Wildfield Borderpost


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Common

Combos Browse all

Wildfield Borderpost


You may pay {{1}} and return a basic land you control to its owner's hand rather than pay Wildfield Borderpost's mana cost.

Wildfield Borderpost enters the battlefield tapped.

Tap: Add {{G}} or {{W}} to your mana pool.

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Wildfield Borderpost Discussion

cam13619 on Mono White Devotion

4 months ago

colton815, Wildfield Borderpost and Fieldmist Borderpost function like lands that give devotion. This deck has effectively 25 lands.

Epidilius on Mono White Tribal Goats

6 months ago

I like the deck, but why the Wildfield Borderpost? For flavour?

DRACULA150704 on Zuran Orb and armagedon

8 months ago

that is like with Wildfield Borderpost you can tap a land pay for the in the alternate casting cost, then return the same land back to your hand.

Kitnz on Karametra Enchantress

8 months ago

I'd definitely drop the Wildfield Borderpost and both Ordeals. An easy one to slot in for the Post is Darksteel Ingot. What I see that worries me most is the lack of removal. Two really good ones are Selesnya Charm and Sylvan Reclamation (easy budget picks, too). Also, might I suggest Oath of Nissa as it's likely dropped in price since rotating, and it plays well with the enchantment theme. Get Mosswort Bridge, Vitu-Ghazi, the City-Tree, Stirring Wildwood and Canopy Vista as well if you can.

Overall, I like it! It's similar to my Trostani's Enchanted Tokens deck, but going tall instead of wide.

Pygmyrhino990 on R-tifacts good??

9 months ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant


Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

supersalamandar on Selsna

1 year ago

I think you should cut the Soul Sisters. The only real payoffs I can see are Aetherflux Reservoir and Well of Lost Dreams, which doesn't seem like enough to justify the slots. Trostani can already gain you the life you need for those, so I wouldn't bother.

I would also cut the Aura of Silence for Aura Shards. I think that over the course of a game, you'll get way more value out of the repeated triggers than the taxing effect.

I would also switch out Banishing Light for Oblivion Ring.

Fertile Ground seems like an odd choice to me. You are a 2 color deck, so having a cantrip that just fixes your mana doesn't seem that great imo. For fixing, I'd run Selesnya Signet, Wildfield Borderpost, Utopia Sprawl or Talisman of Unity instead, since they also ramp you. I'd also cut Mana Bloom. Cryptolith Rite seems better in this deck.Other ramp suggestions: Skyshroud Claim, Nature's Lore, Sol Ring, Avacyn's Pilgrim.

As for lands, it looks like you're on a budget, so I'll keep it simple. Canopy Vista, Command Tower, Sungrass Prairie, Fortified Village, Temple of Plenty, Savannah and Vitu-Ghazi, the City-Tree are all pretty nice options and easy on the wallet.

Zebra Unicorn too

i'm just going to send you the rest of the cards on facebook, i got bored typing out this entire thi

chirz2792 on Marath, Multi-tool of the Wild

1 year ago

+1 for marath. I used to play him and you're absolutely right he's so underrated it's ridiculous. When I told my group I was building him one of them flat out told me not to because naya sucks. It was pretty amusing watching him get increasingly annoyed over the next few months because he couldn't beat it. Anyway, some cards that served me me well in marath were Xenagos, the Reveler, Purphoros, God of the Forge, and Cryptolith Rite. I know this isn't necessarily a token build like mine was but those cards are all still insane just with marath. Also wanted to point out that Garruk, Caller of Beasts, Darksteel Ingot, Duplicant, and Wildfield Borderpost are all in your maybeboard and your 99.

Aondail on Karametra, God of Ramp

1 year ago

Pearl Medallion doesnt seem worth it in this deck - you only have 17 spells that it affects. I feel like for the medallions to be useful you want about 25%+ for them otherwise they sit and do nothing too often. If you are looking for another mana rock you can go with Talisman of Unity or Wildfield Borderpost. The other side is you could go with Krosan Verge which gets you both a Plains and Forest when you crack it which is always nice as they don't have to be basic.

Tireless Tracker also really feels like it should be in this deck - you dont have a tonne of card draw elements - only 3 in the deck that can draw more then one card (Sundial, Primordial Sage and Soul of the Harvest) then 3x 1 shot draw effects (Elder, Solemn, Cycle Decree) this could leave you empty handed way to often. With the amount of lands though you can put into play those clues can help you stay fueled.

Nissa, Vastwood Seer  Flip i think should also get at least some consideration - with the amount of lands you can pull out from your deck to the battlefield you should find yourself with your land play a fair chunk of the time to be able to play land she grabs right away. You'll also be able flip her quickly and once flipped her +1 will either generate you more landfall triggers or help keep your hand stocked with gas.

The other thing i would suggest as a just in case depending on your local meta is either a graveyard shuffle effect (Elixir of Immortality, Bow of Nylea, Gaea's Blessing) OR a Crucible of Worlds incase you run into that guy playing mass land destruction. Im concerned that if someone armageddon's you - youre almost out of the game because you have pulled so many lands out of your deck you'll have next to none left in there to draw into and no way to really get any of them back out side of the one that Titania could get you.

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