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Creature — Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormbreath Dragon Discussion
6 days ago
The level up mechanic was a super neat idea on paper, at least. Playing during the ROE block, I really liked the mechanic...at first. But what really sucked was paying mana to level up your creature (which is a good mana sink, but I digress), only for it to die to Doom Blade. gasp. I know that's a tired argument, however it definitely puts the level up mechanic at a card disadvantage due to all the efficient removal spells amok.
I definitely agree that Monstosity, Embalm, and Eternalize are steps in the right direction. In fact, cards like Stormbreath Dragon are good enough to be played in Modern, unlike most of the 'Levelers.'
In any case, I enjoy reading your articles as an Old Fogey myself!
1 week ago
By any chance, are you MagnumOpus91 on MTGO? If so, I was the Ponza deck you played yesterday! It definitely wasn't this exact list, but it was VERY similar.
Either way, this a REALLY impressive deck! It's just awesome to see Solemnity + Phyrexian Unlife move from a what-of discussion on a Spoiler site into the real world! If it wasn't you, here are some thoughts from the match that you may find useful:
I ran Serious Ponza against a deck VERY much like this one, and ended up winning 2-1.
- Game 1: Ponza won. We both kept land-light hands, so it took us forever to get going. But I was able to get a Stormbreath Dragon onto the battlefield before my opponent got the lock, and it was gg soon after that.
- Game 2: Enchantments won, in an amazingly close and fun game. I had Chandra, Torch of Defiance and an Inferno Titan on the battlefield, and was feeling great. Even with a bunch of Prison tax, I had Chandra's +1, the Titan's Attack trigger, and the Titan's Power+Firebreathing ... PLENTY of damage for lethal on the next turn. But then my opponent landed a Story Circle. Ugh. and I was TOTALLY shut down. I got Chandra's Emblem (colorless, thankfully), so was merrily on the way to lethal again. Then Phrexian Unlife showed up. Ugh. I drew a Beast Within and killed one of my Lands (at that point, the extra Creature meant I could get SOMETHING past the Story Circle). So my opponent is at -4 Life and headed towards 10 Poison counters ... and then Solemnity showed up. And I've still maybe got a chance, as I have one more Beast Within in the deck that I could use to kill the Solemnity. And then Greater Auramancy appeared. And that's gg, as I am now TOTALLY locked. What a game!
- Game 3: Ponza wins, but just barely. I get Chandra, Torch of Defiance down on T2, and even though my other threats are all neutralized (with Journey to Nowhere and Nevermore), she's ticking up nicely. I get the Emblem and life's looking good. Until my opponent hard-casts Leyline of Sanctity. Ugh. This is absolutely BRUTAL, since Chandra's Emblem is not a 'may' effect. With no Creatures on either side of the battlefield, and a Hexproof opponent, every spell I cast did 5 damage to myself. I'm eventually able to get an Inferno Titan out without killing myself, and swing a few times (targeting himself with the Attack trigger, which was hilarious) for lethal.
3 weeks ago
And I forgot to list the big finisher options. I would do one 5 drop, preferably with haste and/or some kind of protection. These dragons come to mind... Stormbreath Dragon, Thundermaw Hellkite, Glorybringer. Stormbreath is the least expensive and probably the best.
3 weeks ago
you want creatures that can untap you lands instead of adding mana this way you can make more use of Utopia Sprawl
you could also play Craterhoof Behemoth instead of Decimator of the Provinces if you're on a budget, even though it's a little expensive, i would suggest at least 4 Wooded Foothills even if you don't have shock lands you can use it to search for the basic you need, and later in the game you could fetch Cinder Glade.And last but not least i suggest you use some creatures that have some sort of protection Stormbreath Dragon is a great example and it isn't expensive anymore.
1 month ago
This commander seems great!! I want to build it too maybe... got some ideas...
Stormbreath Dragon, Comet Storm, Volcanic Fallout, Chandra, Torch of Defiance, Cryptolith Fragment Flip, Past in Flames, Pyromancer's Goggles, Pyromancer's Gauntlet, Blade of Selves, Grenzo, Havoc Raiser, Grenzo's Ruffians, Warchief Giant, Charmbreaker Devils, Chandra, Pyromaster, Embermaw Hellion, Fire Servant :)
1 month ago
Was brought here from the Thread posted.
Unless your manabase is very consistent, double mana symbol cards can stretch out a deck's capacity on operating smoothly.
CUT: Brimaz, King of Oreskos, Archetype of Aggression (Replace with Primal Rage if needed), Stormbreath Dragon, Voltaic Brawler (Only energy card?), Dreg Mangler (scavenge is marginal), Putrid Leech, Watchwolf, Flinthoof Boar, Burnished Hart (For better Green Ramp, usually only in decks without green), Crackling Doom.
1 month ago
1 month ago
So you're at 66 cards. You can honestly drop down to 20-22 or so lands if you wanted to. A lot of ramp decks don't run more than 22-24. So that would really help.
Dragonmaster Outcast should be put in the mainboard, hands down. Drop both Icefall Regents and the second Dragonlord Ojutai. The second Ojutai will likely get stuck sitting in your hand while you wait for the other one to die. The card advantage you get from it doing damage is nice but I don't think it's worth running two.
I'd drop both Dawn's Reflections because it's too expensive. Either include more creatures such as Elvish Mystic or the other elf that does the same thing for the same cost or Rattleclaw Mystic OR you can just put one more Abundant Growth in and another Verdant Haven. I would probably only do the one Abundant Growth and put in elvish mystic or whatever, you'll see why I suggest this soon.
I don't personally like Stormbreath Dragon because your creatures already have flying. This already makes your cards really hard to block so the effect you get from making it monstrous is kind of poor. I think something like Thundermaw Hellkite would be a fine substitution because you can tap flying creatures your opponents control and it has haste soooo this could be a finisher.
I also think that unless you can specifically search for creatures in your deck, you shouldn't be running so many one ofs. This ruins your consistency because you have very little card draw. In a deck like mine, I can safely run one of a few different cards because I'll likely see everything in my deck if the game runs long enough. With ramp, you're trying to end the game early with huge creatures. Typically you want them to interact well with one another. I think something like Mirrorwing Dragon AND Temur Battle Rage could help. You could also run something like Vines of Vastwood if you do Mirrorwing Dragon. I can't help but shiver at the thought of playing against that. With your current creature pool + interaction you can't really rely on any one effect from your dragonlords unless you can search for them. I know that's why you're running Sarkhan Unbroken but dropping all your creatures on the field at once will make your entire strategy vulnerable to board wipe unless they all have haste. Again, something that could be fixed with Mirrorwing Dragon or Zada, Hedron Grinder if you run Expedite or some other card that gives haste.
If you REALLY want to keep all your dragonlords as one ofs, you could always run Gifts Ungiven and Unburial Rites. These will let you get stuff from your deck and then back from your graveyard. I don't know where you'd fit those in but that's what I suggest doing if you want to keep all your individual Dragonlords. Otherwise, just side them in to deal with what cards your opponent is playing. For exmaple Dragonlord Silumgar is pretty useless against draw-go decks like mine.
I think Mana Leak Is out of place. If you're going to interact with your opponent, you should either be using burn to chip away that last chunk of health or some kind of permanent removal. I suggest Abrupt Decay, Terminate, Path to Exile, Detention Sphere, Lightning Bolt, Lightning Helix, or Electrolyze. Otherwise, if you really want to run counters, you should run something heavier like Cryptic Command, Rune Snag, Dispel, or Negate. Mana Leak can be worked around by paying extra mana and you will likely have enough mana to cast whatever you want if you're given enough time.
If you want me o actually suggest additions and subtractions in terms of creatures and spells and stuff other than what I've already done, let me know and I'll give it a shot.