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Creature — Human Soldier
Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
(Melds with Hanweir Battlements)
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Hanweir Garrison Discussion
2 days ago
bricek10The Falkenrath Gorger is a 2/1 turn one, that is nice to swing turn 2 with a Bomat Courier or Earthshaker Khenra, since the deck want a to win as early as possible. I haven't put money into the deck either, only traded for cards so when I get the Hanweir Garrison they will go in. The reason for the 2 Kari sev's is if I do have one out and one in my hand, you can swing with kari sev and then play the other one as a 1/3 blocker. But thanks for the suggestion and upvote, this is my first standard deck so I really appreciate the help.
2 days ago
why Falkenrath Gorger?
I think maybe you should remove 1x Kari Zev, Skyship Raider and put in 1x Hanweir Garrisonhanweir garrisdon's creatures dont leave the battlefield at the end of turn and you can't have 2 kari zev's out
5 days ago
Thank you for comment and suggestions!
Mana Geyser - mana never been too much problem for the deck, my playgroup is mostly three players so this one doesnt work well.
Warchief Giant - too high cmc and as I say before my palygroup is mostly three players.
Valakut, the Molten Pinnacle - nice land, several times was in maybeboard but it enters battlefield tapped and it is too much if you ask my oppinion.
Hanweir Garrison - was in deck before but was cut cuz too be really effective it needs haste and most time it was just one creature drop for .
1 week ago
I also run a The Fat Red Line - Purphoros EDH .. however mine is based on pumping out tokens. Usually end up going down in a blaze of glory with the whole table against me. I noticed you were moving away from the usually Purphy deck, but thought i would give my suggestions anyways.
Mana Geyser -- Dont know how hard up for mana you end up being, seems like you have a lot more sac outlets for mana then I run, but it's is great if you are playing 3 or 4 people per game.
Warchief Giant -- if you are playing 5 people to a table, this guy is great for Purphoros damage, if you generally play 1v1, never mind :)
Valakut, the Molten Pinnacle -- Little expensive for a land, but it has worked well for me.
Descent of the Dragons - Being able to turn a field of goblins into a field of dragons might be nice, and you get to pick the creatures, and you get more Purphoros damage
1 week ago
IlGuale I have 4 of each of Doomed Traveler, Doomed Dissenter, and Bloodsoaked Champion but decided to go with creatures that add human tokens or +1/+1. I still have them on my Maybeboard but probably won't be adding them. Hanweir Garrison and Thatcher Revolt are very interesting cards. I built this as a White/Black deck and I have never added a splash color to a 2 color deck before but if I get bored with the deck, I will definitely be adding those cards. My only problem with Hanweir Garrison is that it costs more than my 1 mana creatures. I didn't want to waste mana on creatures when I am just going to sacrifice them to Ravenous Demon Flip. Thatcher Revolt is basically a more powerful Gather the Townsfolk. I might have to look into a way to fit that card into the deck. Thanks for the suggestions!
1 week ago
Also Hanweir Garrison won't make the tokens if he is brought in with alesha, only when he is physically declared an attacker
1 week ago
What do you think about Doomed Traveler (and the similar Doomed Dissenter and Bloodsoaked Champion? The first replace itself with a flyer when it dies, while the latter can come back to be sacrificed every time you want. If you need more sacrifice-enabler, you can use Cartel Aristocrat.
If you want an aristocrat-like, even more human-based deck, you can add/replace white with red for Falkenrath Noble and Hanweir Garrison plus Thatcher Revolt as human generator. To be fair, i don't know how good this can be, but i was toying with a similar list and thought that it could interest you.
1 week ago
I never sided in Angel of Jubilation so you know but sure I'll run through the other decks to give you an idea of what you faced.
I really have to chalk this one up to experience, I just play turns a lot and know how to play it. Grand Abolisher would slow me down but wouldn't hurt me, I could Fatal Push it or just Gigadrowse and Exhaustion main phase. The Eerie Interlude plan would work but resolving Thing in the Ice Flip isn't a huge deal as you blink and then can't attack and I combo off next turn. Your deck is definitely fast enough to beat turns but I just have a good understanding of how I want that deck to run against agro.
G/W Death & Taxes
List --> G/W Ramunap Death & Taxes
Death & Taxes, also known as Hatebears, is at its heart a white control deck that aims to "tax" it's opponent by making it difficult for them to play magic with cards like Thalia, Guardian of Thraben, Flickerwisp, Ramunap Excavator, Qasali Pridemage, and Leonin Arbiter. I play Collected Company for extra value in the deck. It is a versatile deck that mixes land destruction with all out agro and control.
List --> https://www.mtggoldfish.com/archetype/modern-titan-shift#online
Titan shift is a peculiar deck that aims to win through Valakut, the Molten Pinnacle triggers, basically they ramp to play Primeval Titan and fetch the lands they need and then Scapeshift to sac those lands and play mountains or additional Valakut's for a whole bunch of triggers killing their opponent in one turn. Seeing how Lightning Bolt can't kill Primeval Titan no it wouldn't be better, in fact removal is generally pretty bad against this deck until it tries to combo off and when it does that you are probably dead anyway.
Oath of Nissa Bant Superfriends
As someone who plays Superfriends I can say that your list is one of the lists I dread seing on the other end of the table, it generally means I have to move quickly which can be difficult, this was a good matchup for you, side out most removal and play more agro.
So my list is not on here but this list on the site has a similar idea --> Salt Sisters
That list goes very light on protection but uses the lifegain/drain engine that I find effective (though I feel it plays too many of those effects), I have more pillow fort stuff like Luminarch Ascension and Sphere of Safety as well as Selfless Spirit's in my list but if you want the engine that list does a better job explaining it than I ever could.
Mono White Flicker
Though very different from my test list this is a sample list --> https://www.mtggoldfish.com/archetype/modern-eldrazi-tron-26966#paper
"Tron" refers to the Urza lands, Urza's Tower, Urza's Mine, and Urza's Power Plant, which tap for a ton of mana together. Basically tron decks get these lands and then play big things that kill you quickly. Blood Moon is great against this deck, and to answer your question, Eldrazi Tron is a variant of the tron decks that have been around for a while, and it is the best of the bunch.
Here it kinda came down to a lack of interaction on Faeries part game 2 or else you likely would have lost. Once you have a big creature though like Champion of the Parish with a ton of buffs, Hanweir Garrison, or Student of Warfare this matchup is a bit easier as Faeries can't really afford to lose life all that much.
I agree with everything but the Authority of the Consuls, Merfolk moved quicker and I didn't have much removal in hand before it was too late.
Other Questions and Comments
I wouldn't add more land just redesign the mana base, really I never had mana trouble as one mana with a Student of Warfare is a keepable hand which is kinda scary.
Whenever I had Always Watching , Metallic Mimic, and Hanweir Garrison I rested easy as the got big and so did the tokens without one having to be sacrificed in the attack, sometimes I wanted the tokens to be buffed by Always Watching but you can't have everything, the Mimic did it's job.
Cards that under performed: Eerie Interlude, good against removal but when I play agro unless its a board wipe I don't really care (when I test against control this may change). Battlefield Forge it was just painful, not bad, but painful.
Honestly it is a great card, I had no cause in these matchups for it but against control it is great so if you have room for it play it.
Cards that didn't over performed but I was grateful to have: Boros Charm, not having to level up Student of Warfare to level 7 was nice as was the burn and protection. Path to Exile, solid removal. Lightning Bolt, same thing. Aurelia, the Warleader, flexible option in the side. Disenchant, never played it but was glad it was there.
I still want to do more testing against some other matchups, I'm working on testing my turns against a G/R Vengevine deck as that seems to be getting some hype, I'll test yours out to if that happens!