Hanweir Garrison


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all


Hanweir Garrison

Creature — Human Soldier

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements)

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Hanweir Garrison Discussion

Driemer84 on Brudiclad's Repurposing Plant

1 week ago

I picked up some cards I needed to make some changes I had been considering.

Krenko's Command comes in for Hanweir Garrison. I don't really care for Garrison for the same reasons I didn't like Goblin Assault and Goblin Rabblemaster. They don't do anything the turn they come into play and they force your goblin tokens to attack. If there are no profitable attacks then they are actively bad. Krenko's Command gives me what I want for one less mana. The point of all these cards is to put some tokens on the ground and Command does it more efficiently and reliably.

Inferno Titan comes in over The Locust God. The Locust God has just been an expensive token producer in this deck. You can't even copy it since it's legendary. Titan comes in as another win condition.

Hangarback Walker comes in over Sai, Master Thopterist. Sai has really been hit or miss on the amount of tokens he produces. I also am not actively looking to sacrifice artifacts so his second ability only gives me value if someone wipes the field. This isn't necessarily bad, but a lot of conditions need to be met. Hangarback Walker gives me wrath protection similar to Sai, but leaves relevant permanents behind. He also comes down a turn earlier, and its activated ability is very inexpensive.

I've also considered cutting Thopter Engineer over Sai, but Engineer always provides an extra body, and granting my artifact creatures haste is relevant with cards like Thopter Spy Network and Shadring Sphinx.

elgosu1337 on Riku-Brudiclad

1 month ago

You're missing the strongest green wincons for Brudiclad or Riku: Pathbreaker Ibex and Biovisionary. Combat Celebrant also gives infinite combats and infinite damage with Brudiclad. Angrath's Marauders is also great in multiples since the damage doubles then doubles again. Bramble Sovereign is great for making tokens in addition to Riku's trigger. Panharmonicon gives extra triggers from Riku or the stuff you copy.

You also need more stuff to make tokens early on, especially creatures you can copy with Riku, like Young Pyromancer, Master of Waves, and Hanweir Garrison. Sorceries also work since Riku can copy them, so stuff like Hordeling Outburst, Tempt with Vengeance, Sylvan Offering.

senholo on Get Oozed

1 month ago

Kjartan Wow! Some really great points here. I think I got caught up in all the fun slime/ooze cards and tried to do too much. I'd like to rework it into a Jund tribal, focused around multiples of Bloodhall Ooze, Necrotic Ooze and Predator Ooze. Expanding and including more red and black cards means I can add a few Hanweir Garrison and Hanweir Battlements safely. Balancing the colors of the deck to be more even would be great.

It'd be great if you wanted to share your ideas for the deck, I'd really appreciate it!!

_Delta_ on Help me find good cards ...

1 month ago

If it was my choice, I would go with Thantis, the warweaver. As green gives so much more options.

You have some good ideas already but a few more I think would be: Hunted Dragon, Avatar of Slaughter, No Mercy, Akroma's Memorial maybe, Kazuul, Tyrant of the Cliffs, Ophiomancer, Grenzo, Havoc Raiser, then I think you could really draw some inspiration from Queen Marchesa decks by playing some monarch cards like Skyline Despot, then stuff like Grave Titan/Hanweir Garrison/Goblin Spymaster.

When I’m off work later I will see what else I can think of. But like I already said, look at some political decks such as I suggested like Queen Marchesa, then I’m sure there’s more that I’m just not thinking of right now.

Affinity_for_MTG on Mono-Red Battle Cry (It's EXPLOSIVE)

3 months ago

plusARGON: You could absolutely replace Countryside Crusher for Alesha without a problem. :)

GoblinsBeatElves Yep, that would work on both Battle Cry as well as the Hanweir Garrison triggers. I think it might be a little slow in 1v1 games, because we have to "waste" a turn casting it and then reserve our mana for it, but it could definitely be fun in a more casual environment or in group games when you have more time to set things up. :)

Oran on Official missing/incorrect card/token thread

4 months ago

They aren't used very often but the cards don't have great meld support. I've been having to add versions of the melded cards to the deck, tutor them out and use them as though they were real life tokens. None of these cards have backs: Bruna, the Fading Light, Gisela, the Broken Blade, Graf Rats, Midnight Scavengers, Hanweir Battlements and Hanweir Garrison. Things like Brisela, Voice of Nightmares do exist but it's a pain in the ass. If Brisela, Voice of Nightmares could be a token in any deck with Bruna, the Fading Light that'd probably be the best fix Imo.

bluetigerreed on Radha's Ramp Regiment

4 months ago

I would recommend throwing in X Costed spells such as...
Tempt with Vengeance
Genesis Wave
Sylvan Offering
Squall Line

Also Consider...
Saproling Symbiosis
Shamanic Revelation
Thunderfoot Baloth
Hanweir Garrison
Wort, the Raidmother
Collective Unconscious

I would probably take out a couple of lands too. Grand Warlord Radha should be your main source of mana mid to late game (really depends on how many board wipes opponents play).

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