|Commander / EDH||Legal|
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Creature — Human Soldier
Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.
(Melds with Hanweir Battlements)
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|Have (19)||EdenGardenz , Nemesis , Tiddilywinkus , DrPopular , GoldGhost012 , mymanpotsandpans , acbooster , voidruby , rakdos24 , Regulus1010 , Borg0th , AlertKnave8075 , cklise , Nightdragon779 , hardhitta71194 , Spinalripper , Dredgar , Va1mar , gildan_bladeborn|
|Want (2)||pskinn01 , shinobigarth|
Hanweir Garrison Discussion
1 day ago
Sigarda's Aid Sram, Senior Edificer Steam Augury? Brass Squire? Slip Through Space Sword of the Animist Obsidian Battle-Axe Hero's Blade Aqueous Form Hanweir Battlements and if you do that Hanweir Garrison Shinka, the Bloodsoaked Keep Flamekin Village
1 week ago
Yeah the crop captain was really just added for a couple extra reasons:
1) The deck was originally mono-white, but I realized how sick Hanweir Garrison could be, so I threw in red. Since I needed to add at least 8 lands of the newly added type- I figured an extra red source would justify my addition of those lands and hence- Honored Crop-Captain was brought in.
2) The deck likes those small little boosts of power and if we had say 8 tokens on turn 4/5- Honored Crop-Captain essentially adds 8 extra power to the board.
1 week ago
1 week ago
Hey cyclinggamer, Have you ever checked out the Mana Source on youtube with wedge? Recently he did a video with a red/white deck using amonkhet, Hanweir Garrison and some other interesting cards. You may want to check it out it might have something useful for your red/white.
I am keeping this particular deck mono white but I like the boros idea.
1 week ago
What I've noticed is experienced players will see Always Watching , Collective Effort, and Oketra's Monument as the threat they are and kill them off before they become dangerous. If they don't, you win, most times because you become so numerous that they just can't handle it. Just trying to help. I'm also looking at bringing in some red human fun too - not what you want, but I love the tokens from Hanweir Garrison and I really like zapping people for non-mana abilities of their permanents with Harsh Mentor.
1 week ago
I think that you need to take out Rush of Battle, Kazuul, Tyrant of the Cliffs, Herald of Dromoka, and Brighthearth Banneret and add in Declaration in Stone Thalia's Lieutenant Thalia, Heretic Cathar and make Glory-Bound Initiate a 4 of, finally add in Glorybringer and just make this deck standard. I think in modern and in legacy this deck would get ripped apart but boros exert is popular in standard right now. and then you could make it Human to help with Thalia's Lieutenant. Maybe add Hanweir Garrison too
1 week ago
2 weeks ago
Commander is certainly my favorite format!! I would be happy to give ya a few pointers for what it's worth!
One thing that I noticed off the bat is that you have lots of tapped lands! I think you will find that very annoying to you and even that you don't need quite so many dual lands in the deck. I would take out Inspiring Vantage and in stead put in Clifftop Retreat. As well, I think Hanweir Battlements does nothing for you but slow you down since your commander already gives haste. However, if you run Hanweir Garrison (which I think you should) then it might be worth leaving in!
Myriad Landscape, Needle Spires, Rugged Highlands, Scattered Groves, Sheltered Thicket, Blossoming Sands, Sunscorched Desert, Teetering Peaks and Wind-Scarred Crag could be taken out, I would throw in some more basic lands unless you feel like dropping a lot of money on a deck and get some expensive but good dual lands which don't enter tapped... but I don't think you will need those honestly.
I feel like currently the deck is all over the place! It needs a little focusing to where you want to go with this. Commander is much more fun when you focus on getting out fun combos or cards that pair well together!
I think what i'll do is tell you about some cards you don't need in here and then some cards that you should absolutely put in here, and then some directions you might want to go towards with the deck!
Ruric Thar, the Unbowed is a good card, but you are running too many non creature cards! He will hurt ya! (i built a commander deck with this guy as the commander. If you want to use him still, you can check out that deck for inspiration). Stop Hitting Yourself!
Zendikar Incarnate , Omnath, Locus of Rage and Mina and Denn, Wildborn are better for landfall decks, and won't be as much use outside of it. By the time you have 4 mana, you typically won't have more than one land card in hand at a time anyways, and if you just want the trample ability, there are much better cards out there for ya!
You can find better cards than Sylvan Reclamation for removal, depending on what you decide to do with the deck!
Wilderness Elemental is not particularly great.
Radha, Heir to Keld is not bad, but the two red mana empties from your mana pool after your combat phase ends. if you want to go for mana ramp and something similar, might i suggest Savage Ventmaw or Skyshroud Elf? Those two are similar but in different ways. The nice thing about skyshroud is that he can tap for green, red or white (since he taps for green and the second ability would allow you to use that green mana to turn it either red or white) and you can use it to filter your mana to the color you want (besides green). the mana produced by Savage Ventmaw doesn't deplete between phases.
Oversoul of Dusk while hybrid mana, is harder to cast in your 3 color deck and the card itself isn't necessarily that great. Green and white are very common colors in commander.Now Rubblebelt Raiders on the other hand.. might be worth it, and less mana intensive!
Odric, Lunarch Marshal gives all your creatures double strike and vigilance when you have your commander out.
Bastion Protector aslo pairs well with Odric.. all creatures you control get indestructible.
Odric, Master Tactician is also good for you no matter what direction you decide to go with the deck!Content goes here
I see this really going anywhere. Your commander is quite flexible!
- You could find some way to play with your commander's untap ability (with things like Intrepid Hero or Heartless Hidetsugu and other cool creature tap abilities). you could use Illusionist's Bracers to copy the untap effect when you pay the mana cost. Heck, you could untap her with that free untap. Creatures with tap abilities can tap the same turn they come out as long as you control your commander!
- You could build a token deck featuring things with "devour" creatures, Anointed Procession and Parallel Lives.
- you could focus on large creatures that you can cast to smash into opponents the same turn they come out.
That's about all I have for now.. decide what you want to do to focus the deck and I will be looking to give you ideas wherever you decide to go with this!