berryjon Deckling

HorseFist says... #1

Hello good sir, I wanted to let you know that Im enjoying your P.R. submissions very much, that I for one do not hate Jace specifically (wont get into reasons here), BUT that I thought you might enjoy this portmanteau word (that I think my father came up with years ago?):

"Telepathetic" : )

Didnt see anybody use that one in the comments....

March 29, 2017 9:15 p.m.

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JimHarbor: The formatting screwed up, and those were Boza's words, not mine. However, it is my article, so I will speak in my defence.

First is that the Storm Scale is not an absolute, set in stone thing. It is literally the opinion of Mark Rosewater, and not some policy of Wizards of the Coast. And even then, his opinion of it has bounced between 3 and 4 over the past couple of years. You cannot point at the Storm Scale, and proclaim that this is what will be.

Raid, as a mechanic, is indeed an excellent example of Storm #3. It is a robust mechanic that is easy to incorporate into future sets due to its simple design. It encourages aggressive play, and acts as a reward mechanic for doing something people would already do.

It's also dead.

Raid was never a well received mechanic. When I played during Khans, I played Mardu as are my primary colors, so why not? The universal response from my group (as I worked in my LGS at the time, I got to a lot of talking) was that Raid was the weakest of the five Khans mechanics, and the cards that supported it didn't do much with it.

When I talk about a lack of support, this is another fine example of it. Raid only appears on 11 cards. 5 Red, 3 White and 3 Black. That's it. Bellowing Saddlebrute is actively detrimental in a way that Suicide Black would hate. Arrow Storm has a laughable improvement for triggering Raid.

The effects triggered to Raid were bland and uninspired. They could be effectively ETB effects given the accepted paradigm of casting spells during your second main phase. The whole 'attacking' thing was just a conditional rider on the mechanic that only made sense when you thought about the mechanic as trying to encourage combat.

Which Dash did far better. And so did Bloodthirst in encouraging combat and damage.

So yeah, Storm Scale 3 or no, Raid is another example of a solid mechanic that's already in the dustbin. I won't hold my breath to see it again.

April 24, 2017 2 a.m.

I would like to thank everyone who came here from this week's "Channel Fireball" link. Welcome to TappedOut, and I hope you enjoy the rest of my series!

https://www.channelfireball.com/articles/this-week-in-magic-59/

April 24, 2017 12:38 a.m.

Recognizing Patterns. ;)

April 21, 2017 2:46 p.m.

Liliana, Geased Convert

Planeswalker - Liliana
+1: Put a 2/2 Zombie Knight token into play with First Strike that is White.
+1: Destroy target token creature.
-2: Search your graveyard for a creature card, reveal it and place it into your hand.
-7: Until the beginning of your next turn, creatures you do not control cannot attack or block.
2


Nissa and Ajani to go.

April 20, 2017 9:51 p.m.

Jace, the Corrupted

Planeswalker - Jace
+1: Put a 2/2 Illusion Horror creature token into play with Menace that is Blue and Black.
+1: Target Planeswalker loses 1 Loyalty.
0: Scry 1
-5: You get an Emblem that states: ", Sacrifice a non-token creature or Planeswalker you control: Counter target spell."3


Another 'changed' member of the Gatewatch, please.

April 20, 2017 9:03 a.m.

The Unnamed, Delver of Eternity

Legendary Enchantment Creature - God
Menace, Intimidate
Suspend .
Tribute X. If this creature enters the battlefield from Exile, and it had no more Time counters on it, X is equal to the number of Time counters that was placed on this card when it entered Exile plus two.
If the Tribute cost was not paid, each opponent discards X cards.
The Unnamed, Delver of Eternity comes into play with X +1/+1 counters on it.
0/0


I hope that card design came through.

Again!

April 19, 2017 7:47 p.m.

Daeyel: You're missing the point completely. Wolfsbane706 didn't want a generic Dimir Mill Deck with a side of Green. They wanted a Simic Mill Deck with no sides.

Your suggestions isn't nearly as optimal as you think it is. The BUG (heh) Mill deck can't be a good Midrange Beatstick plan, and a BUG Midrange can't be a good Mill deck. These two strategies are diametrically opposed. One wins via damage, the other via Mill, and neither supports the other very well. Having some board presence is fine, and if that board presence happens to include an alternate wincon to win through hate then so much the better!

But Tarmogoyf is a very poor way to do that. If I was going to splash Black into a deck like this, I would start with suggesting Phenax, God of Deception, who both advances the Mill plan and also provides board presence if you've got some other creatures out. You could also play Assault Formation, which both makes your walls much more dangerous in combat, and allows them to attack in a pinch, as well as buffing your walls/Phenax to mill even more once you run out of mill spells/ramp and need someplace to put all that excess mana.

What many Spikes don't understand is "Optimal" can mean a lot of different things. Sometimes it means "how can I win the game easiest?". Sometimes it means, "How can I make this hilarious deck idea work a little bit better?" Goyf may be the best answer to category #1, but category number 2 dislikes it for multiple reasons.

And Wolfsbane706 wants Category 2.

April 18, 2017 4:39 p.m.

Daeyel: Right. He's going to put a 'Goyf into a Mill deck, and toss away one of his chosen colors in favor of Black. is good enough for what he wants to do without going for Random Mill Deck #51953810. And if you're going to suggest this player drop $250-$1000 of 'Goyfs, why not go for the budget route and get 4 Glimpse the Unthinkables for a fifth the cost and will actually contribute to what he wants to do - even though it's out of Wolfsbane706 chosen colors?

April 17, 2017 10:16 p.m.

Yes, actually. I was going to hold this deck in reserve for this week's Pattern Recognition, but why not show it off?

The Lumbermill

April 16, 2017 4 p.m.

Said on None...

#10

I see you've updated this deck. Even with Landfall, 28 Lands is too much. As you put in 4 Evolving Wilds, I would suggest that you drop your Mountains and Forests by two each to compensate. That leaves you with 24 lands, which is still pretty heavy.

If you want, and can afford them, get some Gruul Turf's. They trigger Landfall, then return a land to your hand to trigger it again next turn. In the mid to late game, you can play one to bounce another to assure Landfall every turn.

Rugged Highlands is a better choice than my suggestion, so good on you for that decision.

Also, you have and set as your Excluded Colours. That means that you've set the system to ignore suggestions in those colors for your deck. I would think you would be better served by setting that to , and .

April 14, 2017 8:55 p.m.

Said on None...

#11

You may want to look into four Timber Gorge, as the ability to produce colors in either/or is a boon for any multi-colored deck. And do your opponents play enough Artifacts to justify Torch Fiend? If they don't, and it's just there as a body, I would recommend Akoum Stonewaker or Makindi Sliderunner as a replacement that fits the Landfall theme you have going on. Alternately Deranged Whelp or Ember-Eye Wolf also fit the same drop point of and aren't expensive to purchase as singles.

April 14, 2017 3:49 p.m.

It's a triggered ability, so those could go onto a newly-arrived Ninja before combat damage is dealt.

April 14, 2017 3:41 p.m.

RazortoothMtg: As you like Ravnica so much, I think you'll enjoy next week's article!

Another way to look at the problem with Ninjutsu is that while the ability only triggers on combat damage to a player, unless you're in multiplayer or Two Headed Giant, then your opponent only has 20 life to give. Just how much utility do you get from these guys when compared to other options?

April 13, 2017 11:43 p.m.

Articles

Pattern Recognition #25 - Hybrid Mana

A little bit of this or a little bit of that means that cards can be made easier to play. In this issue of Pattern Recognition, berryjon discusses the history of Hybrid Mana.

Features , Opinion 04/20/2017 by berryjon


Pattern Recognition #24 - Ninjutsu

Sneaky-sneaky goes the mechanic. Right into the dustpile of history. berryjon looks at Ninjitsu in this issue!

Features , Opinion 04/13/2017 by berryjon


Pattern Recognition #23 - The Stack

What goes up, must come down. Join berryjon as he goes down into the dark depths of Magic's history to show why we play the game the way we do.

Features , Opinion 04/06/2017 by berryjon


Pattern Recognition #22 - I hate Jace

You know whom I despise more than anyone else? A certain character who has mediocre cards, and could be forgotten about tomorrow and the story would go on without?

Yeah. I thought so too.

Features , Opinion 03/23/2017 by berryjon


Pattern Recognition #21 - Mana Rocks

You know what rocks? Mana rocks! In this issue of Pattern Recognition, I go back to an old subject and bring forward one of the possible solutions to it.

Features , Opinion 03/16/2017 by berryjon


Pattern Recognition #20 - Hunted

In this issue, we look at cards that are hunted for the benefits they bring. And I mean that with a straight face!

Features , Opinion 03/09/2017 by berryjon


Pattern Recognition #19 - Modern Master

You all know it. You all want it. So... where did it come from, and why was it a mistake? After all, Modern wouldn't be Modern without it.

Features , Opinion 03/02/2017 by berryjon


Pattern Recognition #18 - A Purchased Rare

In this issue of Pattern Recognition, berryjon talks about the first rare he bought as a single, and the subsequent versions of that card that have been printed.

Features , Opinion 02/23/2017 by berryjon


Pattern Recognition #17 - ACC

ACC. Bet you don't know what that is a backronym for, do you? Well, neither did I before I started writing this article. What is Aggro, Combo and Control?

Features , Opinion 02/16/2017 by berryjon


Pattern Recognition #16 - Nothing to Fear

What is there to Fear when you play against Black? Quite a lot, it seems.

Features , Opinion 02/09/2017 by berryjon


Pattern Recognition #15 - The Two Great Cycles

What goes around, comes around. So, what exactly is going around anyway?

Features , Opinion 02/02/2017 by berryjon


Pattern Recognition #14 - Formats

In this issue of Pattern Recognition, berryjon touches on the many different formats there are in the game.

Features , Opinion 01/26/2017 by berryjon


Pattern Recognition #13 - Board Wipes

Well, why not blow everything up? berryjon talks about the hows and the whys of wiping out the board.

Features , Opinion 01/19/2017 by berryjon


Pattern Recognition #12 - Lands Matter

Lands don't really matter, do they? In this issue of Pattern Recognition, berryjon talks about some of the ways in which they do matter.

Features , Opinion 01/12/2017 by berryjon


Pattern Recognition #10 - Alternate Casting Costs

So, when is a card's casting cost, not it's real casting cost? berryjon takes a look at a cycle of cards that redefined what it means to play a card. And a few other cases.

Features , Opinion 12/11/2016 by berryjon


Pattern Recognition #9 - Winning and Losing

When can you win without winning, or lose without losing? berryjon looks at what goes into Alternate Win and Loss conditions in this issue.

Features , Opinion 11/24/2016 by berryjon


Pattern Recognition #8 - Bears

In this issue, berryjon talks about one of the inhabitants of Oz. Lions and Tigers and ... what?

Features , Opinion 11/17/2016 by berryjon


Pattern Recognition #7 - Tribal

What's on every creature, and you tend to ignore until it becomes the most important thing in the world? Find out when Berryjon talks about perhaps the most pervasive concept in Magic.

Features , Opinion 11/10/2016 by berryjon


Pattern Recognition #6B - Card Draw 2

In this issue, berryjon finishes answering the question about Card Draw by breaking it down by colors and discussing the pros and cons of each.

Features , Opinion 11/03/2016 by berryjon


Pattern Recognition #6 - Card Draw Part 1

This week's issue of Pattern Recognition is the first half of a response to the first request - what exactly is Card Draw?

Features , Opinion 10/27/2016 by berryjon


Pattern Recognition #5 - The Problematic Planeswalker

There is a problem with a certain Planewalker, and it's not their fault. Pattern Recognition #5 takes a look at a larger issue and how one 'Walker is the perfect exemplar of it.

Features , Opinion 10/20/2016 by berryjon


Pattern Recognition #4: Live Faster, Die Harder

This issue brings to the table a series of creatures that all do the same thing, from Fourth Edition to Kaladesh, and very often in between. Assuming they stick around long enough for you to see them.

Features , Opinion 10/13/2016 by berryjon


Pattern Recognition #3: Combat Tricks

Pattern Recognition #3 - in this issue, berryjon talks about Combat Tricks that appears on creature cards, and why most of them have failed.

Features , Opinion 10/09/2016 by berryjon


Pattern Recognition #2

Features 09/29/2016 by berryjon


Pattern Recognition #1

Features 09/22/2016 by berryjon

Decks

To Infinity and Beyond

Modern berryjon

SCORE: 9 | 5 COMMENTS | 840 VIEWS | IN 4 FOLDERS

With a Rebel Yell

Modern berryjon

SCORE: 8 | 8 COMMENTS | 953 VIEWS | IN 2 FOLDERS

Cheese it, It's the CoPs!

Modern berryjon

SCORE: 26 | 19 COMMENTS | 1899 VIEWS | IN 12 FOLDERS

Keeping it Simple, Silly

Modern berryjon

SCORE: 27 | 14 COMMENTS | 1531 VIEWS | IN 8 FOLDERS

Lands Matter

Modern berryjon

SCORE: 7 | 18 COMMENTS | 1003 VIEWS | IN 2 FOLDERS

The Lumbermill

Modern berryjon

SCORE: 4 | 237 VIEWS | IN 1 FOLDER

Finished Decks 13
Prototype Decks 0
Drafts 0
Playing since Limited Edition Beta
Avg. deck rating 9.18
T/O Rank 3
Helper Rank 171
Favorite formats Standard
Good Card Suggestions 33
Venues Star Lotus
Last activity 1 hour
Joined 1 year