Deafening Clarion


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Rare

Combos Browse all

Deafening Clarion


Choose one or both —

  • Deafening Clarion deals 3 damage to each creature.
  • Creatures you control gain lifelink until end of turn.

Deafening Clarion Discussion

chamochalk on Boros Strike

1 week ago

I’d replace Citywide Bust with either Settle the Wreckage or Deafening Clarion .

I would include more Tajic, Legion's Edge to mentor your creatures and be a decent blocker since he can be given first strike, he can also protect your creatures from being burned out.

You can also do this with Shalai, Voice of Plenty which if you splash green can give your creatures +1/+1 counters.

Docgrind on Afterlife

1 week ago


Thanks for the advice, How do you feel about Drill Bit instead of Duress ? I know it's not a turn one hand disruption, but I've found that sometimes being able to take creatures is relevant. Otherwise I really like Deafening Clarion and other wrath effects. They seem really good. Now do you think just one Unbreakable Formation is enough?

DRmagic2017 on Afterlife

1 week ago

Hello! I like your deck and I'm a fan of MTG Arena too. Speaking about sideboard: 3 or 4 Duress against control and burn. Board wipes: Deafening Clarion , Settle the Wreckage , Cleansing Nova - depends on your choice and taste. Unbreakable Formation - to protect your tokens. Good luck!

AjanisLastDan on Ten Thousand Teeth

2 weeks ago

HMM, i did recently acquire that card... I like it, I think I could maybe swap Deafening Clarion for Gisela, Blade of Goldnight . I bought her for my Boros Angels deck, but Ill do the swap, and if it works out ill get another copy.

Skippyeights on Budget Pirate Aggro

2 weeks ago

Tonight I played in my first FNM since returning to the game. I have assembled some decks of my own and played a few casual games, but for my first constructed competition, I wanted something that I felt would not lead to abject failure. I ran a clone of your deck. Wow.

There were only six people so we played a causal structure with just three matches. Your beautiful deck went 2 and 1.

I was totally clueless to the meta, so I used the original build that included the Fiery Cannonade . Unfortunately, I would have been better off with the Duress package.

The first opponent was a very experienced player (it was his card shop) using a Dimir control/midrange that relied heavily on surveil for card advantage and to fuel some 2nd and 3rd turn Dimir Spybug s in the first game. Unfortunately I had to mulligan having drawn only one land. The next hand had two but I failed to draw another until the fifth turn. By then, one of the bugs was 4/4, the other was 3/3, and we had traded blows with the smaller pirates I had been able cast. Luckily, my third land let me launch a Fiery Cannonade that took out the smaller bug (alas, the heroic Rigging Runner it had blocked didn't make it) as well as the two Nightveil Sprite s that had pumped the bugs. Next turn I was able to cast a Kitesail Freebooter and when I sent a full charge the next turn, he blocked with his big (now 6/6) bug only to find a flash-cast Dire Fleet Poisoner helping out the Freebooter. Hurrah. I was able to drop in a Dire Fleet Neckbreaker and the game was quickly over. For the second game, I sideboarded in the Duress package as well as the Cast Down s and Price of Fame s. I used two of the Duress to great effect snagging countermagic both times, and the Cast Down s were useful against a wide variety of Dimir nasties like Dream Eater , Nightveil Predator , and Thief of Sanity . It took a bit of time, but I finally defeated my opponent after dropping two Neckbreakers for a big charge.

My second opponent was another recent returnee to Magic--we both tend to play with out land in front on the battlefield as was illustrated in the original MTG instruction pamphlet. He was playing an unmodified Ral Planeswalker deck. The speed of the pirate deck made short work of him in about ten minutes. For the remaining time, we swapped decks and played again. He wasn't familiar with the cards or mechanics so it was drawn out, but he was winning when the other matches ended. He also sends you compliments on the pirates...Arg.

Third match was against the winner from the other bracket. The player is the local judge, and she lives and breathes the game. She was playing a Teferi control deck. The deck was four colors (no green) and the manabase cost enough to feed a small goblin tribe for a decade--there were no basic lands. The first game I was able to get a decent start and was able to do significant damage before she cleared the board with a Deafening Clarion . She then dropped a Lyra which I was unable to answer and that game was soon over.

I almost swapped in the entire sideboard, leaving out only one of the March of the Drowned . I had a decent draw, but unfortunately, the three lands--two swamps and an Unclaimed Territory were the only land cards I drew for at least six turns. I was able to cast some pirates and did draw both Sorcerous Spyglass s and used them both against Teferi (the first was destroyed). Unfortunately, she cast a Rekindling Phoenix and without any regular red mana sources, the only way I could get rid of it was to use two Cast Down s, first during her turn, then during mine. The next turn, she cast another. After finally dropping a mountain, I was able to Lava Coil the buzzard and got in a few decent hits before the bitch Lyra hit the board again. Luckily, I drew into a Price of Fame and got rid of it, only to have her cast another. I did try to use a Dire Fleet Daredevil to borrow one of her creature kills, but she counterspelled him. My demise was as quick as it was inevitable.

Overall, the deck did well. I don't know enough about the Teferi deck to figure out what else I could have done against it, but the second round would have been much closer if I had not been mana hosed.

Having successfully used the deck, I have two questions. First, when you sideboard, what cards do you tend to pull to make room? I figure it is rather situational based on what the opponent's deck looked like in the first game, but what are the most likely cards you pull. Against the Teferi, I stripped out the Rigging Runner s and the Fiery Cannonade s. I also dropped two Ruin Raider (which may have been a mistake because she quickly burned the one I was able to cast in game 2) and all four of the Dire Fleet Poisoner s--the Deathtouch would be worthless against Lyra and I don't think she would have fallen for the same attacking Freebooter trick I pulled against my first opponent to get rid of the phoenix.

Second, what plans do you have to include cards from Allegiance? The creature cards don't fit the pirate theme, but with the possibly diminishing payoff of the Fiery Cannonade (which may change if the is a resurgence of aggro from Rakdos or Orzhov via the Allegiance cards) would it be worth it to include some non pirate creatures?

Aside from creatures, I think both Light Up the Stage and Theater of Horrors could be viable ways to get additional card advantage. With Spectacle, Light Up the Stage is a cheap way to access two more cards and you have until the end of your next turn to use them.. I saw the card used to great effect in the prerelease.

Theater of Horrors ? Don't know..your opponents see all cards as they build up, but that could be to your advantage if they focus on the potentials of the exiled cards and may not anticipate cards in hand. Plus basically drawing two card every turn without worrying about hand size? Only fear is removal that kills your enchantment andthus permanently exiling everything.

Anyway, thanks again for your deck. I am more confident about trying my decks, but I may still the sirens call to go sailing some Friday night with those scurvy seadogs. :)

jsager99 on Victory or Death ~ Mardu Midrange [RNA]

4 weeks ago

I run a similar deck with Deafening Clarion Resplendent Angel and Shalai, Voice of Plenty . Also, I run a Response / Resurgence as an early removal and late-game finisher, as well as The Immortal Sun for if I run out of gas or if they stick a Teferi. Also, some of my proportions are different from yours (e.g. 2 midnight reaper):

Here is the link if you are interested:

willwrdn on Mardu Aristocrats

1 month ago

The thing about Goblin Instigator I don't like is that it's not a multicolor spell, and I want as many as possible to get the most out of Hero of Precinct One . Could it be too restrictive on the deck as a whole? Possibly. But it's definitely a powerful card, and it's tokens can be made 2/1 vigilant lifelinkers with a Judith and Teysa on the field. If I end up not going with Hero, then I'll be checking out Goblin Instigator for sure, and probably adding Midnight Reaper too (because this deck really sorely lacks card draw).

As for Deafening Clarion ... In playtest, it frequently feels like we are out-aggroed by red decks and Boros Weenies deck, so I definitely want it somewhere in my 75. Also, not that these are by any means strong selling points, but you can also get Pontiff to survive it if you use its ability first, and also there is the option to use just the lifelink mode if necessary.

I you're right to be skeptical about it though. I think it probably belongs in the (yet to be constructed) sideboard more than anything.

xStormyx on Mardu Aristocrats

1 month ago

Goblin Instigator actually goes a long way, and works well for mardu. Also I'm skeptical about Deafening Clarion , since this is really an aggro deck and it kills all of your creatures except for Teysa and maybe Elenda

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Deafening Clarion occurrence in decks from the last year


All decks: 0.13%

Boros: 0.78%

Jeskai: 1.93%

Naya: 0.57%

Ink-Treader: 1.41%

Rainbow/All: 0.27%


All decks: 0.0%

Commander / EDH:

All decks: 0.0%

Boros: 0.06%