Storm's Wrath

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Storm's Wrath

Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

itsbuzzi on Red Board Wipes

2 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

Omniscience_is_life on Red Board Wipes

2 years ago

Should anyone wonder the exact text of the cards in question:

Storm's Wrath

Hour of Devastation

Mizzium Mortars

Anger of the Gods

Now I don't have any experience in this format, but MTGGoldfish.com tells me that Crackling Drake and Winota, Joiner of Forces are creatures to fear--both have 4 toughness, so it would seem that Anger is out.

I tend to lean towards less mana-intensive effects whenever possible in competitive formats, so my choice out of the lain options is Storm's Wrath.

Xenaphix02 on Should I Use Board Wipes …

2 years ago

I feel like you should still be running board wipes. Werewolves don't rely on tokens very much so you need cards that can hose decks that want 10+ small creatures on the board. Savage Twister, Klauth's Will, Anger of the Gods, and Storm's Wrath all either wipe away small creatures or let you set the amount of damage dealt. They might hit your own creatures but trading 2-1 is a pretty good rate.

Polaris on How many creatures die in …

2 years ago

Assuming that's all of your permanents, all of them. You start with Faeburrow Elder at 7/7, Chromanticore at 9/9, Grixis Grimblade at 6/5, and Knight of New Alara at 2/2.

Storm's Wrath resolves and deals 4 to all of them. Knight of New Alara dies. Without the buff, Elder is a 5/5, Chromanticore is 4/4, and Grimblade is a 3/2, so the last two die. With both of them gone, Elder is now a 2/2 and dies.

LuckyJinx on How many creatures die in …

2 years ago

I have a Faeburrow Elder and a Chromanticore and Grixis Grimblade and Knight of New Alara on my side of the battlefield. My Opponent casts Storm's Wrath. Which of my creatures die?

wallisface on Hornets & Meteorites

2 years ago

Some thoughts

jakeyuki12 on Ragavan loves some treasure

2 years ago

Might you consider a Subira, Tulzidi Caravanner ? It's a way to make sure your commander doesn't get killed while blocking.

Your deck is a tad short on card draw. Red has a lot of nice impulsive draw options, I would recommend adding some of those.

Lastly, I recommend running more red board wipes. You're playing multiple swords that give you protection from red, so that'll let you make the board wipes one-sided. Cards like Chain Reaction or Storm's Wrath .

Sorin_Markov_1947 on Prismari Spell Ramp

3 years ago

Leyline Tyrant can work here. Just tap all your red mana sources at the end of each of your opponent's turns and you build up mana quite quickly.

I don't feel like Expressive Iteration is doing its best work here. It really works best when you can find something you can cast that turn with it, instead of in a deck with a bunch of big spells. I feel like you need more early things or more controlling things to last you through the early game. Storm's Wrath would do that, as would like Brazen Borrower to slow down your opponents.

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