Firewild Borderpost


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn (ARB) Common

Combos Browse all

Firewild Borderpost


You may pay 1 and return a basic land you control to its owner's hand rather than pay Firewild Borderpost's mana cost.

Firewild Borderpost enters the battlefield tapped.

Tap: Add R or G to your mana pool.

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Firewild Borderpost Discussion

Canezar on Building Borborygmos

1 month ago

Thanks for your suggestions chadsansing.

Of the recursion cards you've listed (aside from Regrowth which is in the deck already), I think I like Noxious Revival the most because I can use it while tapped out, at instant speed, and even aggressively. The others seem a bit less useful because I don't expect to be discarding lands early game unless I am on the defensive, and because I think Scouting Trek would work better to stack my deck.

I do like the Firewild Borderpost, and Verdant Confluence looks interesting if I switch over to Mina and Denn, Wildborn as my commander.

Right now I kind of just want to pick ten cards from my maybeboard that round out the deck.

chadsansing on Building Borborygmos

1 month ago

Maybe a Mulch? Stoic Builder, Verdant Confluence, Regrowth, Reclaim, Noxious Revival, Cartographer, Devour in Flames, Firewild Borderpost, Grapple with the Past, and Pulse of Murasa might be good to test as cards that return lands to your hand or the top of your deck.

Have fun!

Logics on Let the lands do the talking (Borborygmos Budget)

3 months ago

Seeing as your deck is budget, I'll try to keep the suggestions under $3. I just made a BoBo deck, so here's a few cards that have been great for me.

Dormant Volcano and Jungle Basin are worse Gruul Turfs, but they're still amazing in this deck, working wonders with the high basic count, and giving you more ammunition for BoBo.

Swiftfoot Boots, Journeyer's Kite, and Firewild Borderpost are all amazing for BoBo as well, either putting him online faster, or giving more fuel and making it more consistant to cast your spells even with a land light draw if you're unlucky.

Soul's Majesty, and Rishkar's Expertise can both draw you a tonne of cards with BoBo, and the latter even lets you cast another spell for free. I also like Realms Uncharted, but it's better in my build than this one due to a higher non-basic land count. Any lands with Cycling are also great, as they can give you extra card draw if you don't need the damage, or need to dig for answers.

Keen Sense and Snake Umbra a sooooooo goooood in this deck, allowing you to draw a card anytime a land goes to the face of an opponent. These 2 cards are probably 2 of the most powerful effects in the deck, with the latter actually protecting BoBo as well.

Lastly, Greenwarden of Murasa is a budget Eternal Witness, and is great in most green decks, this one included. It gets back anything, not just lands, which can save your life.

Hope any of this is helpful, and doesn't break the bank too bad.

Moby_Copperfield on A little burning sensation

5 months ago

Orcish Lumberjack could be fun! (Recently reprinted)

There's also:

Firewild Borderpost that interacts with lands

ceruleanplains on Dragons dude! DRAGONS!!!

5 months ago

Have you considered Firewild Borderpost? those types of cards are useful with basic lands.

Pygmyrhino990 on R-tifacts good??

5 months ago

First of all if your ramping into door to nothingness you either want duel lands or tri lands and Mana rocks such as the various border posts or signets. Secondly you want a secondary win condition, and my advice is (staying in colourless theme) Darksteel Reactor. Although slow, many people will try to work out ways to eliminate it because it appears to be a threat. Finally you need more blockers to help protect your plan. Keeping theme, Etched Champion and Myr Servitor fit nicely here.

Firewild Borderpost

Fieldmist Borderpost

Veinfire Borderpost

Mistvein Borderpost

Wildfield Borderpost

Dimir Signet

Orzhov Signet

Azorius Signet

Gruul Signet

Selesnya Signet

Golgari Signet

Simic Signet

Boros Signet

Rakdos Signet

Izzet Signet

Obelisk of Esper

Obelisk of Grixis

Obelisk of Jund

Obelisk of Naya

Obelisk of Bant


Gemstone Array

Chromatic Lantern

Crumbling Necropolis

Jungle Shrine

Seaside Citadel

Arcane Sanctum

Savage Lands

Sandsteppe Citadel

Mystic Monastery

Opulent Palace

Nomad Outpost

Frontier Bivouac

JoltsOfEnergy on Vamos Ramos!

6 months ago

I'd recommend using the borderposts for ramping and fixing like Firewild Borderpost as those easily pump up Ramos. Also, maybe add some planeswalkers? Tamiyo, Field Researcher is a great card in commander if you're in the colours and wouldn't it be great to play a Nicol Bolas, God-Pharaoh?The one card you should be careful with is Villainous Wealth. f you cascade into it, it will do absolutely nothing.

dreamistt on Omnath, the world incarnation

9 months ago

I'd go up to 38 or 39 lands just to make sure you'll never miss a land drop. That said, I'd focus more on things that allow me to play more lands per turn. This is one of the few times I believe Exploration works better than Burgeoning.

I'd add Budoka Gardener and Sakura-Tribe Scout as cheap ways of playing extra lands as well. I'd replace Rites of Flourishing with Ghirapur Orrery (Rites is too dangerous in my opinion and a well planned Orrery will benefit you the most).

Mina and Denn, Wildborn, Firewild Borderpost and Khalni Gem are pretty good at returning lands to your hand, so I'd add them all.

Nissa, Vital Force has an emblem that's pretty easy to achieve and very underrated. Might be a little off budget, though. Nissa, Vastwood Seer  Flip could be awesome as well, but I suppose you are aware of that.

I feel like Second Harvest might be a little too situational (but I don't dismiss its potential...) and the same goes for Harvest Season. Splendid Reclamation is only good if you plan on destroying/sacrificing your lands and I don't see many ways to do that in the deck besides Liege of the Tangle (which, btw, I don't think it's worth its price)

Frontier Guide is kinda "meh". Ashnod's Altar is always a good card, but I don't feel like you really need it most of the times.

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