Izzet Staticaster

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Return to Ravnica (RTR) Uncommon

Combos Browse all

Izzet Staticaster

Creature — Human Wizard

Flash

Haste

{T}: Izzet Staticaster deals 1 damage to target creature and each other creature with the same name as that creature.

Izzet Staticaster Discussion

exalted_k1d on Card creation challenge

1 month ago

Madrid, Spell Booster

Legendary Creature - Weird Wizard

Flash

Haste

: Target Instant or sorcery card in your graveyard gains jump-start until the end of turn. It's jump-start cost is equal to its converted mana cost

1/3

combination of Snapcaster Mage and Izzet Staticaster

finish the cycle, Selesnya, Simic, Dimir, Grull, Orzhov and golgari are left

Lo_Pan on Tim-Mizzet, the Combomind

3 months ago

Hey buddy,

Having no experience with Pingers, I do think you could use some more draw. You may have gone this route, but there's a whole avenue you can open up to ping yourself for value. I see Silverclad Ferocidons , but maybe consider Nin, the Pain Artist or Niv-Mizzet, the Firemind for on-them draw. Izzet Staticaster would be at home here with upside vs tokens, as does Willbreaker or Cowardice . I would look for untaps too, a la Intruder Alarm or Freed from the Real , but I can't think of many in these colors. The ol' dramatic scepter wincon (I use it in my awful Shu Yun deck) is popular, and can be sniffed out early, so pack loads of control to ensure you get it through.

SpiralWolfos on Does a card like this ...

5 months ago

I'm not sure where you're playing the deck at, but there are cards like Pestilence , Pyrohemia and Festering Evil if you're willing to put the mana into them. Fiery Confluence will also allow you to deal 1 damage 3 times, similar to the effect that cdkime was talking about. If you are using this effect for Polyraptor, I think Izzet Staticaster could be pretty cute repeatable way to ping the original Polyraptor as well as all the tokens. Hopefully you'll be able to use one of these.

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 year ago

For testing I went -2 Spell Snare, -2 fatal push, -2 Lightning Bolt

and +2 Countersquall, +1 Disdainful Stroke, +3 Molten Rain

Most tron decks sideboard some combination of Thought-Knot Seer and Thragtusk, so I think it's better to keep more Terminates than Lightning Bolts.

Beating turn 3 tron on the draw is really hard.

I've never found a hand of counterspells to be a winning hand. Eventually Tron will get more threats than I have counters and then I lose. It doesn't seem like stalling without pressure is a winning plan.


Part of the challenge is that I don't know if I can beat tron without drawing Young Pyromancer or Tasigur or Angler. Perhaps that means I should play more, but on the flip side too many creatures (in grixis) leads to hands which do nothing.

Could a version with 4 delve threats (probably 2-2 anger-tasigur split), 4 pyromancer, and 4 snapcaster function? My first instinct is to drop to 2 Kolaghan's Command.


Thoughts on the 3rd Anger of the Gods vs Izzet Staticaster in the sideboard?

enpc on Paradox Scepter Storm: cEDH Primer

1 year ago

The problem with the new Gaea's Blessing breakfast hulk combo is that the package moves at instant speed so they can just do everything in response to the damage tigger. Plus they don't have to fetch Viscera Seer (you can use the damage trigger to kill Narcomoeba) so you can get Grand Abolisher. But other than that situation, it craps on traditional breakfast hulk, yes.

Your other option could be the inclusion of a ping creature. There are four that are worth mention:

  1. Cunning Sparkmage - Fairly basic but has haste, so he can do his thing the turn he drops.

  2. Gelectrode - No haste but is a powerhouse and does work with Curiosity/Keen Sense.

  3. Vithian Stinger - No haste but can be unearthed on combo turn, giving him more resilience.

  4. Izzet Staticaster - doesn't double as a combo piece but is a house as far as killing off dorks.

I'm not sure if they're good enough for the deck, however they feel anti-meta since there is such a reliance on aman dorks and in general 1 toughness creatures. And the fact that other than Staticaster, they can all be coupled with Keen Sense/Curiosity for CA and with Dramatic Scepter to act as a win condition.

clentdc on Jeskai Pyromancer

1 year ago

Mana Leak - Counterspell

Spell Snare - Counterspell

Izzet Staticaster - Token Hate

Midnight Haunting - Snapcasterable, prowess triggering, pyromancering, thingflipping instant

Gather the Townsfolk

Cevni on 4 Color Control

1 year ago

EpicBox75 Hey.

I have also considered the problem with not having enough hard removal, currently I am trying 1 Lightning Bolt > Terminate probably, mainly cause I find the lifegain from Lightning Helix to be very strong against a lot of currnetly popular decks, but either is a viable option tbh. The Main creatures that I have had the problem with personally is Tarmogoyf , Gurmag Angler and Tasigur, the Golden Fang . I've always considered a resolved Primeval Titan to just mean gameloss, given that I haven't actually fought bloom titan in my last 800 games (according to the list I keep) and versus Titanshift it really is just game over.

Dreadbore is a card I have also been considering, sorcery speed sucks, but killing planeswalkers is obviously very helpful.

Supreme Verdict is hard to cast. There aren't many great wrath effects in modern really tho, and I really feel like the deck needs to be able to do something against a flooded board, Godless Shrine is something I have trying in place of 1 Watery Grave .

Esper Charm is prolly next on the chopping block to speak from my sideboard, what I like about the card is mainly that it does something in matchups where I normally have a lot of dead cards, like Tron, other control decks, combo decks like Ad Nauseam and Bogles (lol why bother tho), it is a decent way of dealing with cast triggers too (draw phase discard 2), but for sure isn't the best card in the deck.

Regarding matchups, I never finished the section cause I haven't had time quite yet and will now give my thoughts on how you perceived the matchups.

  • Amulet Titan: Haven't fought on MTGO in my last 800 games, can't say, my guess would be its fairly even.
  • Death and Taxes is just plain miserable too fight, a lot of the time they can just land Leonin Arbiter before you drop your second land and then it's just over, other times they draw Ghost Quarter after Ghost Quarter . This is fortunately for us not a very common deck, but def one I would avoid if possible. I honestly don't really know what put in your sideboard to deal with it effectively either as it attacks your mana, something like Alpine Moon targeting Ghost Quarter would be an options I guess, but not a massive fan of that plan as imo its otherwise not a great card and sideboard spots are scarce.
  • Storm, I actually like fighting storm with this deck, post-sideboard you can bring in Damping Sphere , Leyline of the Void and some of the general good stuff from your sideboard, you can ofc whiff and not draw any of your sideboard cards, but that's the case with all decks, but overall I have a good record against them, as both spot removal (for Baral, Chief of Compliance and Goblin Electromancer , Counterspells for EoT Gifts Ungiven and Echoing Truth together with hatepieces Damping Sphere and Leyline of the Void
  • Tron variants are all fairly annoying, as they're quite easy if you draw good (like Damping Sphere , Stony Silence , Logic Knot and some lands) basically means they don't get to play the game, while most hands w/o Damping Sphere are very hard to justify keeping as T3 World Breaker into T4 Ulamog, the Ceaseless Hunger is a real risk that not even counterspells can protect you from.
  • Burn is a matchup I personally despise, while it is winnable, I wouldn't say its good, the 4 Lightning Helix really do improve it a lot, and imo Kolaghan's Command is also good here.
  • Most Jund variants are good matchups, but jund is a very diverse deck, just a few days ago (well GB to precise), with 8 manlands, 4 Liliana of the Veil , 4 Tireless Tracker and 3 Thrun, the Last Troll maindeck, which was obviously a miserable experience, so it varies a lot depending on the jund deck. Other times they run with few of the control-hate pieces and you kinda crush them.
  • Ponza is a deck that feels tailored to fight us, strangely enough I have won both the matches I had against it, but I am fairly certain that was pretty lucky tho. Basically I just try to keep fetches uncracked for as long as possible and I am not scared of shocking myself multiple times if needed, but I am certain that my 2 wins against this deck wont repeat themself often.
  • UW(G) Spirits are actually alright to fight, Spell Queller and Geist of Saint Traft are the only real threats they have, Izzet Staticaster pulls a lot of weight here post-board too.
  • I personally hate fighting other control decks, mainly cause of Search for Azcanta  Flip and Teferi, Hero of Dominaria as they can make the matchup feel very luck reliant. How good one is against other control decks is also very much a question of how much sideboard you dedicate to it, Esper Charm , Dispel and Negate are all obviously great here, but this deck in general lacks a way to deal with t2 Search for Azcanta  Flip while being on the draw. Spell Snare could be an option, but I personally do not like the card. In general this deck has rather few ways of dealing with other control decks, if compared to for example, UW control which runs more Celestial Colonnade s and actually runs Ghost Quarter and/or Field of Ruin , while having a bit more counterspells. Overall tho, control is rather rare in the current meta and I can accept having a slightly below average winrate against the decks.
  • Hollow One variants are actually fairly reasonable with this ye, adding in a Terminate would obviously make it better, but Kolaghan's Command really is amazing here.
  • Mardu Pyromancer really comes down a lot to Blood Moon , if they manage to resolve on its generally over, but usually you have a decent shot at stopping them, or at least fetching accordingly, in which case the matchup is rather favorable, especially postboard with Izzet Staticaster

  • Humans, decent matchup, I'd say something like 60-65% in our favor probably, we got a lot of removal, but the nut draws from humans are basically unbeatable. Izzet Staticaster can also be amazing here.

  • Living End I haven't faced either, but should be good with Leyline of the Void and a few counterspells and Supreme Verdict
  • Vengebridge variants are imo easier than the straight up B/R Hollow One decks, as you can usually (not always) get a hand with Leyline of the Void and make them play a very bad aggro/midrange deck with a lot of dead cards.
  • Ironworks is one of those matchups where you will rarely drop a match, between Damping Sphere , Stony Silence , Leyline of the Void , Kolaghan's Command and counterspells you're almost gauaranteed to draw a starting hand that makes them miserable, so far my record against them in 5 - 0 with few of the sideboard games even being "real" games.
  • Death's Shadow depends a lot on what variant, Grixis is imo the worst one to face, but even that one is prolly around 45-50% chance to win, the non-blue variants are considerably easier as you can generally either stock up on burn spells and go face, or boardwipe>counter everything and win the more normal way.
  • Titanshift sucks to face, I have considered picking up Runed Halo , Leyline of Sanctity or Alpine Moon specifically for this matchup. Their actual combo isn't even the main problem, its that they can often kill you just by playing lands at you, even if you counter their bomb cards.

Stanleyman on

1 year ago

Tenhle balicek mam moc rad. Je urceny hlavne na takove to hospodske nebo domaci hrani .Dokaze udelit strasnou spostu damage uz v prvnich par kolech hry. Idealni je hrat v prvnim kole Monastery Swiftspear a hned zautocit.V dalsim kole zahrat Kiln Fiend . A pak s nim utocit a ten utok podporit kartami jako Artful Dodge cimz se stane neblokovatelnym 4/2 a s Temur Battle Rage je to pak uz 7/2 double strike s tramplem a za 2 zivoty zahrany Mutagenic Growth z nej udela nezastavitelnou obludnost 12/4 double strike,trample . Jako zalozni plan funguje Fling. Young Pyromancer bude vytvaret peknou radku tokenu kteri nam poslouzi hlavne jako blockeri. V pozdejsi fazi hry ocenime Bedlam Reveler ktery nam poskytne karetni vyhodu. Lightning Bolt tu funguje jako removal a hlavne odstranovac blockeru. Ostani kouzla jako Opt Serum Visions Manamorphose tu jsou jako proliz a aktivator Prowess u nasich potvurek.

Balicek lze urychlit vylepsenim manabase ktera je tu hodne budget a doplnenim treba o kartu Thing in the Ice  Flip , oblibeny je i Enigma Drake

Nevim si moc rady se sideboardem ,ale urcite v nem musi byt Izzet Staticaster ktery dokaze potrapit spoustu decku jako jsou elfove, zombie, tokeny atd...

Load more

Izzet Staticaster occurrence in decks from the last year

Modern:

All decks: 0.0%