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|Eldritch Moon (EMN)||Rare|
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Creature — Human Soldier
Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
(Melds with Hanweir Battlements)
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Hanweir Garrison Discussion
4 days ago
Dragon Hunter might be a one of sideboard card against dragon decks.
Assemble the Legion is probably my favorite human/soldier tribal card, and it quickly gets ridiculous.
Agrus Kos, Wojek Veteran is a random card I happen to own and may be good here.
Riders of Gavony for use against tribal.
I have a blue black white red humans deck that relies on Angel of Glory's Rise, and it's a little crazy and it has most of these cards.
1 week ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 week ago
Hi, your deck looks like it's a lot of fun playing! I enjoy the power of Purphoros, God of the Forge in my own naya tokens deck.
You do not mention Goblin Rabblemaster, Hanweir Garrison and Young Pyromancer in your Budget section or alongside the cards that didn't make the cut, so I just want to suggest them because I like them.
Also Mercadia's Downfall is a nice alternative wincon against most decks, but maybe it's just not necessary in yours.
1 week ago
Hi IlGuale thanks for the upvote and the comment I really appreciate that you took the time to comment on my deck. I feel that Start to Finish is a very powerful card and I will most likely run it as a 2 of cutting two Gather the Townsfolk. On the subject of why the deck is currently in red I added it to add Butcher of the Horde because I feel it is a very good finisher especially when we are falling behind to a deck like burn or zoo because the lifelink we can give it is very beneficial alongside being a very hard to deal with threat due to it not dying to Lightning Bolt and Abrupt Decay alongside an un revolted Fatal Push. Also I feel that the current 4 Drops that I am running Butcher of the Horde and Hero of Bladehold fit very well in the deck because they provide very good synergy with the token plan and are very good in a heavily aggressive shell thus I wouldn't want to cut either of them in order to run Falkenrath Aristocrat because it dies to almost any kind of removal and then I'm forced to sacrifice creatures in order to save it more often than not and while the fact that it synergizes well with all our human tokens I find that having a large beater which grows is a little less beneficial than having a smaller beater that helps us stabilize with lifegain. Finally on the note of Young Pyromancer I would definitely run it in a non budget build of this deck having both a four of for Young Pyromancer and Monastary Mentor as our main token generators but without being able to run Monastary Mentor I feel that going all in on the cast spells for value plan would be too slow to out race many other midrange decks so I decided to run Hanweir Garrison due to the fact that it is a lot more aggressive than young pyromancer due to producing twice the amount of tokens without using a spell and also having those tokens gain virtual haste would help make the deck more aggressive. Also I feel that having Hanweir Garrison in the three drop spot helps to balance out the curve so we can make the most of our mana each turn. Also I feel that it's worth mentioning that turn 3 Garrison into turn 4 Sorin, Solemn Visitor and using his +1 allows us to swing for 7 lifelinking damage which sounds like a pretty sweet synergy.
Thank you for taking the time to look at the deck and I will 100 percent add Start to Finish to the deck because having the ability to have one of our token generators double as a removal spell sounds amazing.
1 week ago
Hi there! I like your work because i am a budget player too and W/B tokens is one of my "wanna-buy" decks, so +1.
That said, i have to ask you why do you want to play Mardu instead of Orzhov. Is it for Butcher?
Also, i have some suggestions i hope you will appreciate:
1- Falkenrath Aristocrat is a payoff in your colours which has "natural" Haste, requires sacrifices only to survive removal and grows if you feed her with human tokens.
2- Young Pyromancer would be better with more than nineteen instants and sorceries, but it's worth noting that he is cheaper than Hanweir Garrison and generates tokens without exposing himself to chumpblock.
3- I found out that Start / Finish is a solid 2x in this kind of lists thanks to its solid Aftermath side.
3 weeks ago
I'm not sure about the counter strategy since I worry it could be putting too many eggs in one basket. Hanweir Garrison seems like a strong fit though-I was even thinking about Hero of Bladehold when still considering Jeskai colors. I'll probably cut Descent of the Dragons for space. Descent, like overloaded Dragonshift, is something I'm only likely to play off a Dragonrage. But unlike Dragonshift, it needs an additional spell like Quicken to do so. I like the flavor of the card but it feels sluggish in practice. May as well toss in some Hanweir Battlements too since the Township could be an additional threat.
3 weeks ago
I brought up Vigean Hydropon because it was the first thing I thought of that makes use of the "loses all abilities" part of Dragonshift. Something like Clockwork Beetle (and the other clockwork cycle creatures) could also benefit from the "loses all abilities", too.
If you want to stay in Izzet colors, it would be easy enough to run Endless One.