|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Creature — Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormbreath Dragon Discussion
Xica on BR Dragons
2 weeks ago
How bad the "ritual-to-dragon" thing is, depends mainly on rituals, for example Chandra, Torch of Defiance, or Koth of the Hammer are both real fine rituals.
Dragons are not that bad.
I would argue that Stormbreath Dragon is one of (if not "THE") best beatstick in modern, because most decks have no way to remove it, it gets huge, and has good chance to sweep small creatures from the board.
And the are some less awesome but "ok" dragons like Thunderbreak Regent. (maybe Mirrorwing Dragon?????)
And more importantly there are really great cards that require you to have dragons, like Silumgar's Scorn - its a modern legal Counterspell (!!!), or a better Logic Knot, but that probably doesn't say much to most people, who don't play (draw-go) control.
The main problem with dragons is the sheer number of tempting cards that "were good in standard" Crucible of Fire, Dragonlord Kolaghan, Bogardan Hellkite to give some examples.
And that doing more viable things seems like giving up on the idea, since they are not named for dragons.
Still dragons are a perfectly good endgame plan for skred.
(And they could probably be fit into the hollow one shell as big payoffs, that would also be nice imho)
2 weeks ago
Stormbreath Dragon will at least dodge white removal. Mirrorwing Dragon will force the opponent to wipe their own board to remove it. Splashing blue would give you access to Silumgar, the Drifting Death and it is difficult to remove. The issue that you are facing now is how competitive do you want the deck to be, dragons isn't really an archetype that sees modern play. I am happy to try and help you come up with a way to make the deck the way you want it. If you want to have a chance to win more games tho, you probably won't be running dragons. It is up to you, if you want to run the dragons do so, enjoy it, just be prepared to struggle in a lot of match ups. If you want to be competitive, you can make any number of budget modern decks and do pretty well. There is a relatively inexpensive sultai deck I saw recently that looked fun and was around $100 to build. A solid zoo deck is a ittle more depending on what creatures/lands you already own. I think the concern here is investing in this deck and it not preforming well enough for you to have fun. Let us know what direction you would like to go in from here and we will continue to try and help. I watched a cool rakdos deck the other day that was using Vexing Devil with Claim / Fame to great effect. It ran fetch lands to have access to white for things like Lightning Helix and Orzhov Charm, and the rest of what I recall is Monastery Swiftspear Lightning Bolt Bump in the Night Goblin Guide and Eidolon of the Great Revel.
2 weeks ago
I agree. Stormbreath Dragon is good for anyone playing white so you might want to pick up a couple, at least for a sideboard. There are also plain manlands like Ghitu Encampment. I would maindeck 2 Terminate and have 2 in the sideboard. Dreadbore is also really important to have as it removes walkers, depending on how frequently you see them you want none in the main and 2-3 in the side. I like to have a couple Tribute to Hunger in the sideboard too for hexproof\indestructible guys.
2 weeks ago
Hey, Thundermaw, thanks for your comment! Onestly, i haven't really thought about other five CMC creatures. Demigod of Revenge is what i usually play in that spot and it happens to synergize well with Pack Rat, which i love. Also, reading this primer (http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/601240-blitzkrieg-b-r-control-shock-and-awesome) i got the impression that a single Demigod is still a solid wincon as a sort of flying Reality Smasher even when it doesn't bring back another one of its kind. Considering other similar creatures (big, hasty and evasive) my thoughts are:
-Thundermaw Hellkite is usually similar to the Demigod, better against Tokens (which isn't very played atm), but always without discard synergy.
-Charging Monstrosaur is an inferior version imho, but it's a nice budget alternative.
-Stormbreath Dragon, again, it's usually like the Demigod, better against control/white decks.
So, why do you value Thundermaw that high compared to the Demigod?
2 weeks ago
Where to begin. First off, we are going to pretend everything you have here doesn't exsist and start from scratch. You need 4 each of Dragonspeaker Shaman and Dragonlord's Servant. Using this as a starting point we see that red will be the primary colorwe are using splashing black for some poweful dragons and spells. Knowing this we should make sure that most of the dragons you use are only 1 black mana in the cost if possible. Depending on budget, shock and fetch lands would be ideal, but things like Foreboding Ruins Dragonskull Summit Smoldering Marsh and Canyon Slough can all be used to great effect. Some quality dragons to include you don't have in the list we discarded include Dragonlord Kolaghan Kolaghan, the Storm's Fury Mirrorwing Dragon Malfegor Archwing Dragon Thunderbreak Regent and Stormbreath Dragon. Now lets move to some on theme cards you could use to help get you to the later game. Foul-Tongue Invocation Draconic Roar Dragon Tempest Crux of Fate Crucible of Fire Sarkhan the Mad and Sarkhan, the Dragonspeaker. Finally these are a few quality rakdos color cards that are all very good in any rakdos deck. Read the Bones Blighting Terminate Dreadbore Slaughter Games. Just some helpful info. If you play casually, then just have fun and play as you wish, the above suggestions are for a semi competitive modern deck. Modern isnt a very cheap format so expect to spend some cash to get what you need. Get lands first, then cost reduction guys, then removal/enabler spells and finally round out the dragons. Also aside from the 8 cost reducers only run 2 max of any legend, and no more than 3 of anything that costs 5. If it is more than 5 only run 2 as you will likely have a hard time casting it. Good luck
3 weeks ago
Thanks much for the kudos!
Boom/Bust is definitely a powerful card, but IMO it's much better in a more controlling deck like Blue Moon or a Nahiri deck. Ponza's designed to have 3 or 4 Mana on Turn 2 (there's a 60% chance of 3 and 16% chance of 4 ... and it's even better if you consider mulligans), so there's really no point in the game where we'd want Boom over the better 3- and 4-drop Land Destruction options. And the deck never wants Bust ... we need a bunch of mana ourselves (ironically, one of the best ways to beat us is by messing with our Lands). And sure, it can be hilarious if we already have a threat out ... but if they have removal we're SOL. And if they don't have removal, we would probably have won anyways, without the Bust. :-)
Goblin Dark-Dwellers is ok, but it's just REALLY hard to compete with the other great 5-drop options like Stormbreath Dragon (much better evasion, plus Protection from White), Primal Command (much more versatile), and Thragtusk (much harder to remove, plus the life gain is superb in many match-ups). I personally like Sarkhan, the Dragonspeaker better too, because he always adds value ... sometimes GDD is kind of a whiff.
Thanks though, I haven't thought about either card in a while, and I always appreciate the chance to re-think a card as the meta and my playstyle change.
3 weeks ago
You don't need anything other than Pyroclasm/Anger of the Gods/Pyrohemia and creatures with enrage. You can ramp with Search for Tomorrow and Sakura-Tribe Elder (that way, you don't kill your own mana dorks).
The list I've been messing around with so far is:
I'm hoping we get a wider variety of enrage creatures later in the block, because right now I feel as though this list is weaker than playing Dragons (Thundermaw Hellkite and Stormbreath Dragon, specifically) or Tooth and Nail.
3 weeks ago
Hi. I'll comment assuming this is not meant to be a standard legal deck.
Me and my friend came back to magic in the first innistrad block as a form of gathering again. We established some rules: each one choses a pre-constructed deck from the innistrad block and we could buy 2-3 booster por month and only use those cards to build our decks and we could only trade with each other. That aside, I choose the WR agressive humans deck and my all-star card was (4 copies, of course) Brimstone Volley.
The deck objective was to aggro early on and put my friend down to 10 life or less. After that it was pretty easy to close the games since I would have 3-4 week creatures and they would have 1-2 bigger ones, allowing me to attack with all and putting them in the spot where they needed to block but knew I would have Brimstone Volley with morbid online! (I actually won a game dealing 13 damage with 3 Volleys. Wasn't 15 because I didn't need the morbid in the last one :P)
If you manage to have tons of humans, then Champion of the Parish is your men. Boros Elite, Wojek Halberdiers, Ash Zealot, Thalia's Lieutenant, Stormblood Berserker, Glory-Bound Initiate, Unruly Mob, Lightning Mauler, Silverblade Paladin, Nearheath Pilgrim.
Legion Loyalist, Goblin Guide, Thalia, Guardian of Thraben and Thalia, Heretic Cathar (yeah, I know what you said about budget, but I'm just listing), Bomat Courier, Skyknight Legionnaire is nice (and actually remembers me about the new dude from Ixalan Sky Terror). I love Hellrider, especially if you can get wide. Maybe build around Oketra's Monument? Charging Monstrosaur could be the top end of the deck's curve. In my deck back in the day, Zealous Conscripts was the top end. Speaking of 5-drops and top end of curve Glorybringer, Urabrask the Hidden, Thundermaw Hellkite and Stormbreath Dragon.
You need to change your mana base cause there are too many taplands. Some Sacred Foundry would be nice, there is Kaladesh's Inspiring Vantage. Otherwise I would say to use a few taplands, like 2-3 and get some Evolving Wilds. If the land is going to be tapped, at least Evolving Wilds will thin your deck so you have more chance to draw spells rather than lands.