Goblin Piledriver


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic Origins Rare
Vintage Masters Rare
Onslaught Rare
Promo Set Rare

Combos Browse all

Goblin Piledriver

Creature — Goblin Warrior

Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)

Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -19%

0.6 TIX $1.13 Foil


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Goblin Piledriver Discussion

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 08/05/17



Potential cuts (not removed, waiting your feedback):


Goblin Tribal just didnt seem viable unless you draft AND CAST Krenko. The deck leans too hard on one card and is too all-in for the multiplayer format. Sorry Goblins!

I left in the GU liege in case we want to do tap control in Simic, but I think we should move away from that archetype. I think I am more into ramp (Rashmi etc.) or cheating (Show and Tell effects). Maybe Simic is just good enough that we dont really need to plan too much for it. I dunno.

Still torn about Azorius. Do you think we have enough control in the format as-is? Can we do creature control with blinks? I want to move away from walls and wraths if possible, but I also want control (in whatever form we decide to do it) to be viable. Its important to me that there is room for control players to have plenty of fun drafting and playing, but its also important to keep the pace of the game. I think where we are now is a good mix of aggro/midrange slugfest plus control elements that cut them down and build CA over time.


LeaPlath on Goblin Gang

1 month ago

I think you defo want Goblin Piledriver and Goblin Rabblemaster in this deck.

Wort is a bit slow and grindy.

Krenko's Enforcer should be Hordeling Outburst. It pushes 2 damage through like Krenkos can generally at least, but it gets triple duty from goblin buffs etc.

Stephencliffe on Molten Assault

1 month ago

I'll be honest with you, because it's currently 2:50 in the morning and I feel like being candid. Also, apologies in advance if I sound like a total dick. I promise I'm mostly a nice person, but again, 2:50.

The deck isn't great. Here's why.

Firstly, there is no versatility. Naya burn, the buniest of all burn decks (feel the burn), still has room to run cards that interact with the opponent. This deck doesn't do that. Yeah, you can bolt creatures, but once you do that you've basically accepted defeat, as you really do need to burn face the whole game to have any chance of winning with this deck. Trust me, I'm a semi-okay magic player.

Also, wtf bro (or bra, depending on your gender)? Why are you not running Blood Moon or Magus of the Moon? You have a mono-red deck, play those cards. I know you're going budget, but still. If your opponents just can't cast spells, you basically win.

If I were you, I would ditch the idea of 33 lands and Seismic Assault for something a bit more consistent and powerful. I know you don't want to sell a kidney to pay for this deck, so here are some viable budget options for a mono-red burn deck. Goblin Grenade Monastery Swiftspear Reckless Abandon Thunderous Wrath (only one) Massive Raid Eidolon of the Great Revel Reckless Bushwhacker Goblin Bushwhacker Stoke the Flames Goblin Piledriver (I have a thing for goblins). Some of these cards are great, some are meh, all are red, so hey, there's that.

I hope I was at least semi-helpful, and intelligent sounding, and to the point. Have fun with the deck, or don't, you live your life.

freefallm on goblin horde

1 month ago


Yeah, I know there are a lot of creatures that arent goblins, and I would love there to be only goblins, but although I do want to keep the goblin theme, I dont want to miss out on cards that could really benefit this deck like Ogre Battledriver.

Goblin Guide would be super cool to have in this deck, but I dont use this deck often enough to drop 25 dollars on a single card, or even a 100 for four of them, but I do agree that it would be really good in this deck. I agree that something like Goblin Rabblemaster and Goblin Piledriver would have great synergy with the whole token theme of the deck, and I could probably buy two or three of both. Ankle Shanker would be absolutely nuts in this deck, thanks a lot for telling me about this card, I hope my shop has three or four of these cards. Im not too sure about Crackling Doom, I feel that one or two really powerful creatures shouldn't be much of a problem for this deck, but I think I could use this for a different deck im building so thanks, its a really good card, particularity for its cost.

Thanks a ton for all of this feedback, I really appreciate it!

Herb48 on goblin horde

1 month ago

Hey there,

You say that this is a Goblin deck, but you are running a lot of different creature types. I would advise cutting back on those and making this more Goblin tribal.

Also, I don't know how much of a budget you're on, but 4x Goblin Guide seems like a must in this deck. Also Goblin Rabblemaster and Goblin Piledriver seem like they would have tons of synergy with all your Goblins/token producers.

AnkleShanker is a fun card, and basically renders blocking your creatures a death trap, and adding in more extra combat step spells like Fury of the Horde really takes advantage of this.

Also Crackling Doom is a Mardu staple. Definitely recommend a 4 of.

n0bunga on Aren't Goblins Supposed To Be Red

2 months ago

What about Goblin Piledriver?

Pro blue is a nice addition, but the ability to pump it seems pretty good.

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