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Foster_I_Am The broodmoth interaction isn't a consistent reason to run emissary, I meant it as more of a fun fact haha. Hallowed Spiritkeeper is good because its ceiling is high, but compared to other fodder pieces, its floor is low. In comparison, Sultai Emissary has a medium floor and ceiling. Crawling Chorus will definitely have a place instead of Ministrant of Obligation, but I'm still considering replacing emissary with spiritkeeper.

January 29, 2023 6:25 p.m.

Foster_I_Amkirbysan Crawling Chorus is definitely a great new addition, even though it's a bit boring. Currently, I'm torn on replacing either sultai emissary, carrier thrall, or ministrant. Here's a breakdown of my thoughts:

Sultai Emissary

  • A manifest is not a token, so it triggers all our non-token death triggers, including Grim Haruspex, Midnight Reaper, Pawn of Ulamog, and Luminous Broodmoth. Not that it comes up super often, but manifests have a particularly interesting interaction with broodmoth. If any manifested permanent dies, like a land, it will come back with a flying counter.
  • We can flip over the permanent if it's a creature, meaning manifested creatures are not only fodder but card draw. Because we have 35 creatures, Emissary will effectively draw us a card one third of the time.
  • The downside is that he's 2 mana for a fodder creature, and the manifest doesn't die to Skullclamp.

Carrier Thrall

  • Tokens can sac themselves and provide mana. He effectively pays for himself with Teysa out.
  • Both sides die to Skullclamp.
  • Unfortunately 2 mana to play.

Ministrant of Obligation

  • With Teysa out, has 5 bodies for one instead of 3.
  • 3 mana is even more unfortunate than 2.

Currently, I'm considering ministrant more heavily because of how inflexible 3 mana is. I was already thinking of replacing him for Hallowed Spiritkeeper because of more potential upside, so this might be the right time to replace.

January 26, 2023 5:42 p.m.

kirbysan Yeah it's unfortunate we aren't getting many aristocrats this set.

Eloniel Vat of Rebirth is slow. If you're in a snowballing game, you might only get one activation. But if the game is super grindy and gets boardwiped many times, that's where this really shines. I would sooner run Animate Dead since it's more proactive and still strong after a boardwipe, but this isn't bad. Like Housegheist said, this is a strong budget option. I could also see playing it in a super slow meta.

January 24, 2023 4:49 p.m.

kirbysan Vraan is a complete tragedy and it pains me to even think about.

At this point I'd probably agree that Dark Prophecy is better than Weatherlight Compleated. I'm definitely gonna replace it, but I'm not sure if prophecy is going back in. Triple black is super tough and a Village Rites type card might be better. I also like jelwell's Imperial Seal suggestion. I've also been realized recently how strong Solitude would be in our list. It's another copy of Swords to Plowshares and while it does 2-for-1 us, it makes up for it by costing 0 mana, giving us a death trigger, and being a reanimation target.

jelwell I wouldn't say Body Launderer is a very good recursion card. It's nice that it's on a creature, but it's not consistent since we need a sac outlet. Conniving is nice for better card quality, but we don't many good ways to take advantage of the discard. This essentially just makes him a 4 mana reanimate that can potentially double reanimate with Teysa out. At that point, Victimize would probably be better if you really need a double reanimate at 1 less mana and not needing a separate sac outlet but only a fodder piece. Launderer also conflicts with Teysa in the 4 drop slot. I prefer Reanimate or Animate Dead over victimize since while they don't reanimate two creatures, they cost much less mana, don't require a sacrifice, and can target opposing graveyards. This gives them utility in the early and late game to cheaply bring back a fodder piece or reanimate an opposing Avenger of Zendikar.

Storm of Souls is good. I've tried it and Command the Dreadhorde out a lot and they both test well, but I didn't find a spot for either in the current build. I've been using Living Death as our sole mass recursion piece, but I've been missing a separate piece for redundancy that doesn't also come with a board wipe, so I might bring one of them back. I think its fair to run either since they both have their strengths and weaknesses.

January 20, 2023 9:11 p.m.

kirbysan Mondrak is very versatile as a creature, but I think I agree with you it doesn't do enough for us as is. We focus more on death triggers than token generation, so it doesn't get as much value in our deck as it would a pure token deck. It also conflicts with Teysa as a 4-drop engine-support card. The sac outlet is nice, but having to sac 2 creatures each time and costing 1 mana makes it sorta awkward. It's a great blocker which is nice, and I wouldn't blame anyone for playing it, but it's not efficient enough.

If you're getting color screwed with the new mana base, that's unfortunate, but even with a perfect mana base you'll be color screwed, flooded, or mana screwed sometimes. Because it takes so long to play EDH games, and everyone's meta is different, getting good experimental data is hard. Sample size is always low, so finding the best strategy relies on theoretical stats. You getting mana screwed right after changing the mana base probably may feel like a strong correlation, but it's still anecdotal and probably a coincidence. I'm yet to be mana screwed and have found the new mana base strong given that it counters a lot of strong cards in the meta, but that's also anecdotal. In theory, this amount of dual lands should be good enough to make sure we aren't color screwed a significant amount of the time. That being said, if your meta isn't playing the counter cards much and you have the fetchlands lying around, or if you like playing fetchlands, play them. It's not a huge difference in the functionality of the deck.

jelwell Weatherlight Compleated is definitely at its best on turn 2, but that also has an opportunity cost of not developing a ramp piece or fodder creature. It takes so long to get online without Teysa that I'm pretty pessimistic about it at this point. If you have a Bolas's Citadel on board, you're really ahead anyway.

I'm not a fan of Transmogrant's Crown since we already have many Skullclamp tutors, and it's much worse than clamp. If I wanted another clamp I'd play Steelshaper's Gift before this one. But if someone is making a budget Teysa list and doesn't have many tutors, crown might be good there.

I still don't know what to do with Sanguinary Priest. If he were 3 mana, he'd be a slam dunk, but 4 is competing with Grave Pact and the likes. Being able to control the board with this much precision could be powerful, but I'm still considering it.

kirbysanjelwell I'm more disappointed in the new dominus than I thought. I was hoping it'd have the same sac-indestructible ability as Mondrak. Not only do we not get a sac outlet, but the indestructible counter is pretty hard to get early on and might hurt us. At 5 mana, he's just a weaker Teysa in our 99, which stacks worse than Luminous Broodmoth. We can't afford to play too many clones of Teysa in the 99 anyway since they're expensive and clog our hand. If we have Teysa out alongside some death triggers, we're already super ahead. Much like Ratadrabik of Urborg, this card is overkill when ahead and super bad when behind.

January 19, 2023 5:49 p.m.

Foster_I_Am Since I missed Brother's War I'm gonna do a double update for that and All Will Be One once the full set is spoiled! Not many changes from Brother's War, but I've been looking at Sanguinary Priest. Weatherlight Compleated is still sus, and the new "Mondrak, Glory Dominus" is quite interesting.

January 17, 2023 5:17 p.m.

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