Wild Slash


Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Wild Slash


Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature of player.

Price & Acquistion Set Price Alerts



Recent Decks

Wild Slash Discussion

CrasherJunep on Boros Burn/Lifegain

2 months ago

Note to self: Replace Soulfire Grand Master with a Wild Slash, a Shock, a Twin Bolt, and a Warleader's Helix. Swap the two Recumbent Blisses for the two Pacifisms. Have the Tarfires instead of the Fiery Impulses. Remove the Blazing Hope and the Erase for a couple Mudbutton Torchrunners.

xRune on Double Striking Funtime!

3 months ago

I like the idea here. In addition to the recommendation to use Assault Strobe, I would drop Built to Smash and Wild Slash for Temur Battle Rage and Mutagenic Growth. TBR is incredibly powerful in a list like this and would be a really solid upgrade. Mutagenic growth isn't as powerful as Built to Smash or Wild Slash, but is more explosive because of the phyrexian mana.

Xica on How does Protection work??

4 months ago

I would like to point an important tidbit.
Protection prevents damage (instead of hazy terminology like "can't be damaged"), and there are multiple red cards that stop damage prevention from happening.

Insult, Leyline of Punishment, Skullcrack (if its cast targeting source that lacks the "hexproof" granted by protection), Wild Slash, Wild Slash

Garchomp98 on Omnath, Locus of Raging Dragons

4 months ago

First things first...Sakura-Tribe Elder and Sol Ring. By using Omnath, Locus of Rage with expensive dragons you want early and inexpensive ramp. Shaman of Forgotten Ways is also a great ramp for creature-heavy decks. I understand this aspires to be a budget deck so Burgeoning finds home here and not Exploration too. Take out Relentless Hunter for Rubblehulk. Take out Harbinger of the Hunt for Savage Ventmaw.

Zendikar's Roil is a bit slow and ineffective here as you don't focus on small tokens rather than big fat tokens from Omnath and creatures. Where Ancients Tread also finds home here it has won me lots of games (I also play EDH with this Omnath). Take out Peregrination for Cultivate it's essential to have cheap ramp spells. You can scry a lot more with Lifecrafter's Bestiary.

Wild Slash and Draconic Roar are awful in EDH. Instead have Comet Storm and perhaps Starstorm or Mizzium Mortars...Ground Assault, Hull Breach, Decimate and Vandalblast are all excellent removals for Gruul EDH.

In the end some good cards are: Elemental Bond for card draw. Rite of the Raging Storm which triggers both Elemental Bond,Omnath, Locus of Rage AND Where Ancients Tread. You can take out Revel of the Fallen God for it...it's not such a good card. Spellbreaker Behemoth to mess with those blue players out there. Gruul Turf, Naya Panorama, Terramorphic Expanse as for lands. Grave Sifter or Creeping Renaissance for turning the game to your advantage. And perhaps Mistcutter Hydra for a kill out of nowhere.

Stone_Man on Red Burn-Only Deck

5 months ago

Make a mono red deck, and have only stuff that cost one or two mana and deals damage like Shock, Lightning Bolt, Gut Shot, Burst Lightning, Chain Lightning, Firebolt, Lava Spike, Pillar of Flame, Wild Slash, and then add stuff like Rite of Flame, and Figure of Destiny. This deck is able to beat even the best mtg players with their own personal decks.

erty1468 on Red Wins

7 months ago

I have put together a similar list before Wild Slash is an another four copies of shock with extra text, Act of Treason can do stuff if you desire it, and I would suggest having a late game engine to have a really good top deck in the late game perhaps a single copy of Past in Flames. This can be fun but understand how badly you lose to combo.

Moby_Copperfield on Evasive Prowess

7 months ago

Another suggestion is using Wild Slash instead of Shock to potentially ward off any protection that's played.

Moby_Copperfield on Rakdos Party!

8 months ago

Here's a few more suggestions. some pricier than others!

Upgrades for Shock: Galvanic Blast, Wild Slash

Enchantments: Bloodchief Ascension, Quest for Pure Flame,

Others: Death Spark, Fall of the Titans, Gut Shot, Firestorm, Pyrite Spellbomb (can also card draw), Spark Jolt, Spark Spray, Tarfire (probably not worth it), and Unstable Footing

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