Hanweir Garrison

Hanweir Garrison

Creature — Human Soldier

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements)

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Trade

Have (2) metalmagic , gildan_bladeborn
Want (2) Jafjaf5 , limoonit

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Legality

Format Legality
Unformat Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
2019-10-04 Legal
Penny Dreadful Legal
Block Constructed Legal
Frontier Legal
Pioneer Legal
Casual Legal
Leviathan Legal
Vintage Legal
Oathbreaker Legal
1v1 Commander Legal
Duel Commander Legal
Commander / EDH Legal
Highlander Legal

Hanweir Garrison occurrence in decks from the last year

Latest Decks as Commander

Hanweir Garrison Discussion

Crow-Umbra on

3 weeks ago

This deck list looks pretty good! I do have a few suggestions, but take them as you want.

I'm personally a little iffy on Mangara, the Diplomat. It can definitely make games a bit tougher for go-wide & spell-slinger decks.

If you want to lean more into your aggro elements, especially going wide with tokens, check out Masako the Humorless. Some additional token makers, Mogg War Marshal, Krenko, Tin Street Kingpin, Seasoned Pyromancer, and Hanweir Garrison. Garrison doesn't trigger when you recur it with Alesha's ability though. Pyromancer can help fill your yard for Alesha, but can be a dead card if you don't have anything you would want to dump.

Tylord2894 on Meld and 'Polymorph' effects.

4 weeks ago

In the first case, you can only find one creature. You do, however, get to put Hanweir Garrison and Hanweir Battlements  Flip onto the bottom of your library in any order. In the second case, you get one permanent from the melded card.

A melded permanent in a single permanent. When it dies or is some other way changes zone, one permanent leaves the battlefield but multiple cards are put into the new zone. Notably, this means that an effect that counts the number of permanents you control only sees that melded permanent as just that, one permanent. Similarly, an effect that does something to a melded permanent will do that thing to each piece while still only "seeing" one permanent.

Hope this helps!!

WillowtheCouncil on Meld and 'Polymorph' effects.

4 weeks ago

If I meld two cards, for instance, Hanweir Garrison and Hanweir Battlements  Flip, what happens in the following two cases.

  1. I cast Reality Scramble on the melded card. Can I flip a land or a creature, or just a creature? And I assume I only flip one card, right?

  2. I cast Warp World. Do I get two permanents or one from the Melded card?

CantaPerMe on Grenzo V.2.0 Tokens

1 month ago

Ender666666 Thank you, i like your list, and initially this deck was a goblin tribal like yours. With the time i discovered that tribal it's not the optimal way to win with Grenzo in my playgroup, i had way more consistency like this.

As a fellow red player i would love to play some wacky card like Raging River, it's just out of budget.

CommanderNeyo I had Hanweir Battlements  Flip for almost two years in and i never manage to flip it. Hanweir Garrison it's a removal magnet, my playgroup doesn't really like it to stick on the board. I do think that the haste part can be pretty relevant, but i prefer keeping the synergy with Extraplanar Lens. The manabase it's definitely a work in progress, so i could change my mind.

CommanderNeyo on Grenzo V.2.0 Tokens

1 month ago

Any reason you didn't include Hanweir Battlements  Flip in your lands? It grants haste, which is useful, but also has the potential to meld with Hanweir Garrison. Not important, just wondering if you were considering it.

DaWubber on A Tale of Dragons and Humans

1 month ago

I also think the Castle Lands are a little expensive for what they do. Might consider Ketria Triome if you want a tri-land that can be searched for with something like Farseek or Skyshroud Claim (a possible replacement for Migration Path). Hanweir Battlements  Flip is a solid support that that can provide haste for a smashy dragon of your choice, and is generally solid enough that you don't need it's merge partner Hanweir Garrison, but you could include it for style points. Mosswort Bridge lets's you sneak out a big dragon if you have enough power (you will, trust me). Other solid support lands you may want to consider are Kessig Wolf Run, a finisher on a land, or Alchemist's Refuge to react to your opponents' plays.

BRG24 on Where the wild weenies are (Gruul aggro weenie)

2 months ago

Deck looks really fun. If you’re running Hanweir Garrison, you might want to consider running it’s counterpart, Hanweir Battlements. Not only is it an additional haste enabler, which is nice, but the meld creature is a strictly better token maker and a pretty nice beater itself for when you get them both out. Rhythm of the Wild is another card that springs to mind as a nice card against control, but also giving everything riot can be really useful too. Not sure if it’s too slow for the deck, but maybe something to consider? Hope this has been helpful.

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