Choose two —
- Each opponent sacrifices a creature.
- Exile all cards from each opponent's graveyard.
- Create a 1/1 white and black Spirit creature token with flying.
- You gain 4 life.
Entwine (Choose all if you pay the entwine cost.)
Printings View all
|Modern Horizons (MH1)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Kaya's Guile Discussion
1 week ago
I think I'm starting to understand more. This is a very fun deck tbh. I still have more questions though.
Any reason to fetch for Anafenza, the Foremost ? Is it only for the dredge matchup ? What do you think or Kaya's Guile or Ashiok, Dream Render in that spot ? I guess the Kitchen Finks combo might be your answer though (and I agree it is strong).
And finally, I'm guessing you thought about Gaddock Teeg , is he absent from the wish board because he nullifies too much of your search spells ?
1 month ago
Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .
For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .
Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.
But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.
That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.
In Pioneer, Humans and Azorius Control are already good.
In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.
2 months ago
Metropolis39 Thank you for the suggestion! So, Merchant of the Vale , huh? I was interested when I saw it, and I asked myself the question I put in the primer: What does Merchant of the Vale add to the deck that it a) doesn't already do more efficiently?, b) How does it add to the pre-established game plan?, and c) what can we take out from the 75?
With these questions in mind, adventure, as a mechanic, and therefore Merchant of the Vale , are interesting, but I don't believe they add to the game plan exactly. Merchant of the Vale would replace our card draw engine, Ransack the Lab , which is replacing Faithless Looting post-ban. Ransack the Lab provides specific benefits that Merchant of the Vale can not: a) trigger Young Pyromancer to get a token, b) lower the cost of Bedlam Reveler , and c) filter our upcoming draws. The plus/benefit to Merchant of the Vale is discarding Lingering Souls or Smiting Helix for flashback and VALUE. Also, it's a decent body on the field, with stats like Kambal, Consul of Allocation . In all honesty, it might be better to play Nahiri, the Harbinger for the same effect, build with removal and a tutor ultimate effect. But, as the primer indicates, I am hesitant about Planeswalkers in Mardu Pyromancer, personally. I hope this answers your suggestion!
PastorSinnerxr Thank you for your enthusiasm! If you have any suggestions or critiques, please feel free to share them! I hope everyone here feels validated and justified when they suggest something that can improve.
mikeb388 I actually enjoy the simplicity of Burn and I was REALLY tempted to invest into the deck when I transitioned into Modern. The primer here actually has my sideboard and match-up tips against Boros Burn already posted, but I will summarize. I think Burn is a 50/50 match AFTER sideboarding. Mardu Pyromancer is too slow in game 1, with not a lot of "Control". After siding in Collective Brutality , Kambal, Consul of Allocation , and Kaya's Guile , there is more Control of the match-up. Dreadbore is HORRENDOUSLY slow and Thoughtseize turn 1 only to see a hand full of burn spells, like Lightning Bolt , Lightning Helix , and Boros Charm makes my stomach somersault. Burn will ALWAYS eventually draw to kill; the trick is to stabilize and turn around with life gain mechanics and Lingering Souls . I hope this answered the question!
3 months ago
You're definitely on the right track with lands that gain life. Here are some more: Kabira Crossroads , Glimmerpost , Inventors' Fair , Jwar Isle Refuge , Radiant Fountain , Seraph Sanctuary , Shambling Vent .
You might like these cards too: Zur's Weirding , Fountain of Renewal , Thran Turbine , Bontu's Monument , Tomorrow, Azami's Familiar , Nightmare's Thirst , Kaya's Guile , Curse of Fool's Wisdom (enchant yourself! it's super cool, I promise)
3 months ago
I have been AFK testing this new variant of Mardu Pyromancer and I think I have the ratios and inclusions that bring back that old familiar feeling of Mardu Pyromancer! I want to address some of the previous comments that I have now archived. Everything here on is brand spanking new!
JacenSolo29 I want to address some of the suggestions you made. As you can see, I actually did include one of them, so thank you for the suggestion! Kaya's Guile is a magnificent midrange/control inclusion that just fits perfectly in the sideboard against grave decks (few and far between, but still existent) and against burn for the life gain, edict/sacrifice effect, and chump blocking token. I usually bring it in in place of Kolaghan's Command or Bedlam Reveler for extra sustain. Honestly, a perfect inclusion for Mardu Pyromancer that just screams: "I do Orzhov things"! As for Monastery Mentor , it is always on my radar. I want it to work, but it just seems like an extra Young Pyromancer and always feels a turn late. I want to keep working on it, but it just doesn't fit, especially with being a splash color in the overall theme of the deck, it needs more testing.
YamishiTheWickedOne I want to try to address all your previous comments, that are under the first "update" tab. First, Seasoned Pyromancer is straight GAS. Literally, the nuts and the perfect breath of life that the deck needed to remain competitive. It's so good, that I've even seen it in Jund and Grixis Control decks as a sideboard option for card draw. Honestly, we need the full 4 copies and I would never EVER side out any of them!
YamishiTheWickedOne I tried Dreadhorde Arcanist , and it works well if you max out on every 1 cmc drop, like Inquisition of Kozilek , Thoughtseize , Fatal Push , and Path to Exile . However, since Faithless Looting got the ban axe, we need Ransack the Lab for card draw and it is 2 cmc and doesn't fit well with Dreadhorde Arcanist . It's an honest maybeboard card, but with the current build, it doesn't work.
YamishiTheWickedOne Blood Moon delays the inevitable against big mana decks. We need proactive choices that don't stall, like Fulminator Mage , Molten Rain , or Pillage . I've opted for Pillage so as to also kick some artifact behind, like Tron's plethora of artifacts and the occasional Affinity, since we can also destroy their manlands. Also, having sorcery spells help for all our creatures to trigger some type of additional VALUE advantage, minus Hazoret the Fervent .
YamishiTheWickedOne as for Yawgmoth, Thran Physician ... I don't like it, personally... it feels very "win-more" and doesn't work with the consistent in all the cmc of the cards. Besides, Plague Engineer literally takes a Phyrexian dump all over Human and other tribal decks. Yawgmoth, Thran Physician might need more testing, but I have not been excited to play him on turn 4 compared to other cards and combinations. Maybe one day he will be "emergency ban worthy" (really funny reference since I also was a Yugioh player before MtG), but as for now, he's "meh".
Thank you all for being so interested in the build and keeping the comment section alive and thriving! I appreciate the support and the enthusiasm! Here's to the future of Mardu Pyromancer!
3 months ago
To make the game last against aggro strategies you could use Ratchet Bomb as your holy hand grenade (it can get rid of tokens the same turn you cast it, or creatures with converted mana cost 1, 2, 3, relatively fast), or else, you can use Sunscour , although I would put it in the sidedeck because you may play against decks wihtout cratures -thats why i prefer Ratchet Bomb -.
You can also use Runed Halo on yourself. It can prevent black cards with "sacrifice" mechanics, or prevent the damage of a creature full of auras, and help with repetitive red cards focused on life damage.
I recommend Angel of the Dire Hour , and make sure you have 4x Resplendent Angel , after all, they can decide the game all alone. You can also have more Shalai, Voice of Plenty if you think it is necessary, although Voice of All with deathtouch ir more elegant.
Adding an extra color you could also think to exchange all your artifacts for board wipe strategies like Akroma's Vengeance , Merciless Eviction along with the Brave the Elements strategy (to save your creatures). And maybe Profane Procession Flip, Kaya's Guile and Vindicate .
You could also find better lands to match this deck. You are only using "plains". I know it demands some researching, but you gonna have to do it sooner or later.
After this you could focus on a sidedeck against discard, blue counter, or something else. Like Luminarch Ascension , which is already there, and more cards related with the graveyard.