Chromanticore

Legality

Format Legality
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Heirloom Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Mythic Rare

Combos Browse all

Chromanticore

Enchantment Creature — Manticore

Bestow 2WUBRG (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flying, first strike, vigilance, trample, lifelink

Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.

Chromanticore Discussion

dragonstryke58 on Can I Aura Swap Enchantment ...

4 months ago

Enchantment creatures such as Chromanticore are not aura cards while in your hand and therefore cannot be swapped in with Arcanum Wings . The reminder text of aura swap specifically says "aura card". This means a card with "enchantment - aura" in the type line.

Bestow creatures only becomes an aura spell only when cast for its bestow cost and has left your hand to be put onto the stack.

702.102a Bestow represents two static abilities, one that functions while the card with bestow is on the stack and another that functions both while it’s on the stack and while it’s on the battlefield. “Bestow [cost]” means “You may cast this card by paying [cost] rather than its mana cost.” and “If you chose to pay this spell’s bestow cost, it becomes an Aura enchantment and gains enchant creature. These effects last until one of two things happens: this spell has an illegal target as it resolves or the permanent this spell becomes, becomes unattached.” Paying a card’s bestow cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

lynx0193 on Can I Aura Swap Enchantment ...

4 months ago

I am wondering if it is possible to use Arcanum Wings aura swap ability to swap in enchantment creatures such as Chromanticore or Eidolon of Countless Battles .
If enchantment creatures are cast for their bestow cost the are auras, can this be done with aura swap?

Ender666666 on The Deckwatch [Home Base]

6 months ago

Hey everyone. Thanks for adding me to this group.

I've been on this site for about 5ish years, and have been playing off and on since Revised. EDH is my mainstay.

I'm probably best known on here for #SorryNotSorry and Everybody Loves Hypnotoad - The Gitrog [[Primer]], but my real passion is making unique versions of decks based on Commanders which are off the beaten path.

For a creature, I'll add the-best-creature-ever-invented-which-should-have-been-legendary-but-isn't-because-they-ran-out-of-room-for-more-words, Chromanticore

I really love it when people resonate with my decks, and love comments, questions and upvotes. Please feel free to engage me in brewing and critiquing your decks. I promise to be nice.

Strangelove on Golos, The Chaotic Cushion

7 months ago

For myriad:

Helm of the Host , Blade of Selves

For "colors matter" voltron:

Chromanticore , O-Kagachi, Vengeful Kami , Genju of the Realm , Yidris, Maelstrom Wielder , Maelstrom Wanderer , Maelstrom Archangel , Maelstrom Nexus

(note: the Maelstrom cards' oracle text does say "cast")

For win cons:

Simic Ascendancy , Mayael's Aria , Helix Pinnacle , etc

You can do anything with 5 colors! If you're going for chaos, look for asymmetrical combos that buff Ramos or leave you with huge card advantage.

Good luck!

wallisface on Sultai Surprise

10 months ago

Where's Chromanticore at?

BotaNickill on BotaNickill

11 months ago

PartyJ, if you are looking for more sac outlets, the two lands I just picked up survive the Child Board wipes, and can be used over and over. High Market and Miren, the Moaning Well. I also have a few clones thrown in here to help counter some of the opponents more pesky creatures or even planewalkers, nothing is better than someone casting an emrakul or some shit and you just plop out your own too. lol. it seems like you have a lot of ramp cards that search for specific lands but the only fetch-able lands you have are the shock lands. There are a couple other runs of lands that can be fetched tho, some cycling lands, aside from the original dual lands which I don't even have all a copy of all 10 of those anymore. Devotion is def a thing, and I have found that Child himself is good, but throw a Chromanticore on him and he's even better, plus thats 4 devotion to any of the 2 color god's. I see a lot of child decks on edhrec that have Maelstrom Archangel. I personally like being able to manipulate the top of my library with Sensei's Divining Top, Courser of Kruphix and the temples. plus if you don't like what you see you crack a fetch land or a tutor and get fresh cards on top to check out again. Mirri's Guile is really good in enchantress

Caerwyn on Karona Pillowfort-Enchantress

1 year ago

I'm a huge fan of Karona, and also use a pillowfort/Voltron build on her. Here are some suggestions based on my own experiences:

  • Cut Vow of Malice and Vow of Duty - besides increasing Karona's power and protecting her, the other abilities they provide are completely useless. You'll be fine with three.

  • Karona is a huge investment, so it's helpful to have some ways to protect her. Canopy Cover is probably my favourite. Most enchantments give either Hexproof or Shroud. These are both problematic--opponents can target a Hexproof Karona when they control her, and a Shrouded Karona can't be further enchanted. Canopy Cover ensures you are the only player who can target her, regardless of her controller, and adds some evasion to boot.

  • Ethereal Armor ends games, easily giving a +5/+5 bonus by the time you are ready to cast it.

  • Eldrazi Conscription combos wonderfully with Sovereigns of Lost Alara, instantly giving Karona +10/+10 and trample, with the broken Annihilator 2 starting the next combat.

  • Consider running more enchantresses--Argothian Enchantress, Eidolon of Blossoms, Mesa Enchantress, and Verduran Enchantress are all great cards to improve your early-game card draw.

  • Karona is very difficult to cast, and even more difficult to field. I've found it's very useful to have other cards that can close out the game. Chromanticore gives you a lot of value, and can even double as an aura if needed. Sigil of the Empty Throne can quickly grow out of control, producing a bunch of strong flying blockers, or an army of tribal angels to be boosted by Karona--whatever the situation requires.

  • Starfield of Nyx recurs your enchantments and can turn them into a powerful win condition.

  • Armadillo Cloak is an interesting little toy, as it gives the aura's controller the health, as opposed to giving Karona Lifelink (thus benefiting Karona's controller). It's a pretty solid way to rack up some health during your opponents' turns.

  • I'd recommend running enchantment-based ramp over artifact ramp. It has better synergy with the rest of your deck, particularly if you add enchantresses.

For some cards I would cut:

  • Gisela, Blade of Goldnight - great card, but I don't think it is necessary. While she can help speed up a game, your opponents will control Karona a large portion of the time. Your commander taking double damage most of the game is problematic.

  • Gwafa Hazid, Profiteer is a bit too slow for my taste. He comes out at turn 3 at the earliest without doing anything notable, takes another turn and more mana to activate, and dies to most every removal spell in-game, rending the investment worthless.

  • Tatyova, Benthic Druid - another wonderful card that doesn't work well in this deck. While it gives utility to the lands you draw in the later stages, you'll probably want to cast other cards on turn five.

  • Totem-Guide Hartebeest - this is a card I tested out in early iterations of my deck, and I found it awful. By the time I could cast it, I always had something better to do, and had likely already drawn and played a better tutor. Ultimately it came out to a 2/5 vanilla creature that languished in my hand.

Hopefully some of that helps. If you're curious, here is my decklist: Pinball Wizard - Karona, False God EDH.

Caerwyn on Pinball Wizard - Karona, False God EDH

1 year ago

onehitterquiter:

Pollenbright Wings is a pretty interesting little card, but I do not think there is space in the deck for it. While it plays very well with Karona, she is a difficult card to safely cast--each enchantment must also be viable on Sovereigns of Lost Alara, Celestial Ancient, or Chromanticore (or sometimes even the enchantresses, if I'm, in a bind). Fun as Pollenbright Wings could be, it does little for these other creatures, making it a dead draw if I can't get Karona fielded.

Darien, King of Kjeldor also comes out a tad late, and is a bit counterproductive with the numerous "don't attack me" enchantments going on. It's additional deterrence on a body which does not work well as a voltron base.

Tempt with Vengeance might be fun in a wider Karona deck, but I don't think this is that deck. It could be a powerful win condition if Karona is in play, but that's not a given and it has little utility other than creating non-flying chump blockers. I'll still test it some since the ramp package should lead to some explosive plays, but I'm not sure it will make the final cut.

Thanks for your feedback! Glad you enjoyed it.

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Chromanticore occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%