Hidetsugu Consumes All

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Vessel of the All-Consuming  Flip

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hidetsugu Consumes All

Enchantment — Saga

(As this Saga enters the battlefield and after your draw step, put a lore counter on this and activate and/or enable the ability of the saga tied to the required number of counters.)

— Destroy each nonland permanent with converted mana cost/mana value 1 or less.

— Exile all cards in all graveyards.

— Exile this Saga, then return this to the battlefield transformed under your control.

zapyourtumor on Dragons,Speed, and Control

1 year ago

First off, if you are going for a more midrange-control type deck where you control the board before slamming down big haymakers, cards like Dragonlord's Servant and other ramp spells that aim to turbo out dragons faster don't actually fit well with the deck. I would cut all 3 copies and replace with more interaction.

Moonveil Regent is a dragon I really like, since it generates a ton of card advantage once you're in top decking mode (which most midrange decks aim to get to). Could maybe slot in 2.

You could potentially cut a land and go down to 22, if you need to. I also think that you should run fetches if you can afford them, along with a few utility lands.

Draconic Roar is cute and fits with the dragon theme, unfortunately it is strictly worse than Lightning Bolt in 99% of situations. I would go 4 Bolts.

I would also diversify your removal suite a bit. Unless artifacts are a huge problem in your meta, you could trim 1 K-Command and 1 Bloodchief's Thirst for 2 Terminates which is a good catch-all answer for bigger creatures (ahem murktide).

Inquisition of Kozilek if you need more discard spells.

For the sideboard, Hidetsugu Consumes All  Flip is a really strong card against a lot of decks, completely blowing out hammer and rhinos while also being strong against murktide, burn, random urza's saga decks, and even the occasional bogles deck.

Blood Moon is always an option in these kinds of decks, maindeck or sideboard.

Brotherhood's End is another sideboard boardwipe against artifact decks and aggro decks, much faster than Crux of Fate since you can sometimes lose before getting to 5 lands.

TheoryCrafter on Card creation challenge

1 year ago

Shaman of Fields and Trees

Creature- Human Shaman

Rare

Whenever one or more creatures you control with Forestwalk or Plainswalk attack an opponent, draw a card.

, : Until end turn, all Lands become Plains and all lands become Forests.

1/2


Create a Shaman card you would use if you were building a rakdos shaman tribal deck around Hidetsugu Consumes All  Flip.

Dead_Blue_ on farts for sniffing

1 year ago

If you’re running cards like Lightning Bolt and Death's Shadow these cards need to be full play sets. I’d personally go with the full Blood Moon play set as well

Flame Blitz is a sideboard card or meta call.

Hidetsugu Consumes All  Flip offers good utility but I’m not sure 4 MB is the right call. It’s just too slow

As for your mana base, cut the Mana Confluence, there’s no reason to run it in a 2 color deck. I think a few more black fetches should fill that slot. With you’re current setup you’re going to really want T1 Fetch Swamp T2 Fetch Swamp T3 Fetch Blood Crypt which doesn’t play well with double red demands and waiting til turn 4 to get your deck going is too slow. You should consider cutting the Voidwalker all together as it’ll give you a less demanding and more consistent path for your mana base requiring only 1 black mana source over 3 turns to get going

Some other cards that would fit well here are Dark Confidant and Street Wraith

TheoryCrafter on Power Sagas

1 year ago

I theorycrafted a Jeskai Enchantment deck built around Near-Death Experience and a Rakdos Shaman deck built around Hidetsugu Consumes All  Flip using the Power Conduit/Saga strategy. So O'm really liking this deck.

If you can get yourself another copy of the Reality Chip and three copies of any combination of Era of Enlightenment  Flip and Medomai's Prophecy, and then replace Reason//Believe, this can give you some more sagas to work with.

I hope this helps, Happy Hunting!

DreadKhan on Exhausting Mistbinds (Faerie Stax)

1 year ago

I've thought about Scion, but my problem is that it'll turn off my combo, and probably be too small of a buff at the same time. I feel like I might look at some discard to support things, I'm not especially happy with Spell Pierce. More/better counter magic might be worth a look, it's not like I'm going to catch a Solitude with Spellstutter! I also worry about Hidetsugu Consumes All  Flip, which can just annihilate my board before I can combo, but there are a ton of cards that can hose this deck for sure.

I'm more familiar with Legacy Discard than Modern, so it may be awhile before I can figure out what would work here, beyond the very obvious Thoughtseize. I guess I might need to do the non-obvious and look for cards that can discard creatures, or counters that hit creatures, weird as that feels.

I do wonder if Scion might be a good sideboard option, so I can switch between combo and aggro/control, which could be fun if people sideboard in a ton of targeted removal to deal with my combo and run into x4 Scions.

wallisface on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

kamarupa

  • yes, Wrecking Ogre can grant double strike and +3, but five mana is a pretty nuts amount to spend for that kind of effect, especially when stuff like Assault Strobe exists. I’m really not convinced it’s worth running, especially when its application is so niche - without the Vessel in play, this starts looking really stink (and you can’t rely on Vessel being in play).

  • on discard spells, if you’re playing multiplayer then don’t bother with them. They’re great in 1-v-1, but as you get more opponents it just creates a situation where you’d be hurting yourself more than them.

  • on Fatal Push etc, yes Hidetsugu Consumes All  Flip removes all 1-drops, but you can’t rely on drawing that in a game having backup options is always good, so you don’t get blown-out early. Your deck currently has nothing it can do turn-1, which means you’re starting that game at a disadvantage.

I think you’ve put a LOT of weight on the deck functioning when you’ve drawn a Hidetsugu Consumes All  Flip, which is going to put you in a really rough position in all those games where you don’t. Relying on one card so heavily is going to be problematic, especially with how easy it is to remove.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

2 years ago

Thanks so much for the thoughtful suggestions, wallisface! I'm very interested to hear if your suggestions take into account a few things: 1) This is intended for modern casual multiplayer (3-5 players), which, in my experience plays a bit slower than 1v1 casual modern, and much slower than 1v1 competitive modern. 2) Wrecking Ogre has a lot of interaction with Vessel of the All-Consuming  Flip - Vessel gets a +1/+1 counter whenever it deals damage, so giving it double strike means it will get two +1/+1 counters in one turn's attack phase. Since Vessel has trample, it's very likely to deal a player combat damage, and with Wrecking Ogre, it becomes a 6/6 double strike trample that could possibly trigger the Vessel's last ability, killing a player.

I absolutely think the instants and sorceries included as I write this are the weakest area in the deck. I initially included Inquisition, but realized early on that 1) I'm really bad at playing discard spells (and not much of a B or R player) 2) discard late game can be pretty hit or miss.

I can see Lightning Bolt getting moved into the mainboard, though I'd probably cut Dreadbore for it first.

With Hidetsugu Consumes All  Flip destroying all 1 drops t3, Terminate and any other removal are ideally saved for things Hidestugu misses. That seems to make Fatal Push less good here.

Do you have any other specific instants/sorceries that have synergy with the deck's mechanics?

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