berryjon Deckling

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Generic Mook
(1)
Creature - Human Mook
When Generic Mook enters the Battlefield, choose a color. Generic Mook becomes that color.
You may have any number of cards named "Generic Mook" in your deck.
If Generic Mook blocks or is blocked by a Legendary creature, Generic Mook becomes a 0/1 creature with no abilities until the end of the turn.
1/1


Another Mook!

... and for some reason, the forum wouldn't let me put in the proper mana symbol for 1 generic mana. Oh well.

May 30, 2017 1:27 a.m.

Actually, I thought of a nice add on to that subject to make it work. I just need to do some research and planning first.

May 26, 2017 7:23 p.m.

Said on Regenerate THIS!...

#3

VesuvanDoppelbanger: Not Modern Legal, alas.

May 25, 2017 7:29 p.m.

Guftders: Dammit! Now I need a new subject for Pattern Recognition in a couple weeks! ;) Oh well.

May 24, 2017 7:29 p.m.


Ghostly Echo

Instant
Return target creature from your graveyard to the battlefield. It is a Blue Illusion in addition to its other colors and types and gains "If this creature would be the target of a spell or ability, sacrifice it." Exile that creature at the end of the turn, or if it would leave the battlefield.


Make a reanimation spell.

May 23, 2017 10:36 p.m.

Agony of Knowledge

Enchantment
At the beginning of each player's end step, they take damage equal to the number of cards they have in hand in excess of the number of cards you have in your hand.
Hellbent - Instead, that player takes twice that damage, and the damage cannot be prevented or redirected.


Make an in-colors card with Super-Haste, Super-Shroud and Super-Trample. That doesn't have 'super' anywhere in it.

May 21, 2017 1:53 p.m.

Said on The Sram Hammer...

#7

You call this deck the "Sram Hammer", and forget to include Loxodon Warhammer? I am disappoint, son! ;)

But yeah, if you're going for Voltron, having an equipment that provides Trample is pretty good.

May 21, 2017 1:30 a.m.

Said on Three Actions - ......

#8

Why the Non-land, Non-Creature as a "Commander"? I did a quick Gatherer search - http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&type=+![%22Land%22]+![%22Creature%22]+[%22Legendary%22] - and most of them are Artifacts, with a few enchantments smattered among them.

Even then, you're going to need to do something about Honden of Infinite Rage - free passive damage, Mindslaver, for all the fun that comes with that being able to repeatedly steal your opponent's turns...

Also, your format encourages direct damage, rather than creatures. Yes, it's probably more efficient to use them as attackers in the long run, but being able to only attack with three at once is a massive hindrance, especially when the defender can block with three creatures as well. Prodigal Pyromancer hits up the best of both styles, being repeatable direct damage without taking up an action on your turn - because you can use him on your opponent's turn. And he's Common, so you can have four in your already burn-oriented deck, no problems.

I would run a deck, with Red for the burn and white for the damage prevention. Heck, this is a format in which Healing Salve is actually viable!

May 20, 2017 2:51 a.m.

seshiro_of_the_orochi: Crucible of Worlds made many of the Leviathan's playable. Combined with some of Green's "Play an extra land each turn" effects, and there is a remarkable level of synergy in 's ability to put out the big guys.

May 20, 2017 1:02 a.m.

Final Rest

Instant
Exile target card from a graveyard. Until the end of the game, no player may cast a spell with the same name as that card. Exile Final Rest.


Because I write about such things, make a Leviathan.

May 19, 2017 10:06 p.m.

Said on Board Games?...

#11

I find this thread hilarious.

Why?

Magic was originally designed to be played between rounds at Boardgame Tournaments by players looking to pass the time.

Oh, how the world turns.

I would suggest Codenames.

May 19, 2017 9:37 p.m.

SaberTech: It's downside is that it only has 7 power, making it a three-turn killer, rather than the two-turn kill from something more powerful.

May 19, 2017 9:29 p.m.

Said on Leviathans!...

#13

Adding to the Article.

May 19, 2017 9:28 p.m.

I have to say though - it's Jokulmorder that is my fave Leviathan. Something about being called "World Killer" appeals to me.

What are your guys favorites?

May 19, 2017 4:26 p.m.

Articles

Pattern Recognition #30 - Regeneration

berryjon keeps coming back for more and more and more in this installment of Pattern Recognition. Just what can keep a good creature down anyway?

Features , Opinion 05/25/2017 by berryjon


Pattern Recognition #29 - Leviathans

Go big or go home with this week's issue of Pattern Recognition. And even if you do go home, there might be nothing left by the time you get there.

Features , Opinion 05/18/2017 by berryjon


Pattern Recognition #28 - In Response, Spin Top

In Response to a certain Banning, berryjon will sit and spin in circles until he gets what he wants.

Features , Opinion 05/11/2017 by berryjon


Pattern Recognition #27 - Enchanted

In this issue of Pattern Recognition, berryjon looks at one of the weak points in Magic's design - and the brilliant workaround that Wizards created to make the concept workable again.

Features , Opinion 05/04/2017 by berryjon


Pattern Recognition #26 - Rarity

In this issue of Pattern Recognition, berryjon attempts to prove that a whole class of cards don't exist! Success not guaranteed.

Features , Opinion 04/27/2017 by berryjon


Pattern Recognition #25 - Hybrid Mana

A little bit of this or a little bit of that means that cards can be made easier to play. In this issue of Pattern Recognition, berryjon discusses the history of Hybrid Mana.

Features , Opinion 04/20/2017 by berryjon


Pattern Recognition #24 - Ninjutsu

Sneaky-sneaky goes the mechanic. Right into the dustpile of history. berryjon looks at Ninjitsu in this issue!

Features , Opinion 04/13/2017 by berryjon


Pattern Recognition #23 - The Stack

What goes up, must come down. Join berryjon as he goes down into the dark depths of Magic's history to show why we play the game the way we do.

Features , Opinion 04/06/2017 by berryjon


Pattern Recognition #22 - I hate Jace

You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?

Yeah. I thought so too.

Features , Opinion 03/23/2017 by berryjon


Pattern Recognition #21 - Mana Rocks

You know what rocks? Mana rocks! In this issue of Pattern Recognition, I go back to an old subject and bring forward one of the possible solutions to it.

Features , Opinion 03/16/2017 by berryjon


Pattern Recognition #20 - Hunted

In this issue, we look at cards that are hunted for the benefits they bring. And I mean that with a straight face!

Features , Opinion 03/09/2017 by berryjon


Pattern Recognition #19 - Modern Master

You all know it. You all want it. So... where did it come from, and why was it a mistake? After all, Modern wouldn't be Modern without it.

Features , Opinion 03/02/2017 by berryjon


Pattern Recognition #18 - A Purchased Rare

In this issue of Pattern Recognition, berryjon talks about the first rare he bought as a single, and the subsequent versions of that card that have been printed.

Features , Opinion 02/23/2017 by berryjon


Pattern Recognition #17 - ACC

ACC. Bet you don't know what that is a backronym for, do you? Well, neither did I before I started writing this article. What is Aggro, Combo and Control?

Features , Opinion 02/16/2017 by berryjon


Pattern Recognition #16 - Nothing to Fear

What is there to Fear when you play against Black? Quite a lot, it seems.

Features , Opinion 02/09/2017 by berryjon


Pattern Recognition #15 - The Two Great Cycles

What goes around, comes around. So, what exactly is going around anyway?

Features , Opinion 02/02/2017 by berryjon


Pattern Recognition #14 - Formats

In this issue of Pattern Recognition, berryjon touches on the many different formats there are in the game.

Features , Opinion 01/26/2017 by berryjon


Pattern Recognition #13 - Board Wipes

Well, why not blow everything up? berryjon talks about the hows and the whys of wiping out the board.

Features , Opinion 01/19/2017 by berryjon


Pattern Recognition #12 - Lands Matter

Lands don't really matter, do they? In this issue of Pattern Recognition, berryjon talks about some of the ways in which they do matter.

Features , Opinion 01/12/2017 by berryjon


Pattern Recognition #10 - Alternate Casting Costs

So, when is a card's casting cost, not it's real casting cost? berryjon takes a look at a cycle of cards that redefined what it means to play a card. And a few other cases.

Features , Opinion 12/11/2016 by berryjon


Pattern Recognition #9 - Winning and Losing

When can you win without winning, or lose without losing? berryjon looks at what goes into Alternate Win and Loss conditions in this issue.

Features , Opinion 11/24/2016 by berryjon


Pattern Recognition #8 - Bears

In this issue, berryjon talks about one of the inhabitants of Oz. Lions and Tigers and ... what?

Features , Opinion 11/17/2016 by berryjon


Pattern Recognition #7 - Tribal

What's on every creature, and you tend to ignore until it becomes the most important thing in the world? Find out when Berryjon talks about perhaps the most pervasive concept in Magic.

Features , Opinion 11/10/2016 by berryjon


Pattern Recognition #6B - Card Draw 2

In this issue, berryjon finishes answering the question about Card Draw by breaking it down by colors and discussing the pros and cons of each.

Features , Opinion 11/03/2016 by berryjon


Pattern Recognition #6 - Card Draw Part 1

This week's issue of Pattern Recognition is the first half of a response to the first request - what exactly is Card Draw?

Features , Opinion 10/27/2016 by berryjon


Pattern Recognition #5 - The Problematic Planeswalker

There is a problem with a certain Planewalker, and it's not their fault. Pattern Recognition #5 takes a look at a larger issue and how one 'Walker is the perfect exemplar of it.

Features , Opinion 10/20/2016 by berryjon


Pattern Recognition #4: Live Faster, Die Harder

This issue brings to the table a series of creatures that all do the same thing, from Fourth Edition to Kaladesh, and very often in between. Assuming they stick around long enough for you to see them.

Features , Opinion 10/13/2016 by berryjon


Pattern Recognition #3: Combat Tricks

Pattern Recognition #3 - in this issue, berryjon talks about Combat Tricks that appears on creature cards, and why most of them have failed.

Features , Opinion 10/09/2016 by berryjon


Pattern Recognition #2

Features 09/29/2016 by berryjon


Pattern Recognition #1

Features 09/22/2016 by berryjon

Decks

To Infinity and Beyond

Modern berryjon

SCORE: 10 | 5 COMMENTS | 890 VIEWS | IN 4 FOLDERS

With a Rebel Yell

Modern berryjon

SCORE: 8 | 8 COMMENTS | 991 VIEWS | IN 2 FOLDERS

Cheese it, It's the CoPs!

Modern berryjon

SCORE: 26 | 18 COMMENTS | 1950 VIEWS | IN 12 FOLDERS

Keeping it Simple, Silly

Modern berryjon

SCORE: 27 | 14 COMMENTS | 1602 VIEWS | IN 8 FOLDERS

Lands Matter

Modern berryjon

SCORE: 8 | 15 COMMENTS | 1089 VIEWS | IN 2 FOLDERS

The Lumbermill

Modern berryjon

SCORE: 6 | 540 VIEWS | IN 2 FOLDERS

Finished Decks 15
Prototype Decks 0
Drafts 0
Playing since Limited Edition Beta
Avg. deck rating 9.17
T/O Rank 2
Helper Rank 279
Favorite formats Standard
Good Card Suggestions 33
Venues Star Lotus
Last activity 7 hours
Joined 1 year