None
CreativeUsermeme, 4 years ago


None
Fireymonkeyboy, 4 years ago

Small changes
RedBullMan2, 4 years ago
I changed again Izzet Charm for Into the Roil idk i quite like roil a lot its so useful. Also removed Timestream Navigator with Wurmcoil Engine. Navigator for me its kinda weak in this deck firstly because she is not an artifact she can die so easy and you need to ascend first to actiavte her ability (yea ik its easy with this deck to ascend but still...). On the other hand wurmcoil can do so much dmg and your opponenets wont attack you that easily because who wants to lose his whole board.
v1.2.1
ThunderousCommander, 4 years ago
General upgrades and more focus on Elf Ball instead of recursion/death effects. Out: 1x Ambition's Cost 1x Binding of the Old Gods 1x Casualties of War 1x Elderfang Ritualist 1x End-Raze Forerunners 1x Eyeblight Cullers 1x Forest 1x Foul Orchard 1x Golgari Findbroker 1x Golgari Guildgate 1x Golgari Rot Farm 1x Jaspera Sentinel 1x Jungle Hollow 1x Lys Alana Scarblade 1x Masked Admirers 1x Myriad Landscape 1x Pride of the Perfect 1x Roots of Widsom 1x Serpent's Soul-Jar 1x Springbloom Druid 2x Swamp 1x Tegrid's Shadow 1x Twinblade Assassins 1x Voice of Many 1x Voice of the Woods In: 1x Arbor Elf 1x Ashnod's Altar 1x Beast Within 1x Bojuka Bog 1x Boreal Druid 1x Castle Garenbrig 1x Chord of Calling 1x Collected Company 1x Cryptolith Rite 1x Darkbore Pathway 1x Elves of Deep Shadow 1x Elvish Champion 1x Ezuri, Renegade Leader 1x Fabled Passage 1x Fyndhorn Elves 1x Genesis Wave 1x Gilt-Leaf Palace 1x Heroic Intervention 1x Hero's Downfall 1x Llanowar Elves 1x Llanowar Visionary 1x Overgrown Tomb 1x Priest of Titania 1x Return to Nature 1x Tyvar Kell 1x Wirewood Lodge
Kaldheim Update
MichaaaR, 4 years ago
I haven't played this list in a 4 Player game, but with Kaldheim i decided to change some Cards:
Parasitic Impetus -> Assault Suit: Suit is more expensive, but reusable and attacks each turn of every Player
Thriving Moor -> The World Tree World Tree is colorfixing on a Tapland, just nice. Dont care about the God-Tutoring
Theft of Dreams -> Toski, Bearer of Secrets For this Deck its nice to have more Creatures, and Toski has Indestructable, so i hope he sticks around for some turns ;)

Enisled Souls
Idoneity, 4 years ago
From a furious four mulligans into one-landers, I have opted to rescind my whilom ways, whereupon removing Curiosity, however potent, and Vedalken Aethermage, however helpful. In lieu of such efficacy, I have added two Islands.
Updated the deck
hammythepig, 4 years ago
Vastwood Fortification Flip > replaces > Sylvan RangerGlasspool Mimic Flip > replaces > Skatewing Spy


Sizable and Spontaneous Edits
norbertrox, 4 years ago
Removed: Trading Post, Pieces of the Puzzle, Ritual of the Returned, Macabre Waltz, Dissipate, Dead Reveler, Sightless Ghoul, Black Cat, Walking Corpse, and a few basic lands.
Added: Narfi, Betrayer King, Endling, Phyrexian Crusader, Ice Tunnel, Gray Merchant of Asphodel he's back! He's still better than cheaper zombies for now, Dimir Guildgate, Dimir Aqueduct, Sleep, Jalum Tome will likely come back out very soon, Call to Grave, Mystic Reflection, Rise of the Dread Marn, and Eat to Extinction
None
kingcoopa, 4 years ago
Sunken Hollow out for Underground River
Cascade Bluffs out for Shivan Reef
Snow-Covered Swamp out for Training Center

First playthru
amd64char, 4 years ago
Notable standouts. Retreat to Valakut and Geode Rager.As long as I was hitting a land drop every turn. I was making it very difficult for my opponents to get in at me.
I ended up losing to a bunch of angels and flying damage.
Decided to cut Raking Canopy for Sandwurm Convergence.

Moxfield is horrid.
temeref, 4 years ago
This has nothing to do with my deck -- I haven't been playing much and have still yet to have my Tibalt's Trickery arrive -- but I want to vent and this feels like a good place to do it lol The layout of Moxfield makes me want to gouge my eyes out. Why the hell is the primer button a textless icon off in randomville with zero indicators or realistic grouping? Why do all of the options suck so badly? Why is the deck history under a dropdown menu labeled "more options"? Why are the deck's card type ratios at the bottom of the page next to a bunch of embedded articles that have nothing to do with the deck itself? Why are there _so many ads?_ It's a goddamn abomination. I've done professional website feedback as a side-gig and Moxfield's current state rivals some of the worst sites I've ever had to slog through. The fact that folks put their decks on there nowadays instead of here is a shame.
Mass 2021-Kaldheim Update
Citridon, 4 years ago
-1 Marchesa, the Black Rose, +1 Immersturm Predator
-1 Bloodcrazed Paladin, +1 Nullpriest of Oblivion - Both are cheap bodies intended to come down after removal to rebuild. Paladin requires you to leave mana up however, and is just a big dummy. Nullpriest can come down next turn after untap and is also a decent body on turn 2, if a hand wants to get aggressive.
-1 Dismal Backwater, +1 Creeping Tar Pit - Came across and extra one cracking Zendikar 3 boxes, and it's much better than dismal backwater
-1 Bloodline Necromancer, +1 Drana, the Last Bloodchief - I have necromancer elsewhere, and while it's definitley good, Drana is more powerful, if tad more risky. (And necromancer is MUCH more powerful in Inalla)
-1 Olivia, Mobilized for War, +1 Zagras, Thief of Heartbeats - This deck is just not built to use Olivia well and Zagras should allow for some interesting attack options
-1 Stoneforge Masterwork, +1 Glasspool Mimic Flip - Getting an extra land in here, since the deck's curve has stretched but I still want to keep the mana somewhat lean
-1 Evolving Wilds, +1 Hengegate Pathway Flip
-1 Island, +1 Riverglide Pathway Flip
-1 Swamp, +1 Blightstep Pathway Flip

M21, JMP, ZNR, CMR, KHM Update
tylorlilley, 4 years ago
IN: Plains, Island, Swamp, Mountain, Forest, Radha, Heart of Keld, Aesi, Tyrant of the Gyre Straight, Rites of Flourishing,
OUT: The World Tree, Jwari Disruption Flip, Malakir Rebirth Flip, Valakut Awakening Flip, Bala Ged Recovery Flip, Treasured Find, Growth Spiral, Chromatic Orrery
CONSIDERED: Waking the Trolls, Wilderness Reclamation
CANT PLAY (COMPANION): Ondu Inversion Flip, Ancient Greenwarden, Reshape the Earth, Awakening, Seedborn Muse

Mass 2021-Kaldheim Update
Citridon, 4 years ago
-1 Dragon Roost, +1 Waking the Trolls - Since I built the deck, I've never tutored for Dragon Roost and I haven't cast it the times I've drawn it. It just ended up not really being a fit. Instead, Waking the Trolls is a bit of interactin that only needs one upfront casting and should be easy enough to get out.
-1 Mountain, +1 Valakut Awakening Flip - A POWERFUL filtering effect, especially if I've reached no max hand size, and it's going to cost "one of my lands is a tap land" to add it to the late game
-1 Island, +1 Sea Gate Restoration Flip - Just adding the ability for another land to make me have to maximum hand size
-1 Outpost Siege, +1 In Search of Greatness - This removes the risk of exiling one of the epic spells before I'm ready to go off, but still does a bit of digging on my upkeep. It may not put a ton of permanents into play, but with value in scrying towards this deck's endgame, it really only needs to happen once or twice to be quite the boon.
-1 Forgeborn Oreads, +1 Leyline Tyrant - One enchantress trigger lost, but it's a weak one and Lyeline Tyrant works towards providing enough mana for the various late-game shenanigans, as well as giving the ability to just KILL A PLAYER if he sticks around and I get access to mana
-1 Future Sight, +1 Niko Aris - Future sight is one of the most expensive card advantage pieces in the deck, so it seems fititng to swap for a planeswalker who becomes a lil sphinx's rev when I have any enchantresses in play

Lithoform Engine
AjMcGamer, 4 years ago
Just a very quick update to let all the shrine players out there know that Lithoform Engine is, as expected, an amazing fit with shrines.
Mass 2021-Kaldheim Update
Citridon, 4 years ago
-1 Sin Collector, +1 Orah, Skyclave Hierophant
-1 Tariel, Reckoner of Souls, +1 Rakshasa Debaser - Debaser does similar work while being a demon,and I finally have a deck where Tariel fits (I kinda shoehorned her in because I like her and it was my only Mardu deck)
-1 Lyzolda, the Blood Witch, +1 Taborax, Hope's Demise
-1 Radiant Destiny, +1 Relic Vial - Not strictly an anthem, but the drain trigger will do close to +1 power, and it can provide velocity against apostle flood
-1 Mardu Ascendancy, +1 Basri Ket - Basri's -2 can do the same thing as mardu ascendancy, but his +1 has more usage early game, and I'm more than happy to throw apostles in the way to push for his emblem if the board is right.
-1 Whisper, Blood Liturgist, +1 Pontiff of Blight - I was kinda borderline on Whisper, and then I ended up cutting Pontiff from another deck. This deck is full of low cost cards to extort and creatures to build up extort triggers.
-1 Goldnight Commander, +1 Draugr Necromancer
-1 Stoneforge Masterwork, +1 Sword of War and Peace - Without big token produciton like soldiers or a similar tribe, the masterwork tends to ceiling around +4-+5. War and Peace can do half that, add protection and evasion, and also gains a little life (and it just left another deck)
-1 Crackling Doom, +1 Blood on the Snow - As long as we're getting snow lands in here, may as well get a neat payoff
-1 Mountain, +1 Needleverge Pathway Flip
-1 Plains, +1 Brightclimb Pathway Flip
-1 Unknown Shores, +1 Sulfurous Mine
-1 Temple of Silence, +1 Snowfield Sinkhole
-1 Evolving Wilds, +1 Path of Ancestry - Lotta humans in here, so this should be a lot of scries (I missed this before)
All my other basics are becoming snow basics, for Draugr

RUHAN SMASH!!!! (1st Update)
codesnowman13, 4 years ago
Cuts:
ARTIFACT
Chromatic Lantern, Godsend, Obsidian Battle-Axe, Whispersilk Cloak
CREATURE
Gisela, Blade of Goldnight, Grand Abolisher, Iroas, God of Victory *list*, Shu Yun, the Silent Tempest, Sram, Senior Edificer, Trophy Mage
ENCHANTMENT
Blood Mist, Gift of Immortality
INSTANT
Double Negative, Fact or Fiction, Return to Dust, Sphinx's Revelation, Unbreakable Formation
LAND
Adarkar Wastes, Battlefield Forge, City of Brass, Inspiring Vantage, Mystic Monastery, Seachrome Coast, Shivan Reef, Spirebluff Canal, Temple of Enlightenment, Temple of Epiphany, Temple of the False God, Temple of Triumph
SORCERY
Disrupt Decorum, Seize the Day, Wrath of God
Adds:
ARTIFACT
Arcane Signet, Batterskull, Mask of Memory, Shadowspear, Sword of Light and Shadow, Sword of Sinew and Steel
CREATURE
Akiri, Fearless Voyager, Ardenn, Intrepid Archaeologist, Armored Skyhunter, Dalakos, Crafter of Wonders, Dockside Extortionist, Giver of Runes, Reyav, Master Smith, Zirda, the Dawnwaker
ENCHANTMENT
Mystic Remora, Smothering Tithe
INSTANT
Arcane Denial, Deflecting Swat, Dovin's Veto, Fierce Guardianship, Flawless Maneuver, Tibalt's Trickery
LAND
Ghost Quarter, 1 Island, 2 Plains, Raugrin Triome, Scavenger Grounds, Sea of Clouds, Spectator Seating, Tectonic Edge, Training Center
SORCERY

Mass 2021-Kaldheim Update
Citridon, 4 years ago
-1 Dearly Departed, +1 Glorious Protector - Decent body with flash that can be held up to flip a bunch of werewolves and protect them from removal!
-1 Opal Palace, +1 Needleverge Pathway Flip
-1 Blossoming Sands, +1 Branchloft Pathway Flip
-1 Kher Keep, +1 Cragcrown Pathway Flip
-1 Eidolon of Rhetoric, +1 Realmwalker - There's only so much room for non-flash utility creatures. Eidolon also largely functions by adding power via preventing transformation, but realmwalker can add power via playing more creatures. Eidolon also fades with a field wipe, where Realmwalker lets me build more hand to rebuild after one takes it out.
-1 Ghired, Conclave Exile, +1 Battle Mammoth - Ghired was mostly "really good top end aggressive creature" since he was a lot of power. Mammoth is also pretty good power, and can help negate targeted removal. The fortell mechanic may also give opportunities to not cast a spell for a turn while combining with activated abilities to utilize mana well (like transforming my general)

Mass 2021-Kaldheim Update
Citridon, 4 years ago
-1 Centaur Vinecrasher, +1 Radha, Heart of Keld
-1 Jiang Yanggu, +1 Demonic Embrace - While the cieling on JIang is higher than +3/+1, the trample and flying are comparable, and the discard to recast should end up even or a bonus given our commander and the "play lands in graveyard" cards.
-1 Thantis, the Warweaver, +1 Phylath, World Sculptor - Thantis is neat, but just in hear from the precon, and Phylath is a (lesser) 2nd Avenger of Zendikar, one of hte most powerful and on-theme cards in the deck.
-1 Whiptongue Hydra, +1 Moraug, Fury of Akoum - Gaze of Granite and Blasphemous Act still give us 2 field wipes, which should be sufficient given that this deck is more and more 'going over' and really only wants 'just enough' interaction.
-1 Moonlight Bargain, +1 Turntimber Symbiosis Flip - Not quite card advantage, but it doubles as a land and gives selection. And we're really getting more card advantage from the various sac outlets that pair with the commander's trigger, so a bulk "draw a bunch" is less and less valuable.
-1 Putrify, +1 Hagra Mauling Flip - Not targeting artifacts is a loss, but doubling as a land is big game. And then Ramunap Excavator can play the land side from the graveyard!
-1 Reality Scramble, +1 Geode Ranger - Reality scramble was kinda inefficient unless targeting a planeswalker specifically, and was mostly just "value from topdecked lands". Geode Ranger is also "value from topdecked lands" (plus it's a landfall deck, so lands should always be better than normal)
-1 Rubblehulk, +1 Ancient Greenwarden - The various mutate creatures have moved a lot of deckspace dedicated to "Gyrus is suddenly big and dangeorus", so Rubblehulk is now somewhat redundant. Greenwarden, on the other hand, is craziness: double landfall, more lands from graveyard!
-1 Blasphemous Act, +1 Shatterskull Smashing Flip - Assuredly a weaker card on the front face, but the face that the land half can be played from the graveyard is too tempting to pass up.
-1 Myriad Landscape, +1 Gnottvold Slumbermound - This should leave enough fetchy effects, and Gnottvold is a bit pricey, but that should hopefully make the fact that it's a "strip mine + crucible" loop less oppressive
-1 Yavimaya Elder, +1 Kazandu Mammoth Flip - I've never really been impressed with Yavimaya Elder, and Mammoth is either a huge threat twice, or a land, or a huge threat into a land later!
-1 Xantcha, Sleeper Agent, +1 Kardur, Doomscourge - The various sac outlets should let me trigger the bottom half off of tokens, and rebuying Kardur's trigger is big game.
-1 Jadelight Ranger, +1 Emberwilde Captain - I have a lot of (g)(g)(1) value creatures at this point, and Emberwilde should play a similar "etb to draw a card, then come back later to do it again", but also hopefully do a bit of bonus damage
-1 Khalni Heart Expedition, +1 Valakut Exploration - While not strict ramp, it takes less time to get online if it's drawn later and it loads the graveyard
-1 Retreat to Kazundu, +1 Meteoric Mace - Kazundu has ended up kinda medium power and meteroic mace hsould be something valuable plus giving Gyrus trample (and make him bigger if I had a small-medium gyrus that didn't die)
