|Commander / EDH||Legal|
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|War of the Spark (WAR)||Rare|
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Each creature deals damage to itself equal to its power.
Solar Blaze Discussion
1 week ago
Ah okay I didn't realize that. I have been away for a while. I know when I played last time, getting exiled was pretty common, but now it only seems like a low percentage.
I did update my deck to remove Justiciar's Portal and a couple others that weren't really helping me. I sideboarded all of my indestructible cards. What do you think about the current setup or would you say it would still be better to add in a few Lightning Strike s as they are instants. I am running 3 Justice Strike at the moment and I really like these cards. Same goes for Solar Blaze as more often than not, the creatures that are really dangerous have Attack >= Defense.
I have noticed more planeswalkers than usual too. So would there be a better choice than Star of Extinction for removal or should I try to find a spot for them. At least in my sideboard.
2 weeks ago
I agree that your deck would play better with Solar Blaze just because it can be cast sooner. I do recommend replacing all 6 copies of the instants in your deck. The 1 damage to all without flying is not great, even though it triggers enrage and draws a card. The indestructible card is just okay, better in draft and sealed. Constructed just doesn’t use cards like that often, unless the deck can kill the opponent very quickly, like the Infect deck in modern. Justiciars Portal seems borderline useless. Sure you can blink something and negate a removal spell, but that’s basically all it does. If you don’t have any creatures and you draw that you’re going to be very very sad. I would probably just add 2x Solar Blaze but keep Star of Extinction as a 2 of also! Besides that just replace the other 4 with removal like Lightning Strike to kill crestures, planeswalkers and finish the game in a pinch.
2 weeks ago
I currently use Star of Extinction as a board wipe that activates my dinos Enrage ability. I feel like Solar Blaze may actually be a better choice as it wouldn't kill all of my creatures, but it should still help clear out the board. Being able to board wipe earlier in game would be a huge plus as well. What do you think?
If you have other advice with this deck, I am all ears.
4 weeks ago
I don't know if you have bought a precon for commander become but maybe you have These cards either way, Cultivate , Kodama's Reach ramp you a little and fix your mana,they would be a big upgrade to Seek the Horizon . Maybe you should cut 2 mountains and put in 1 swamp and an island(your mana seems kinda imbalancend tue manawheel graph below is a help to see it easily) Beside that every wrath effect is helpful maybe you drew Solar Blaze in The Box which would be a starting point.
4 weeks ago
I was Looking around for a deck like this because I had a very similar idea to yours. I don't actually have the cards to build it, online or paper, so I thought I would ask how this build is going for you. The variant I came up with runs Naban, Dean of Iteration , Augur of Bolas , Deputy of Detention , Elite Guardmage , and two Niv-Mizzet, Parun for creatures. 20 Ins/Sor so that Augur can function, and Solar Blaze because it only kills Naban and Niv. It leans more towards control than yours, But if you don't mind I'd appreciate your input.
As for your deck, I would probably main-board Lava Coil / Justice Strike or Lightning Strike / Shock as additional removal. Niv is fantastic against most any deck and wins if you can protect him. Naru Meha, Master Wizard is also an interesting option. As for your sideboard, hmmmm... Well the new teferi and Narset are great against control. I really like Narset's Reversal over Dovin's Veto , let alone Negate , especially if you have Expansion / Explosion to work with. Also, she may not be a wizard, but Lyra Dawnbringer is kind of a good card against aggro.
1 month ago
What about Solar Blaze or Deafening Clarion for alternative board sweepers? You'd still get to draw cards off of Liliana if you have any creature tokens on board. The Wanderer isn't a bad idea either, since she prevents non-combat damage on you and other permanents.
1 month ago
Solar Blaze would be an amazing piece of removal to side board in.
1 month ago
Hey, Samut's Sprint is a really good pump spell with Feather. Instant, haste, +2 pump, scry 1 for one mana. Consider 4x Sprint? Dreadhorde Arcanist is another way to reuse instants and sorceries if you don't have Feather on the battlefield. If you do have Feather then any instant or sorcery cast from your graveyard with Arcanist's attack ability that targets a creature triggers Feather's exile ability first. The spell never goes to the graveyard to be exiled. That's a pretty powerful interaction.
Tenth District Legionnaire and Feather with pump spells seems busted especially with scry. Consider 4x Legionnaire? I like the additional of Assure as a protection spell/pump spell. Sheltering Light is also good since only one mana and scry 1. Rile is a sorcery to playtest because with Feather it's one mana draw a card on each of your turns that also can give Legionnaire or Gideon trample. Aurelia, Exemplar of Justice is good with Feather and Legionnaire since they're creatures meaning Aurelia can give one of them +2 pump, trample and vigilance until EoT. Giving trample to Legionnaire makes it a real threat.
Gideon's Sacrifice and Solar Blaze are good cards, but I don't think you need 4x of them main deck. With Strike's draw and scry from many different sources consider more of a toolbox of spells? Cards like Sacrifice and Blaze seem excellent in the toolbox. Other cards that could be in the toolbox are Rile, Sheltering Light, Reckless Rage , Deafening Clarion , Justiciar's Portal, Conclave Tribunal. I think even though Tribunal doesn't have interaction with Feather it's going to be an important main deck removal spell because it hits Planeswalkers. The same can be said for Lava Coil (exile) and Lightning Strike (any target).
Integrity / Intervention is very lackluster. Boros Guildgate is not good because it ETB tapped, not worth playing. Consider cutting it for more basic lands, 3x Plains and 1x Mountain? More basic lands helps Retreat which is a much better land.
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