From Beyond

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Rare

Combos Browse all

Tokens

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colourless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

From Beyond Discussion

firestorms90 on THRO MOK [[Gruul Tokens]]

3 days ago

I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.

Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.

While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.

I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).

I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.

multimedia on THRO MOK [[Gruul Tokens]]

5 days ago

Hey, saw your forum topic asking for help. I haven't seen very many decks with this Commander.

Consider Fauna Shaman and Anger ? Fauna can be a repeatable creature tutor and is good to be able to discard Brawn or Anger and tutor for Mycoloth or Tendershoot, etc. I think creature ramp is better here than artifact ramp because of devour. Mana dorks are good targets to devour because before they can first be ramp. Creatures who first land ramp, getting you a land and then can be devoured is better ramp with devour.

Creature ramp to consider:

One drop mana dorks are huge reason to want to play green since other colors don't have as much of this luxury of ramp. Consider more sources of no mana cost repeatable token creation?

Eldrazi tokens can be used as ramp or devour fodder. You could also include a budget Eldrazi such as Artisan of Kozilek to be able to tutor for with Beyond. Kozilek can reanimate a creature you devoured. Garruk and Xenagos can be repeatable source of tokens. Xenagos's +1 with tokens can make a lot of ramp and Garruk can be repeatable draw, his -3 can draw a lot of cards with Thromok.

Kessig Wolf Run and Skarrg, the Rage Pits are lands that can give Thromok trample. Game Trail and Sheltered Thicket are budget Gruul dual lands and Wood Elves can search for Thicket.

If you like some of these suggestions I offer more advice including cuts. Good luck with your deck.

K1ngMars on Kooopa Meren *Suggestions Appreciated*

1 week ago

Hi, nice deck! By the way, not to be mean or anything, but this seems grabbed straight out from EDHREC, but you can easily fix it up. I enforce the comment from ZendikariWol (he helped me out with They See Me Diggin', They Hatin', my meren deck, sometime ago), in that you need to cut those things which don't really help you winning, but instead make you just "win more". I would consider trying to run more creatures, as you can recycle them any time you need them for their effects. Apart from the cards you already got suggested to add, which I suggest too, I'd also consider:

  • Ashnod's Altar is a really explosive must include card. Free sac outlet.
  • Skullwinder is super strong. can be used oplitically, but more importantly lets you buy back those noncreature cards that happen to have hit your graveyard. Plus, it's a 1/3 deathtouch.
  • Nyx Weaver is the same as the above, but can only be used once. But if it rebuys you the spell that makes you win the game, it suddenly becomes so powerful...
  • Mind Slash is a cool sac outlet, that lets you get rid of those spells you don't like, and slow your opponents down.
  • Avenger of Zendikar as it floods the board and gives you sacrifice targets. It also can pump up those token, but that's far less likely to happen. Still really solid.
  • Endrek Sahr, Master Breeder is a cool token generator if you ahve access to free sacrifice outlets, but it's a bit slow.
  • Harvester of Souls draws lots of cards. The potential of decking yourself is not that much of a problem, considering that you may draw a card, but are not obliged to.
  • From Beyond is a cool little token/mana generator, that can tutor up Smothering Abomination .
  • Izoni, Thousand-Eyed is both a sac outlet, card draw and token generator. Must have.
  • Pathbreaker Ibex and Overwhelming Stampede both make up for very powerful win conditions with all of the aforementioned token generation.
  • Woodfall Primus has recently gone down in price and it's a nice piece of removal that can be used twice if a sac outlet is provided.
  • Primal Druid is a cool dude that can chump-block and will ramp you like crazy if you start chain reanimating it. It's a worse Viridian Emissary , which is again a worse Dave .

Shabompistan on Ménagerie

2 weeks ago

If you're looking for even more token gen:

Awakening Zone , From Beyond , Master of the Wild Hunt : These all give you a token per turn, which is generally better than having to pay mana for tokens in my opinion. Eldrazi tokens also give you extra ramping utility even if you aren't swarming your opponent with them.

There are also lots of great token producing planeswalkers like Garruk, Primal Hunter or Nissa, Voice of Zendikar to name a few.

I also think it would benefit this deck to have more ramp/mana dorks. Green has so many options in these categories. Ramping up to your commander is essential once you get some tokens.

I'd suggest Primal Vigor or Doubling Season if you're okay with spending some cash to get them.

bustermal on Prossh, Skyraider of Kher EDH

2 weeks ago

so Squee, the Immortal and Eternal Scourge help combo with food chain because they can be played from exile.

Slimefoot, the Stowaway is more of an experimental add,but i like him because his ability cost mana versus just creating a token at your upkeep.

once upon a time i had both From Beyond and Creakwood Liege in the deck, but they both turned out to be 1 mana too expensive.

and Ulamog, the Infinite Gyre is the antimill card of the deck, because he forces you to shuffle your graveyard into your library.

Shabompistan on Prossh, Skyraider of Kher EDH

2 weeks ago

I see you have a mix of recursion and tokens in here. Given you have Parallel Lives and Doubling Season , I think it would be better to focus on tokens instead of the recursion like Squee, the Immortal or Eternal Scourge since they tend to be more mana intensive as well.

Slimefoot, the Stowaway is pretty mana intensive for token gen. Is there a reason for choosing that over things like Creakwood Liege or From Beyond ? They might fall off late game, but it's frees up a lot of mana.

Also why Ulamog, the Infinite Gyre ? It's a good card but I don't really see it working with anything aside from Ashnod's Altar and maybe Awakening Zone .

Flesh_Addict_ on 2: Nel Toths Forbidden Necromancy

1 month ago

Hey semsandberg,

Ramp is never an issue, it looks like it should be but tutoring out Sakura-Tribe Elder , Yavimaya Elder or Solemn Simulacrum will get you the endless mana nearly each turn due to our great leader Meren of Clan Nel Toth .

Additionally, having eldrazi scions being created by Awakening Zone and From Beyond tends to give me the edge to have a bit more mana, but I tend to usually just use them as a sac outlets due to the mana flood in nearly every game.

As for the suggestions: Pattern of Rebirth is an amazing card which I used before! but by the time I enchant one of my creatures with this, someone always removes it before it gets attached or exiles it before I can sac it or kill it, the card Journey to Eternity  Flip is what replaced it. It may not tutor a creature out but boy does it sure allow for more recursion.

Songs of the Damned is risky, when everyone plays gravehate you may be expecting a dead card in hand for a quite a while, never liked it, never will.

Blasting Station was also in the deck, but without any infinite combos and relying on this as a sac outlet was not so great, it ended up being removed for Krav, the Unredeemed which happened to be a greater sac outlet, card draw engine as well as a life gain mechanism.

And the second vampiric tutor has been removed, it was placed there by accident as I got an altered art version and failed to see I didnt remove it.

Thank you so much for your suggestions! If you have anything else please don't hesitate to comment!

mrdehring on Masked Surge

1 month ago

Combos look great! The challenge is going to be staying alive long enough and not showing your hand until it is too late for them to do anything about it.

I always found that people I play with hate seeing Authority of the Consuls and Blind Obedience . Those cards always draws a lot of attention and you get attacked a lot after it hits. How have they been for your deck? Do they slow everything down enough to stabilize, or do you tend to play them later in the game?

In a deck with so few creatures do you get to use the enchant creatures much? The Bear Umbra and Flickering Ward seem to not have a lot of good homes.

Love the Imprisoned in the Moon and the Darksteel Mutation , might I suggest Lignify , Deep Freeze and, as multimedia mentioned, Song of the Dryads as other options to make commanders useless.

You seem to want to ramp to Primal Surge as your win con and you want to buy time to get there was try out Awakening Zone as a way to make mana that happens to chump block. From Beyond also works, but people get suspicious when they see the words search and Eldrazi on the same card. Another great card to help you get to your surge is Kruphix, God of Horizons just keep floating that mana until you get enough.

With the blink effects you have I always thought Aid from the Cowl was fun. If you need something to blink look into Attunement . With the extra card drawn from playing enchantments this is a great way to dig for that surge.

Copy Enchantment because I'm sure you want more of something.

If your plan is to win with combo, make sure you protect it. If it gets milled, or countered, you will need an Eternal Witness style card. Other options that are a bit more budget friendly are Den Protector , Greenwarden of Murasa and Skullwinder .

I don't see a lot of tutors for your combo, so if you are having trouble getting them online you may want to try Planar Bridge , Planar Portal and Tamiyo's Journal are all ways to find the combos you are trying to assemble.

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From Beyond occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.14%