TriusMalarky says... #1

Awww, man! I was thinking Mairsil, the Pretender was great to help me combo off with Scholar but it's not.

At least it lets me keep the theme though.

June 25, 2020 11:15 a.m.

TriusMalarky says... #2

Welp, time to switch commanders. Grixis commanders that maybe do the same thing, here I come.

Course it's a gimmick deck anyways, so I'm not too sad. I think the priciest part is Cryptbreaker and I just threw that in 'cos I had it xD

June 24, 2020 10:10 a.m.

SynergyBuild says... #3

Ooh, sadly that is an illegal deck, Civilized Scholar  Flip is considered an izzet card in terms of color identity, because of the red sticker on the flipped side (Homicidal Brute), and so those 5 consecutive wins aren't allowed.

I'm really sorry about this!

(It's actually the example on the wiki for this at,identity%20is%20blue%20and%20red.)

June 23, 2020 2:10 p.m. Edited.

TriusMalarky says... #4


I currently do not have a list, I'll have to upload it to TappedOut sometime this week.

Yes, Necrotic Ooze is used. Ooze is the best creature to go off, but the commander Lazav, the Multifarious allows you to go off more consistently and much faster than just Ooze. In fact, the requirements for t3 comboing is somehow getting Scholar in the yard and playing Lazav t2, as well as having Stinkweed Imp or Golgari Thug either in hand or in the top X cards of your deck, where X is calculated based on the number of creatures you have in hand and are in the top X cards of your deck. I haven't built the equation yet.

I think Vampiric Tutor would be a great upgrade, plus some fetches and whatnot.

The deck is literally capable to doing just about anything you want, from making infinite creatures to taking infinite turns to literally casting everything your opponents have in their decks just for fun.

I don't get to play it often, because it takes forever to combo off, but it always wins.

June 23, 2020 1:51 p.m.

SynergyBuild says... #5

TriusMalarky I am looking at a top down approach to it, do you have a list for it I can take a look at? I'd love to see it and playtest it, perhaps tune it with more money and a slightly better manabase for testing purposes, if not, that's okay, you can keep your secrets ;)

Seriously, It's really cool to see budget rogue decks winning lots of games!

P.S.: Was it the old Necrotic Ooze Dredge combo?

June 23, 2020 1:36 p.m. Edited.

TriusMalarky says... #6


I was probably exaggerating a little bit, but I do have an unbeaten combo list. 'Course, I've only played about 5 games with it -- so the data's rather biased. But it is, so far, untouchable. I don't know if it's actually $40, but I'll try and upload my EDH decks sometime soon.

It's specifically a list based around Civilized Scholar  Flip. The deck can win out of nowhere, and is oftentimes incredibly difficult to interact with 'cos I can go off at instant speed and it's all activated abilities, meaning nobody can FoW me. The scariest thing is an uncracked Tormod's Crypt because that's about the one card that anybody plays that can kill me.

It, additionally, can go off t3-4 on a nut draw, but it has to be absurdly perfect and I don't have quite enough money to add any more consistency.

Anyways, I'll get back to you soon.

Epidilius sorry I haven't uploaded it yet, I hope to have that sometime this or next week. I started gutting it for a Modern list, and I also updated some lands, so it might be a while.

June 23, 2020 1:32 p.m.

SynergyBuild says... #7

Hey! I love the post, but I have looked for a nice rogue $40 deck that can spike a tournament, and never have. With tons of player-hosted events, thousands of rogue lists, and none making past pod 1 in any of them, can you show any results for that hypothesis, if so, I'd love to see them, I am collecting all of the data I can on it at the moment, and working to solve the format from a top down approach rather than the card or combo or staple narrative, and showing this could flip the script and change my current perspective on the format!

June 23, 2020 1:23 p.m.

Please login to comment

If WotC acknowledges the secondary market, then they are saying that they know that booster packs are effectively gambling, which they are.

In most states and countries, it's not really legal for people under 18 to gamble(although laws probably differ based on place).

So, if they recognize the secondary market as a thing, then they can easily be under fire by many different states and possibly third parties because they've been illegally giving minors a way to gamble, as well as providing a gambling service without the right permits, for 25+ years.

It'd be like admitting murder -- but there's no statute of limitations because you're still murdering people. So even if you can't be sued for what you did 20 years ago.... you still have 5 years of illegal actions.

It's the same reason Loot Crates are being made illegal in a lot of countries. It's not necessarily news anymore, but Loot Crates came under a lot of fire. TCGs and Trading Cards in general now have to be extremely careful to not get hit in the crossfire. In fact, there's a good chance that in the next few years(might be a while but just wait) all loot crate and trading card type things will be made illegal, or at least illegal for minors, which will kill most of the companies trying to use the pseudogambling system.

On that note, some TCGs will still hold quite a lot of value after the fact. I personally think that, even if WotC dies, Magic will at least continue as a game to be played. Proxies would then be allowed to a larger extent but original cards would be extremely valuable. There's even the chance that someone will purchase MtG from WotC/Hasbro and continue with the brand in a legal way.

Another point I just realized: it's probably a better system to sell product that's exact. Like planeswalker decks. Instead of booster bound sets, they'd have specific decks that contain specific cards, with the possibility of fancy art or borderless or whatnot. It would be easier to please players and you can still make similar amounts of money -- i mean, if everyone wants 4 Ugin and the only way to get it is by getting the one copy in a product, but also there's a chance for full art Ugins, then you're selling approximately 4+ copies of the product per active customer. If priced right, you can definitely be making plenty of money.

July 7, 2020 1:37 p.m.

Said on Esper Superfriends...


Oath of Chandra seems like it might be a little better... but then again, the conditional buff isn't much.

July 7, 2020 12:59 p.m.

Said on Esper Superfriends...


I would think a 1x Oath of Teferi is worth it. The oaths are legendary, so you wouldn't run many of each. It's like a Time Warp that lasts forever. Of course, you want a lot of 3 cmc Walkers so that you can actually do stuff. The other Oaths are all 3 mana and should probably be 1-ofs, just because they get really really good with all the walkers in play.

July 7, 2020 11:13 a.m.

DarkMagician is right. WotC can't afford to acknowledge the secondary market -- they'd be immediately blown apart by lawsuits. They also like to abuse it a lot, however, I think the 'hold back on good reprints' phase is coming to a close. Pick any set among ['Mystery', 'M21', 'Jumpstart'] and look at the meaningful reprints. Every single one of them is better than a lot of the Masters sets.

Masters 25 had 20-30 for a twice the price set. M21 had 12, most of which halved their price tag or better. Most of the worthwhile Masters 25 cards were printed at mythic... and many of them were cut by only a few bucks.

Although I would like to point this out: Any player that gets angry when a card is printed to be cheaper is a toxic part of the community. I can see being annoyed when you shell out for shocks and then they immediately get reprinted -- but you lost, what, a hundred bucks or so? In the long run, the amount you spent on those cards initially is going to be worth thousands of people being able to afford them themselves.

Also, if you use trading cards as an investment that is intended to get you more money, you're a jerk. It's a toy. Now, I can see sitting on packs -- it's still gambling, and they will have value for quite a while. But if you intend for your singles to appreciate, then go buy stuff on the reserved list. That's what it's for, is to satisfy the insults-to-the-game that want to use cardboard as stocks and bonds. Leave the things that people actually need to play the game alone. Nobody likes someone who makes a hobby a horrible place for everyone else, and investors(barring ones that specifically sit on packs and no singles) are the epitome of that.

July 7, 2020 10:24 a.m.

Oh, they've already overrun it. Oko and T3f have been far and away the best cards in the last year, maybe barring breach and Uro.

The problem with walkers is that when one gets absurd, it gets very expensive, and puts the game out of reach for some more budget players.

July 6, 2020 9:27 a.m.

Said on Esper Superfriends...


Is this a viable deck? Using Oaths and many walkers.

More budget-esque as I can't afford Teferis at all.

July 5, 2020 6:45 p.m.

Pre-WAR, Walkers didn't see too much play. They were always Control cards -- slow, grindy engines that guaranteed a lategame victory. As such, the good ones were mostly blue.

To be good, a Walker typically had to be able to affect the board as well as interact with either your or your opponent's hand. Liliana of the Veil was good because it was hand disruption as well as fairly good board control. Most playable planeswalkers drew cards or had effective removal, or both.

Jace, the Mind Sculptor is good because you get 3 options: Get rid of a threatening creature, taxing them on time and mana; temporarily put the top three cards of your deck into your hand(one of them stays forever though), or make sure your opponent can't draw something good. Notice how his ult is entirely irrelevant.

Pre-WAR, you saw walkers only in very specific archetypes. It was good -- they were powerful cards that got really good in specific decks. Post-WAR, we now have a walker for just about every archetype. Even Burn can run the uncommon Tibalt -- even though it's too slow for modern.

The 36 walkers we got in WAR plus the fact that we are getting 5+ walkers(10+ if you count planeswalker decks) each core set means that we are getting a huge amount of new walkers. In fact, Walkers have taken over the game almost as much as Companions did -- Walkers have just been around longer.

July 5, 2020 4:38 p.m.

I mostly agree there. Once you get more experience, I'd like to know your matchups and how well it does, as well as consistency and such.

July 4, 2020 7:14 p.m.

Oh yeah, it's really important not to mark things like that on your creatures. Only put counters on it if

  • a) You actually put counters on it, like a +1/+1 counter

  • b) You're forgetful and want to use a different and obviously differentiated dice to mark how much damage the creature has taken that turn. Remember to tell your opponent something along the lines of 'this red dice is representing the damage it's taken this turn' if you do that, and remember to remove the dice when the turn ends. People will understand if you explain.

I've had people get really defensive and angry about counter rules. Just in case you ever experience this, here's some summaries:

  • Never mark P/T changes on the creature if they came from things like Anthems or buff spells. If you forget to take the change off, it can really imbalance the game in your favor and can be viewed as cheating, which can have bad repurcussions. Also, it's confusing to all the more experienced players and the judge.

  • Don't use two dice to mark a creature's total P/T unless it's Tarmogoyf, in which case you should probably just use one dice. On cards like Goyf above, where their P/T is based on other variables, I use one dice and make sure to place it over top of the P/T box and leave it there. You will want to track it somehow instead of rechecking stuff all over again. Just make sure that people know that's what you're doing.

Have fun with whatever you're doing with Door. At least, I presume you were planning on using it in some way since you found it and asked a question. Maybe you're just real curious.

July 3, 2020 10:29 a.m.

A creature's actual P/T is equal to its base P/T plus any modifiers. Door of Destinies is what is called an "anthem" effect. Glorious Anthem is the best example. It does what it says -- it gives them +1/+1 for each charge counter. 'Until end of turn' is something tacked on to make it temporary.

What you're likely missing is experience. That is a fairly common effect. Many sets have at least one card that does that. There are Anthems, Lords(like Lord of Atlantis) printed all the time. Granted, they're not used often -- they're a pretty narrow effect that only works in some decks -- but they exist in droves.

July 2, 2020 1:58 p.m.

This is a really fun archetype that I've wanted to build for a while. Helping you out just gives me free playtesting data :)

I would say, get another copy of Skelemental if you can. It's absurd in tandem with Awakener. I think you can definitely cut 1x Neoform, as it's less effective than Evolution, and you can likely cut 1x Vesperlark. Those two cuts would give you space for the bigger elementals.

July 2, 2020 12:48 p.m.

Effect to Mana Cost fallacy -- those cards are unplayable garbage if you're playing competitively in any way(although this is EDH so 'looking to actually win against your friends' is a better term). The effect just isn't enough for the cost.

Now, EDH is obviously a format in which it's not a problem to be running slightly overcosted cards if the effect is good enough. I run a 5 mana counterspell in Mono U because it draws a card, although admittedly that's because I can't afford Cryptic Command. It's not horrible, at least the one time I cast it.

But that cost for that narrow of an effect that still costs mana? Bleurgh.

July 2, 2020 12:13 p.m.

Edit: It may be worth running a second Omnath, if you find that you really need that redundancy. He's probably just the best 4 CMC elemental.

July 2, 2020 10:14 a.m.

Eldritch Evolution isn't like Neoform -- it can get anything. You can even sac a 7 drop to go get Ornithopter if that was somehow a good play.

Although it is probably worth your time to run 1 or maybe 2 5-drops as endgame enablers. The Cavaliers from M20 are the best, and Yarok, the Desecrated isn't a bad option either.

I think it's worth going 1x Cavalier of Gales and/or 1x Cavalier of Night. Gales is a 5/5 flier, which is incredibly good at winning the game, and it also sculpts your hand a bit. Night is a respectable 4/5 lifelinker that can become a removal spell and then also a reanimation spell.

You could also run Cavalier of Flame, as it sculpts your hand really well and can buff your board.

July 2, 2020 10:12 a.m.

I know -- the 'I guess' was funny though. Have fun with that list and tell me how it goes.

July 1, 2020 1:45 p.m.

xD you make it sound as if I'm a horrible demon or something.

sigh I guess I'll do what you say

That's incredibly funny to me and I don't know why.

July 1, 2020 11:40 a.m.


I still don't think Reveillark is all that good here, but your playtesting will give you more information on that one. Try lists with and without it and see which one wins more often.

Specifically, reveillark doesn't hit much more than Vesperlark -- I think it's literally just Vesperlark, offalsnout and fulminator mage. I'd run the 4 Vesperlark because I've found him to be really helpful bringing back Awakener for 2 mana really easily -- while reveillark costs 6 to do it.

July 1, 2020 10:54 a.m.
  • I took out copies of Flickerwisp from the main because it's slow. You want it a lot more against grindy matchups. It's just not as good in main where you're probably trying to keep the game a little shorter, and even then, if you need it you go grab it with any one of your 12 tutors.

  • Looking at Mulldrifter, you could probably cut it for something else as Flickerwisp is enough card draw(between Reef and Labe for actual draw, and with other cards for pseudo draw), but typically card draw is best against slow matchups. I'd actually go another Healer or Fulminator there.

  • Healer is a good 1 drop against aggro - the lifegain is relevant. It's also incredibly easy to reanimate a couple times. Consider this curve: t1 Healer, t2 Neoform the Healer for Awakener, swing with Awakener to get back the Healer. You have a hand that only needs to have 4 specific cards, 2 of which are lands, which will gain you a ton of life if your opponent doesn't have Bolt up. You can easily gain 3 life every turn with that until the engine inevitably dies, at which point you cast Vesperlark, trade with one of their dudes and then get back Healer.

  • Offalsnout is sort of similar, but you could go down to 1 if you want better GY hate. Problem is that other GY hate won't show up often. That will be a primary weakness of this deck, though -- you can't afford graveyard hate that's all that effective.

After thinking for a moment, cut Mulldrifter and an Offalsnout from that SB for 2 more Healers. The Healer-Neoform-Awakener curve is too good against any aggressive deck to ignore.

July 1, 2020 10:18 a.m.

Said on How could you ......


See, Unsets are for weird mechanics that aren't supposed to be remotely balanced or functional for tournament play.

Now, admittedly, WotC's been more serious in the past -- but the fact that they're just dumping weird and stupid effects and fun changes can be welcome.

I mean, now we have sharks and dogs. I think it's a 'thing' now for wotc to say "let's make a new creature type!" every few months. At this rate we're gonna need Lorwyn on Steroids to be able to have lords for every tribe. Eventually tribal will get good enough that we'll all see dogs and cats and sharks and octopuses and giraffes and rabbits all attacking each other in the top scene, at least until wotc prints a 2 mana Damnation with no downside.

June 30, 2020 5:13 p.m.



cube chart

150-card Thundercube(Trius' Version)

TriusMalarky — 1 year ago


Finished Decks 2
Prototype Decks 2
Drafts 0
Avg. deck rating 2.00
T/O Rank 17
Helper Rank 192
Last activity 2 days
Joined 1 year