Krenko, Tin Street Kingpin

Krenko, Tin Street Kingpin

Legendary Creature — Goblin

Whenever Krenko, Tin Street Kingpin attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.

Start Commander Deck Browse Alters View at Gatherer

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Set Rarity
War of the Spark (WAR) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Krenko, Tin Street Kingpin Discussion

Phostration on B/R/G Goblins

1 week ago

Very interesting. I agree with the comment about spark lands but I would also like to suggest fitting a Krenko, Tin Street Kingpin in. He's 3 mana, and a cheap card. Creates goblins quickly and can get big. I would also recommend putting Scale Up in place of some of your other buff cards. It's not an increase but rather a change in base power and toughness, but for goblins it works. Plus if you overload it while having a huge number of goblins it's even better! I believe the scaled creature keeps its abilities too. The only problem I see left is card draw. Your deck has super low mana costs and you can play things pretty quickly leaving you top decking. Maybe swap a swamp for a Castle Locthwain. One or two Icon of Ancestry or Heirloom Blade might be good too.

pacolemere830530 on Krenko, Mob Boss Infinite Combos

1 week ago

Updated list with newer print cards:

Pashalik Mons replaces Boggart Shenanigans

Legion Warboss replaces Fanatical Firebrand

Castle Embereth comes in over a basic mountain;

Krenko, Tin Street Kingpin replaces Lightning Bolt

Added maybeboard goodies:

Treasure Nabber


Goblin Cratermaker

Daedalus19876 on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

4 weeks ago

DankMagicianD: I added Krenko, Tin Street Kingpin and you were absolutely right. Thank you for the suggestion, it's made things so much better.

oawesme: I'm so glad that I could pleasantly surprise you with Vadrok's power! :D She's surprisingly powerful -- I honestly expected her to be more of a joke deck, but she's actually quite menacing. If this deck interests or has inspired you, you're welcome to leave a +1 ;)

And your name looks blue and normal to me: "oawesme".

TheRheX on Marchesa, the Black Rose

1 month ago

@alexjustdoit: I took a closer look at your list (Black Rose Trading Co.).

My thoughts on some of the cards in your Mainbord:

Archaeomancer: I took that out of my list as it was often a dead card or there were simply better things to do for 4 mana. Our 4 mana slot is very crowded, so if we want to justify putting a 4 cmc card in, it has to be premium.

I disagree on Last_Laugh's comment that Living Death is underwhelming without Archeomancer. Since we can sac our whole bord when playing Living Death we will have a full bord after resolving it while our opponents mostly get bordwiped. I would argue that it's worse when played a second time since now we are reviving all of our opponent's creatures, that we killed the first time (unless we exiled their graveyard beforehand).

Gray Merchant of Asphodel: I have yet to test that card. Since he gains us live we can't rely on dethrone to abuse the ETB-effect so he probably only shines with Unspeakable Symbol in play. I'm curious how he performs - please let me know.

Grimgrin, Corpse-Born: He reads like he was made for Marchesa, but always entering tapped is a bigger downside than i expected. Remember that we want to untap him before attacking, so also before our other creatures had a chance to gain a +1/+1 counter from dethrone. That makes it awkward finding a target to sac, so he can end up being a glorified 5 mana sac-outlet.

Impaler Shrike: Another card that reads really well, but needs to meet too many criteria to be worth it. As i said before: for a 4 mana card to find its way into our deck it has to have a great impact. Impaler Shrike seems too unreliable for that.

Kokusho, the Evening Star: See my comment on Gray Merchant of Asphodel, let me know how they perform :)

Metallic Mimic: If you play this card and Mikaeus, the Unhallowed you might want to consider also putting Murderous Redcap in for some cheap and easy combos.

Spark Double: I play Dack's Duplicate over Spark Double since more than 60% of the time I want to target my opponent's ceratures. But getting the +1/+1 counters on your opponent's turns aswell might be big enough of an upside to justify playing Spark Double instead. Is it a "win more" card? ...needs some testing.

Spellskite: Most counterspells are simply much more reliable than this. Check the decklists of your playgroup and you will probably only find a handfull of single-target spells where Spellskite would come in handy.

Hall of the Bandit Lord: I have not tested this land yet. Haste is a premium ability in our deck, but since it can't be tapped for mana outside of the "pay 3 life" ability I'm really curious how it performs.

Shifting Shadow: Another card that did not make my list because it seems so unreliable. I feel like we want to play bigger bombs or more graveyard-recursion to justify playing this enchantment. But the high upside when it works out might make up for it being unreliable...

Vedalken Orrery: I used to play Leyline of Anticipation but decided to cut it. It's another 4 cmc card that we don't get full value out of. Especially since we want to play hasted creatures on our turn.

Some cards to consider:

Cyclonic Rift: Simply too good of an effect. This card decides games.

Krenko, Tin Street Kingpin: Gets out of control quickly and provides us with sac targets for Grimgrin, Corpse-Born, Phyrexian Altar, etc.

Skullclamp: This card is busted. I would play it over Impaler Shrike 100% of the time.

Blasphemous Act: Is a lifesaver for 1 mana. I have tutored for this card more than once.

Hope this helps with some of your decisions :)

I would love to hear how your version of the deck performs.

DankMagicianD on Endless Forms Most Beautiful: Vadrok EDH [PRIMER]

1 month ago

Krenko, Tin Street Kingpin seems a good mutate target; it grows larger while giving you an army.

Gleeock on Kick Start My Heart | Winota, Joiner of Forces EDH

1 month ago

New krenko would be pretty solid in here. Krenko, Tin Street Kingpin. Pretty nutty how he goes tall & wide, is aggressively costed. & give you a steady stream of non-human attackers.

Yossarian55 on Mardu Aristocrats

2 months ago

Why was Krenko, Tin Street Kingpin dropped from all of these Aristocrat lists? Is his requirement to attack that much of a drawback compared to Goblin Rabblemaster or Legion Warboss?

I really like him in these lists. Am I just a fool? Did I just fall for his rakish good looks?

TheSurgeon on Krenko's Kamikaze Posse

2 months ago

Thanks DBCooper! I wasn't aware of its existence, and put 2 in, in place of the aggro Krenko, Tin Street Kingpin, and took out a Boggart Shenanigans for another Skirk Prospector.

And, Sorry!, I would've gotten back to you sooner but I've been busy with work, and have been concentrating on tweaking my modern burn build: Lightning and Lava.

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