Combos Browse all Suggest
- Juniper Order Ranger + Viscera Seer + Woodfall Primus
- Carrion Feeder + Juniper Order Ranger + Woodfall Primus
- Blasting Station + Juniper Order Ranger + Woodfall Primus
- Altar of Dementia + Juniper Order Ranger + Woodfall Primus
- Juniper Order Ranger + Phyrexian Altar + Woodfall Primus
- Ashnod's Altar + Juniper Order Ranger + Woodfall Primus
- Juniper Order Ranger + Puppeteer Clique + Viscera Seer
- Carrion Feeder + Juniper Order Ranger + Puppeteer Clique
- Blasting Station + Juniper Order Ranger + Puppeteer Clique
- Altar of Dementia + Juniper Order Ranger + Puppeteer Clique
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Juniper Order Ranger
Creature — Human Knight
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
1 month ago
3 months ago
Adding in because it dawned on me after the fact: If you wanted to further trim your CMC, replace Juniper Order Ranger with Good-Fortune Unicorn. Not as good as Juniper Order Ranger as it doesn't place a +1/+1 counter on itself, but it does still place a counter on the ETB'ing creature for two less mana.
Managorger Hydra and Knight of Autumn are both really strong. Avenger of Zendikar can get ridiculous really quickly. You should also look at including more spot removal, like Nature's Claim, Beast Within, and Generous Gift. Tutors like Chord of Calling, Worldly Tutor, Eladamri's Call, and Green Sun's Zenith can help add in redundancy.
Also, I'd advise replacing the taplands (lands that ETB tapped) in your landbase. These slow you down a lot. Things like Brushland, Bountiful Promenade, City of Brass, Mana Confluence, and maybe even sometimes Razorverge Thicket can be helpful. Also, fetches like Windswept Heath, Arid Mesa, Misty Rainforest, and Prismatic Vista can also speed you up tremendously because they filter lands from your deck, meaning you're more likely to draw a card that you can play instead of a land - albeit playing fetches like the ones I've listed can get rather expensive $$$ wise very quickly.
10 months ago
Might I recommend the following cards? Hamza, Guardian of Arashin, Mindless Automaton, Juniper Order Ranger, Iridescent Hornbeetle, Ridgescale Tusker, and Fertilid. Here are some cheaper rares that would make good additions if you desire! Felidar Retreat, Cathars' Crusade, and Gyre Sage
1 year ago
Some cards to consider:
Pump creatures as you go wide:
1 year ago
I am a new MTG player (been playing for ~5 months) and I need help understanding a concept about Persist. I've been working on my Ghave, Guru of Spores deck. It seems like one of the most prevalent and game winning combos are persist combinations. From my understanding, all you need is a sac outlet, something that gives ETB +1/+1 counters, and a persist creature. Thus, from my logic, something like Viscera Seer , Juniper Order Ranger , and Kitchen Finks could give me infinite life, infinite counters, and infinite scry.
With this being said, my pod/group tells me that an equal amount of +1/+1 counters and -1/-1 counters do not negate each other in terms of status effect. In order words, they DO cancel each other out in terms of power and toughness of a creature but they DO NOT cancel in terms of status effect. Meaning once a creature receives a -1/-1 counter, regardless of whether this counter is mathematically nullified by a +1/+1 counter, the status/presence of the -1/-1 counter is still there, meaning that Kitchen Finks would not be able to come back to the battlefield due to the -1/-1 counter regardless of how many +1/+1 counters it has. Think of the -1/-1 counter as like a label on a creature. I can clarify on this a little more if you guys like and also ask my friends more about their rationale.
Overall, I have never thought about this reasoning until I played with my friends yesterday. Half of my combo lines involve Persist and the idea that -1/-1 counters cannot be nullified if an equal amount of +1/+1 counters are given handicaps my deck from a competitive point of view. Thus, I need you guys to help me settle the debate; am I wrong on this? If not, how do I convince my group?
1 year ago
If you end up leaning into the +1/+1 theme, Sweet-Gum Recluse is an underrated gem in your deck! 0 power means that whenever you mutate your commander, you can fetch this guy out of the bin for free. And the wording on it means that you get to place 3 +1/+1 counters on each of the creatures you just got from the grave! Juniper Order Ranger is along those same lines of good counters!
Buried Alive can be another decent card, though I think it's more useful if you're going for more of a combo win with something like a Saffi loop. If you're wanting to go the turbo route, Hermit Druid can put in some work to get your graveyard set up. Golgari Grave-Troll is the same idea.
Body Snatcher is a weird old card that can help get your graveyard and recursion going.
Hope that gives you some ideas! I was initially going to suggest more lands, but in goldfishing you seem to be in a sweet spot for mana!
1 year ago
fun deck :) Some suggestions that could be good role players here are cards that put counters on creatures on ETB and similar, so Good-Fortune Unicorn , Renata, Called to the Hunt , Juniper Order Ranger and Felidar Retreat . And Crystalline Crawler and Workhorse would be excellent mana dorks ;)
also not sure if you want to go in that direction but some neat combo pieces would be the new Heliod, Kitchen Finks and Woodfall Primus.
1 year ago
Thoughts on these? Desecrated Tomb , Wild Cantor , Burning-Tree Emissary , Brion Stoutarm , Elvish Hexhunter , Goblin Legionnaire , Qasali Pridemage , Knight of New Alara , Wort, the Raidmother , Bronzebeak Moa , Juniper Order Ranger , Hans Eriksson , Harmonic Sliver , Karametra, God of Harvests , Ravager Wurm , Vithian Renegades