Goblin Piledriver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Rare
Vintage Masters (VMA) Rare
Onslaught (ONS) Rare
Promo Set (000) Rare

Combos Browse all

Goblin Piledriver

Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Goblin Piledriver Discussion

multimedia on Bob Ross, Mob Boss

1 week ago

Hey, looks good. If you're mentioning to check out a video of your deck perhaps include a link to the video?

Gamble can tutor for Skullclamp or Blood Moon , etc. Goblin Chirurgeon can protect Krenko or another Goblin. Mass Hysteria is a one mana haste enabler. Reverberate can be a versatile spell for Mono Red in multiplayer Commander since it can copy a spell an opponent casts such as a tutor. Goblin Piledriver can be a powerful two drop attacking Goblin. Ruination can ruin your opponents.

Cards to consider cutting:

  • Fervor
  • Goblin Rally
  • Battle Squadron
  • Kindred Charge
  • Reckless One
  • Desert of the Fervent
  • Forgotten Cave

multimedia on What are the pros and ...

1 week ago

If you have to the funds to get more Rakdos dual lands than just Dragonskull then I think Munitions Expert is a good reason to play Rakdos over Mono Red. Unearth can also be powerful with Goblins. Duress is a good budget sideboard card.

4x Dragonskull is not enough dual lands to play black with Goblins. You'll want minimum 12x Rakdos dual lands to consistently play Munitions Expert. Some budget options are Foreboding Ruins , Unclaimed Territory , some Smoldering Marsh .

Example budget manabase:

  • 4x Dragonskull
  • 4x Ruins
  • 2x Territory
  • 2x Marsh
  • 1x Swamp
  • 9x Mountain

This is by no means an ideal manabase, but it's budget. If on a low budget and can't afford all these Rakdos dual lands then Mono Red is the better option. Just play Mountains, don't have to worry about getting dual lands. Can instead use those funds for more higher priced Goblins such as Goblin Piledriver .

Patolea on The Deckwatch [Home Base]

3 weeks ago

I am Patolea

Favorite deck: Dune: He Who Can Destroy a Thing, Controls a Thing

Player archetype: Aggro Value

Short bio: I'm a brazilian guy, working on Air Force. I have been playing magic for ~15 years (since Onslaught), and I'm originally from Rio de Janeiro. Nice to meet you all!

Favorite color: Red

Favorite guild: Golgari

Favorite shard: Jund

Favorite wedge: Mardu

Hobbies: Magic.

My favorite of my decks: The Great Depression Tazri Budget 40$

Card that represents me: Goblin Piledriver

MrMortifex145 on Ultimate Goblin Swarm

1 month ago

wallisface cool!! I think that Krenko, Mob Boss is kind of a key card for what I was going for, but I suppose Voracious Dragon and Goblin Ringleader might not be worth the wait. I was thinking something like Goblin Piledriver as big damage potential with Legion Loyalist , or Mogg War Marshal for more tokens or Frogtosser Banneret as quick support to cast more goblins in later turns. What about substituting Krenko, Mob Boss and Wort, Boggart Auntie for Legion Warboss or Goblin Rabblemaster ?

wallisface on Modern Goblins

1 month ago

Some thoughts:

1) Shock is a bad card. To the point it’s never worth running. I would recommend swapping this out for Goblin Grenade

2) i’m not sure Runaway Steam-Kin gives you enough value here compared to something like Goblin Bushwhacker or Mogg War Marshal

3) you should look to add another Goblin Piledriver or two i reckon - they’re super strong

GwupitSenpai on

2 months ago

@hungry000 thanks for chipping in with some advice! I did think about what you said, however I feel like having the haste on Goblin Warchief as well as the cost reduction is well worth the price of one mana. Also, maybe I will take out one of the Warren Instigator s, for a Goblin Piledriver , I'll have to play around with it a bit but ultimately I am hesitant about it because most of the removal in the format is in mardu's colors. As for replacing Magus of the Moon with one of the Blood Moon s oh, I think that this is ultimately going to hurt us more than it would help us because post board, our opponent will be bringing in all their creature removal in the Decks that would normally be locked out by a Blood Moon are probably going to take out their enchantment removal unless they are playing two steps ahead of us.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Finally got some time to sit down and work through upgrades, and I am pretty happy with how it went.

Goblin War Party in for Beetleback Chief . I've never been that happy with ol' BBC (huehuehue) or Siege-Gang Commander for that matter. Maybe if I could recur them or capitalize on their ETB effects, but without that ability they are just costly token generators. I like the modality of War Party, and is a tiny mana sink too, which is nice.

Goblin Wizard in for Tears of Rage . Tears has been a flex slot for a while, and after Ashen0ne commented about it recently, it's really gotten me excited about the Wizard again, now that my deck works significantly better than it did when I first used him (~2 years ago).

Jaya, Venerated Firemage in for Outpost Siege . This is just a test, and Siege I've never gotten a lot of value out of. I don't normally like planeswalkers because they get hated out so quickly in my playgroup, but this is a pretty low-to-the-ground one that might stick a little easier since it doesn't have an ultimate.

Pashalik Mons in for Goblin Assassin . I love Assassin, and the flavor is hilarious and fitting for this deck, but politically I can't handle running it in my playgroup. I'm taking it out now for the same reason I did a year or so ago, people hate flipping coins or rolling dice to see if their creatures die, and when they have to do it for every Goblin I make they hate it even more, which gets me focused more than I like.

Tectonic Reformation in for Light Up the Stage . Just a stronger potential draw effect period. I'm pretty excited about this card, especially how early it comes down.

Goblin Engineer in for Insult / Injury . Not absolutely sure about this one, as I really like Insult. Maybe if Jaya doesn't work out I will put this back in her place.

Still considering Krenko, Tin Street Kingpin , but I'm trying to make sure he doesn't suffer from Goblin Piledriver Syndrome, which is that in my deck it is only good when Ib isn't out, and Ib is out pretty frequently. The fact that Krenko is worth at least 3 bodies may make him fit sort of what was the Beetleback Chief slot, with the potential that he gets better the longer he stays. Maybe I will test him before Goblin War Party just to see.

PlatinumOne on Suggestions for Midrange Goblins?

4 months ago

my advice would be some token making cards to get the full effect of Goblin Piledriver and Goblin Rabblemaster , and add black for more creature removal to help clear the way for your attackers.

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Goblin Piledriver occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Red: 0.23%