enough for what he wants to do without going for Random Mill Deck #51953810. And if you're going to suggest this player drop $250-$1000 of 'Goyfs, why not go for the budget route and get 4 Glimpse the Unthinkables for a fifth the cost and will actually contribute to what he wants to do - even though it's out of Wolfsbane706 chosen colors?
April 17, 2017 10:16 p.m.
Yes, actually. I was going to hold this deck in reserve for this week's Pattern Recognition, but why not show it off?
April 16, 2017 4 p.m.
I see you've updated this deck. Even with Landfall, 28 Lands is too much. As you put in 4 Evolving Wilds, I would suggest that you drop your Mountains and Forests by two each to compensate. That leaves you with 24 lands, which is still pretty heavy.
If you want, and can afford them, get some Gruul Turf's. They trigger Landfall, then return a land to your hand to trigger it again next turn. In the mid to late game, you can play one to bounce another to assure Landfall every turn.
Rugged Highlands is a better choice than my suggestion, so good on you for that decision.
Also, you have and set as your Excluded Colours. That means that you've set the system to ignore suggestions in those colors for your deck. I would think you would be better served by setting that to , and .
April 14, 2017 8:55 p.m.
You may want to look into four Timber Gorge, as the ability to produce colors in either/or is a boon for any multi-colored deck. And do your opponents play enough Artifacts to justify Torch Fiend? If they don't, and it's just there as a body, I would recommend Akoum Stonewaker or Makindi Sliderunner as a replacement that fits the Landfall theme you have going on. Alternately Deranged Whelp or Ember-Eye Wolf also fit the same drop point of and aren't expensive to purchase as singles.
April 14, 2017 3:49 p.m.
It's a triggered ability, so those could go onto a newly-arrived Ninja before combat damage is dealt.
April 14, 2017 3:41 p.m.
RazortoothMtg: As you like Ravnica so much, I think you'll enjoy next week's article!
Another way to look at the problem with Ninjutsu is that while the ability only triggers on combat damage to a player, unless you're in multiplayer or Two Headed Giant, then your opponent only has 20 life to give. Just how much utility do you get from these guys when compared to other options?
April 13, 2017 11:43 p.m.
You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?
Yeah. I thought so too.
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|Playing since||Limited Edition Beta|
|Avg. deck rating||9.18|
|Good Card Suggestions||33|
|Last activity||1 hour|