Storm's Wrath

Storm's Wrath

Sorcery

Storm's Wrath deals 4 damage to each creature and each planeswalker.

Browse Alters View at Gatherer

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Set Rarity
Theros Beyond Death (THB) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Storm's Wrath Discussion

psionictemplar on Kaboom

2 weeks ago
  1. I think a couple of board wipe spells would be beneficial. Something like Storm's Wrath or Hour of Devastation would help you stay alive vs aggro and give you a good shot a killing some plainswalkers as well. Another card that burn decks have run in the past for this reason is Ensnaring Bridge. You would probably need to keep your hand emptied which leads into my next thought.

  2. If you do want to try the Ensnaring Bridge plan, then you will probably need to empty your hand a little bit faster. Your creatures will help you with this, but don't really work well with the board wipes. Trading the creatures for cards like Talisman of Indulgence or Chromatic Lantern gives you mana that can be used instantly. They also have the side benefit of being able to give you red mana on the chance you only have tron lands in play.

  3. Another consideration I had for this deck would be getting hosed by things like Leyline of Sanctity. I know you have All Is Dust for things like this, but you could also try something like Ugin, the Ineffable to not only remove troublesome cards like leyline, but also give you another creature option to work with. It also has the potential benefit of card draw. The static ability could help you play some of your hand out.

  4. General food for thought.
    4.1 Changing the mountains to snow mountains to add Arcum's Astrolabe. Reasoning is card draw and mana filtering for possible color splashes.

4.2 Chalice of the Void Why? Well given that your playing a large number of spells that can be whatever cost you want, you can place this at almost any value you want for some potential spell control. It would probably be better as a sideboard card, but it couldn't hurt to have for the combo matchups. Imagine landing this on 2 to combat the Grinding Station/Underworld Breach decks.

4.3 Shrapnel Blast This just seems like solid damage for the cost. Sacrifice fodder for this could be astrolabe's, talismans, chalice, you name it. (example) destroying your own Ensnaring Bridge to allow you to attack.

Sedohr on A Thousand Burns

1 month ago

Re salttotart, Storm's Wrath is a strong card, but generally I don't have a problem with a lot of smaller creatures due to other cards in the deck. It would also kill all my creatures since I have nothing over 4 toughness, and without card advantage I'm likely to have a hard time ramping back up.

Even though my creatures have 1 power, most have 2 or 3 toughness and can trade with other weenies. If Torbran, Thane of Red Fell is there, the weenies can trade with higher toughness creatures easily too. Shock and/or Slaying Fire generally deal with other creatures. Otherwise having full "control" over the board doesn't affect the deck too much. As most of the time people try to out trade me on life with higher power creatures which leaves them open, or I have other ways to hit them directly such as Cavalcade of Calamity, flying on Chandra's Spitfire, the non combat damage on Scorch Spitter, the activated ability for Tin Street Dodger, and just general burn spells.

Chandra, Novice Pyromancer looks nice to tip it towards a higher base cmc again, but I feel it is partly wasted without a true elemental deck. This makes me want to spin off another elemental burn deck though since I would no longer be limited by the low CMC and power 1 creatures.

I'd be interested to hear your results of testing as well. Since I only have a limited pool of people to play with at a table, so most of my games for the deck are on Arena.

salttotart on A Thousand Burns

1 month ago

Storm's Wrath might be a good replacement for Chandra's Outrage. Same cost that is a good early game board wipe and could take out a lot of the Uncommon Planeswalkers or lower power Mythics that hit the battlefield. Same cost, dealing more power.

I replaced one of Torbran, Thane of Red Fell for Chandra, Flame's Fury mostly as another way to help with burn if a control deck is causing a lot to miss their mark and it gets to mid-game. If you are worried about the the CMC, then Chandra, Novice Pyromancer might be another possible choice. Could justify putting the Pyroclastic Elementals back in, too.

I ordered what I was missing and planning on playtesting it this weekend.

Titus7007 on Grixis Fires

1 month ago

BaneOfLordran I love Storm's Wrath and it seems like it's not currently getting the love it deserves, but I don't think it's a great fit for this deck. One, because it hits my planeswalkers, and two because the 4 cmc cannot be recast by Chandra, Acolyte of Flame (who I think I'll probably add 1 more of)

BaneOfLordran on Grixis Fires

1 month ago

What if you traded out the flame sweeps for Storm's Wrath ?

Titus7007 on Mardu control

1 month ago

Haktos the Unscarred survives Deafening Clarion and/or Storm's Wrath (depending on his roll). He might be an interesting creature for this deck.

GrimBread on Haktos-Trawler

1 month ago

So I disagree with a few things that you suggest but I'm more than willing to debate on it.

I agree that Haktos the Unscarred and Dream Trawler require specific mana requirements and the mana base would have more shocks if I had the rare wild cards for it, for paper picking up a full play set of shocks/fable would be required. I've been leaning more and more to bumping out Thassa's Intervention for either Phoenix of Ash main board or Storm's Wrath to four copies. Speaking of, Phoenix of Ash is actually a fantastic sideboard option against UW, Simic Ramp, and any other control deck. Because of the mana requirements of Haktos the Unscarred we are forced to over saturate our red sources even though we have more blue requirements in general within the deck itself to be able to reliably cast him on 4/5 which is just another reason to remove Thassa's Intervention.

In regards to Citywide Bust, that card is an MVP, albeit useless against aggro. It hits Questing Beast, titans, other Dream Trawler's, Torbran, Thane of Red Fell(making it not an immediate totally dead draw to RDW game 1), and more great hits while Haktos the Unscarred completely dodges it. In fact, with Simic Ramp/UGx being so popular, having an additional way to remove a Uro, Titan of Nature's Wrath, who is 3CMC, or Hydroid Krasis, 2 cmc, is really fantastic.

I do agree about Storm's Wrath, if this was paper I'd be at 3 copies most likely. Maybe 4, would need to be playtested. At two it already feels fantastic.

Phoenix of Ash is really fantastic in the sideboard. Everything you state is correct allowing the deck to go long against a control deck and a potential finisher on its own. When you side it in you almost become a midrange aggro deck if you can drop a Phoenix of Ash and Haktos the Unscarred turn 3 and 4.

Flicker of Fate is really interesting, I'll playtest it and see how I like it!

Sorin_Markov_1947 on Haktos-Trawler

1 month ago

Write a longer description. A longer description helps players like me to see why you have certain cards in the deck, and helps you think out those reasons as well as the interactions between cards. It also keeps people interested in the deck, rather than just clicking on, looking at the list, not understanding it, and clicking away.

Haktos the Unscarred and Dream Trawler in the same deck make for veeery specific mana requirements. Really, Haktos the Unscarred on his OWN makes for specific mana requirements! You really need the full playset of all four shocklands.

Storm's Wrath is really good in this deck, since usually Haktos won't be affected, and Dream Trawler will almost never be affected. At LEAST have the same number of those and Deafening Clarion. I feel like Citywide Bust isn't that good. It kills your own Dream Trawler, and doesn't affect all that many cards in the meta besides the sphinx himself. Phoenix of Ash is not a sideboard card. It is a finisher and self-recurring creature for aggro decks, which has no purpose here.

The Birth of Meletis is just an auto-four-of. Period. It's so good against aggro, and never bad in other matchups. Flicker of Fate is also very nice, letting you reset Haktos if you didn't want a 2 on him, reset Elspeth Conquers Death (which should also be made a four-of instead of Omen of the Sea), or protect any of your non-land permanents.

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