Stormbreath Dragon

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Theros (THS) Mythic Rare

Combos Browse all

Stormbreath Dragon

Creature — Dragon

Flying, haste, protection from white

: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.

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Stormbreath Dragon Discussion

AcceleratedButchery on Mono Red Sun and Moon

2 days ago

Thanks, agree with pretty much everything there. Prefer By Force over Shatterstorm so I don't blow up my own stuff. Stormbreath Dragon and Ensnaring Bridge is a bit of a nonbo, which is why I hadn't chosen any creature win-cons, but I guess Abrade could be used to solve that.

Emzed on Mono Red Sun and Moon

2 days ago

You are a little light on win conditions. If you don't find one of your six planeswalkers, you are giving your opponent a lot of time to draw out of your lock. I think 4 Blood Moon, 4 Blood Sun and 3 Magus might be too much, 2-3 of them could be Goblin Rabblemaster or Stormbreath Dragon. Magus seems worst, since you are running Anger of the Gods.
The Madcap Experiment plan doesn't really work unless you board out all the 8 mainboard artifacts, which will rarely be correct. Dragon's Claw can be your anti Burn technology.
Vandalblast gets countered by your own Chalice, try By Force, Shattering Spree or Shatterstorm instead.

sylvannos on Need Help - Reworking Modern ...

5 days ago

I've been toying around with a Dragon Control list myself. What I've been thinking of is:

2x Cavern of Souls
9x Forest
1x Kessig Wolf Run
3x Mountain
4x Stomping Ground
4x Wooded Foothills
-------------------------------------------
Land (23)

4x Stormbreath Dragon
4x Thunderbreak Regent
4x Thundermaw Hellkite
-------------------------------------------
Creatures (12)

4x Anger of the Gods
3x Blood Moon
4x Lightning Bolt
2x Planeswalkers (likely Chandra, Flamecaller and/or Garruk Wildspeaker)
4x Pyroclasm
4x Search for Tomorrow
4x Utopia Sprawl
-------------------------------------------
Other Spells (25)

Sideboard:
-------------------------------------------
1x Blood Moon
2x Choke
1x Crumble to Dust
3x Destructive Revelry
1x Molten Rain
3x Obstinate Baloth
1x Shatterstorm
2x Thragtusk
1x Thrun, the Last Troll

The idea is to just sit on removal, toss out ramp spells, then curve into large dragon after large dragon. If you add blue in your list, I'd prioritize Serum Visions, Sarkhan Unbroken, and Silumgar's Scorn. Courser of Kruphix is also a good option, and you have those in your list.

Blood Moon and a planeswalker could come out for 4 copies of Glorybringer.

If you're not going to use Anger of the Gods and Pyroclasm maindeck, I'd strongly recommend Birds of Paradise over the other mana dorks in your list. Even then, I'd play Search for Tomorrow alongside it. That way, you set yourself up for consistent turn 3 dragons into more dragons on turn 4.

xyr0s on Temur Dragons: Khan't Touch This

5 days ago

Here's some suggested changes. But, erhm... dragons just aren't that great a strategy. So this is more of an RG ramp shell, with "add dragon to taste".

Creatures (16)

2x Courser of Kruphix4x Thunderbreak Regent4x Stormbreath Dragon4x Birds of Paradise2x Nissa, Vastwood Seer  Flip

Fewer dragons, and they all have haste. Which means they need less help getting to do damage. birds of paradise added, both as ramp, but also because they have evasion, and can be used with Kessig Wolf Run. Courser of Kruphix is nice - enough toughness to survive being bolted or Anger of the Godsed. Nissa for card advantage. I don't think you should play her until you can flip her right away.

Sorcery (10)4x Serum Visions3x Anger of the Gods3x Pyroclasm4x Search for Tomorrow2x FarseekDon't know why I left Serum Visions in, but it might be better than Rampant Growth - you have to try out what you feel you need the most, more cardselection or more mana. Otherwise: "reset-button added". All you need to do, is hold on until you have 5 or 6 mana... which means surviving early aggro. Which against means getting rid of attackers.

Land (23)

4x Forest2x Frontier Bivouac2x Haven of the Spirit Dragon3x Island5x Mountain2x Temple of Abandon2x Temple of Epiphany2x Temple of Mystery1x Kessig Wolf Run

Added Kessig Wolf Run, since it's a real threat in any ramp deck. All it needs is a Birds of Paradise or dragon token without summoning sickness... In general, consider playing some better lands. A lot of these enter the battlefield tapped, which is a set-back if you try and overtake your opponent - have a look at fastlands, shadowlands, shocklands, and all the other kinds available in modern.

Enchantment (3)

3x Dragon Tempest

Removed Temur Ascendancy, since all dragons in the deck has haste on their own. Cards that do nothing on their own are a real liability, and you had quite a lot of them. Dragon Tempest is a lot cheaper, and can actually end the game at least one turn faster, so that one I nthink you should keep.

Instant (4)

4x Lightning Bolt

I know. Boring and over-used. Also best available option, due to its low casting cost.

Planeswalker (2)

2x Sarkhan Unbroken

Sarkhan might just work. card draw, ramp, and tokens can't be all that bad.

clayperce on Need Help - Reworking Modern ...

6 days ago

alecmacaf,
No worries; thanks. I'll give it a look. Dragon-tribal is frankly VERY tough though ... there are a few playable Dragons (e.g., Stormbreath Dragon in RG Ponza and Dragonlord Ojutai in UW Control) but in general their CMC is just way too high compared to their impact. All that said, I recommend checking out this deck ... It has six Dragons in the 75, which is the most I've ever seen in a competitive Modern deck.

ZenTheGlomper on Abzan Reanimator

1 week ago

-Birds of Paradise is legal in the Brew-Off. It's the best mana dork, no contest. I don't like Arbor Elf that much, as he's not always active. Given your wealth of mana dorks, Gavony Township might give you extra late game.

-Lingering Souls with your self mill is great. It stalls aggresssive decks and gives midrange decks fits. Control can deal with it a bit easier, but it's still card advantage. Did I mention those Gavony Townships?

-Sever the Bloodline is okay, but I'm not sure you want to be wasting a removal slot for it. That's just something that will be borne out in testing, and it's great at answering a lot of popular threats. Abrupt Decay, Putrefy, Hero's Downfall, Devour Flesh... so many options.

-If you need a discard outlet, instead of going for the rickety 4C plan, you could play Liliana of the Veil. She lets you bin cards, gains card advantage with the help of flashback spells, and stops Geist of Saint Traft/Thrun, the Last Troll.

-Fiend Hunter is similarly not exciting to me. This format has a lot of efficient removal, so all he does in a lot of games is give your opponent an extra ETB trigger and some tempo.

-Blood Baron of Vizkopa is amazing. Lifelink helps you stabilize against aggro, and it has protection from so many of the format's best spells. I remember your reaction to Stormbreath Dragon (and my reactions to losing to it a lot), and Blood Baron is the WB equivalent.

clayperce on Ponza.dec (Deckbuilding Primer)

1 week ago

Apiedracr,
Thanks so much, and it's great to hear that Ponza is tearing it up in Costa Rica as well as in the US!

I haven't tried Merfolk Branchwalker personally, so I don't have a strong opinion. But I'm frankly not in a huge rush to test it ... dorks die all the time ('Bolt the Bird' has been good advice since Alpha) and I think I'd rather use the slot for a solid three-drop (even if I don't get to it until Turn 3). We'll see though; it'd be great if it (or some other two-drop) starts to see more competitive play! And if it's working for your playstyle and meta, that's AWEWSOME!.

It's a similar story with Stormbreath Dragon ... in my meta, its Protection from White is priceless, but it's a great card, and definitely on the list of Possible Ponza Tech we mention in Step 4. Glad to hear it's working for you!

I've seen two different strategies work vs. Death's Shadow decks. The first aims to use Chameleon Colossus to stop it or Beast Within/Primal Command (targeting opp with Mode 1) to kill it. The second aims to gum the board with chump blockers (from cards like Nissa, Voice of Zendikar, Pia and Kiran Nalaar, or Huntmaster of the Fells  Flip), long enough to shave off the last of their life total. I'm not sure which approach is best in a "generic" meta, but most of the Shadow players in mine pack Temur Battle Rage now, so I prefer the first.

Draw well, and thanks again!

lamoynet on Oh the Humanity

2 weeks ago

Match Report Date Unknown

Overall Record

Games 2 - 4

Matches 1 - 2

Match 1 - Win - Mono Green Stompy

I was faster and I understood the matchup. Wait until he begins to pump his creature and then use Path to Exile it for major card advantage.

Match 2 - Loss - Skred Red

Stormbreath Dragon With protection from white is impossible to stop in a mono white deck... :(

Match 3 - Loss - Saheeli

Turns out the infinite flicker combo is good in modern too. At least against my Jank type decks.

Metagame

Don't remember it was a long time ago.

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