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March 21, 2017 8:46 p.m.
I'd highly recommend Boseiju, Who Shelters All and Riptide Laboratory for lands and Cyclonic Rift for board wipe although you can't overload it with Kaho unfortunately (Evacuation could work as well).
March 21, 2017 8:43 p.m.
@nivvius: I will try to find time to explain my reasoning on everything in my "don't suggest list" and to answer your questions:
-Pemmin's Aura: Yes, it was actually in the very first build of the deck and although it is a solid card I just don't like having to keep mana open to fuel it. Stasis is a big part of this deck and Pemmin's Aura's untap ability reduces its effectiveness drastically. I hear where you're coming from with the card slots angle but frankly i'd rather just have shroud/hexproof as a static ability and be able save the mana to counterspell board wipes or activate Vanishing's ability. Also the +/- abilities put zur at risk by reducing his toughness while not offering a whole lot of extra power (+3 max without another buff).
-Ghostly Prison/Propaganda: I feel like these are generally more useful in multiplayer builds to prevent attacks by multiple opponents, though I get that they slow down heavy aggro and token decks a lot in 1v1 as well. I usually don't care if I get attacked as i'll get the life back with lifelink later anyways and, if things get too bad I can just tutor up Solitary Confinement; also Winds of Rath, Cataclysm and Cyclonic Rift aid in defense against these types of decks. I basically just can't justify giving them a slot as they are in high demand at this stage.
-Imprisoned in the Moon: I was on the fence about this versus Darksteel Mutation and what it ultimately came down to was that if i turned something nasty like Derevi, Empyrial Tactician as you mentioned into a land my opponent would get more mana out of it and also it directly contradicts my land destruction theme by blowing up said land (and giving them back their scary bird wizard). Darksteel Mutation on the other hand is much harder to get rid of due to the indestructible factor (though they could just target the enchantment) and I don't really see the additional "land" and "planeswalker" options to outweigh the cons.
You made some good points and I appreciate you taking the time to make your suggestions!
March 16, 2017 1:02 a.m.
@ComboCrazy: I don't feel like I have enough creatures with ETB abilities to make Deadeye Navigator viable... there's no sense running it just in hopes that I draw it at the same time as Palinchron. I usually like my combo pieces to have independent functionality and I feel like Deadeye Navigator and Phantasmal Image are too frail and lackluster on their own (same with Pili-Pala) whereas Grand Architect gets shut right down by my own Mycosynth Lattice shenanigans. As far as Muddle the Mixture goes, I honestly thought i already had it in... Thanks for bringing it to my attention. Trophy Mage is a better fit here than Drift of Phantasms as it is a 2 for 1 body and search and the only 3 drops I'd want are artifacts; I added it to the maybeboard for future consideration as I don't see any obvious cut choices at the moment. Aphetto Alchemist is a bomb I didn't even know existed! I swapped it in almost right away haha. Thanks for the suggestions!
March 9, 2017 12:57 a.m.
Commander / EDH
SCORE: 148 | 378 COMMENTS | 85075 VIEWS | IN 85 FOLDERS
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Commander / EDH
SCORE: 11 | 16 COMMENTS | 3114 VIEWS | IN 4 FOLDERS
|Playing since||Saviors of Kamigawa|
|Avg. deck rating||11.42|
|Favorite formats||Legacy, Vintage, Commander / EDH, Modern|
|Good Card Suggestions||87|
|Last activity||5 days|