|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Creature — Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormbreath Dragon Discussion
1 week ago
Fair enough! I mean, you only would need one of each, and as you say, you want to be able to hardcast them in case the game goes long and so. I would include them if you end up cutting something other than the dragons you already have, I wouldn't cut those.
Although, now that I think of it, Stormbreath Dragon would be a nice include in the deck. Even if it's just a 1 or 2 of in the sideboard. Protection from white is surprisingly relevant against Spirit tokens or stuff like Path to Exile.
Anyway, have fun brewing! I'll check the list time on time, this seems pretty cool! :D
1 week ago
Stormbreath Dragon is the first single Magic card I ever purchased.
You get +1 for the Stormy Stormbreath inclusion.
3 weeks ago
1 month ago
The deck features several early removal options Abrade, Lightning Bolt, Lightning Strike and Anger of the Gods to try and maintain us in game in the early turns. Lightning Bolt and Lightning Strike are also an option to close the game at a late stage.
Goblin Chainwhirler serves a double function: he is a good blocker and a nice board wipe from early small creatures.
This deck is meant to be a budget deck below $250.
Please give your feedback.
1 month ago
So heres my evaluation of the colors:
- has the best card value, from Dark Confidant, Liliana of the Veil, Thoughtseize, Gurmag Angler, Death's Shadow to stuff like Ad Nauseam - but if you takd a step back and pretend that you forgot the decks that are built to abuse these cards, all of them habe some significant drawbacks. They are often the best core cards but need support to be viable. Black is also the second best color for hate cards.
- best hate cards. Rest in Peace, Stony Silence, Rule of Law... etc. Its also the king of "symmetrical" (and crippling) effects and exile - exiling creatures is VERY underutilized at the moment, just consider what Declaration in Stone does to hollow one...
- is the color of counters, stupid stuff with spells (Snapcaster Mage, Gifts Ungiven... etc.) and nearly great cards, like Vapor Snag, Reality Shift, As Foretold, Disrupting Shoal, Delver of Secrets Flip and the list goes on. Its also USED TO BE the undisputed king of card filtering and card advantage but that got banned (Ponder, Brainstorm, Treasure Cruise) we have Search for Azcanta Flip, Serum Visions - the draw package is much more intact than filtering (sadly it was weaker to begin with). Problem is that red is arguably better at filtering with its loot effects - scry is good for miracles if its preceeded by a draw, while looting supports any strategy that is willing to get its hands dirty with using the grave (lets hope surveil makes blue better). (And black has plenty of good draw engines.) So its basically counters + stupid support cards for instants & sorceries.
- is a pretty good color that is pretty nice all around, but gets little to no credit as burn is an easy cop out answer wjen asked "what does red do?". Yeah it has reach, but it also has Blood Moon, Koth of the Hammer, Faithless Looting, Through the Breach all great quality cards that need no introduction. And it has some of the best 4 & 5 drops (Hazoret the Fervent, Stormbreath Dragon) - which are great in the push + bolt meta (and not that bad when you got the help of path to be able to play them early), and the vest 1drops - yes Goblin Guide is not bad - but its no Grim Lavamancer. Oh and it has all the mana acceleration you may want - Vessel of Volatility & Infernal Plunge are absurdly underappreciated cards - the former is basically a fixed Seething Song that can't be abused by storm, the latter is frickin Dark Ritual if you have cheap creatures in your deck - which is an achievable goal (not for storm though, apparently Wotc hates storm).P.s.:if you have run the old squee, all the loot effects becom card advantage engines.
During my recent excursions into mono red hollow one land, i relized that there are stupidly powerful lands like Nephalia Academy or Scavenger Grounds that simply don't fit into 3 color decks. Am i the only person who sees these cards a very good reason to not get greedy with color splashing?
1 month ago
First up, flat improvements.
Elvish Mystic - more cheap dorks is great if you want consistancy. They'll even spook your opponent into playing around Elvish Archdruid. If you want to run a lot of 5 drops you can also look at Pentad Prism.
When you don't have Lightning Bolt, there are alternative burn spells- especially in the 2 drop slot. Roast does a good job clearing out creatures. Fling (and its little brother, Thud) is devastating. The scry2 on Magma Jet is very powerful in budget decks, especially when you're frantially digging for that last point of damage. Searing Blaze can put in work.
As for alternative creature choices, things like Keldon Marauders hit like trucks in bushwhacker lists. Hidden Herbalists sometimes sees play in Burning-Tree Emissary lists alongside bushwhacker, but demands a fetchland most of the time- which is less than budget-friendly. Token generators like Dragon Fodder, Mogg War Marshal and Goblin Instigator are amazing in 8-whack lists. Skirk Prospector can back that up to power out some surprisingly resilient red and green 5 drops- of which there are too many to count, but Samut, Voice of Dissent and Stormbreath Dragon are particularly notable. Haste is very strong on a decent body, and there are lots of cards that offer it.
Bad news- costing 1 mana is mostly just lightning bolt's thing, and it defines the format. In paper, keep an eye out for damaged white border copies- they're playable sleeved, and way cheaper, and you will play them in the future.
Skullcrack or Atarka's Command are basically mandatory for decks that lose to Feed the Clan and friends. Sometimes you can make Flames of the Blood Hand work- you should have the mana to support it. If you're always going to race a deck that has lifegain, your sideboard cards should stop them gaining life, be it Everlasting Torment or Rain of Gore style (should you be looking at a longer, grindier game), there are options if you search them out.
Most of all, have fun. A lot of the most optimised decks are boring- if you love a card, play it. I still run Incandescent Soulstoke ramp at FNM sometimes. Sometimes it even wins.
1 month ago
Thundermaw Hellkite is only good vs one matchup. I'd recommend Glorybringer. Also If you are going to run Skred I don't recommend playing any non snow lands. Draconic Roar is a bad card, you're better off running Magma Jet Roast or Abrade in that spot. Also Thunderbreak Regent is a real bad card as well in my opinion. It doesn't offer much. I would just run Stormbreath Dragon and Glorybringer. prob 3 stormbreath, 4 glory. I don't like the 4 Blood Moon in the main but I guess discarding redundant copies to Sarkhan, Fireblood is okay. I could see it getting clunky though.
1 month ago
Some other mainboard options I would consider would be Glorybringer just so you can have a removal dragon if you need it, Stormbreath Dragon due to its pseudo evasion and that it acts as a mana sink for later, finally, I would look at Ratchet Bomb or even Skred however I understand not running Skred due to budget.