berryjon Deckling

JimHarbor says... #1

I know this is a shot in the dark, but I would be happy to sub in.

I've been writing about Magic in texts that have grown to article length on Discord, Reddit and personally. I even have a couple drafts I had saved up that I could push out for editing if quick turnover is needed.

I may be an unknown, but if you take a chance and look at my writing, perhaps it quality would speak for itself.

July 6, 2017 2:08 p.m.

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Calliber: Shows my lack of research. I was just running on memory when I wrote that.

TheRedGoat: Miss!

July 20, 2017 2:09 p.m.

I think that Djeru, With Eyes Open serves best, not as a Commander himself, but as someone in, say a Samut, Voice of Dissent deck that would allow him to pull non-Gideon walkers. Or even Samut, the Tested for maximum Vorthos.

July 19, 2017 12:13 a.m.

FYI, Fire Elemental already exists.

Sliver Regent

Legendary Creature - Sliver
Chroma - Sliver Regent comes into play with a +1/+1 counter on it for every color of mana spent on its casting cost.
: Slivers you control get +0/+2 until the end of the turn.
: Slivers you control get ": Tap or untap target non-Sliver creature." until the end of the turn.
: Slivers you control get "Whenever this creature deals damage to an opponent, you gain 1 life." until the end of the turn.
: Slivers you control get +2/+0 until the end of the turn.
: Slivers you control get +1/+1 until the end of the turn.
0/0


An Elemental, mono-coloured.

July 16, 2017 1:18 p.m.

Thanks for the feedback. This one is definitely getting thrown into the 'massive rewrites due to feedback pile', right alongside all my math in the Rarity article.

July 14, 2017 6:43 a.m.

Rage Incarnate

Legendary Creature - Shrine Spirit
At the beginning of your upkeep, put a charge counter on Rage Incarnate.
Whenever a non-creature source would deal damage to a creature or player, that source deals an extra amount of damage equal to the number of Shrines you control minus one.
Whenever you cast a non-creature spell, you may remove any number of charge counters from Rage Incarnate. If you do, reduce its cost by or for each counter you remove in this manner.
4/4


Another one.

Shrine of Burning Rage + Honden of Infinite Rage

July 13, 2017 11:35 p.m.

Phone Posting.

Flagbearers from Invasion block all share the ability "if an opponent could target a flagbearer with a spell or ability, they must target a flagbearer."

Draws removal AND pump spells! And auras if i recall.

July 13, 2017 12:21 p.m.

Feast on the Land

Sorcery
Reveal the top X cards of your library. You may put one land from among them onto the battlefield untapped. Put all the other cards into your graveyard. For every land discarded this way, you may add one color of any mana that land could produce into your mana pool.


Another X-Card!

July 12, 2017 9:05 p.m.

Said on ICYMI 7/3 - ......

#8

Damn straight I'm glad for the return of Core Sets!

July 11, 2017 8:42 p.m.

Archive Guardian

Creature - Construct
Defender
When Archive Guardian enters the battlefield, its power and toughness are equal to the number of cards in your hand.
At the end of each player's draw step, Archive Guardian's power and toughness become equal to the number of cards in that player's hand.
: Archive Guardian loses Defender until the end of the turn.
It's challenges are tailored to the capacity of those who challenge it.
* / *


Another card with a variable P/T.

July 11, 2017 8:41 p.m.

Said on Magic Art Pairs...

#10

Tsuru-Hime: You can add in the three letter set identifier after the card name, and before the closing brackets like (HOU) for Hour of Devastation, (LEA) for Alpha, (7ED) for 7th, and so forth. If you're confused about what to use, the deck builder/card list can help immensely.

The difference between Battlefield Forge and Battlefield Forge.

July 9, 2017 10:37 a.m.

As I mentioned last time when I talked about Dual Lands, it seemed to me that Wizards couldn't decide between Pain and Check lands for the Core sets.

Of course, if the Temples got knocked down to Uncommon, I would be estatic.

July 8, 2017 1:27 p.m.

Jim, I find your argument that Magic doesn't need nor should to have players actually meet play each other to be so manifestly and self-evidently wrong that I can no longer take you, or any of your arguments seriously.

Magic cannot and will not move to a digital-only format. It's outlasted every other competitor, and will continue to do so despite your opinions.

July 6, 2017 7:13 p.m.

Magus of the Pure Light

Creature - Angel Wizard
Flash
Flying
When Magus of the Pure Light comes into play, destroy target attacking or blocking creature with power 3 or less.
2/2


Puncturing Light. Another Magus, please.

July 2, 2017 8:25 p.m.

Articles

Pattern Recognition #37 - Figure of Destiny and Level Up

What do you do when you draw a 1/1 for 1 on turn 8? Unless it has something spectacular going for it, there's not a lot, really. Today, berryjon looks at a couple attempts by Wizards to alleviate that potential problem.

Features , Opinion 07/20/2017 by berryjon


Pattern Recognition #36 - Damage and Life Loss

When is taking damage not taking damage? And when has taking damage never done a thing? This issue of Pattern Recognition has berryjon splitting some really fine hairs when it comes to damage and life loss.

Features , Opinion 07/13/2017 by berryjon


Pattern Recognition #35 - Core Sets

Who likes things that are reliable? berryjon does, and this issue of Pattern Recognition will explain what he thinks is one of the most reliable things in Magic - when done right.

Features , Opinion 07/06/2017 by berryjon


Pattern Recognition #34 - Dual Lands

Today, berryjon talks about Dual Lands and what makes them different from all the others.

And gets annoyed in the process when his sense of pattern recognition picks something out.

Features , Opinion 06/29/2017 by berryjon


Pattern Recognition #33 - Volvers Redux

In this reprint of a lost issue of Pattern Recognition, berryjon talks about the best multi-coloured card cycle in the game. At least, in his opinion.

Features , Opinion 06/15/2017 by berryjon


Pattern Recognition #32 - Functional Reprints

No, you're not seeing this article again for the first time. Nor is it an article you're never going to see again. berryjon looks at one of the great mistakes of Magic, and some of the fallout from it.

Features , Opinion 06/08/2017 by berryjon


Pattern Recognition #31 - NWO

berryjon says there ain't no Hulk here! Just an explanation about how the game design of Magic has stayed stable for years and years and years.

Features , Opinion 06/01/2017 by berryjon


Pattern Recognition #30 - Regeneration

berryjon keeps coming back for more and more and more in this installment of Pattern Recognition. Just what can keep a good creature down anyway?

Features , Opinion 05/25/2017 by berryjon


Pattern Recognition #29 - Leviathans

Go big or go home with this week's issue of Pattern Recognition. And even if you do go home, there might be nothing left by the time you get there.

Features , Opinion 05/18/2017 by berryjon


Pattern Recognition #28 - In Response, Spin Top

In Response to a certain Banning, berryjon will sit and spin in circles until he gets what he wants.

Features , Opinion 05/11/2017 by berryjon


Pattern Recognition #27 - Enchanted

In this issue of Pattern Recognition, berryjon looks at one of the weak points in Magic's design - and the brilliant workaround that Wizards created to make the concept workable again.

Features , Opinion 05/04/2017 by berryjon


Pattern Recognition #26 - Rarity

In this issue of Pattern Recognition, berryjon attempts to prove that a whole class of cards don't exist! Success not guaranteed.

Features , Opinion 04/27/2017 by berryjon


Pattern Recognition #25 - Hybrid Mana

A little bit of this or a little bit of that means that cards can be made easier to play. In this issue of Pattern Recognition, berryjon discusses the history of Hybrid Mana.

Features , Opinion 04/20/2017 by berryjon


Pattern Recognition #24 - Ninjutsu

Sneaky-sneaky goes the mechanic. Right into the dustpile of history. berryjon looks at Ninjitsu in this issue!

Features , Opinion 04/13/2017 by berryjon


Pattern Recognition #23 - The Stack

What goes up, must come down. Join berryjon as he goes down into the dark depths of Magic's history to show why we play the game the way we do.

Features , Opinion 04/06/2017 by berryjon


Pattern Recognition #22 - I hate Jace

You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?

Yeah. I thought so too.

Features , Opinion 03/23/2017 by berryjon


Pattern Recognition #21 - Mana Rocks

You know what rocks? Mana rocks! In this issue of Pattern Recognition, I go back to an old subject and bring forward one of the possible solutions to it.

Features , Opinion 03/16/2017 by berryjon


Pattern Recognition #20 - Hunted

In this issue, we look at cards that are hunted for the benefits they bring. And I mean that with a straight face!

Features , Opinion 03/09/2017 by berryjon


Pattern Recognition #19 - Modern Master

You all know it. You all want it. So... where did it come from, and why was it a mistake? After all, Modern wouldn't be Modern without it.

Features , Opinion 03/02/2017 by berryjon


Pattern Recognition #18 - A Purchased Rare

In this issue of Pattern Recognition, berryjon talks about the first rare he bought as a single, and the subsequent versions of that card that have been printed.

Features , Opinion 02/23/2017 by berryjon


Pattern Recognition #17 - ACC

ACC. Bet you don't know what that is a backronym for, do you? Well, neither did I before I started writing this article. What is Aggro, Combo and Control?

Features , Opinion 02/16/2017 by berryjon


Pattern Recognition #16 - Nothing to Fear

What is there to Fear when you play against Black? Quite a lot, it seems.

Features , Opinion 02/09/2017 by berryjon


Pattern Recognition #15 - The Two Great Cycles

What goes around, comes around. So, what exactly is going around anyway?

Features , Opinion 02/02/2017 by berryjon


Pattern Recognition #14 - Formats

In this issue of Pattern Recognition, berryjon touches on the many different formats there are in the game.

Features , Opinion 01/26/2017 by berryjon


Pattern Recognition #13 - Board Wipes

Well, why not blow everything up? berryjon talks about the hows and the whys of wiping out the board.

Features , Opinion 01/19/2017 by berryjon


Pattern Recognition #12 - Lands Matter

Lands don't really matter, do they? In this issue of Pattern Recognition, berryjon talks about some of the ways in which they do matter.

Features , Opinion 01/12/2017 by berryjon


Pattern Recognition #10 - Alternate Casting Costs

So, when is a card's casting cost, not it's real casting cost? berryjon takes a look at a cycle of cards that redefined what it means to play a card. And a few other cases.

Features , Opinion 12/11/2016 by berryjon


Pattern Recognition #9 - Winning and Losing

When can you win without winning, or lose without losing? berryjon looks at what goes into Alternate Win and Loss conditions in this issue.

Features , Opinion 11/24/2016 by berryjon


Pattern Recognition #8 - Bears

In this issue, berryjon talks about one of the inhabitants of Oz. Lions and Tigers and ... what?

Features , Opinion 11/17/2016 by berryjon


Pattern Recognition #7 - Tribal

What's on every creature, and you tend to ignore until it becomes the most important thing in the world? Find out when Berryjon talks about perhaps the most pervasive concept in Magic.

Features , Opinion 11/10/2016 by berryjon


Pattern Recognition #6B - Card Draw 2

In this issue, berryjon finishes answering the question about Card Draw by breaking it down by colors and discussing the pros and cons of each.

Features , Opinion 11/03/2016 by berryjon


Pattern Recognition #6 - Card Draw Part 1

This week's issue of Pattern Recognition is the first half of a response to the first request - what exactly is Card Draw?

Features , Opinion 10/27/2016 by berryjon


Pattern Recognition #5 - The Problematic Planeswalker

There is a problem with a certain Planewalker, and it's not their fault. Pattern Recognition #5 takes a look at a larger issue and how one 'Walker is the perfect exemplar of it.

Features , Opinion 10/20/2016 by berryjon


Pattern Recognition #4: Live Faster, Die Harder

This issue brings to the table a series of creatures that all do the same thing, from Fourth Edition to Kaladesh, and very often in between. Assuming they stick around long enough for you to see them.

Features , Opinion 10/13/2016 by berryjon


Pattern Recognition #3: Combat Tricks

Pattern Recognition #3 - in this issue, berryjon talks about Combat Tricks that appears on creature cards, and why most of them have failed.

Features , Opinion 10/09/2016 by berryjon


Pattern Recognition #2

Features 09/29/2016 by berryjon


Pattern Recognition #1

Features 09/22/2016 by berryjon

Decks

To Infinity and Beyond

Modern berryjon

SCORE: 11 | 7 COMMENTS | 1017 VIEWS | IN 4 FOLDERS

With a Rebel Yell

Modern berryjon

SCORE: 8 | 8 COMMENTS | 1031 VIEWS | IN 2 FOLDERS

Cheese it, It's the CoPs!

Modern berryjon

SCORE: 27 | 24 COMMENTS | 2068 VIEWS | IN 11 FOLDERS

Keeping it Simple, Silly

Modern berryjon

SCORE: 27 | 14 COMMENTS | 1684 VIEWS | IN 8 FOLDERS

Lands Matter

Modern berryjon

SCORE: 9 | 15 COMMENTS | 1171 VIEWS | IN 2 FOLDERS

Planeswalker Reference Deck

Legacy* berryjon

SCORE: 8 | 3 COMMENTS | 379 VIEWS | IN 4 FOLDERS

The Lumbermill

Modern berryjon

SCORE: 7 | 651 VIEWS | IN 2 FOLDERS

Finished Decks 15
Prototype Decks 1
Drafts 0
Playing since Limited Edition Beta
Avg. deck rating 9.46
T/O Rank 2
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Favorite formats Standard
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Venues Star Lotus
Last activity 2 hours
Joined 1 year