|Commander / EDH||Legal|
Printings View all
|Fate Reforged (FRF)||Uncommon|
Combos Browse all
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.
Wild Slash deals 2 damage to target creature of player.
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Wild Slash Discussion
2 months ago
Note to self: Replace Soulfire Grand Master with a Wild Slash, a Shock, a Twin Bolt, and a Warleader's Helix. Swap the two Recumbent Blisses for the two Pacifisms. Have the Tarfires instead of the Fiery Impulses. Remove the Blazing Hope and the Erase for a couple Mudbutton Torchrunners.
3 months ago
I like the idea here. In addition to the recommendation to use Assault Strobe, I would drop Built to Smash and Wild Slash for Temur Battle Rage and Mutagenic Growth. TBR is incredibly powerful in a list like this and would be a really solid upgrade. Mutagenic growth isn't as powerful as Built to Smash or Wild Slash, but is more explosive because of the phyrexian mana.
4 months ago
I would like to point an important tidbit.
Protection prevents damage (instead of hazy terminology like "can't be damaged"), and there are multiple red cards that stop damage prevention from happening.
Insult, Leyline of Punishment, Skullcrack (if its cast targeting source that lacks the "hexproof" granted by protection), Wild Slash, Wild Slash
4 months ago
First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.
Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.
Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.
In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.
5 months ago
Make a mono red deck, and have only stuff that cost one or two mana and deals damage like Shock, Lightning Bolt, Gut Shot, Burst Lightning, Chain Lightning, Firebolt, Lava Spike, Pillar of Flame, Wild Slash, and then add stuff like Rite of Flame, and Figure of Destiny. This deck is able to beat even the best mtg players with their own personal decks.
7 months ago
I have put together a similar list before Wild Slash is an another four copies of shock with extra text, Act of Treason can do stuff if you desire it, and I would suggest having a late game engine to have a really good top deck in the late game perhaps a single copy of Past in Flames. This can be fun but understand how badly you lose to combo.
7 months ago
8 months ago
Here's a few more suggestions. some pricier than others!