|Commander / EDH||Legal|
Printings View all
|Magic Origins (ORI)||Rare|
|Vintage Masters (VMA)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Goblin Warrior
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Price & Acquistion Set Price Alerts
|Have (4)||, ZombieFood , gildan_bladeborn , silvereh|
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Goblin Piledriver Discussion
2 weeks ago
xaarvaxus, thank you so much for your comment.
I like your reasoning on Scroll Rack, it would only be of benefit when I have a full hand, at which point I should have enough gas to be advancing the game.
Hellrider is a cool suggestion, but I think it would have suited more when it was a goblin tribal/attack deck. I like how this deck is solely focussed on the combo plan, even with jank like Thermopod for redundancy.
Some great suggestions, thanks mate!
1 month ago
Cool looking deck. If I could make a couple of suggestions that would keep the deck in budget and on flavor, I think you'll have a much stronger deck. First, I'd like to recommend lowering your mana costs down to just 1s and 2s. This way you'll be faster out the gate, hopefully killing your op on turn 3 or 4. Stuff like Goblin Bushwhacker and/or Reckless Bushwhacker are both very powerful in decks that make a bunch of little creatures. You can also include some goblin synergies in here, like Goblin King or Goblin Piledriver. A big include that I definitely recommend is Goblin Grenade. Some good 2 drops are Mogg War Marshal and Goblin Instigator. So with this in mind, I would cut all the spells above 2 mana, including the x spells, and add more powerful 1 and 2 drops.
2 months ago
lil_cheez Will try for sure. Now I have one doubt and only one, I'v noticed that damn Goblin Piledriver is to much a redundant presence, and between us he is not that much of a ultra draw. Now, I'v almost decided to swap out 1x Goblin Piledriver for 1x Mogg War Marshal
2 months ago
The reason i have Dragon Fodder and Krenko's Command is to have a higher chance of getting more tokens out on turn 2 and 3, than i can usually get a Krenko, Mob Boss out aswell as Goblin Warchief and swing pretty early on for a decent hit. I will definitely try to find a few Goblin Piledriver, Legion Loyalist and Goblin Chieftain at my Local shop. Thanks for the Input!
2 months ago
Goblin Bushwhacker was (is?) a finisher in Naya Zoo, I'd say absolutely. Goblin Grenade seems decent as well, especially considering you have plenty of (Dragon) fodder for it. Turns useless early game tokens into late game finishers. Kathari Bomber is questionable. Seems way too slow, and only for 2 tokens. Krenko's Command seems too redundant to me, I might even cut the two that are already there. Lightning Bolt is an absolute must.
2 months ago
Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!
2 months ago
Take a look at my 8-whack Goblins list. I've also been playing the deck for about a year, crushing FNMs and all that, but I kept it mono red. I took out Goblin Piledriver just because whenever I got him out he always had that "please kill me" sign on him and he just never worked out for me. I added in Smuggler's Copter for extra reach with flying + looting, as well as Mutavault for a land that can animate, swing, and then sac to Goblin Grenade (which has really been working for me!). As for the sideboard, I think Blood Moon is only good in the Mono-Red list because if you ran it Atarka's Command would be dead. I like how you've considered Alpine Moon instead, but against Scapeshift you've already won unless you're too slow, and against Tron I think Damping Sphere is better. Sphere also hits Storm and BridgeVine pretty hard. Good luck!
3 months ago
I'd keep an Eye out for Goblin Piledriver. He's not too expensive and a really great game ender.