Stormbreath Dragon

Creature — Dragon

Flying, haste, protection from white

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -4%

1.09 TIX $2.56 Foil


Stormbreath Dragon Discussion

mathimus55 on Jumanji Jundem

5 days ago

Normal Jund lists usually maximize their sources of card advantage by grinding out every little bit. You're on your way to having a fine budget build actually, but it won't be as optimal as normal Jund lists obviously. I would drop the Sylvan Caryatid real quick and add in more removal or hand disruption. Since Caryatid doesn't help you win the game(being a defender and 0/3 that can't kill creatures) it's just in a bad spot.

I would make the decision between either Goblin Dark-Dwellers or Stormbreath Dragon as your high end card and maximize there as well. The dragon is actually I'm a really good spot right now since you can't kill it cleanly with the 1-mana removal that is being played in the format, plus having haste means it's a good top deck late it the game. I would stick 4 in the deck and never look back(while it's a budget list that is). The other spots you can use for yet more interaction. Some cheaper cards I would make a priority to add would be Collective Brutality, Thoughtseize and improving the mana base with a few fetches.

It's off to a good start for a budget deck. I would make sure you're learning the roles of each card and how it adds to the deck and why card X is better once you add the upgrades.

Sorin74 on Marchesa's Bouncing Castle

1 week ago

I hadn't thought of using cards like Stormbreath Dragon! I'm definitely going to pop in some cards with monstrous and undying. Thanks so much!

TheDuggernaught on HELP: Modern Mardu Midrange

2 weeks ago

Well what type of Mardu Midrange deck do you want? There a lots of different directions Mardu can go. It can go for a Young Pyromancer/Monastery Mentor build. It can go for a Jund-esque Good Stuff build. It can go Nahiri. It can go tokens, it can go burn. There are lots of options -- and the cards you have listed above do not do much to narrow down the style you are potentially looking to play. I get that you want to play burn stuff and control -- preferably in the same card. But you have some very curious inclusions and omissions if that is what you want to play.

That being said, I cannot guarantee that the cards I suggest you will use, as they all fit into various Mardu Midrange archetypes. But cards that are good in Mardu that you do not have listed above that I can think of off the top of my head are: Terminate, Crackling Doom, Dark Confidant, Lightning Helix, Monastery Mentor, soul fire grandmaster?, Sorin, Solemn Visitor, Chandra, Torch of Defiance, Abbot of Keral Keep, Pia and Kiran Nalaar, Grim Lavamancer, Painful Truths, Murderous Cut, Dreadbore, Ajani Vengeant, Nahiri, the Harbinger/Emrakul, the Aeons Torn, Batterskull, Brimaz, King of Oreskos, Goblin Dark-Dwellers, Kitchen Finks, Blood Baron of Vizkopa, Stormbreath Dragon, Thundermaw Hellkite, Night's Whisper, Fulminator Mage, Shambling Vent, Zealous Persecution, Elspeth, Knight-Errant, and Gideon, Ally of Zendikar.

Some of the cards you have listed above, inversely, should likely not go in any list. Dash Hopes, Mana Tithe, Ojutai Exemplars, Platinum Emperion (outside a deck dedicated to that combo you described), Avaricious Dragon, Dragonlord Kolaghan, Spark Trooper, Reforge the Soul, and Colfenor's Plans are all pretty meh, and I can almost guarantee that the cards I suggested could be slotted into a deck in their stead and make the deck better.

Sargeras on Izzet Midrange on a Budget

2 weeks ago

Anger of the Gods is great if you expect to be playing creature heavy decks that play lots of 1,2,3 drops, and is Dredge hoser, however against a deck like Control, the card does effectively nothing, so you have to decide whether or not the card is good enough to have a place as a 2-3 of in the main. However, if dredge and GW decks that play cards like Kitchen Finks/Voice of Resurgence aren't a thing in your playgroup, you can be a really sneaky bastard and use Firespout instead of anger, that way you can wipe your opponent's board without killing your Chimera. (given that their stuff isn't flying too)

After a bit of playtesting, I can give you some more constructive feedback, which is

  1. While Ember Swallower is a decently sized 4/5 body for 4cmc, that is all it really is, as you need at least 3 more turns for it to become a 7/8 and try to ram through an opponent's board. (Which means it has to live that long) I'd try to swap these out for a playset of Thunderbreak Regent, this card is cheap now that it is out of standard, and is a 4/4 with Flying that has the ability to Lightning Bolt and opponent if they target it.

  2. While Spellbound Dragon has the potential to bring a lot of damage to the field, it is pretty underwhelming by itself, I'd personally recommend playing Stormbreath Dragon or Thundermaw Hellkite as these creatures are devastating when they hit the board and can win games by themselves. (They all have a synergy with Thunderbreak Regent) But playtest to see what works.

Realistically, you'd need to playtest to see what works and what doesn't work, as you are trying to homebrew up an arch-type, so there is no well-defined plan, only things you can look at and see if they work or not.

Tyr_W on I am Haste... I am Death

2 weeks ago

Haste and mowing?

The problem of these decks is that it's hard to keep drawing those dragons as they cost you a card. Re-use helps:

What cards to cut? Some cards seem a bit lost in this deck. Try and focus and cut the rest.

  • Chameleon Colossus
  • Disciple of Bolas - rather sac those biggies at instant speed: Greater Good
  • All the manadorks. They are fragile, cost a card and take a turn to get working. Better play some ramp or lands.
  • Too many tutors can make for boring games where players find the same cards every game. Do you really need them?

kellen.rice on Dragons

3 weeks ago

I think both Stormbreath Dragon and Somberwald Sage would help get out the rest of your dragons quicker and Dragon Tempest would give them haste and do extra damage. Also, Xenagos, God of Revels can help inflict massive damage, and when combined with atarka it does 24 with trample.

DemonDragonJ on Modern Master 2017 Spoilers/ Speculation

3 weeks ago

F.R.F, those were the first two examples of which I thought, but I am certain that there are other red and green rare and mythic rare cards that have not been reprinted that could use reprints, such as Khalni Hydra, Primordial Hydra, Tooth and Nail, Stormbreath Dragon, Thundermaw Hellkite, and, most notably, Doubling Season, all of which have either never been reprinted or been reprinted only once each.

Load more