|Commander / EDH||Legal|
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|Magic Origins (ORI)||Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
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Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
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|Have (18)||YossarianLives , Duct-Tape-Guardian , pskinn01 , TheAlmostHero , Swamy , sneferie , MoJoMiXuP , Spinalripper , jhTheMan99 , Sparky41 , LTmiller , rockleemyhero , bakeraj4 , ChrisH , xavierplaguelord , TehDelta , Snydog17 , philktoken8998|
Goblin Piledriver Discussion
1 week ago
Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.
The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.
Card you can consider adding, price tag in (parenthesis):
Goblin Guide - (Expensive), but really good!
Foundry Street Denizen - Can get really big really quick, (cheap).
Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).
Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!
Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.
Lightning Bolt - 4x.
Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).
Warren Instigator - Haven't tried myself but he can be really powerful. (Average).
Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.
Additional card to consider, mainly for sideboard:
Cards I'd cut:
Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.
Arms Dealer - Too slow, isn't a threat in it's own.
Goblin Kaboomist - Too unreliable.
Frenzied Goblin - There are better 1-drops.
Fury Charm - Not really a good card.
Hope you appreciate the tips and make sure to ask if you have any questions!
2 weeks ago
Foundry Street Denizen is useless unless you have a way of putting multiple goblins on the field in a single turn. but even if you did have more of that, the denizen still really isn't worth it. it can be chump blocked and killed by pretty much anything.
you still need token producers though, like Krenko's Command, Dragon Fodder, or Hordeling Outburst if you're trying to use Goblin Rabblemaster and Goblin Piledriver. otherwise you just simply won't have enough goblins in play to get their power high enough. Throne of the God-Pharaoh makes the army even more deadly.
3 weeks ago
1 month ago
Why Manic Vandal over Tuktuk Scrapper? I see it is 1 CMC less, but if you ran 4x Goblin Warchief like most legacy decks you could easily drop for 1-3 mana in most games, or just Vial it in. Plus, it won't go to the bottom of your deck with a ringleader drop pull.
Krenko, Mob Boss is a 1x staple for most decks now.
You don't see many decks in this format running Warren Instigator since it an RR and there are much rougher choices for a 2 drop for goblins I think like Mogg War Marshal, or obviously Goblin Piledriver.
I agree with the above comment that Goblin Grenade is not good in legacy. I do however, think a 1x Legion Loyalist is worth it to give your other goblins great buffs as a 1 drop, especially piledrivers.
Boggart Mob can get pretty out of control and lets you retrigger matrons and ringleaders with a sac mechanism like Goblin Sledder or as most decks run, 1x Skirk Prospector. This isn't a popular choice, but worth considering. I run it in my RB goblin deck, but thats for casual. The champion effect of Lightning Crafter has the same retrigger potential.
Frogtosser Banneret could help you reduce costs of some of your goblins just like a Goblin Warchief, but you have neither. I think these are important for tribal goblins (most run warchief over frogtosser for the haste/monored).
1-2x Ancient Tomb seems to have dropped off most top8 decklists, but I like running 2 in mine. I run Food Chain Goblins and dirty kitty though, so my mechanic is different (and more vulnerable, but faster) than vial gobs.
Kiki-Jiki, Mirror Breaker is nuts.
As for the sideboard, many people like running Krosan Grip if they splash with green. Also consider Thoughtseize. I also think that Blood Moon like stated above is great for MONORED in the sideboard if you choose to drop black. I think a 1x Goblin King is nice in the sideboard as well. Red Elemental Blast might help in the side as well.
1 month ago
Grenzo, Dungeon Warden kind of seems like a slow gamble for the format.
Grenzo, Havoc Raiser is worth considering imo. I think 1x of him will start popping up in legacy decks.
I like and run 2x Ancient Tomb, but people who play gobs have mixed feelings about them.
Sparksmith used to be popular for larger removal, but he hurts like hell. Might save you against reanimator decks and the like since you get more than one use out of him, unlike Gempalm Incinerator.Looks like fun!
1 month ago
You will want to remove 1 Wort, Boggart Auntie, 1 Skirk Prospector, 1 Kiki-Jiki, Mirror Breaker (unless you remove siege gang from the side), 1 Goblin King, 4 lands (Polluted Delta, Marsh Flats, Bojuka Bog, and Pendelhaven are all suspect), 1 warden weirding, and 3 Tarfire for other/better cards.
wort is slow, goblins are not trying to be slow. Skirk Prospector is only worthwhile if running more token producers to quickly cast siege gang to then cast more siege gangs. kiki-jiki is too slow and bringing it out with lackey just get's it removed before you can activate it for a good cause. Goblin King is too narrow. warden weirding, while tutorable by matron, is too narrow. Tarfire, though tutorable by matron / pullable by ringleader, is too narrow. 4 lands are 4 too many. Chances are that you would also be fine with 18 lands. Your toolbox of lands, while cute, are limited and many times too narrow. turn 2 Pendelhaven doesn't stop the "dies to bolt" if used on a lackey. In the late game its 1:2 buff is not good enough (maybe if it was 2:1). Bojuka Bog is just a tapped land in some match ups, and not tutorable in the worthwhile matchups. This leaves us with 11 cards.
The eleven cards are fairly simple: 1 Goblin Warchief, 3 Goblin Piledriver, 4 Lightning Bolt, 2 Goblin Rabblemaster, 1 Gempalm Incinerator. Lines of play such as--turn 1 lackey, turn 2 hit with lackey -> warchief -> rabblemaster, turn 3 piledriver -> piledriver -> attack for ~30 damage (and this is BEFORE your opponent can play Toxic Deluge, AND only requires 2 lands)-- are much more accessible now. This is important, as your current setup is geared towards the endgame, which you cannot win. 4 warchief's is a must, it is painful to play less than 4. the same holds true for the piledriver, as they are cheap (1 mana) and grow to Tarmogoyf size quite easily. protection from blue just means that you smash through merfolk, true-name, delver, snapcaster, and leovold). 4 Lightning Bolt: the 1 damage is worth it, there is no other way to put it. While Tarfire is used, there are too many situations where you would rather have the additional point of damage (at the player or at the creature / planeswalker i.e. jace). Goblin Rabblemaster is a threat that must be answered the turn he is cheated into play. The Gempalm Incinerator's cycling ability makes him worth a 2-of.
edit: don't run skirk fire marshall. goblin pyromancer would be marginally better, but still bad.
1 month ago
Goblins and Dragons, I like it.
Impact Tremors, Purphoros, God of the Forge, and Goblin Piledriver all came to mind first for this. The first two work wonders with Krenko, and the Piledriver could be absolutely massive if you can get his damage through. A Fling or similar card could just end the game for one or more opponents. Panharmonicon becomes a real problem for everyone if you have Tremors or Purphoros but also works with the ETB effects you have. Furnace of Rath can be another option, though dangerous since it works for your opponent's as well.
Valakut, the Molten Pinnacle is always good for decks like this that run a lot of mountains for added damage. I also recommend some room for Seismic Assault and Crucible of Worlds to give you a way to ditch extra land to keep smaller creatures under control or deal face damage but then play them anyway, and for the Monument that makes you discard/draw you can make sure you don't lose any land that you discard.
An upgrade for Heat Shimmer that's always fun for EDH is Blade of Selves. Gives you up to two more ETB triggers and is repeatable every time you attack.
Utvara Hellkite seems good, much better than Volcanic Dragon.
Just some thoughts for you. I've spent a lot of time on and off with a lot of the cards you've got going on in both Modern and Standard but haven't tried them in EDH before. Seems like a solid mono red build, and as it stands it's one of the least expensive Commander decks at less than $100. If you go for some of the cards I proposed that'll change quickly lol. I like how it starts as a Goblin deck and becomes a Dragon deck at the finish line. Good luck, seems like a lot of fun!
1 month ago
Really like the build. Thinking of making something similar. Have you thought about Gauntlet of Power and Coat of Arms? Seems like some good options, as its pretty goblin heavy. Also, Goblin Piledriver would work well in here, I think. I do love the inclusion of Gauntlet of Might in here. Wish I still had my beta one. Sold it in 03' for about 75 dollars lol. Nice build, +1 !