|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Creature — Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormbreath Dragon Discussion
6 days ago
Lingering Souls and Spell Queller are a bit of a non-bo, as Lingering Souls is a sorcery and Spell Queller needs to be held up at all times, if possible. Given that, I don't think you should play both, especially when there are so many strong 3-drop options in Esper. Actually this is a common theme in this deck - you're playing midrange cards and tempo cards and because of that there will be clunky draws where your cards are just trying to do different things.
Inquisition of Kozilek and counterspells in the same deck is a very awkward dynamic. Legacy decks manage to do it, much to my amazement, but I've never seen it work in modern, aside from the 2-of Dispel I used to play just to answer problematic Path to Exiles. Discard spells are really bad topdecks, as well as they don't tempo. Discard spells you pay mana and you and your opponent each lose a card. Hence, discard spells are tempo-negative. With counterspells your opponent has put mana into the card you are countering, so they're tempo-neutral or tempo-positive. If you're ripping a Path to Exile out of their hand, then the discard spell is worth it despite the tempo loss. But I can also tell you that you will see hands in which you don't have the mana to cast Inquisition of Kozilek and hold up Spell Queller, and by the time you do have that mana their hand is empty and now you have a dead card in hand.
This isn't to say discard + counters can't work, but be honest with yourself in testing. Discard and counterspells are both card types that stand out when they work, but pay attention to when they don't work as well. I'd recommend try it out and see what happens.
For the cantrips, play 4 Thought Scour and 4 Serum Visions and then add however many Opts you can fit around the rest of the deck. When Opt came out I tried playing 4x in place of Serum Visions for awhile, and it felt amazing, but then I went back and realized how important the scry 2 is. The draw-go decks in the format are playing 4x Visions before any Opts, and they don't play Delver. Serum Visions sets up Delver to flip, which is too powerful to not have.
There is definitely too much graveyard pressure at the moment. 4 delve creatures, plus 3 delve spells is way too many. You also have 7 counterspells that cost 2 mana. That's a lot.
Fatal Push is nice, but Path to Exile is the only thing I wish I had every time I sleeve up grixis. Tron and Eldrazitron have things like Wurmcoil Engine, Reality Smasher, Endbringer, and post-board Tron will have Thragtusk. Jund decks typically sideboard some grindy 5-drop, be it Hazoret the Fervent or Thundermaw Hellkite, or something similar. Ponza is a pile of nightmare cards that you can't deal with. Path still doesn't deal with Stormbreath Dragon, but if you expect games to turn 5 or later, then Path to Exile becomes amazing. Ramping them doesn't feel good, but unless you're really aggressive I don't think Fatal Push is enough.
Just my immediate thoughts. The deck looks like fun!
EDIT: Oh yeah, with 21 lands and in Esper, I think you can mainboard 2x Field of Ruin. It'll help the matchups with Tron lands and manlands.
Have you thought about a sideboard yet?
2 weeks ago
Mainboard is updated! I opted against Restoration Angel because Kalitas, Traitor of Ghet is better in this deck. There aren't many blink targets and this deck doesn't care about instant vs sorcery speed.
Blood Baron is probably very replacable. Obzedat is for when we need to win fast and only if they can't kill it. Blood Baron is to beat removal decks. Blood Baron could easily become a Stormbreath Dragon. In fact, it probably should. I like Blood Baron because it doesn't die to removal, the protections are very relevant, and it gains life. Stormbreath doesn't gain life, but it's much better vs Jace decks and I think aggro decks are good enough as it is.
2 weeks ago
Some Dragons i'd suggest considering:
Another thing I enjoy in my version of this, The Ur-Dragon, Progenitor of Fire, is ways to cheat dragons.
Looks sweet though! +1 from me.
2 weeks ago
By doing this, you end up lacking the consistancy of burn due to the mana base. You end up lacking the speed of burn, which makes cards like Lava Spike pretty underwhelming. And you end up lacking the control aspect of Skred, making cards like Scrying Sheets and Stormbreath Dragon somewhat clunky.
My advice. Split this deck in two more powerful halves.
2 weeks ago
Also if you're looking to get more serious, 80 cards is definitely too many. Frank Karsten wrote a great article awhile ago using math and computers to show how even 61 cards is a distinct disadvantage in the long run. Perhaps instead of a "dragon" deck you could do some good ol' RG ramp into big monsters. There's a modern deck out there right now that uses Utopia Sprawl and Arbor Elf to make big mana quickly, they often top out at Inferno Titan or Primeval Titan, but I've seen lists that use Stormbreath Dragon instead.
As you skill up you'll come to a point where you need to decide on giving up your pet cards. Silverblade Paladin and Wolfir Silverheart were some of my favorite cards ever in standard, hitting your opponent with an 8/8 double strike felt so awesome. But when Standard rotated I looked at the Modern metagame and saw there was no place for them so I put them in the trade binder. This is Magic. You aren't going to play the same deck for the rest of your life. You can have certain cards you like, but recognize their place. I love Dark Confidant, but he has no place in my Legacy Sultai Delver deck. I use him in my Modern Jund, but not Legacy.
3 weeks ago
The 3-1 Tasigur/Angler split is what Ryan Overturf prefers, so I've picked it up for the time being. Tasigur is easier to play turn 2 and his ability is very relevant. Tasigur is the better card, but he's legendary. He's a bit of a removal magnet, so it's rare to draw a 2nd and not need it. However, in this meta, where there are a lot more Fatal Pushes and quite a few 5-toughness creatures, I could see a 2/2 split. Frankly I don't know which is correct. I'll find out once I play a lot of games.
Lingering souls is my favorite tech. Jund and Control are reasonable matchups in game 1, but in games 2 and 3 Jund brings in crap like Thrun, the Last Troll, Kitchen Finks, or even Thragtusk. Ideally I'd play 1 Jace, the Mind Sculptor, 1 Liliana, the Last Hope, and 1 Search for Azcanta Flip for the grindy matchups, but I don't want to get any of those, and frankly I'm not sure they're good enough against Jund/Control post-board. Nothing else in grixis colors is strong enough. Perhaps Stormbreath Dragon, but 5 mana is a lot. HOWEVER, Lingering Souls is amazing against Jund and Control. It's amazing against Lili and Jace, it is a 2-for-1 if countered, and pretty much can't be spot removed. Backed by Countersquall and Tasigur and K-command, I think it makes the post-board matchups pretty good.
I might add a Hallowed Fountain (replacing an Island) to the main to cut Godless Shrine from the sideboard to open up 1 more sideboard spot (either for 1x Terminate or a 3rd Ceremonious Rejection), but I don't know how bad it is to have the mainboard shock.
For my sideboard in general, I'm certain I want 2x Collective Brutality, 2x Dispel, and I really like the Lingering Souls package. The rest of the sideboard is Grim Lavamancer and a pile of tron hate. Each of these are worth addressing:
Grim Lavamancer is a card I like in theory, but I don't know how well it'll play in practice. Repeated removal is great vs aggro decks and it can be another clock, but I don't know if I can play it and Tasigur in the same game. My graveyard is kinda precious. I'd need another piece of removal of some kind if I were to replace it, but I don't know what. Probably another Terminate or Dreadbore.
I don't know what my angle should be vs tron. I've tested this setup and it works with a decent win rate. But I lose if they resolve anything that's 6 mana or more. Damping Sphere is amazing, but I don't know if it's the right approach for my deck. I just can't manage to win unless I board super hard. I believe there is a way to tempo them out, but I have been unsuccessful so far in finding a configuration that works.
Vandalblast is only good against Affinity and Lantern Control, both of which are already hit hard by Ceremonious Rejection and Kolaghan's Command. I'm not too concerned about either matchup. Humans and Hollow One are scarier, so I'd board something to beat them (like Terminate) if I had another sideboard spot.
I am building it in paper and I'm getting close. I'm missing 2x Opt (waiting for the Dominaria art because it's much better), 1x Tasigur, 1x Grim Lavamancer, and 4x Damping Sphere (because it hasn't been printed yet). My goal is to get the non-Dominaria cards by the time Dominaria is printed.
3 weeks ago
So your ramp could use a little work. May I suggest the Arbor Sprawl combo. It goes like this.Turn 1: Forest + Arbor ElfTurn 2: Forest/Green Mana source + Utopia Sprawl on the other Forest. You now can tap that land for 2 mana, untap it, then tap it again. You could also use some card draw, in the form of Faithless Looting or Harmonize
also you have way too many lands, you could drop out 8 lands easy. I would say for a try: -4 Elvish Mystics-4 Llanowar Elves-4 mountains-2 Swamp-1 Rootbound Crag-1 Forest+4 Arbor Elf+4 Utopia Sprawl+4 Explore+2 Harmonize+2 Stormbreath Dragon
3 weeks ago
If you decide to make the deck more midrange/control rather than small beats, then Thundermaw Hellkite and Stormbreath Dragon are both really well positioned right now because of how effective they are against Jace.