Hanweir Garrison

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare

Combos Browse all

Tokens

Hanweir Garrison

Creature — Human Soldier

Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens onto the battlefield tapped and attacking.

(Melds with Hanweir Battlements)

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Recent Decks

Hanweir Garrison Discussion

ironman595 on Gisela's Army

1 week ago

I like the deck over all. I think it's pretty neat that your deck has an underlying "angel tribal" sub-theme to it. If you would like to expand that theme a bit then you could focus on more tribal synergies as well, like adding Bruna, the Fading Light and Herald of War. Also in your cat deck you have Herald's Horn and Urza's Incubator which I believe are better suited for this deck.

The big problem I am seeing with this deck overall is that your instants and sorcerys are a bit lacking, especially for red white, and your creature mana curve is really high. Some of the mana problems go away with the amount of rocks you run and if you switch to tribal angels you can use the artifacts and Herald of War to alleviate that a bit. Another problem is that most of your lands enter tapped.

To fix these things you could do as such (if you have the money or desire to):

-Desolation Giant (you're better off with a normal wrath)

-Jareth, Leonine Titan (doesn't have flying or reach which makes him worse)

-Kalemne's Captain (to much mana. If you have enough to monstrous, play an angel)

-Warchief Giant (this card is great, but you might want Angelic Skirmisher or Aegis Angel instead. Up to you really)

-Ancient Amphitheater (you wont be running enough giants for this to be worth it)

-Some of the cycling lands. You don't need 5. (probably Drifting Meadow & Smoldering Crater)

-Comeuppance (4 drop instant is a lot in this deck)

-Manabarbs (I like the idea, but you will need to tap many more lands than anyone else)

-Boros Keyrune (Boros Cluestone is better & it isn't worth 3 mana)

-Loxodon Warhammer (Great card, but not really useful in this high cost deck)

-Tamiyo's Journal (Too slow for this deck)

-Whispersilk Cloak (Most of your creatures already have flying)

+Bruna, the Fading Light

+Herald of War

+Angelic Skirmisher

+Generator Servant (Good mana + haste, and Sun Titan target)

+Path of Ancestry

+Hanweir Battlements (haste is good, enters untapped, don't need but could add Hanweir Garrison if you want to)

+Seraph Sanctuary (life gain is nice & angel synergy)

+Deflecting Palm (just a better Comeuppance)

+Defy Death (5 mana for an angel)

+Marshal's Anthem (anthems and brings back a bunch of creatures)

+Herald's Horn

+Urza's Incubator

+Quicksilver Amulet or Belbe's Portal (removes mana cost problem)

Other cards you might want to think about:There are plenty of other possible angels to add. The list is to big to add here, so look online if you are interested.

Path to Exile is great if you have a spare.

Wear is good, but it's a couple bucks.

Chaos Warp would be a must add if it wasn't $3.

Wraths are good at slowing down the game for you to catch up. Cards like Hour of Revelation, Day of Judgment, Blasphemous Act, Descend upon the Sinful, Rout, and Fumigate are all pretty good examples.

Vandalblast is a good artifact wrath.

Other Tribal artifacts like Door of Destinies & Vanquisher's Banner work nice too.

Kindred Boon might be a sweet enchantment to check out.

Gratuitous Violence is right up this decks ally.

Berserkers' Onslaught is pretty cool as well.

Hope this helped.

DarkStarStorm on $10 Tokens ✨

2 weeks ago

If you ever consider experimenting with colors, going red gives you access to Hanweir Garrison. Black provides Lingering Souls and Start.

RazortoothMtg on Mechanics that never really worked

3 weeks ago

I pretty much agree with all that you said there Argy

My problem with Meld, however, is simply that there are only 3 pairs of Meld creatures i all of magic. Obviously melding two together is super cool and powerful, but I just saw it so rarely I forgot it existed until I put Hanweir Battlements into my Etali, Primal Storm EDH deck and decided to put in Hanweir Garrison just because, but after a significant amount of EDH games with the deck, I still have never melded the two (and this includes the significant amount of digging through the deck I do). The only time I've seen any creatures melded in an actual game was at the EMN Prerelease- few Midnight Scavengers/Graf Rats, and a friend who pulled a prerelease Gisela, the Broken Blade and a foil Bruna, the Fading Light and managed to meld them in the last game of the finals (obviously winning the game).

Another keyword I would very much like to complain about is Ascend. Not really because it went unused or was underpowered, but because I just hate things in Magic I have no way of interacting with, such as emblems and the city's blessing. Or maybe I'm just salty about losing too many limited games to Slippery Scoundrel. Who Knows.

And about Theros block, I personally really liked Bestow even though I rarely played with it (because topdecking Invisible Stalker turn 10 feels horrible, but topdecking Flitterstep Eidolon turn 10 feels great). However, Tribute from Theros block feels like a huge failure. Just the fact that giving your opponents choices with any card other than Fact or Fiction is just generally bad- if the option they give you is still a good play, you're already far far ahead.

Kaleo42 on What Glory Looks Like

4 weeks ago

Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.

Aggravated Assault Especially this one

Fury of the Horde

Relentless Assault

Seize the Day

Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.

Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.

Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.

Smuggler's Copter, Tormenting Voice, Wild Guess looting effects are great ways to get value out of extra land draws or flashback/unearth spells.

Browbeat, Hedron Archive both give you mana or cards, one is your choice one is theirs.

Etali, Primal Storm, Stromkirk Occultist, Prophetic Flamespeaker, Wildfire Eternal are great beaters in different parts of the curve and give you more spells to play.

Sunbird's Invocation AMAZING. If your table will give you the time to play this card play it. This is up there with Aggravated Assault in my top recommendations.

Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.

Mana Accelerants

Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.

Desperate Ritual, Pyretic Ritual sometimes one extra mana is all you need, but more so filtering a colorless to two read is great.

Koth of the Hammer and Treasonous Ogre are also a decent beaters.

Mana Vault, Simian Spirit Guide good one time mana effects and both are a lower price now then they likely will be in the near future.

Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.

Hasty

Anger plays nice with the looting and wheels mentioned before.

Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.

Hammer of Purphoros, Lightning Mauler, Obsidian Battle-Axe are great because they are static like Anger and dont require any additional mana the turn you play Neheb to start attacking.

Hanweir Battlements and Swiftfoot Boots do cost a mana but one has the added protection and the other can be a surprise damage push.

ProtectionDarksteel Plate, Hammer of Nazahn especially if your table is wrath happy.

Homeward Path because your games run long enough for dumb things to happen to Neheb.

Rogue's Passage and Whispersilk Cloak unblockable can be a form of protection and obviously shroud protects.

Fork counter your counter, haha!

Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.

Captivating Crew in a creature heavy meta can wreck face.

Magus of the Moon if youre that guy and your opponents rely too much on lands.

Release the Gremlins and Smash to Smithereens deal with pesky artifacts and push damage.

Scab-Clan Berserker especially if anyone plays storm.

Stigma Lasher deals with lifegain which can otherwise be a big problem.

Stranglehold make them draw cards like you have to.

Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.

Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.

Please read the whole thing I can't check mark "suggestions" for all of these at once.

shub on Iroas, god of nope

1 month ago

You need more creatures and card draw to sustain an agro strategy. Hanweir Garrison is a good creature for attacking, as are Hero of Bladehold and Goblin Rabblemaster: depending on budget/theme restrictions. Mentor of the Meek is a place to start drawing cards.

RecklessN7 on Hazoret's Ferver

1 month ago

lilgiantrobot: Thank you for the suggestions! I have been considering Grafted Skullcap actually but at first wasn't certain what to take out for it. After some testing though I think I've decided on swapping Hanweir Garrison for it. Too many of my own spells remove both it and the token it produces for it to feel overly impactful.

Drownyard Temple is a good choice. I had forgotten about it lol

TheBooman on Dark Alley w/ Mr. Rakdos and His Eldrazi

1 month ago

If at all possible, is it possible to add Hanweir Garrison? For more interactions, tokens and sweet eldrazi melding love?

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