|Commander / EDH||Legal|
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|Theros (THS)||Mythic Rare|
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Creature — Dragon
Flying, haste, protection from white
: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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Stormbreath Dragon Discussion
1 week ago
I appreciate you trying to stay budget, so some of my suggestions are probably not going to be exactly what you're looking for budget wise, but should probably be considered in the future for your deck.
Sideboard: Ancient Grudge
1 month ago
So, the deck has been performing quite well. After taking out into the meta I've made a few changes. Opts are out, more removal is in, and man do I love playing 4x Anger of the Gods.
But I still have 1 sideboard spot left. Once upon a time I was toying with including 3-4x Leyline of the Void, but it's too narrow and expensive. Not going down that route. I'll take my chances that Hollow One is the breakout degenerate deck of the summer and won't be around next summer. Humans is neutral to good, Affinity would probably be insane if I had experience in the matchup (seriously, I never see it). RG Tron is okay to bad, Eldrazi of any kind is awful, Burn is good, Storm is fantastic. Mardu Pyromancer I don't have a good feel for, but I think it would be okay to good if I could figure out the matchup. Jund and Control are both decent, but draw-dependent.
With all of that, Liliana, the Last Hope and Search for Azcanta Flip are my top considerations, with Stormbreath Dragon or possibly Goblin Rabblemaster as secondary options. I think I want another card to bring in against Jund and Control. But I really don't know. Any thoughts?
1 month ago
The question is: "is it better than the Goblin Dark Dwellers?" The dwellers get value when they enter and are hard to block. The dragon escapes removal when opponent creatures are present and synergizes with regent's ability. Stormbreath Dragon is better if dragon synergy to legitimize Thunderbreak Regent is the plan though.
1 month ago
I suggest playing 4 Heartless Summoning. It'll ramp you 2 mana instead of 1, and the downside isn't bad at all when you can play 5 mana dragons on turn 3. I'd replace the Pillar of Origins or Dragonlord's Servant with it. If you go that route, you'd also be able to go down a couple lands, which would let you play more creatures such as Thundermaw Hellkite or Stormbreath Dragon (both of which are good dragons you should try out).
1 month ago
For sure. The 2 and 3 mana spells wipe away any threat small enough to get under. And this version feels lower than the original Prisons, that ran Hazoret the Fervent and dragons like Stormbreath Dragon and Thundermaw Hellkite. Once you have a chalice on 1/2 you are usually the only one playing magic.
1 month ago
Depends on what you expect to go up against...
I would say that 4x Abrade is a given. It can increase your removal count against decks where killing a Goblin Electromancer/Devoted Druid can make a difference between loosing or winning a game. And artifact destruction if as good as ever, its relevant against humans (due to Aether Vial), against the mirror, and give you something to attack Cranial Plating the best card in affinity against this kind of deck.
If you expect elves/merfolk Anger of the Gods is a gamechanger, and it also hates really effectively on dredge. (I would advocate agaisnt heavily sideboarding against living end, as the deck can easily steal game one and a second game just by randomly binning creatures into the grave with the loot effects, similarly to what Arcbound Ravagerdoes in affinity lists. If you face something like any flavor of griselbrand reanimator deck, you will need some dedicated grave hate :P)
Otherwise just diversify the sideboard with multi purpose hate cards - for example Dragon's Claw is great versus both burn/sleigh & storm, Damping Sphere is good vs storm, ad nauseam, tron & amulet titan - the more diverse your answers are the less likely a single Echoing Truth could lead to a game loss.
I run some strange choices in my side, that may be questionable. Hour of Devastation is a sweeper that burns everything even if humans get up their counter, or merfolk/elves are buffed to absurd proportions - and its surprisingly great when UW control boards into being gideon tribal. Harvest Pyre is a great card, but Rest in Peace and the like hoses it - so that is something to consider - Roast on the other hand, nearly covers all the same bases, its downsides being that it can't target flyers like Vendilion Clique, Stormbreath Dragon... etc. and no matter what it can never blow up Inferno Titan/Primeval Titan, and its slow against Reality Smasher as it can swing at least once. (And Lightning Axe is always an option)
If you expect a lot of humans i would strongly advocate playing Torpor Orb which is a bane of that deck (or any eqivalent effect you can find).
Chandra, Torch of Defiance just got a lot worse due to the "rework" of damage targeting rules, its damage can't be redirected to other planeswalkers anymore. Thus Vessel of Volatility got a bit more appealing, since it can't be attacked by creatures & it can power out Demigod of Revenge a turn (and a land) earlier. (Chandra has a few upsides, even though she lack that raw power, she can act as removal, a pseudo Dark Confidant, more like a better Sin Prodder - and sometimes, the effort people take to remove her lead to you winning the damage race by a few points, and her ultimate is a way to win against martyr proc decks, and in prison decks in general.
In red you also have access to some more narrow and devastating effect to hate on specific deck - if yu have such problems in the local meta, like Aura Barbs against boggles, Shatterstorm/Granulate/Shattering Spree/By Force agaisnt effinity, various eggs variants (currenlty KCI-travler), Boil if you want to hate on decks with a lot of blue, red also offers Hazoret the Fervent to shit on midrange even more (if Blood Moon wasn't enough)....
If you want to splash, black has two main attractions: Rakdos Charm & Collective Brutality - which i think are much stronger (and have more uses) than Ancient Grudge. Blue offers Izzet Charm, and white offers the best hate crds against every archetype. Going mardu gives access to Lingering Souls - maybe even in the main, which solves many problems the deck has.
1 month ago
Here's my closing thoughts on Gruul monsters in modern:
If you're willing to take a hit and lose the ability to interact with your opponent outside of stuff like Lightning Bolt and maybe even Blood Moon, Gruul is actually a pretty decent fair midrange deck. In modern, being fair isn't really what you want to be doing, but it's perfectly serviceable.
I would HEAVILY suggest topping the curve off at 5 mana with an evasive hasty threat. The two perfect examples are Stormbreath Dragon and Thundermaw Hellkite. For your other creatures, look to get some number of Tireless Tracker, Ghor-Clan Rampager, etc.
If you don't want to use those types of cards, its' also possible for you to play a gruul ramp/land destruction deck called Ponza. It can fire out big boys like Inferno Titan while making sure the opposition can't play spells.
1 month ago
Hmm.. I suppose you're right. Several people i've played against have recommended replacing Thunderbreak Regent.. Ik it makes the mana curve smooth, though.. Some people Stormbreath Dragon. What do you think?