Wild Slash


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Uncommon

Combos Browse all

Wild Slash


Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn.

Wild Slash deals 2 damage to target creature of player.

Price & Acquistion Set Price Alerts



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Wild Slash Discussion

erty1468 on Red Wins

1 week ago

I have put together a similar list before Wild Slash is an another four copies of shock with extra text, Act of Treason can do stuff if you desire it, and I would suggest having a late game engine to have a really good top deck in the late game perhaps a single copy of Past in Flames. This can be fun but understand how badly you lose to combo.

Moby_Copperfield on Evasive Prowess

3 weeks ago

Another suggestion is using Wild Slash instead of Shock to potentially ward off any protection that's played.

Moby_Copperfield on Rakdos Party!

1 month ago

Here's a few more suggestions. some pricier than others!

Upgrades for Shock: Galvanic Blast, Wild Slash

Enchantments: Bloodchief Ascension, Quest for Pure Flame,

Others: Death Spark, Fall of the Titans, Gut Shot, Firestorm, Pyrite Spellbomb (can also card draw), Spark Jolt, Spark Spray, Tarfire (probably not worth it), and Unstable Footing

Funkydiscogod on One With Lupine

1 month ago

Back in the Alara Block, they made a whole bunch of stuff that wanted you to have a creature with power 5 or greater. Things like: Bloodthorn Taunter, Exuberant Firestoker or Mighty Emergence. Back in the Tarkir block, they made stuff that wanted a critter with power 4 or greater. Things like: Wild Slash, Savage Punch, or Temur Battle Rage.

I bring this up, because it seems like the Lupine prototype and Avatar of discord are cheap ways to meet these power-conditions.

Around the time of Ravnica, there were plenty of cards that wanted you to have no cards in hand. Cards like Jagged Poppet, Keldon Megaliths, Taste for Mayhem. The most recent sets have included Hazoret the Fervent, Neheb, the Worthy and Thresher Lizard, along similar lines as the older Hellbent cards.

Other random sets have also included things that allow you to draw cards if you have none in hand: Mindstorm Crown, Sea Gate Wreckage, Idle Thoughts.

What's the point of all this? Adding another color would increase the power of the deck considerably. The Jagged Poppet would probably be the most powerful addition, since it survives bolt (and Fatal Push without Revolt), and you may even consider bolting him yourself because you wanted another way to discard your hand, and can generate advantage by making them discard their hand.

You might still want to keep your deck monoblack, but I remembered an old card that would be awesome here: Colfenor's Plans. In this deck, it basically gives you a new hand of 7 cards. You're planning to discard your hand, it's not like you'd ever be playing more than 1 spell per turn anyway. I've used them before, they are impressively powerful when they chain into eachother, with one of them exiling another.

Anyway...these are things to think about.

TheWrongBunny on Budget Dodgy Fiend

1 month ago

awesome deck, i would however personally would drop the counter spells for burn spells to add on a few extra points of damage as unless your local meta is very control based you should be putting out the damage quicker than they can control you. so things such as Wild Slash and Crater's Claws or maybe even a couple pf Trumpet Blast

Djricci97 on Jeskai Forty Six & 2

2 months ago

viperfang4 I'm running Shock over Wild Slash because Gideon is technically the only thing that can give Ferocious. I didn't update the deck since Hour of Devistation so I'm definitely swapping out Anticipate for Supreme Will. I was thinking about adding Dragonlord Ojutai because I'm not sure that I like Gideon, Ally of Zendikar in the main. Thanks for the feedback I really appreciate it.

Juha on Aggro and Discard served with Card Draw

2 months ago

Thanks for the comment, Asmodeo!Agreed. This deck should be or , but I just don't have the cards.

There will be grave-hate in the second game and it will hurt: Noxious Revival, Faithless Looting, Spite of Mogis and Bedlam Reveler. As an answer I've been thinking about sideboarding the deck into a simple burn deck.

I like Forked Bolt over Wild Slash.

Noose Constrictor just doesn't grow enough, but I like Become Immense! It will need fetch lands to really work, though.

Asmodeo on Aggro and Discard served with Card Draw

2 months ago

First off, I like the deck.

Scondly:Some enchantment removal in the side for Rest in Peace that would impair both Bedlam Reveler and Spite of Mogis? Why not Lightning Axe? Sideboard Blood Moon is a good idea too. It seems that both Anger of the Gods and Pyroclasm in the side are a little too much AOE. Also, I would switch Forked Bolt for Wild Slash or some other Lightning Bolt - like spell.

Finally, I suggest the splash in green for Noose Constrictor and Become Immense. (N.B.: I take this suggesiton for a standard deck I built back than, if it can help you: http://tappedout.net/mtg-decks/02-05-17-shadow-of-the-grave/)

...Hope this was of some help, Good luck developing and playtesting it.

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