Stormbreath Dragon

Stormbreath Dragon

Creature — Dragon

Flying, haste, protection from white

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (2) dragoonbeaga , SaltyCaptain

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
2019-10-04 Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Stormbreath Dragon occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Red: 0.12%

Stormbreath Dragon Discussion

capriom85 on RG vs RUG

1 day ago

Magnanimous, Kiora, Behemoth Beckoner is the idea for card draw and also the ramping ability. Imagine T1 mana dork, T2 Kiora uncapping land to hold up Stubborn Denial or Shock mana. T3 sees a 4-5 drop creature. I am looking at Glorybringer or Stormbreath Dragon here, drawing me a card, getting 4 damage in, and possibly killing off a creature.

x12721, sure PSZ might not be so good. Good call.

triproberts12, true. I think the Stubby D addition may be worth it.

Ragescoop on Destination Destruction

1 week ago

psionictemplar

The bolt thing fills a slot similar to a singleton of spell snare in blue decks, not in quantity large enough to be consistent turn 1 draws or hands, but can alter the tempo of a game in narrow but crucial scenarios (turn 1 infect plays, swiftspears, or mirror). But you do make some good points that the lack of consistency leaves a bit to be desired in today's pace and meta.

As far as Snow goes I was referring to the prevalence of more snow-basics being implemented into decks as well as the rise of astrolabe. Both have caused Blood Moon to diminish its returns as a four of, backing up what you said. I play Snow-Bant in paper and run blood moons in the board for example.

I think playing to your local meta is crucial if you want the deck to be competitive. Lot of Tron? Bring 4 moons. Lot of white? Sneak a Stormbreath Dragon into the main or side. Lots of astrolabe? Give Abrade or Ancient Grudge a try. I am forever changing this deck, since its a tier 2 it needs constant tuning against tier 1s. For example, I use to run Obstinate Baloth out of the side board when Jund was big with Lilly and KC, but it has no place in the current meta, instead i run 4 Leyline of the Void these days and lots of Veil of Summer.

Oloro_Magic on Help needed with SkredRed build

1 month ago

Hey!

First off welcome back to modern, it's been a while I see and yeah... things haven't been too kind to Skred Red, first off I will say that the current lists are likely temur now, here is an example:

https://www.mtggoldfish.com/archetype/modern-temur-midrange-165516#paperTEMUR MIDRANGE

That's just to give you an idea of where snow as an archetype has gone nowadays but let's talk about classic skred red. Basically you want to get yourself 4 Arcum's Astrolabe right away, the card quite frankly is broken, it replaces itself and ups your skred snow count right away. Here is a list from MTUgin that I am a fan of:

MTUgin's Deck

Lands

2 Frostwalk Bastion

2 Scrying Sheets

18 Snow-Covered Mountain

Creatures

2 Eternal Scourge

2 Seasoned Pyromancer

1 Hazoret the Fervent

2 Stormbreath Dragon

Planeswalkers

1 Chandra, Acolyte of Flame

2 Chandra, Torch of Defiance

2 Koth of the Hammer

Spells

4 Lightning Bolt

4 Skred

3 Anger of the Gods

Artifacts

3 Relic of Progenitus

4 Arcum's Astrolabe

4 Mind Stone

1 Ratchet Bomb

Enchantments

3 Blood Moon

Sideboard

2 Goblin Rabblemaster

3 Simian Spirit Guide

2 Chandra, Awakened Inferno

2 Shattering Spree

2 Pillage

2 Pithing Needle

2 Dragon's Claw

That list can use a lot of work, for example I think Blast Zone is likely just better than the ratchet bomb, and another little Chandra could be played, but it should give you something to work from. Skred right now can be a little weird, Primeval Titan decks are very good right now meaning being the Blood Moon deck isn't a bad place to be, but you really do lack any meaningful sideboard cards. I'd probably cut the SSG's for Damping Sphere which is also good against titan and storm. If your meta turns out to be a ton of titan you should be decently positioned otherwise one of skred's biggest problems in this day and age is what is becoming the end all and be all of the modern format and that is game actions per turn. Skred has a very low count on this and thus is inherently behind decks like amulet or urza which are doing many things a turn. Now, again Blood Moon can just win games but it is a concern. The temur build solves this problem some but is a very different deck.

As for having to buy new cards, its a reality all us modern players have had to face, 2019 produced a LOT of staple cards: Wrenn and Six, Teferi, Time Raveler, Urza, Lord High Artificer, Arcum's Astrolabe, and Oko, Thief of Crowns to name a few. In a way Skred has a lot less than most decks so there is that to look forward to I guess. My advice to you though is just cast moon, you can update as you go, moon will steal you games while you do. If I were you I would prioritise the Chandra's and Seasoned Pyromancer both seem good here. Let me know what your meta looks like I'd be happy to help you out with a sideboard!

Good draws!

Haurent on Pioneer Gruul Dragons

3 months ago

I like the idea of the deck, but I would personally play it more control-based. if I had to add some sort of ramp I'd definitely go for Sylvan Caryatid and rather than duo lands I'd use more fetch lands. I may discredit myself completely here but... Evolving Wilds . Also dropping an island for Sarkhan Unbroken is an alternative. Sarkhan the Masterless is also a good card against aggro once you start having some board pressence, and tons of removals and board wipes. Languish if you have big enough dragons is a good option for removal. Also I'd reduce the number of dragons, With 3 Stormbreath Dragon , a full playset of Thunderbreak Regent and some huge threat like Atarka, World Render . Once you drop Atarka and have 2 dragons in play you win.

ghostfire86 on Xantcha, Suicide Agent

3 months ago

A few things I’ve noticed about the deck.

Your infinite mana loop is slow and board dependent. Try incorporating the Rings of Brighthearth and Basalt Monolith Combo to really crank out that mana on her activated ability.

You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.

Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire

Thran Turbine helps reduce your commanders activated ability.

Archfiend of Despair is great, but works even better with Havoc Festival , Sower of Discord , and Heartless Hidetsugu .

Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .

The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.

Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.

Use Dockside Extortionist and Treasure Nabber for more ramp. I see a lot of destroy artifact spells, but there are other advantages to be had don’t you think?

Kjartan on dragons

3 months ago

A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.

I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.

You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.

As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.

Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.

You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.


I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.

:P GL

Snap157 on Flight of Dragons

4 months ago

Stormbreath Dragon is less about the monstrosity and more about the protection from white, particularly against Path to Exile . It may cost one more but you'll get the same amount of damage out of it and less mana investment in the long run.

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