Whisperer of the Wilds

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Common

Combos Browse all

Whisperer of the Wilds

Creature — Human Shaman

: Add to your mana pool.

Ferocious: Add to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

Price & Acquistion Set Price Alerts

FRF

Ebay

Whisperer of the Wilds Discussion

hydrothermia on My messy deck

2 months ago

Welcome to Tapped Out!

I think messy is an understatement. (lol) This is just everywhere, you need to find some form of winning condition outside of just creature board presence.

Arashin War Beast, Ghastly Conscription and Wildcall can be cut here, you really aren't relying on Morph cards for this.

You have some pieces here that can turn this into a much smoother deck. I'd suggest you get more Elvish Mystics, Arbor Elf, Elves of Deep Shadow, Grand Warlord Radha, Radha, Heir to Keld and Zhur-Taa Druids or Whisperer of the Wilds for quick mana ramp. I'd also keep Blisterpod, Call the Scions and Terrarion but have 3-4 copies of all these cards.

This is just a start, more things need to be done, but I can put only so much on each comment.

Poidem on Just fight me!

5 months ago

Hmmmm if I take out 1 Domri Rade, 2x Gruul Charm and 1 Gruul Ragebeast I would gave room for 4x Rattleclaw Mystic or 4x Whisperer of the Wilds

vbfabled on Pacific Rim Duel Decks: Kaiju

5 months ago

ZendikariWol

Yeah, I made these things I think nearly 2 years ago now, and just came back to them last month and decided to do a bit more balancing. This one kept winning too often.

I can see your point on those suggestions, but I do have slight issues with them(however trivial they may be.) I know the decks aren't perfect as far as flavor goes, but somehow having straight up humans helping the monsters that are destroying the world seems wrong. Kiora's Follower Just seems slightly more appropriate, being somewhat inhuman. Also, Whisperer of the Wilds only tapping for green would be an issue, because in my tests that was never an issue, but blue could occasionally be.

Thanks for the suggestions, though, keep em coming!

ZendikariWol on Pacific Rim Duel Decks: Kaiju

5 months ago

1) glad someone else finally had this idea, though I approached it a little differently.

2) creatures that would be great: Whisperer of the Wilds and Shaman of Forgotten Ways for ramp.

TheBloopKing on

7 months ago

Additions; Kiora, Master of the Depths, Elvish Mystic, Whisperer of the Wilds, Treasure Cruise, Negate, Dispel, Mana Leak

Subtractions; Liliana, Heretical Healer  Flip, Beastcaller Savant, Restock, Sisay's Ring, Sultai Charm, Phantom Nishoba, Merciless Eviction

This has been one of my biggest changes to a deck. Atraxa has lost it's identity and since I changed focus on the deck from counters to super friends. I got rid of Beastcaller Savant because it doesn't hit nearly as much and added in a couple mana dorks to help ramp. This deck has a problem getting things out and stopping opponents so I have added in counterspells such as Negate, Dispel and Mana Leak. Liliana, Heretical Healer  Flip was taken out as it got hard to trigger into a walker sometimes, and didn't really fit any theme to the deck.

JuQ on Omnath, Locus of Rage

7 months ago

It depends on how many crads you want to remove. I usually start with the highest costs, big flashy cards are useless if you can't play them. Anyway most of the time they will be stolen, cloned, reanimated or casted for free from your library, or just be killed by some removal or board wipe, it's way better when your oponents spend resources against other players' creatures.

Avenger of Zendikar actually not that good. If left unchecked it can finish the game, but usually by your next turn you'll have a bunch of 2/3 plants which are still not so menacing. In a deck more dedicated to give board wide buffs to your creatures can perform better. Tokens are not elementals either.
Hateflayer I really like this creature a lot, and I want to find a deck where I can abuse it (vehicles maybe?), but just by itself, it's not that good, being an elemental just doesn't justify its inclusion.
Magmatic Force Yes, this creature is insane. You don't need to do anything it just sits there throwing lightning bolts here and there. Every turn that stays alive is producing value. But the cost is super high, so not really sure about remmoving it.
Phytotitan This card actually works with the deck, but I ended cutting it from mmy deck because it really wasn't enough for the cost, it doesn't comes back until you upkeep and comes tapped, so it's not that marvelous. The good part is it comboes perfectly with Incandescent Soulstoke, but it's the only creature that goes well with it. Most of the time you don't want to throw your elementals for one attack and then sacrificing them, do you?
Incandescent Soulstoke for the reason I previously stated. Just the +1/+1 to elementals won make this guy earn its spot.
Smokebraider not a bad card, but you don't have too many elemental spells. Playing green you have available all the mana dorks you can dream of, Whisperer of the Wilds will easily give you two greens to spend on whatever you want. But you should really start by getting a Sol Ring, an absolutely broken card that should had never existed that you can get for an stupily low price. Then, the next mana rocks to include would be Worn Powerstone, Thran Dynamo and also Overgrowth. You are trying to reach a really high costs, so you need cards that give you more than one mana, spending one card on ramping one mana just isn't enough, you need to get to 7.
Soulbright Flamekin Don't let all those red mana symbols fool you. You give it six colorless mana and it gives you eight red mana, so in fact it's just producing a net two mana, but you have to spend six before, bad deal.
Wayfarer's Bauble, Sakura-Tribe Elder and Rampant Growth As I said before, spending one card to get one land ahead just isn't enough. When you are in a rush to get to the fourth mana because that's the cost of your commander and you need it to get the deck rolling then that kind of cards are great, but if you ramp like that you'll run out of cards in hand and you still won't be able to cast Omnath. You need cards that give you more than one mana.
Rite of the Raging Storm the problem with this card is when you cast it what you really need is survival. On top of that, you won't get your token until your next turn.
Second Harvest It's a "win more" card. If you have a couple or more of the Omnath tokens to duplicate I'd say you are on a confortable situation and if the opponents dont do something against it soon they are going to be in a world of pain soon anyway. I rather have a card like Heroic Intervention to keep my position on the board in case of board wipe than trying to push a bit ahead and then risk wasting the card, but that is a personal preference.

In my experiencie, the biggest problem of the deck is that in the early game you are really weak and you run out of cards if you try to rush to seven mana. So you need cheaper creatures, more card draw, board wipes and some way to pillow fort yourself.
Arbor Colossus This guy may be what you need: big, cheap, with reach, and it can even destroy some naughty dragon who dare come too close.
Ohran Viper This creature is really nice, gives you cards (hopefuly it can get you a couple of them) and if it stays back to block works as deterrent.
Chain Reaction this card can be as wild as Blasphemous Act. You won't get a better board wipe for that mana in these colors.
Thaumatic Compass  Flip helps you get lands and later becomes protection from attacks, maybe it's worth trying it out here.
I would add one more sacrifice outlet just in case, like Altar of Dementia or Spawning Pit, you don't want your small elemental tokens exiling insted of going to graveyard.
Blade of Selves Is my secret weapon. When you equip Omnath with it and attack, the myriad copies are created at the same time and because of the legendary rule (copies of Omnath are also legendary) they are all put in the graveyard as soon as they are created and you'll get one trigger for each Omnath that was alive times each Omnath that died. After geting your calculator to work out the numbers you will see that it's a whole lotta damage.

S1ayerMonkey on The Tokens Are Coming, The Tokens Are Coming!

9 months ago

foyle99 I can help with the ramp question!

I'd first add 2 or 3 more basic forests to your lands. After that, add some mana-producing creatures. Some excellent examples are: Elvish Mystic, Voyaging Satyr, Whisperer of the Wilds, Arbor Elf, and Knight of the White Orchid.

Next, add several more mana artifacts. I see you have Sol Ring and Selesnya Signet. These are excellent but not enough. Look into Manalith, Selesnya Keyrune, Selesnya Cluestone, Coldsteel Heart, and Terrarion.

Finally, look at your fetch lands. Good cards to include are: Farseek, Attune with Aether, Safewright Quest, and Rampant Growth.

Ideally you want 45-50 cards to produce mana in some form. Since you're playing green it makes things a little easier than with other colours.

Good luck and I hope I helped!

Load more