Fieldmist Borderpost

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy (ARC) Common
Alara Reborn (ARB) Common

Combos Browse all

Fieldmist Borderpost

Artifact

You may pay {{1}} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost.

Fieldmist Borderpost enters the battlefield tapped.

Tap: Add {{W}} or {{U}} to your mana pool.

Price & Acquistion Set Price Alerts

ARC

ARB

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Recent Decks

Fieldmist Borderpost Discussion

DVLuca on Agustin

2 months ago

Hi man, I've seen your post on reddit and, with that budget, I think you need some rocks like Sol Ring, Azorius Signet Fellwar Stone Chromatic Lantern Fieldmist Borderpost instead of 5 lands. Still for the land part Land Tax will give you an easy land drod and Compulsion instead of Gift of Estates and Careful Consideration. I dont know if you avoided it intentionally but with Strionic Resonator you can combo off with Brago, King Eternal. Still a good list and +1 for me!

cam13619 on Mono White Devotion

4 months ago

colton815, Wildfield Borderpost and Fieldmist Borderpost function like lands that give devotion. This deck has effectively 25 lands.

Funkydiscogod on Heronomy

9 months ago

What about Fieldmist Borderpost?

You can think of them as land that enters the battlefield tapped, but their upside is that they count as a white permanent for View from Above.

The downside is that it's an artifact, but in modern, most of the artifact destruction I see is in the sideboard, and a few borderposts usually aren't worth boarding in.

It is worth considering.

Pygmyrhino990 on R-tifacts good??

9 months ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant

Manalith

Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

Landonius on Enchanted Blade

11 months ago

Well, to use the borderposts more efficiently, you might want to up the number of basic lands in your deck, maybe cutting Scoured Barrens or a Tranquil Cove. Going up to 4 Evolving Wilds could be helpful too to make sure you can get all 3 colors. I don't think I'd go overboard on borderposts, but 2 Fieldmist Borderpost and one Mistvein Borderpost seems reasonable. Also, if you want another two-mana removal-esque spell that's also multicolored, Curse of Chains and Pillory of the Sleepless are cool. It all depends on what works best during testing.

Funkydiscogod on Simic Infinite Counters Combo deck ...

11 months ago

Sage of Hours+View from Above+Fieldmist Borderpost is a pretty low opportunity cost to add one more infinite turn combo.

wereotter on Embrace the Great Work

1 year ago

Re: Azorius Chancery,

It's not always a bad card to play, it just depends a lot on your meta, really. It's slower than a lot of other lands, but if your meta isn't hyper aggressive, or if people don't run land destruction, then that doesn't matter as much. For me, however, I've replaced the three ally color bounce lands with Fieldmist Borderpost, Mistvein Borderpost, and Veinfire Borderpost since they are not only artifacts for any abilities that care about that, but they can be hard cast on later turns if they're drawn, or can be cast in a similar way to the bounce lands early on.

I will also add in that I think that Ichor Wellspring is better for this commander than Night's Whisper considering that it's an artifact you WANT to sacrifice to Breya's ability, so unlike the previous comment, it's not just "draw two cards" but it's "draw two cards and, choose one: deal 3 damage to target player, target creature gets -4/-4 till end of turn, or you gain 5 life"

As far as my own suggestions: with only 4 swamps in your deck, turning on your Tainted Isle is going to be tough. If you want the black/blue land, Drowned Catacomb is probably better, but even better still I would say is Inventors' Fair since it can tutor up artifacts for you. Marionette Master is definitely a card to consider since it can have an opponent lose 8 life every time you use Breya's ability, and that card alone has won me games. Also I'm not seeing that you have many ways to get your artifacts back once you sacrifice them. I'd suggest at least a Goblin Welder as not only will he get back the things you want, but he pairs nicely with your Pia's Revolution

Darth_Savage on Jace's Zombie Mill

1 year ago

I'd say you need Altar of the Brood, example -

Turn 1: Island, tap for Hedron Crab

Turn 2: Tap for Altar of the Brood, Island, opponent mills 3 from crab + 1 from Alter, tap for Mistvein Borderpost or Fieldmist Borderpost return the tapped Island, opponent mills 1 from Alter.

Turn 3: Evolving Wilds, opponent mills 3 from crab + 1 from Alter, crack the Wilds and fetch, opponent mills 3 from crab + 1 from Alter, you still have 2 mana 1 from XXXX Borderpost and 1 Island to play with...

Also I think the borderposts, for a splash of white or black would make sense, heck they provide extra ramp anyway... Also Dream Twist, Thought Scour and Drowner Initiate (extra salt the borderposts are blue) will help mill and Shadow of Doubt can shut down a fetch land or tutor. Last thought Jace Beleren might be the better Jace here...

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